This holiday period is arguably Nintendo’s most crucial since the Wii U launched back in late 2012. The company's banking on Super Smash Bros. for Wii U not only attracting a lot of sales but, more specifically, system sales from those yet to pick up the console. Moreover, Nintendo’s new range of NFC (near field communication) figurines, known as amiibo, are simultaneously launching with the software. These toys interact with specific Wii U software, serving as a means through which the player can access additional features and content; no doubt Nintendo hopes to sell them in droves and earn a nice wad of extra revenue on top.
Having amiibo launch alongside Super Smash Bros. for Wii U is certainly a smart move on Nintendo’s part. The crossover fighting series brings the company’s favourite characters together, resulting in a much broader appeal than a single IP could provide on its own. Releasing on alongside the game there will be 12 figurines available to purchase, with a further six arriving in a second wave.
We recently had the opportunity to check out the entire starting line-up of amiibo figurines, as well as how they work with Super Smash Bros. for Wii U, and have detailed our experience below. We’ve also included some close-up photos to allow you to have a detailed look at some of the range.
The first thing we noticed when handling the figurines themselves is that they’re a bit weightier and more substantial than we had expected. Nintendo has clearly designed them with young children in mind, meaning that they should be able to tolerate a fair bit of heavy-handedness before they break. However, this does come with a notable downside: certain figurines are propped up with very apparent plastic supports so as to increase their durability. Those looking to purchase amiibo for the primary purpose of displaying them may be disappointed by this rather clunky inclusion. Despite this, the designs and colours used are accurate, and none of the characters look odd or mis-proportioned.
As highlighted numerous times to date by Nintendo, amiibo is used with Super Smash Bros. for Wii U (and at some point next year the 3DS version too) to create “Figure Players”: CPU fighters that can level up beyond the standard max difficulty level and can be customised to suit your tastes. They learn as they go with you, other players and fellow Figure Players supposedly influencing their behaviour.
Registering and using an amiibo figurine with the game is relatively straightforward. You start the process by accessing the game’s amiibo menu in which you can give your Figure Player a name and costume colour. Post-registration, you’ll return here to feed equipment to your Figure Player, enabling you to boost attributes such as attack, defence and speed. It’s worth noting just how quickly the figurine connects to the system; it’s a couple of seconds at most. Once you’ve created your Figure Player you save the data back to the figurine by placing it on the GamePad again.
When using amiibo, you’ll typically need to place them on the GamePad fairly regularly, so it helps to have them to hand at all times when playing. Amiibo level up as you play, and once you quit out of a mode you’ll need touch the GamePad with them to save their newly improved stats.
You can use the figurines in standard Smash as well as the new 8-Player Smash mode; we were told that they couldn’t be used as cooperative buddies in Classic Mode or Events Mode, although that makes sense when it comes to the latter as the Figure Players aren’t intelligent enough to work towards reaching certain goals. Nevertheless, they’re well suited to 8-Player Smash, especially when you factor in that it’s not very often you’ll be able to get seven other people around a single screen with you. We had great fun teaming up with individual amiibos and also battling against them as a team of four.
Amiibo have a difficulty level cap of 50 — 41 levels higher than a standard CPU opponent — despite this, we didn’t really see any noticeable change in difficulty when facing off against even a level 50 Mario amiibo. In fact, we watched a match in which only Figure Players participated, and this same Mario — despite being nearly 40 levels higher than the rest of the group — didn’t even win. We must stress that we were playing a preview build of the game and, therefore, the final version may allow for more complex Figure Players. However, we weren’t blown away by the feature, nor does it seem like it will serve as adequate alternative to a human player. When it comes to our review, we should have the chance to play against a Figure Player in 1 vs 1 conditions, and it’s feasible that we may then see more of a difference.
Nintendo may be following a path with amiibo that has already been well travelled by Activision’s Skylanders and Disney Infinity, but it’s arguably aiming to take greater creative strides with them, as evidenced by how they interact with Super Smash Bros. for Wii U. The physical quality of the figurines is high, although the mandatory inclusion of previously unseen support struts mar the appearance of some of them. It’s not yet known how and which of these figurines will work with all upcoming software (although it has been revealed which of the launch line-up will interact with Mario Kart 8 and Hyrule Warriors), but it’s safe to assume that Nintendo has some clever and fun ideas up its sleeves.
The first batch of amiibo figurines will be available to purchase from 21st November in North America and 28th November in Europe; another six will be available on 19th December in Europe and in the same month in North America. All currently announced figurines are based on character designs from the Super Smash Bros. series.
Comments 82
I would love to use any of these in Hyrule Warriors but I understand that will never happen.
It's sad how these will end up being a waste when it comes to the purpose of them, but I'll get a few. I think In Yoshi's WW, the amiibo will be for a CPU if you don't have anyone to play with.
One thing I don't understand, for Smash, if I pick one up, should I be getting the Amiibo of the character I typically use, or a different character? I honestly don't get it, but am willing to throw away $13 to figure it out.
I wish they got 41 levels smarter than a level 9 cpu.
@polivar4 Link is compatible with Hyrule Warriors, but the functionality hasn't been announced.
I don't want to use Link though. So that's the problem. I want Pikachu, Marth, DK, Kirby etc.
I hope Nintendo will make an amiibo-centric game(s) kinda like Disney Infinity and Skylanders that uses Smash amiibos to unlock characters so amiibo characters with no related games beside Smash will be put to use.
Still no questions answered!
@SpaceCoyote
Not necessarily. Pick an amiibo that you want to be your sidekick. or just your favorite character.
A bummer to hear they cannot be team mates on Classic Mode. Oh well, they are still beautiful collectibles.
@BensonUii They're not going to do that, because they don't want to force people to buy things like DLC to play their games. Their meant as a utility to enhance the games, not a core requirement.
I'm with BensonUii, I want an Amiibo-centric game. I've said it before, the inclusion in Smash seems pointless. Couldn't you just add CPU characters into an 8 person smash to fill out the match? I think the actual figures look really cool but I don't know if I'm cool with buying them to be little statues on a shelf. The use of Nintendo's peripherals tend to not justify buying them in the first place.
They sound like a waste of time and money! 40 levels higher than the CPU players but still lose 😳
Am I really the only one who thinks that they do in fact look the part of a $1X plastic toy? Some of the designs are alright, but other than that, purely for display purposes, none of these seem even remotely must-have.
I will say this so, for the price they are asking, it certainly seems like a fair offer, and could have been far worse. Still, if the functionality doesn't end up being rather convincing, I'm gonna pass completely. It would feel like a waste of display place, one era, where any non-aesthetics based argument is completely immaterial to me. Once again, I wish Nintendo would provide some kind of "premium"-line, for those of us willing and able to spend a bit more on the objects of their desire.
Cheap is fine, only-cheap on the other hand, is disappointing.
The amiibo features just won't warm up to me (at least as far as Smash is concerned), but their status as collectibles is my biggest priority, anyway. Still, considering how much space an NFC chip can offer, it's laughable that you can only save a "Figure Player", and not a full profile slot of your character to use on a friend's WiiU.
I just hope that games like Splatoon and Xenoblade X will use amiibo, and in better ways than Smash. And that some 3rd-party developers will be allowed to release their characters as amiibo, as well!
@Maelstrom I think their AI just depends on how you raise them, I think that preview Amiibo just had a basic level increase and all that. But I think you'll be able to teach them your own tactics and all that.
@Highwinter
The amiibo Smash are for Smash already. I'm suggesting they make a new game (probably a free game) that uses the existing amiibos from other games like Smash. It adds more value to the amiibos.
I also HATE Link as a smash character but will pick him up for Hyrule Warriors. Wish it could have been Zelda Sheik or Ganondorf. I mean Ganondorf is ATROCIOUS but at least he's fun to play as!
Pretty sure they have a skylanders-esque game in the works. I'm still excited that the FP will grab items and give them to you. I mostly play smash for the collectables anyway.
@BensonUii Pretty much this. I never bought any Skylanders games, but I'd be all over a "Nintendo Universe" game with Amiibo. That's because I plan to buy lots of the characters anyway, whereas I don't really want a Spyro the Dragon figurine on my shelf.
@sinalefa - "we were told that they couldn’t be used as cooperative buddies in Classic Mode or Events Mode"
Bummer indeed. Think we're on the same page there
I was excited for these in the beginning, but the more we learn the more I am left saying "huh?".
Can't play AS these like the other NFC toys. Can't use these as buddies in some co-op levels. Nintneo's big selling point was these would be used across many games, not just in 1 game as with Skylanders (4 games now) and Disney Infinity (2 games now) but so far most of them are only for the U version of SSB, 1 in HW, maybe 1 in Yoshi, 4 in MK8. They're main selling point seems more like a detriment to me at this point.
And 1 thing this article DID bring into focus - you have to re-tap your amiibo to the Gamepad after you are done playing w/ them or they will lose all the leveling up you have done. That part never occurred to me until now. My kids have played the 1st 3 Skylanders games and have 50 characters leveled up to 10 or 15 and I don't recall there every being a concern or worry about losing the time and effort spent on improving a character. Seems like that could be an issue here. Hopefully they made the game w/ a VERY BIG warning prompt before turning it off so an hour or 2 worth of playing isn't lost. And if you are fighting a few toys at once you'll have to reconnect them all before logging out. Guess I'll have to make sure I always call my kids extra early for dinner so they don't forget to do that in a rush.
amiibo, Nintnedo's version of Sony's aibo
http://www.yourdictionary.com/aibo
http://news.cnet.com/Sony-puts-Aibo-to-sleep/2100-1041_3-6031649.html
Definitely getting all of them. Good price and the "use it with your games" angle is just a bonus for me.
My gosh, donkey kong looks like a happy meal toy!
I'm slightly disappointed with the big plastic chunks on many of the models and the general drop in quality from the initial sample models we were originally shown.
If I were designing these things I've have followed in the footsteps of the Skylanders and Disney Infinity models and put all the characters in poses that meant no fugly plastic supports were necessary.
Still, I'm sure most people will be happy enough with what they've got here.
OK - honest question - what do amiibo do that you really can't do w/o them? What do we NEED them for? What enjoyment do they bring to the game that you can't have without them? amiibo and the game come out in 18 days and I still see no compelling gaming reason to buy them. My kids have put a lot of hours into SSB for 3DS so they have already made a lot of their own characters and outfitted them and competed against them. That's all I see these doing.
Q. How does the quality of these figurines hold up compared to those of Skylanders and Disney Infinity?
That question is for anyone who's actually had hands on time with the various sets, be they Nintendo Life staff or otherwise.
I wonder if there will be any way to remove those ugly plastic pieces without damaging the amiibo?
I'll get some for sure and still think they look pretty good. It's clear that the close ups look.. ..well the way they look.
Personally I wouldn't mind if they all were 5$ more and that was directly spent on even higher quality. But I understand they wouldn't sell with that price.
I was excited about these when they first came out but disappointed when it was announced they wouldn't be players in Smash you could control. I'm just not sure of the point is to spend £10 on a figure you can level up to fight against or fight with but not fight as. Nintendo really need to market these better and make it clear what the compatibility is other wise they could be a disappointment. The possibilities are mouth watering but so far it feels underwhelming. These need to have compatibility with more than Smash on day one but there has been nothing on Hyrule Warriors or MK8 only a mention they might be compatible with these games.
@rjejr shhhh stop asking obvious questions 😉
I have accepted the fact that Nintendo is going to for some bizzare reason avoid the most obvious use of the amiibos: sandbox games and the like. I will be pleasantly surprised if they don't, and thrilled if they venture into sports games with them (which is my hope).
@rjejr
From what I understand amiibo essentially are apprentices to you. They learn from what you do meaning if you have a habit of doing an up throw than an up air they will start doing that. Also because of this they are only as good as you are, it is likely that the level 50 Mario that they faced off against was trained by someone who wasn't very good meaning the amiibo wasn't either. Their level is really just a way to track how much work has been put into them and also it seems level paces out their learning so you have time to make thing sink in so they know how to actually use your tactics.
I would say GameXplain's amiibo experience is a good representation of how they will work so I'd give that a look over.
The Amiibo E3 prototype models done what they were supposed to (do): look high quality eye-catching, collectable, & have great potential. It's reasonable that the final production quality, in terms of details @ least, is less-stellar looking than the E3 prototypes. I would prefer a $20-30 price, along w/ the Amiibos being literally sold as a Collector's item, but I am fine for this.
Perhaps Nintendo does not yet know what to do w/ these, but has some idea, kinda like the story w/ the GamePad. I still will be investing in these, as an eBay seller, & for myself getting as many of my favorites as I can. Edit: I'm going to buy these, b/c I believe these will have value as collectables, & I'm fairly interested in seeing where Nintendo takes these, as a game concept, & just concept in general. Edit #2: I see some sort of value in the long-run, collectable, &/or functional.
I will buy some but i would like a premium line that looks just like the prototypes without the plastic supports
the villager one looks so ugly in that picture..
it was the only one i really wanted to get out (+ samus)
@SavoirFaire - Never considered sports games, though I can see that having a lot of potential in a sports mix type game. Maybe they can incorporate them into Sports Club. I'm not buying Sports Club until it has a 9 inning baseball game where I can choose my own sides.
I would love to own some of the amiibo figures, but the price in Denmark is way too high for me to even consider buying any. Somehow the price has magically been set to €20, which is 1.5 times the cost of the Disney Infinity figures in Denmark.
I hope they get the open-world game dialed in. They need that, but they need to have it not be the sort where you need all of the characters to open the entire world. Rather, you can explore that world with the character(s) you select.
@Twiglingen - Are you referring to this Youtube video? These guys sound just like me, they have no idea what these do or why anybody should buy them for playing - I won't argue the collector appeal. And this was back at E3 - July 10 - Nintendo could have given out more info between July and November.
https://www.youtube.com/watch?v=-D9oiDI8ijY
@SavoirFaire Can you imagine Mario and DK boxing? Lol that sounds hilarious.
@polivar4 The Link one is compatible with Hyrule Warriors
@Vash_Visionz I don't want to use Link in HW. I want to use everyone but him. See my problem?
@rjejr The reason you don't worry about losing data on Skylanders(it does happen btw) is because the character sits on the portal the entire time. Right there is your tradeoff, right? With Amiibo, you don't have to buy a separate portal that takes up space and a USB port and requires extra batteries and needs to be upgraded with every game. The benefit is it's always there built into the controller, doesn't require separate batteries, doesn't require a separate port, and won't need to be upgraded for specific games.
For reference, I have the first four Skylanders games on Wii and 3DS(Spyro's Adventure and Giants) and every figurine they released for those games and I've played through all four games completely. I'm definitely planning on getting Amiibo and probably every character until it starts to get completely ridiculous like Skylanders Swap-Force and Disney Infinity.
@rjejr You can save the data on Amiibo and play your characters on a friend's game. That's what Amiibo does that you can't do with the game alone. And of course the collectible nature.
@Crillan - Yeah I know there are always trade offs. When the portals switched from wireless to wired I didn't want all those wires all over my living room, but never having to change batteries is nice. And at least a portal can hold 2 toys atonce, since day 1 I've been annoyed that amiibo all have to go thru the Gamepad, so whichever kid is using the Gamepad as opopsed to another ocntroller that kid will be the defacto amiibo kid. w/ 4 players it seems like an annoyance.
Taking your amiibo to a friends house is the #1 good thing - my kid owned the Voodood Skylander before owing the game so he could play at his friends house - but I wonder if there will be a way to do that w/o amiibo w/ the 3DS? I think I've read you can move your character between the 3DS and Wii U version. I've taken my Mii to my parents and both sisters houses in a Wiimote to move my Mii to their Wii consoles so we all have the same Mii. Nobody really talks about the 3DS to Wii U aspect of the game though.
There will probably be sufficient WU/3DS data transfer between both Smash titles. Though I wonder if it'll be anything beyond game stats, & records?
@rjejr
Nope it was a discussion on their recent playtime at a press event where they got to try it out, most likely the American version of the one NL went to.
https://www.youtube.com/watch?v=MYRB3Injbaw&list=UUfAPTv1LgeEWevG8X_6PUOQ
Somewhere in that video iirc
ProJared also has one that has similar thoughts that would be easier to look up.
@KJ85 that's $24 in the U.S. 😨 I can't blame you. Wow
This feature really does just seem stupid and pointless.
I'm hoping that the amiibo use in Mario Kart is better than this.
When will you be able to buy an Amiibo of your own Mii? Nintendo have said they're interested in doing limited edition figures...
By some of the comments Mcdonalds meal toys must have really gone up in quality since I was a kid.
@Pink_Floyd That's if you just convert without considering that Danish wages are generally better than in the US. $19.50 would probably be more correct, but that is still way more than you are paying...
If they ever announce Alternate Costume Amiibos, I'd be buying the Villager Amiibos asap. [I know you can make the Amiibos have alternate costumes, but it isn't the same if the Amiibo itself doesn't have alternate costumes (ex. still no news about an Alph Amiibo)]
@rjejr You don't NEED them for anything. Unlike Skylanders and Activision, Nintendo always make sure you get a full game when you buy your game, and you certainly won't need to Amiibos to experience that full game.
With that said, just because you don't need them doesn't mean they're not fun to have and use. A lot of side quests in games aren't needed, but I still enjoy them. These may not be necessary, but I don't doubt for one second that it will be fun leveling up a little Amiibo figure until they can whomp up on you. I'm also very big on the single player stuff. I always fight the CPU. For me, it will be so much more enjoyable fighting my Amiibos, that learn and adapt and improve with time, than fighting the same old CPU level 7 characters.
I think people are getting a little too aggressive toward Nintendo a little too soon about Amiibos right now. I mean, they launch with a game every single figure is compatible with, and they're adding support for several of them in Mario Kart 8 and Link in Hyrule Warriors, so that's three games that are already out, and just imagine how many more games Nintendo will put out before the end of the generation. Yoshi's Wooly World and Mario Party are just the beginning. But that's more than four games right there, and all of them are different games, unlike those 4 Skylanders games that are all basically the same exact same game.
Perhaps people would've felt there was more value if they sold Smash characters as Amiibos ala Skylanders? Start with a 20 character roster and unlock the rest with Amiibo? I'm rather glad that's not the case.
@JaxonH - "You don't NEED them for anything"
That's a tough marketing slogan though, don't you think?
"Buy amiibo b/c you don't need them for anything!"
They'll sell, collectors items always do, bu that doens' tmake them a must have Chritmas present for kids. I guess that's my question - how do you concivvnce parnts that these are better toys fo their kid sthan th eother 2?
@rjejr
Since when have toys, or video games for that matter, ever been something that you MUST have? It's all optional. You don't buy them because they're necessary you buy them because you enjoy them and they are fun. So the question isn't one of necessity, but rather one of enjoyment. If you will get enjoyment from them, whether by collector status, Smash integration, Hyrule Warriors integration, MK8 integration, Yoshi's Wooly World or Mario Party 10 integration, or by wrapping six of them in electrical tape and making a bottle rocket bomb out of them, if you will get enjoyment from them than they are worth buying.
@BensonUii completley agree. I have been saying from the start. Nintendo land 2 but like disney infinity and skylanders
@JaxonH - OK, how do you market these too kids so they pester their parents to buy them You don't play as them, you can't co-op w/ them, I just don't see the attraction to gamers. I haven't seen any in game footage that says - "Wow, that's cool, can't wait to do that". Kids are used to playing w/ these toys in a certain way, and these toys don't offer that. Usually when the market has been established you come in w/ something better than the others, not extremely limited in comparison. I'm just not seeing it. What I imagine is a lot of kids getting these, finding out they can't play as them, and then going back to SKylanders and Disney and the parents not buying them any more b/c they aren't playing w/ them.
@rjejr
Idk, maybe Nintendo will make it where certain characters become playable in certain games using Amiibo down the line or something. I just think that there's more ways to have fun than one. Idk if a kid is necessarily going to not have fun just because they're not playing as their Amiibo. Fighting them, at least to me, seems equally entertaining.
But maybe I'm just getting old and out of touch...
The question we need to know the answer to though is... which Amiibos are going to be limited?
I definitely want the Yoshi one for smash and MK8.
Can't wait for that Villager Amiibo. He'll be my first purchase for sure from this first wave. After that will be Yoshi, Kirby and maybe Pikachu sometime in the future.
I want that Marth one! And of course the other Fire Emblem characters when they come out.
These Amiibo's are getting less exciting with every news update. Turns out you can't play with them and can't use them in different games, and so close before the release not a single word of info on other games has been given (meaning Nintendo has either made a bad decision or has not made a decision at all). My guess is that it saves timetrials in MK8, like MK8 already does. And at best it creates a coöp CPU for hyruleYoshiToad.
I for one think they're pretty cool. I've already ordered Link, Yoshi and Luigi, and after seeing them at an event last Saturday, am just about to order Donkey Kong. i really look forward to seeing what Nintendo do with them over the next few years, as, lets be honest, Smash is only the beginning and we will see lots of unique and exciting ways to use them. This is a long game from Nintendo, not just a quick fix (although I imagine it willl be a major cash cow)
These are careering at light speed into the realm of utter pointlessness. They need some purpose to you wanting them for a game!
The fact the character is there already negates you needing the figure, it just being there for background is pointless.
This needs fixing fast or it'll die after xmas.
Maybe make all figures able to enter any compatible game. Take your mario into hyrule warriors. Basically like game jumping in wreck it Ralph.
THAT would be a better idea.
Each game has its staple characters as part of the software. YOUR Amiibo is then your chosen avatar(s) to leap into the nintendo world. THAT would add longevity.
Kirby would then rack up accomplishments for games he's completed and items collected and son on. Almost revisiting the promise of N64 DD like taking your Arwings into a city you'd built in Simcity.
I don't think Amiibo would be as big as Nintendo is hoping... it will sell with the core Nintendo fans but would not attract children in mass like Skylanders or Disney Infinity
I will get a few. I have no desire to get them all, at least not as long as I don't need & want them all for a game I love. Pikachu, Link, Zelda & Pit are the ones I want the most, but I will start with just getting two of them.
I live in Norway, and they are expensive here, about 150 NOK (22 USD - 17.5 EUR). Skylanders and Disney Infinity figurines are about 130 NOK (19 USD - 15 EUR).
"Nintendo may be following a path with amiibo that has already been well travelled by Activision’s Skylanders and Disney Infinity, but it’s arguably aiming to take greater creative strides with them, as evidenced by how they interact with Super Smash Bros. for Wii U."
I'm not looking to bash amiibo, but the quoted statement didn't seem to follow after the rest of the article. I don't think the article described something that is taking greater creative strides then the two aforementioned games. It mentioned that the figures are used only on character selection menus between matches, and that based on their limited playtime, they didn't think that the level 50 cpu was much better then the level 9. I've got to say, I am less likely to buy one after reading this article.
As far as appearance, I suppose I expected them to look a bit worse then the E3 models. Most of them aren't terrible. I do wish that they had made figures that stood directly on the bases. The thin poles on the E3 models already didn't look great. The leg cast on Wii Fit Trainer and the pillar for Link aren't that good looking. I can't say I'm a huge fan of that Mario amiibo's model either, with the fireball. . Other then that, I've seen some pictures where each model looked fine and I've seen others where one or the other looked messed up. I guess you can see them in the box, so you can choose which one to buy. Villager's face seemed to be messed up most often.
So far, the two reasons I might buy an amiibo are contradicting each other. I would get one for a character I like that doesn't get figurines often, like Game and Watch or Olimar, but there aren't any other games that will use those announced. I would get one because it is used in a bunch of games, but so far, a lot of the ones that are used even in just SSB and Mario Kart aren't that interesting. I don't feel the need to have a Yoshi or Donkey Kong toy, even if those are some of the better looking ones. I'm not ruling it out forever, but I need to see a lot more.
I'm still not yet convinced this will work for Smash. I don't know about Mario Kart or Hyrule Warriors. Still waiting for another game were Amiibo really shines though. We'll see.
i am only looking at figures from zelda series or pikmin. would love an onyx though.......
@Twiglingen - ahh, much more recent vid, thanks for the link, I'll watch it later w/ my kids, no school today for election day and we need to get outside for a change.
It's funny how Nintendo copied Ubisoft's Skylanders series after they copied Nintendo's Smash Bros. series.
@rjejr
NP, let me know if you continue to have question, I've done a lot of research on amiibos
I sincerely hope there is some huge announcement nintendo have managed to keep secret regarding amiibo that will make them a killer app, such as game jumping.
If they've revealed pretty much all there is that they will do already? They are crap and and utter mis-fire in what could have been a huge sale for them and a push into the main stream market again. Something that could have brought in a new generation of gamers aswell as hit the nostalgia button for nintendo fans.
Also totally agree that figures such as fox, link and samus with their minimal contact point with the base are ridiculous and poor design. They will break, and fast. Anybody whose a kid or has kids knows how skylander figures get treated. Too many of these Amiibo's will break and in record time.
I'd love a zero suit Samus.
@Captain_Gonru - "We really need a Direct to sort some of this."
Well that was good timing on your part. I'm guessing a large part of the ND has to be on the amiibo. 4 games (HW, MK8, Yoshi, MP10) and we haven't even seen a screen shot? No 3DS screens ether and the new 3DS has NFC built in.
Do they collect items?
It would be fun to take your Amiibos into your friends house, and when taken back to home, they would unlock all the trophies and CDs they have been hoarding.
Hmm It would be cool if they made a Nintendo Land type amiibo game.
@polivar4 link will be for use in hw
@MrGuinea no you aren't understanding me I don't want to use link in HW. I want every other amiibo to be playable but that is unrealistic and won't happen.
@polivar4 ohhh ok. Yea that won't happen.
@Ryu_Niiyama Jacknicholsonnodding.gif
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