Comments 125

Re: Feature: Is Any Mario Game Genuinely 'Underrated'? - 10 Super Mario Games To Reconsider

ERIC_MACK

@batmanbud2 I assumed it wasn't on the list because general consensus (at least in recent years) seems to be that it is way better than 1 and therefore, appropriately rated. I see it on GB Top 10 lists all the time, but it's much more rare to see SML1 on there.

I agree with MP8 btw, great mario party that I never hear people talk about. Fun minigames, and even had that cool monopoly-like level!

My other two "underrated" favorites though would be SML1 and SML3D. Both are heavily representative of their respective consoles to me and they always put a smile on my face.

EDIT: oh, and mario baseball on gamecube! It's been well over a decade since I played so maybe it's just the nostalgia talking, but that was one of the rare games that my parents could enjoy with me as well.

Re: Zelda Producer Responds To Fans Who Want A More "Traditional Linear" Adventure

ERIC_MACK

@Yoshif3 Out of all of the gamers that I know personally, none of them pirated wii games, at least, not until well after it was a dead console. I also don't agree with sales being cut in half because of the requirement of the Motion + because many folks had it from other game bundles or just from buying a new wii remote since they started to build them in.
Regardless, the hardware requirement and potential turn-off of motion controls is a good factor to keep in mind

Re: Zelda Producer Responds To Fans Who Want A More "Traditional Linear" Adventure

ERIC_MACK

@Ryu_Niiyama It was indeed meant as a response to your comment about the dungeons in TotK where you mention that "One thing I think that was addressed by ToTK that people overlook is the tailored dungeons".
It sounded like you felt it was adapted nicely into the open world of TotK and that not people might not be giving proper praise for that. So I figured I'd share my perspective as someone who was excited for a new form of Zelda dungeons but felt like it fell flat ultimately.

Re: Zelda Producer Responds To Fans Who Want A More "Traditional Linear" Adventure

ERIC_MACK

@Ryu_Niiyama I haven't finished TotK and have only played through the Fire Dungeon, so I could be totally off. But personally, it really didn't do it for me as a dungeon. I barely remember it, and it felt more like just kinda going through some some-what structured areas until it was time to fight the boss. Which also felt kinda underwhelming as it felt like it was kinda just there. Other Zelda games (not all of the time) have had some really awesome bosses where you feel like it's all been leading up to that moment and the boss really feels like the keeper of that temple. All of that kind of stuff is done through the characteristics and design of those dungeons, but with TotK (for the fire dungeon at least), that tight design and character of a dungeon was traded off for the more open-air approach that resulted in it feeling more like a half-built dungeon placed in the world and not a unique special place that bleeds out into the larger environment.

Again, my thoughts might change upon playing more, but that's my feelings on it as of now.

Re: Zelda Producer Responds To Fans Who Want A More "Traditional Linear" Adventure

ERIC_MACK

@Lady_Galadhiel Still haven't completed TotK but I remember this being a decent letdown in BotW.

I found one of the last memories early on because I scaled the castle with only 6 hearts (which was freaking awesome). The context gained in seeing that memory first nulled most of the other memories I collected and basically spoiled the small bit of narrative offered (not so awesome D: ).

Re: Zelda Producer Responds To Fans Who Want A More "Traditional Linear" Adventure

ERIC_MACK

Anyone know if this interview was through a translator? I like Aonuma and am hoping that the tone got skewed in translation because as @-wc- states, it comes off as condescending and frankly ignorant of players's experiences.

I like "both" styles of Zelda games. Experiencing BotW for the first time contained some core memory moments for me as a gamer. That being said, I don't return to the new Zelda games the way that I do the old ones.

It's not a matter of nostalgia, it's because the more linear setup allows for more designed/crafted experiences. Going through dungeons, towns and storybeats in games like OoT and WW are so enjoyable to me. It's like a movie or play that you get to both be entertained by AND partake in!

That's my reason for "want[ing] to go back to a type of game where you're more limited or more restricted in the types of things or ways you can play". To suggest that, automatically, restrictions = bad is like saying that free-form jazz is by default better than Bach. You can like both, neither is inherently above the other.

Re: Nintendo, Sony And Xbox Reportedly Skipping E3 2023

ERIC_MACK

While this seems to be a matter of course at this point, I will miss the old days of E3 (should they truly be behind us).
The Nintendo Direct format has garnered its own appreciation from me, but it is undeniably different from the jam-packed event of E3 having live stage presentations from all of the major companies and reporting from custom made sets that show off upcoming games and hardware .
It was exciting, and I'll always look back fondly at moments like Miyamoto holding the sword and shield or Reggie showing off the prototype DS. But, unless by some miracle E3 revives itself, I look forward to the evolution of gaming announcements to bring in new tradition

Re: Popular YouTube Channel 'Did You Know Gaming' Receives Copyright Strike For Heroes Of Hyrule Video

ERIC_MACK

@Ogbert The never-fully-canceled idea was my first thought at a potential reason why. I don't remember where I read this (might've been the Iwata book or a 1101 article or something), but supposedly Miyamoto was invested on developing software for the famicom of face/character creation which ultimately got brought back up over time until it was actually turned into Mii's on the Wii. Similar thing with Yoshi being drafted up during (I think) SMB 1's development but not implemented until SMW.
I'm really curious to hear if the ex-Retro employee who spoke with DYKG actually broke an NDA or not. I could easily see a game with as unique of a premise in both mechanics and story being shelved by Nintendo to use bits and pieces of for later Zelda games (which would open another can of worms of do they own the work done by Retro and can they implement elements of it into new games without further compensation or credit?). My guess is that the NDA was indefinite and the ex-Retro employee just kind of figured it's been long enough, though I could be wrong.

I'm also quite curious as to why they didn't take down the Metroid one as well. Was this Zelda takedown faked like other ones recently? Is there a whole process to confirm a takedown and the Metroid one will be gone soon?

Re: Random: "Chunky Cute Aesthetic" In New Pixar Movie 'Turning Red' Influenced By Nintendo Games

ERIC_MACK

@Not_Soos That's great! I'd love to hear updates on it, is there some sort of online prescence that I could follow?

And as far as Turning Red, it's definitely different from other Pixar movies but in my eyes, if there was one thing that had the top-notch sign of Pixar skill, it was the art/animation. So I think going in it'd help to know that a lot of the discourse around this is, to me, mostly because it's different.

Re: Talking Point: How's Your Switch Holding Up After 5 Years?

ERIC_MACK

First got mine in the summer of 2018, it's been holding up fine since (although it hasn't gotten a lot of use lately).

That being said, I was safe from joycon drift UNTIL LAST MONTH! I was starting to think I was blessed enough to make it through the console's life cycle without issue but when playing Arceus in handheld mode I noticed a heavy drift on my blue joycon that came with my switch.

Re: Random: Want A Live Band In Zelda: A Link To The Past? The Game Brass Has You Covered

ERIC_MACK

@RevrsblSedgewick
I would think that some of the money would actually go to the original composers through obtaining a Mechanical License. I first learned about it from Insane in the Rain's FAQ about his video game song covers which states:

"Because these songs that I'm covering weren't originally composed by me, I have to get a license that allows for revenue obtained from my cover to be shared with the original composer / rightsholder (as it should be!) To obtain a Mechanical License using Compulsory Mechanical License provision of US Copyright Law, the song in question must be released on a commercial release in the United States. A good example of this for video game music is the Pokémon Super Music Collection series, which is released on iTunes for pretty much every main series Pokémon game. Because this is an official commercial release, I can legally cover and distribute covers from these Pokémon games."

There are distribution services that will set up the proper license (s) needed by the cover artist.
All of that being said, I have no idea whether or not this group is legally covered in that department, I just know that commercially available cover albums of video game soundtracks are not necessarily keeping a portion of compensation from going to the source creator.

Re: Talking Point: Five Years On From The Frenzy Of 'NX' Becoming The Switch

ERIC_MACK

@Elvie I loved the wii u but stopped playing games around 2015. So when the switch was announced, I glanced at it but thought that it looked like the Wii U as well in terms of marketing and potential sales, but to me it looked like it had even less Nintendo Soul.
I ended up getting back into games when I purchased my switch with BotW in 2018 though and am glad that the company is doing well again!

Re: Talking Point: Five Years On From The Frenzy Of 'NX' Becoming The Switch

ERIC_MACK

Just read a short article from verge that was discussing Nintendo's announcement in 2013 to merge the console and handheld divisions in the company:

"It's not clear how exactly this reshuffling will aid Nintendo's operations, but the company appears to be serious about switching things up"

I thought the word choice here was pretty serendipitous in hindsight

EDIT: Here's the article:
https://www.theverge.com/2013/1/16/3881770/nintendo-to-unify-console-and-handheld-divisions-in-major

Re: Talking Point: How Many Hours Is A 'Short' Game For You?

ERIC_MACK

@OnigiriSan As someone who often favors atmosphere/immersion over pure gameplay, I feel the same way.

I'd much rather play a short game that develops nicely as opposed to it being drawn out in its mechanics.
That being said, I love longer games that keep introducing new ideas like LttP!
But a lot of RPGs, to me, feel like they could just kind of move along and finish up the story just fine but instead pad it out with a lot of same-y gameplay. But I'd imagine that something like that would only add to the fun if you really dig turn-based combat.

Re: Talking Point: How Many Hours Is A 'Short' Game For You?

ERIC_MACK

Not that it corresponds to quality, but to me, the border between a short game and a long game (while it shifts with genre) is generally the 8 hour mark.

Below 8 hours is a "short" experience while more than 8 is standard for me. Over 15 is when it start to get into long for my calibration.

Basically, a good marker for me is : did I beat it before falling off of it? I will often play a game consistently for a week or two before putting it down for another project. If I didn't beat it in that initial playing period and have to return to it, it'll most likely not qualify as a short game for me.

Re: Metroid Dread Staff Say They've Been Left Out Of The Game's Credits, MercurySteam Responds

ERIC_MACK

@SilentHunter382 Just to be clear, Mercury System's statement does say "sometimes exceptions are made when making exceptional contributions." So if someone's month-long involvement was deemed significant enough by the company's standards (of which I have no basis to know what that standard is), then they would be credited.

Also just want to say that I don't know what their reasoning for the 25% threshold is - I personally can't think of any reason not to give credit to all involved but I also don't have any experience with these companies. I only mentioned what I did to clear things up.