The game is indeed inspired by GnG, but the dev says it's aiming for a Metroidvania, havimg more in common with Wonder Boy 3: The Dragon's Trap.
It's a Pre-Alpha build with a lot of work ahead of it, so right now the "arcade" feel of it is stronger since the rest of the gameplay mechanics and content has yet to be implemented.
@ricklongo To be fair, Lobodestroyo had a $35,000 main goal (Extra $9k over AG), Earthlock was at $150,000 (looking forward to playing this one!), Shovel Knight was at $75,000 and Mighty No. 9 had Wii U as a $2.2 MILLION stretch goal.
On the other hand, Animal Gods is set at $26k with Wii U along with the main goal.
And I've seen other projects with Wii U as the main goal but not as part of the "just the game" reward tier. Warlocks comes to mind as a recent success story that was set like that.
And I'm a console gamer as well, so for me the extra PC copy will be used as a gift. I see it as getting the soundtrack for $10, so it works for me. Sure, I'd always like it to be lower, but after backing so many projects I know how much it costs devs to develop a game and how much it costs to create the extra rewards they offer on a KS.
Anyway, Animal Gods has 5 days to go and is $4,700 away from funding so hopefully it makes it. The more Wii U games, the better!
@ricklongo As stated at the KS, the game will retail for $15.
And as you've said, the $25 isn't just for the Wii U copy, since it also includes a PC/Mac/Linux copy copy AND a download for the soundtrack. Out of a $25 pledge, $2.50 is instantly gone thanks to KS and Amazon fees, so they're down to $22.50 from a $25 pledge. Add the cost for getting a Wii U code to a $25 and higher backer, and you're down to waaay less than $20 to develop the game.
$25 gets you two copies of a $15 game and a copy of the soundtrack. Having backed as many KS campaigns as I have, the $25 tier offers great value (and I'm already at a higher tier than that at Animal Gods in order to get several physical rewards).
Btw, which KS campaigns have you backed where Wii U is at the same slot as PC/Mac/Linux? Can't remember many that did that.
@vonseux Well, if you don't back the project there is a chance it won't fund and therefore it might never be released at all.
As for the Wii U being included at $25 and higher, well, Wii U download codes cost devs money, and if there is no money left to develop the game after that cost and KS and Amazon fees are taken...
@vonseux: Not really. I've played the game to review it over at 4cr, and it's a fun platformer (obviously developed on a low budget) with around 3-4 hours of content. When you complete the game after collecting all the fruit, a second quest is unlocked, and this features no checkpoints, a higher difficulty and a new set of 15 levels.
I did a feature on Sword 'N' Board and I was very happy when Robert finally announced that the game is coming to Wii U. There's still time to reach the stretch goals for the campaign!
And yes, I also own complete and didn't have any problems with playing the game. If you think you're doing good and the game is the one with the problem, turn 3D off.
@odd69: Get it on Wii U. The Wii U gamepad's Dpad is perfect for the game. I've completed 5 chapters on PS3 and 3 on Wii U, and the game is easier to get into on Wii U because of the superior gamepad.
@Everyone: There is no way to manufacture 1,000 3DS cartridges ad sell them for $20 each. This is an expensive process, and a Kickstarter makes sense since it would be an "all or nothing" scenario. Doing a regular pre-order campaign would mean we'd al have to wait a year for the 1,000 cartridges to be bought.
That's odd, I never had a problem with being able to tell where a platform was between the 3 layers either when playing on TV or on the GamePad.
I played Mutant Mudds on 3DS for review, and just did the same for Mutant Mudds Deluxe (while also obtaining every all 80 water sprite from all regular, secret, Grannie and ghost levels).
For me, the game is a 9. Definitely not perfect, but a very fun and tight platformer on Wii U. You're looking at 5-7 hours for $10 which is a lot of content for a small investment. If I found the game to be fun on Wii U even after obtaining 100% on the 3DS version, then I don't think the score should be a 7.
@ThomasBW84: Most of the updates for Kickstarter projects that reach their goal are marked "backer-only" and only backers can read them because that is part of the reward. You're giving a dev money to create a game, and you are then given a look at how things are done and how the project is coming along.
That is part of the problem with how some people view your post because if a project has, say, 20 updates after reaching its goal and 18 are "backer-only" updates, you can't get the full picture of what is going on.
Thanks for getting in touch with Pwnee. Always interesting to see things from both perspectives.
@rjejr: Amazon takes a 5% cut from what you earn in Kickstarter, and Kickstarter takes another 5%. After that, all money left is taxable and must be reported to the IRS. If you are registered as a business, you can declare the manufacturing of rewards and the shipping costs as expenses to run said business and would pay taxes on the actual profit left.
Some States also have special rules in place and you could end up paying half the taxes if you're a newly created business, employ X number of people, and so on.
@ThomasBW84: From my perspective, it doesn't really change the dynamic at all. In the case of Cloudberry, people that backed the project are getting their rewards, just as they would have if Ubi didn't come into the picture. Having Ubi come along for the ride means that the game could potentially sell more units, thus bringing a profit to Pwnee and Ubi, and allowing the indie studie to develop another game (or pay of debt) and Ubi would take a gamble again on publishing another indie game.
That right there, at least for me, is a Win-Win-Win for backers, the indie dev and the publisher.
Also, lets not kid ourselves: if Nintendo showed up with a Kickstarter account on Monday telling us they want $5 million to release a limited edition 3DS Box set with a cartridge for Mother 1-3, a soundtrack, 3 small vinyl figures and a big strategy guide (like they did for Earthbound in the SNES) for $150 we would all be praising them for listening to the fans hehehe.
Ok, lets clear something up: having a small, medium or large studio pick up your game for publishing, and having said studio provide funds to DEVELOP AND COMPLETE said game are two different things.
When a studio like Nicalis picks up The 90's Arcade Racer it is probably to get the game in the eshop since they are a licensed Nintendo dev and publisher who has paid for a dev kit and has a history of releasing games for Nintendo's digital service. This way, the developer can focus on finishing the game and not having to worry about requesting a dev kit and going through the approval process, or submitting the game to Lotcheck, or promoting the game before and after the release. This will all be taken care of by the publisher, in exchange for a cut of profits from sales.
Sure, there might be some cases where the publisher provides SOME funds to finish a game, but it probably will never completely fund the development of these type of indie games. If Kickstarter allows us to get more games on the Wii U and 3DS eshops by having us cover most of the cost, there is no problem. I look forward to The 90's Arcade Racer, Another Castle, Super Ubi Land and Cloudberry Kingdom, and wouldn't mind backing new indie games on Kickstarter.
@3dbrains If you're really going all digital, you should definitely buy a Deluxe. Remember, it includes a 2 year "subscription" that entitles you to 10% back in points for all your digital purchases. Basically, for every $50 in purchases you can ask for a code to redeem in the eshop for $5 in credit. With all your digital purchases, you would be getting a LOT back with the $50 extra for the Deluxe AND you'd have Nintendoland for free!
They will make that target. The Wii U is sold out in the US, and will be sold out right up to next year. If they can bring enough consoles to stores before Christmas is here, they will sell out of every single one.
Me? I would be between the last two bundles, even if I already own 3 WM+, 2 Wiimote with WM+ Dongle, an 3 Nunchucks. That is a free set of controllers or a free game, depending on how you look at it.
I think Nintendo could also include a 4-8 GB SDHC card into each SKU, as to increase the storage memory right from the start, without increasing cost too much on their end. Heck, they could go to a 32 GB SDHC since those should cost them $10 at wholesale.
@DarkEdi: Sony gives you 10% discount when you buy Vita games digitally. For me, the double coins is a better bonus since I got 120 coins for only $40 (which is 3 times as much as a regular 3DS game will get you).
I got NSMB2 as a download since I had money in my account, and the double CN coins were a nice bonus. Since our 3DS are already linked to our CN account, Nintendo just needs to do an update were we can "deactivate" our 3DS should it go bad, and reactivate our downloads on a new 3DS with the new serial number. Simple as that.
Looking forward to this. Been a while since I've had to pay a subscription to play, but if any game can make me do that, it is Dragon Quest. Just need to know about the Wii Version since I'll probably get that as it will be cross-play compatible with the Wii version.
Well, this makes even MORE sense when you realize they could sell Epic Mickey 2 to all 3DS owners that visit a theme park. They can buy the game and play it right then and there, while in Disney!
Well, when compared directly to Layton the game will suffer. I own the game (Gamestop exclusive in the US) and taken by itself, I would give it a high 7-low 8 rating. It's only $20, and you'll get several hours of fun out of your purchase.
The Tron segment looks great! I've bought and played all of them except Birth by Sleep (siting on my games drawer so I'll get there before this one releases), and I'm definitely buying this one as well.
Comments 662
Re: Retro Platformer Battle Princess Madelyn Hits Funding Goal In Just Five Days
The game is indeed inspired by GnG, but the dev says it's aiming for a Metroidvania, havimg more in common with Wonder Boy 3: The Dragon's Trap.
It's a Pre-Alpha build with a lot of work ahead of it, so right now the "arcade" feel of it is stronger since the rest of the gameplay mechanics and content has yet to be implemented.
Re: Preview: Using amiibo with Super Smash Bros. for Wii U
Definitely getting all of them. Good price and the "use it with your games" angle is just a bonus for me.
Re: Retro City Rampage Gets Beefed Up on WiiWare With 'DX' Update
Not bad! Have it on 3DS as well, but being able to update the Wii version is a nice bonus.
Re: Interview: Still Games Discusses Kickstarting a Legendary Tale With Animal Gods
@Mommar It's in pre-alpha (which you can download and play), hence why they NEED the funds from the Kickstarter to fully develop Animal Gods).
Re: Interview: Still Games Discusses Kickstarting a Legendary Tale With Animal Gods
@ricklongo To be fair, Lobodestroyo had a $35,000 main goal (Extra $9k over AG), Earthlock was at $150,000 (looking forward to playing this one!), Shovel Knight was at $75,000 and Mighty No. 9 had Wii U as a $2.2 MILLION stretch goal.
On the other hand, Animal Gods is set at $26k with Wii U along with the main goal.
And I've seen other projects with Wii U as the main goal but not as part of the "just the game" reward tier. Warlocks comes to mind as a recent success story that was set like that.
And I'm a console gamer as well, so for me the extra PC copy will be used as a gift. I see it as getting the soundtrack for $10, so it works for me. Sure, I'd always like it to be lower, but after backing so many projects I know how much it costs devs to develop a game and how much it costs to create the extra rewards they offer on a KS.
Anyway, Animal Gods has 5 days to go and is $4,700 away from funding so hopefully it makes it. The more Wii U games, the better!
Re: Interview: Still Games Discusses Kickstarting a Legendary Tale With Animal Gods
@ricklongo As stated at the KS, the game will retail for $15.
And as you've said, the $25 isn't just for the Wii U copy, since it also includes a PC/Mac/Linux copy copy AND a download for the soundtrack. Out of a $25 pledge, $2.50 is instantly gone thanks to KS and Amazon fees, so they're down to $22.50 from a $25 pledge. Add the cost for getting a Wii U code to a $25 and higher backer, and you're down to waaay less than $20 to develop the game.
$25 gets you two copies of a $15 game and a copy of the soundtrack. Having backed as many KS campaigns as I have, the $25 tier offers great value (and I'm already at a higher tier than that at Animal Gods in order to get several physical rewards).
Btw, which KS campaigns have you backed where Wii U is at the same slot as PC/Mac/Linux? Can't remember many that did that.
Re: Interview: Still Games Discusses Kickstarting a Legendary Tale With Animal Gods
@vonseux Well, if you don't back the project there is a chance it won't fund and therefore it might never be released at all.
As for the Wii U being included at $25 and higher, well, Wii U download codes cost devs money, and if there is no money left to develop the game after that cost and KS and Amazon fees are taken...
Re: Interview: Six Miles Under Developer Discusses Bringing Post-Apocalytic Brawling to Wii U
@Mega719 They're not, but hopefully more are released because they're not the norm.
For now, hopefully the support is there for Six Miles Under (and for other KS Wii U games like Nefarious).
Re: North American Club Nintendo Replenishes Its Physical Reward Stock
That was fast. Pikmin totes are gone.
Re: Interview: Six Miles Under Developer Discusses Bringing Post-Apocalytic Brawling to Wii U
@Mega719 Because there aren't many mature games at the Wii U eshop?
Re: Teenage Mutant Ninja Turtles: Danger of the Ooze Slicing Up 3DS This Fall
Should be interesting to see. Hopefully they have a bigger budget vs what happened with Hotel Transylvania.
Re: Nintendo Download: 4th September (North America)
The eshop discounts are also a nice extra for the week. I got Cubemen 2 and Tappingo 2.
Re: Interview: Six Miles Under Developer Discusses Bringing Post-Apocalytic Brawling to Wii U
@ogo79 What? So, for you, Guacamelee and Shank don't count either?
Re: Interview: Six Miles Under Developer Discusses Bringing Post-Apocalytic Brawling to Wii U
Well, if you guys don't back this at Kickstarter it will NOT come to the Wii U.
Re: Review: Turtle Tale (3DS eShop)
@vonseux: Not really. I've played the game to review it over at 4cr, and it's a fun platformer (obviously developed on a low budget) with around 3-4 hours of content. When you complete the game after collecting all the fruit, a second quest is unlocked, and this features no checkpoints, a higher difficulty and a new set of 15 levels.
Definitely worth the $3.
Re: Sword 'N' Board Confirmed For Wii U
@smashbrolink: The video is from an alpha build.
Re: Sword 'N' Board Confirmed For Wii U
I did a feature on Sword 'N' Board and I was very happy when Robert finally announced that the game is coming to Wii U. There's still time to reach the stretch goals for the campaign!
Re: BIT.TRIP SAGA Will be Just $5 in the North American eShop From 1st September
This is a no-brainer. At $5 you're getting a lot of content and get to listen one of the best soundtracks of the last 5 years.
I loved the game in my review:
http://www.4colorrebellion.com/archives/2013/02/15/4cr-plays-bit-trip-saga/
And yes, I also own complete and didn't have any problems with playing the game. If you think you're doing good and the game is the one with the problem, turn 3D off.
Re: Review: Cloudberry Kingdom (Wii U eShop)
@odd69: Get it on Wii U. The Wii U gamepad's Dpad is perfect for the game. I've completed 5 chapters on PS3 and 3 on Wii U, and the game is easier to get into on Wii U because of the superior gamepad.
Re: Wii U RPG Soul Saga Will Turn Your GamePad Into A Steampunk Phone
@digga: Soul Saga will be out July 2014.
Re: Register Shin Megami Tensei IV and Fire Emblem: Awakening and Receive $30 eShop Credit
@RudyDog: SMT IV is actually $50.
Re: Boxed Copies of Mutant Mudds May Be Possible
@Everyone: There is no way to manufacture 1,000 3DS cartridges ad sell them for $20 each. This is an expensive process, and a Kickstarter makes sense since it would be an "all or nothing" scenario. Doing a regular pre-order campaign would mean we'd al have to wait a year for the 1,000 cartridges to be bought.
Re: Super Ubie Land Set To Emerge This August On Wii U
Actually, that date is for the PC/Mac/Linux release. The Wii U release is for Fall 2013.
Re: Review: Mutant Mudds Deluxe (Wii U eShop)
@sinalefa: On Wii U, there is a blurring effect that makes it VERY easy to know on what layer you're currently playing.
Re: Review: Mutant Mudds Deluxe (Wii U eShop)
That's odd, I never had a problem with being able to tell where a platform was between the 3 layers either when playing on TV or on the GamePad.
I played Mutant Mudds on 3DS for review, and just did the same for Mutant Mudds Deluxe (while also obtaining every all 80 water sprite from all regular, secret, Grannie and ghost levels).
For me, the game is a 9. Definitely not perfect, but a very fun and tight platformer on Wii U. You're looking at 5-7 hours for $10 which is a lot of content for a small investment. If I found the game to be fun on Wii U even after obtaining 100% on the 3DS version, then I don't think the score should be a 7.
Re: Nintendo to Launch First Free-To-Play Game By March 2014
@Wiidsguy: Tank Tank Tank! CAN be played online! I just did a match last night.
Re: Talking Point: The Blurring Lines of Kickstarter Fundraising Goals
@ThomasBW84: Most of the updates for Kickstarter projects that reach their goal are marked "backer-only" and only backers can read them because that is part of the reward. You're giving a dev money to create a game, and you are then given a look at how things are done and how the project is coming along.
That is part of the problem with how some people view your post because if a project has, say, 20 updates after reaching its goal and 18 are "backer-only" updates, you can't get the full picture of what is going on.
Thanks for getting in touch with Pwnee. Always interesting to see things from both perspectives.
Re: Talking Point: The Blurring Lines of Kickstarter Fundraising Goals
@rjejr: Amazon takes a 5% cut from what you earn in Kickstarter, and Kickstarter takes another 5%. After that, all money left is taxable and must be reported to the IRS. If you are registered as a business, you can declare the manufacturing of rewards and the shipping costs as expenses to run said business and would pay taxes on the actual profit left.
Some States also have special rules in place and you could end up paying half the taxes if you're a newly created business, employ X number of people, and so on.
Re: Talking Point: The Blurring Lines of Kickstarter Fundraising Goals
@ThomasBW84: From my perspective, it doesn't really change the dynamic at all. In the case of Cloudberry, people that backed the project are getting their rewards, just as they would have if Ubi didn't come into the picture. Having Ubi come along for the ride means that the game could potentially sell more units, thus bringing a profit to Pwnee and Ubi, and allowing the indie studie to develop another game (or pay of debt) and Ubi would take a gamble again on publishing another indie game.
That right there, at least for me, is a Win-Win-Win for backers, the indie dev and the publisher.
Re: Talking Point: The Blurring Lines of Kickstarter Fundraising Goals
Also, lets not kid ourselves: if Nintendo showed up with a Kickstarter account on Monday telling us they want $5 million to release a limited edition 3DS Box set with a cartridge for Mother 1-3, a soundtrack, 3 small vinyl figures and a big strategy guide (like they did for Earthbound in the SNES) for $150 we would all be praising them for listening to the fans hehehe.
Re: Talking Point: The Blurring Lines of Kickstarter Fundraising Goals
Ok, lets clear something up: having a small, medium or large studio pick up your game for publishing, and having said studio provide funds to DEVELOP AND COMPLETE said game are two different things.
When a studio like Nicalis picks up The 90's Arcade Racer it is probably to get the game in the eshop since they are a licensed Nintendo dev and publisher who has paid for a dev kit and has a history of releasing games for Nintendo's digital service. This way, the developer can focus on finishing the game and not having to worry about requesting a dev kit and going through the approval process, or submitting the game to Lotcheck, or promoting the game before and after the release. This will all be taken care of by the publisher, in exchange for a cut of profits from sales.
Sure, there might be some cases where the publisher provides SOME funds to finish a game, but it probably will never completely fund the development of these type of indie games. If Kickstarter allows us to get more games on the Wii U and 3DS eshops by having us cover most of the cost, there is no problem. I look forward to The 90's Arcade Racer, Another Castle, Super Ubi Land and Cloudberry Kingdom, and wouldn't mind backing new indie games on Kickstarter.
Re: Developer Interview: Shin'en Multimedia on Nintendo, eShop Development, 3DS and Wii U
@3dbrains If you're really going all digital, you should definitely buy a Deluxe. Remember, it includes a 2 year "subscription" that entitles you to 10% back in points for all your digital purchases. Basically, for every $50 in purchases you can ask for a code to redeem in the eshop for $5 in credit. With all your digital purchases, you would be getting a LOT back with the $50 extra for the Deluxe AND you'd have Nintendoland for free!
Re: Wii U Comparison Video Shows How It Sizes Up Against Other Nintendo Hardware
Basically, the Wii Game Pad is the size of the Wii, and the Wii U is a bit longer. I like.
Re: Dragon Quest VII Set to Venture Onto 3DS
Sure, I'll bite. It's been a while since I played the PS1 release.
Now, if you can give us a FF VI remake as well...
Re: Nintendo Targets 5.5 Million Wii U Sales This Financial Year
They will make that target. The Wii U is sold out in the US, and will be sold out right up to next year. If they can bring enough consoles to stores before Christmas is here, they will sell out of every single one.
Re: Feature: Nintendo Life's Top 20 Wii Games
Own every single game on that list, adn then some.
Now, as for games that might be "missing"? Last Story, Zack and Wiki and I'd favor No More Heroes 2 over the first one.
Re: Review: La-Mulana (WiiWare)
I'll be playing La Mulana over the weekend for a review. Oh, what a fun weekend it will be!
Re: Rumour: Nintendo Land May Not be Bundled With Wii U
Well, the rumor i there will be 3 SKU:
1) $249 - Console and WiiPad.
2) $299 - Console, WiiPad, Wiimote+, Nunchuck, NintendoLand
3) $349 - Console, WiiPad, Wiimote+, Nunchuck, Classic Controller, NintendoLand
Me? I would be between the last two bundles, even if I already own 3 WM+, 2 Wiimote with WM+ Dongle, an 3 Nunchucks. That is a free set of controllers or a free game, depending on how you look at it.
I think Nintendo could also include a 4-8 GB SDHC card into each SKU, as to increase the storage memory right from the start, without increasing cost too much on their end. Heck, they could go to a 32 GB SDHC since those should cost them $10 at wholesale.
Re: Nintendo Grabs Lots of Coins in Japanese Charts
Actually, NSMB 2 is already over 1 million copies sold in Japan when we add the digital sales.
Re: New Super Mario Bros. 2 Worldwide Coin Total Surpasses 36 Billion
36 billion... wow. That is to how many copies sold of the game?
Re: New Super Mario Bros. 2 Retail Downloads Account For 5% of Sales in Japan
@DarkEdi: Sony gives you 10% discount when you buy Vita games digitally. For me, the double coins is a better bonus since I got 120 coins for only $40 (which is 3 times as much as a regular 3DS game will get you).
Re: New Super Mario Bros. 2 Retail Downloads Account For 5% of Sales in Japan
I got NSMB2 as a download since I had money in my account, and the double CN coins were a nice bonus. Since our 3DS are already linked to our CN account, Nintendo just needs to do an update were we can "deactivate" our 3DS should it go bad, and reactivate our downloads on a new 3DS with the new serial number. Simple as that.
Re: Planning To Download New Super Mario Bros. 2? You'll Need About 45 Minutes
Their wi-fi connection is slow. I downloaded Order Up! by direct download (311 MB file) and it downloaded in 20 minutes.
Re: Toki Tori - Game Boy Color Giveaway
Entered! I panicked a bit as I had submitted without login to the site first, but luckily I had copy/pasted my entry and was able to login and submit.
Re: Dragon Quest X Wii Lands in Japan on 2nd August
Looking forward to this. Been a while since I've had to pay a subscription to play, but if any game can make me do that, it is Dragon Quest. Just need to know about the Wii Version since I'll probably get that as it will be cross-play compatible with the Wii version.
Re: Rumour: Epic Mickey 2 Heading for 3DS
@Luffymcduck: Mind telling us why you didn't like the game after purchasing it?
Re: Rumour: Epic Mickey 2 Heading for 3DS
Well, this makes even MORE sense when you realize they could sell Epic Mickey 2 to all 3DS owners that visit a theme park. They can buy the game and play it right then and there, while in Disney!
Re: Review: May's Mystery: Forbidden Memories (DS)
Well, when compared directly to Layton the game will suffer. I own the game (Gamestop exclusive in the US) and taken by itself, I would give it a high 7-low 8 rating. It's only $20, and you'll get several hours of fun out of your purchase.
Re: Ace Mathician is Goodbye Galaxy's Next DSiWare Game
@bezerker99
It is now!
Re: Ten Minutes of Kingdom Hearts 3D Footage Inside
The Tron segment looks great! I've bought and played all of them except Birth by Sleep (siting on my games drawer so I'll get there before this one releases), and I'm definitely buying this one as well.