
Nintendo’s monkey of manifold mantles – one Donkey Kong, Esq. – recently turned 40. Forty years young and still so vital, but it could be reasonably argued that the ol’ Kongmeister has been undergoing a bit of an identity crisis for most of his lifespan. The man-ape has turned from heel to face to heel more times than The Big Show (one for you wrestling fans, there).
Naturally, accompanying these changes of mood there’s a surplus of interesting, diverse gameplay styles that our banana-loving pal is forced to carry on his shoulders like a sort of hairy Atlas. So what better way to mark the month of his esteemed birth than by taking a look at the different flavours of DK and seeing if we can find any sort of through-line to tie a neat bow around the whole experience?
Because you have to admit that for one of Nintendo’s flagship characters, the Big N is surprisingly willing to push the boat out with him...
The OG DK: Donkey Kong, Donkey Kong Jr and Donkey Kong 3

1981’s Donkey Kong is one of the most iconic video games ever made. We’d also contend that it’s one of the very earliest games that remains enjoyable to this day – who doesn’t love a quick spin through that first loop? But examining the Donkster himself, it’s obvious that while he’s the star of the show (hence the title) he’s also very much the antagonist. The yet-to-be-properly-named Jumpman (aka Mario) clambers over vividly purple girders, dodging barrels as DK viciously yeets them, riding elevators and popping comically enormous supports out of the platforms, eventually rescuing the fair lady Pauline and causing Kong to plummet to the ground - sustaining a presumably permanent head injury.
It could be argued in a tiresome, canon-adherent way that said skull trauma probably accounts for DK’s flip-flopping as the series goes on, but that would be in poor taste. The tables turned the very next year, however, with 1982’s Donkey Kong Jr. that cast you as the titular tyke in an effort to rescue the poor, captured Donkey Kong from the now correctly-monikered Mario. Presumably laid up in hospital after his savage beating, Mario took a back seat for next year’s follow-up Donkey Kong 3, but DK returned to the villain role as lesser-loved Nintendo hero Stanley the Bugman (how on earth did he not become a household name?!) took to the stage in a compelling shooter that sees Donkey sending swarms of vicious insects careening towards Stanley, who must keep both bug and beast at bay with his high-pressure insect repellant.
It’s good, but it’s not very Donkey Kong, is it?
The Icon: Donkey Kong Country and sequels

Entrusting UK software house Rareware with the magnificent monkey was a masterstroke by Nintendo, as the variously brilliant and beloved Donkey Kong Country series is probably the first thing most gamers think of when “Donkey Kong” is mentioned. And with good cause – these titles codified DK as a hero, battling the evil King K.Rool in three consecutive Super NES adventures.
The waters, however, are again muddied by the fact that Donkey Kong doesn’t actually take a starring role in first and second sequels Diddy’s Kong Quest or Dixie Kong’s Double Trouble, instead relegated to a hominoid-in-distress sort of role. This suggests a rather distressing trend of DK being deemed not interesting enough to be the playable character, while still having his name right there on the box.
Thankfully the eventual Wii-quel Donkey Kong Country Returns and its beloved Wii U/Switch sequel Tropical Freeze put the hero in prime position where he belongs – you’re always playing as DK here, though partner Kongs can be rotated out. Probably the DK sub-series with the strongest identity, the Country saga has come to be known as the Donkey Kong experience. But it’s far from the only one, as you’ll soon see...
The Beat Technician: Donkey Konga and Jungle Beat

In 2003, Nintendo had a bit of an episode and released the DK Bongos, a magnificently specific peripheral for GameCube designed around a Kong-themed series of three rhythm-action games (one unreleased in the West) based on the popular drumming series Taiko no Tatsujin. And they were fun games, yes, but DK was pretty much window dressing within them.
More remarkable, we think, was Donkey Kong Jungle Beat, a fascinating, gorgeous and completely insane platform game that utilised the DK Bongos for its controls – smack the right drum to go right, left drum to go left, both together to jump and physically clap your hands to, well, have DK clap his hands. And this presented us with yet another world for the Kongster, one we hadn’t seen before in which he was once again on the side of the angels but with very little in the way of recognisable Donkey Kong things outside of the usual collectable bananas. The game was re-released on the Wii under the “New Play Control” line, and is eminently worth buying.
The Enigma: Mario vs Donkey Kong, its sequels and predecessor

Before DKC, Nintendo released a Game Boy incarnation of Donkey Kong commonly known as Donkey Kong ‘94, which returned Mario to the starring role and also reclaimed the roots of the original DK. In fact, the first few levels are upgraded recreations of the arcade game and only upon beating them do things open up somewhat explosively, taking Mario on a hundred-plus level adventure through all kinds of worlds in a platform puzzle game for the ages. If you haven’t played this one, go and buy it right now on 3DS.
We’ll wait. Got it? Okay, so now it’s eight hours later and you know how good it is. Nintendo didn’t, and it took the company ten years to deliver a follow-up in 2004’s GBA title Mario vs. Donkey Kong, offering similar but slightly less interesting gameplay alongside some truly ugly pre-rendered sprites and a boatload of Charles Martinet Mario blather. Following this somewhat lacking (but still pretty good) follow-up to that Game Boy masterpiece, the Mario vs Donkey Kong series went in a totally different direction, offering a succession of games taking after the likes of Lemmings, The Incredible Machine and Pipe Dream. Good stuff, generally, but what does it have to do with being a giant ape!?
The Cloud Clu-Clu Lander: DK: King of Swing

Sort of associated with the Country series, but very much its own thing, DK: King of Swing hit Game Boy Advance in 2005 and offered yet another take on the great ape. With gameplay utilising only the L and R buttons on your GBA, DK navigated tightly-designed and shockingly frustrating worlds built out of pegs, with each of the shoulder buttons closing the grip of his respective fist and allowing DK to clamber around the stages collecting medals, crystal coconuts and – yes – bananas.
Sequel DK: Jungle Climber rocked up two years later with a much more polished and thoughtful take on the same formula, remaining one of the most underrated titles in the entire franchise. But it throws things into disarray with giant alien bananas Xananab from the planet Plantaen (deep sigh) taking DK as well as his friends and enemies into bizarre cosmic locales that have never been revisited. It’s probably for the best.
The Barrel of Fun: The rest

Does that cover all of DK’s many roles and reversals? No, not at all. We didn’t cover Donkey Kong 64 for a start, a game that’s tangentially part of the Country series but really bears very little resemblance to it. There’s also Donkey Kong Barrel Blast, a tragic racing game originally intended for the DK Bongos but later moved to the Wii. Then there are titles like the Super Smash Bros series, which can cast DK as either hero or villain depending on the match-up.
Ultimately, the only really consistent thing about Donkey Kong’s games is that they’re usually pretty good. Even his most recent adventure Donkey Kong Country: Tropical Freeze eschews the enemies and many gimmicks from its immediate predecessor in favour of a brand new squad of monsters to face off against. And while it turned out great by almost all accounts, the constant reinvention of the DK series is impossible not to notice. It’s probably for the best and has helped to keep things fresh, but it might be nice to see the DK series take the time to develop a consistent visual style at the very least. Still, if the quality is going to stay so high, we’re entirely willing to ignore the series’ lack of identity.
What do you want to see next from the Donkster? Rumours of a full 3D adventure abounded recently but nothing seems to have surfaced. Do you want another reinvention? A third modern DKC to cement a second trilogy? Or maybe have the monkey take his position at the head of Mario’s rogue's gallery once again? All that can be guaranteed is whatever Nintendo has up its sleeve for the superior simian, it’ll be covered right here.
- Further reading: Best Donkey Kong Games Of All Time
Comments 59
how could you forget the majesty that is the Donkey Kong Country cartoon
Ok am I wrong here, but I thought that the original Donkey Kong is in fact Cranky Kong from the DK:Country series onward, and Donkey Kong Jr grew up to be the Donkey Kong we know today. Hence why DK jr hasn't resurfaced (other than the original Mario Kart) and why Diddy Kong is distinct from DK jr.
Anyone else know?
@LavaTwilight dude, donkey Kong country donkey Kong is cranky's grandson, and that's why cranky and wrinkley kong look so old. Dk Jr died becoming an e-reader card in that one commercial
@LavaTwilight That's how I understood it too (but shhh, it's not real and doesn't matter!)
@GrailUK @LavaTwilight Right. Plus, Diddy Kong is a monkey.
Edit: I think @ahappymedium has it right!
Even within these divisions, DK3 is very different to the arcade DK and DK Jr., that are very similar; it's arguably got more in common with Galaga than the two other games. Retro's DKC games are somewhat different from Rare's (Silhouette and Rocket Barrel levels, overall more action-focused gameplay). And it's worth noting that Jungle Beat does seem to owe a bit of inspiration to the first Country, which was a very rhythmic game (DKC2 and DKC3 were more adventure-focused, something of a prologue to the N64 Banjo games and DK64).
No mention of Diddy Kong Racing? It's got loose ties to the rest of DK games and much more similarities with Mario Kart, but it's still DK-related, and a good game...
@ahappymedium
This is right. Current DK (first appeared in DKC1) is Cranky's (the original, arcade DK) grandson and Junior's son. At least that's the general Kongsensus (sorry).
https://themushroomkingdom.net/kongtroversy.shtml
@TheFrenchiestFry
I know you're kidding, but the fact that more people seem to know about the cartoon than the games is just sad.
Oh nintendo lords, please produce a DK 3D game soon 🤤
I cant stand DK character design... those weird eyes...
Does NintendoLife not know that the Donkey Kong from DKC isn't the same Donkey Kong from the NES days?
How fitting, I have just started playing through the DKC games on Switch. I'm only about halfway through the first one but good lord is that game an exercise in frustration at times. The first minecart level was particularly annoying.
I’m ready for a new Donkey Kong look. The 2D-ification of Rare’s designs are really nice, but I think the next game (assuming it’s not DKCR 3) should monkey around with the style.
Removed - inappropriate
Nice of you to write about Donkey Kong, hopefully we get a new game soon.
Most right-minded people would recognise 40 as more of a milestone than 35. Nintendo completely ignoring it once again proves that genius and weird eccentric behaviour are closely linked.
Some of these look like early Homer Simpson.
@Jey887 I am with you. Also started playing DKC1 last week, but oh boy...If not for that "replay from frame" feature, I'd probably have given up already
Donkey Kong is not a gorilla. Real gorillas are black: https://en.wikipedia.org/wiki/Gorilla
There are not many black video game heros from Japan. This says something about the Japanese culture and the target group for Japanese video games.
@vcesario Some of the levels are really fun and well designed. Others just throw in random difficulty spikes. Yeah, the save/ load state is invaluable for games like these. I have heard the series gets better as it goes on so I'm going to stick with it.
Pet peeve but HE'S NOT A MONKEY. Please, stop.
Otherwise, cool article. A bit silly but fun to read.
With all due respect, I'm Nintendo's 40 year old gorilla thank you very much.
@Jey887
It will get harder.
Played through my DKC and 3 lastly on original Hardware^^
I am somehow failing more on the Switch, seems like the little Emulation Lag really matters on such Games.
Same happens in Contra for me
Nintendo basically only cared about one birthday...
@Max_the_German
Just had to take a harmless video game character and make it political.
We need a new dk game. I will take a remake of dk 64 at this point
@LavaTwilight
The og donkey kong from the arcade is cranky kong. Cranky kong's son is donkey kong jr. And donkey kong jr's son is the modern donkey kong from dk Country and onwards.
Boy does this article make me old! LOL. It's hard to believe i've experienced the entire evolution of video games. To anyone that complains about over saturation of video game genres, you should just be happy instead. Because you are truly living in the golden age of gaming. There has NEVER been so much choice in gaming!
@Max_the_German yup and how many black video game hero's are from Germany?
@Max_the_German And hedgehogs aren’t blue. It’s a video game.
Also there are black colored characters from Japan, for example Shadow the Hedgehog and Dark Samus.
lol DK can't be 40 ... if he's 40 then I'm .... oh no. oh .... no.
I always thought of DK as his own fictional primate species, the kong species... saying gorilla seems odd ..
@LavaTwilight
Donkey Kong Junior was in Mario Tennis on N64.
I'd like see him appear more often, Baby Mario in these games doesn't make sense either, after all.
Time lines in Zelda are ubiquitous in nature because of the simple retreading of the major overarching storyline.
Time lines in Donkey Kong are jokes because of English localizations. Much like Mario no longer being a plumber, modern Donkey Kong’s heritage is not tied to an instruction manual from the mid nineties. How can a single time gap of specifically thirteen years be the only prominent space of time to age arcade DK into Cranky Kong while nothing ages Mario and Pauline? How can Tiny Kong outgrow her older sister Dixie Kong?
None of this matters and the only thing we need is the return of Swanky, Kiddie, and Chunky, all of whom will be reintroduced after twenty-five and twenty-two years, respectively, as corpses to show what happens when a prominent Kong goes MIA for more than a decade.
As the true game franchise to have kickstarted Nintendo's success in the games industry, I am still very surprised Nintendo hasn't done much of a celebration for DK. They could've easily celebrated the DK 40th and call it the "Mario 40th" rather than celebrating the Super Mario 35th.
A reliable leaker has stated that there is still a new Donkey Kong game coming out sooner rather than later, so fingers and toes crossed!
@Vectorreeves Dark Samus is from Texas, not Japan, and not really „black“. An example for a positive black video character is Rodin from Bayonetta.
If Nintendo wants to expand into the African market, a black Donkey Kong could help a lot.
@Max_the_German that’s the craziest thing I ever heard in my life. Make a gorilla black to appeal to an African audience. I think that would be considered more offensive if anything. I can’t tell if you’re trolling or not.
At this point we may as well make Sonic and Crash a human color to appeal to other ethnic groups. Let’s stop using silly colors!
@Vectorreeves I‘m serious and not trolling. Apes are loved by many people, and people from Central Africa can be proud to have such a beautiful nature around them. And with rising self-confidence, they could be getting upset that „their“ animals were whitened for an Asian and Western audiance. In 80 years, there will be 4 billion people in Africa, a huge market is in development.
@Max_the_German except he isn’t “white” and like I said, if we are going to change the color to appeal to certain audiences than let’s make Sonic white and Crash brown. No more silly colors! It’s like someone from Australia being offended that a bandicoot is orange and not a human color.
The fact that you think DK has to be blacked to be liked by an African audience is borderline racist.
How did a DK article end up with comments like these.....
Anyway, I'd forgotten about that GB game. It was brilliant, and I'm going to replay it on my Wii U now.
@Vectorreeves You think this „fact“ is borderline racist, I think it is not racist at all.
DK Jr. is not todays Donkey Kong. They are different characters, as both Donkey Kong and DK Jr. are playable in Mario Tennis and probably a couple other games.
kwoning Nintendo the rumored Donkey Kong game developed by Nintendo EPD tokyo is problaby 2.5D Donkey Kong game, i don't expect the next Donkey Kong game be 3D.
i was very disapoited that the franchise/character reponsible for making Nintendo a sucess is not klowledged, i expect at least a knowledgement of Donkey Kong 40th anniversary.
It's an insult that Nintendo hasn't done anything to acknowledge Donkey Kong's 40th anniversary. It's like these days they don't care about anything that's not about Mario. -_-
Thanks for the article!
Jungle Beat was such a fun game. Those bongos sure did hurt your hands after playing for an hour though.
I’m hoping for the GB Donkey Kong game to be remade like Link’s Awakening! C’mon Nintendo make it happen but don’t charge me £50 for it…
We are way overdue for a DK game. 7 years since the last true entry?
I've always loved the different character designs of Donkey Kong throughout the years; it is one of my favorite things to watch evolve with each DK release!
I'm currently making a DK fan game for the GameBoy Color and based my own DK Design mostly off of the DK Junior era.
My all-time favorite DK game is Donkey Kong 3. I loved the original in the arcade as a kid, and I received DK1 when I got my NES as a kid, but DK3 was the first game I was pretty "good" at.
@Zequio Rare just dropped Battletoads eyes on him and hoped nobody noticed.
Since different variants is allowed, you forgot TV series Funky Kong with his Jamaican accent voice, and Dark Turbo Charge Donkey Kong from the Skylanders, and technically alive Wrinkly Kong and ghost Wrinkly Kong should be separate variants as well. Let's not forget the DK64 variant of Funky Kong who is a war veteran and gun collector which is completely different from the cool surfer Funky Kong we all know and love.
It's great to see that at least Stuart isn't ignoring the 40-year-old gorilla in the room.
@Max_the_German
Holy *****, you really mean that. That is so misguided, I don't know, where to begin.
Black people aren't really black, you know. They are different shades of brown.
Gorillas can be found in shades of brown and grey to black and grey, depending on in which territories they live. Oh, and they usually don't wear ties, either.
Anyway, to make Donkey Kong appear brown instead of black has very likely been an artistic decision due to technical limitations. Take a look at the black background in the original arcade game!
You could still say that this could have been "corrected" with the more advanced capabilities of the SNES. But an all black character (and I don't mean POC, but a living thing almost completely painted in black) is still difficult to make recognizable and readable with details and animations due to a lack of contrast.
Aiming for an audience inside your own culture isn't inherently a bad thing. And often - and this is (or was) true for Japan - the culture can be so distinct, that it doesn't click with audiences from other countries. To assume general nationalistic or racist tendencies in their culture or whatever you think this tells you really is borderline racist as is the assumption that African people (of which not all are black btw) can't identify with characters that have a different skin color than their own.
You're really creating a problem here where there is none by making a stratospheric stretch. That's a little bit like me making the assumption that "Max_the_German" indicates nationalistic thinking in your person. Because why would you necessarily tell the world that you are German? And when your nationality is so important to you, are you aware that, as it was already pointed out, Germany has not many POC characters in their videogames or movies, either?
I don't really make these assumptions. I just make a comparison to what you said.
Also, you can't be proud of the nature or country you where born into, because you have no influence on that whatsoever. And what makes you believe African people are lacking self-confidence about themselfs or their culture?
Look, we're in the same boat here. But blaming people or whole cultures of whitewashing (I don't know if this term fits for Asians anyway) for no reason is - to put it in the words of Lindsey Ellis "why they (the republicans, racists, Trump-supporters etc.) win". Because we are too busy denouncing each other to hell for the smallest of (supposed) faults.
@Migoshuro Interesting ideas, and I don‘t disagree. Maybe I was unprecise what I wanted to tell. Let me try again: Nintendo is a worldwide operating company. Africa is an emerging continent with millions of potential customers. These days, companies often show off diversity in their culture and their products, to attract more customers. Donkey Kong would be a perfect fit for changing his appearance, because Gorillas are in fact black, and he is a positive and well established character. This would be no blackfacing. Other companies would be forced to introduce new characters or even new IPs, Nintendo can just take one of their best.
@Max_the_German first pf all, Gorillas can be dark brown, black, grey, and many shades in between.
Second, cartoon gorillas are animals, and their fur color are not representative of any shade of human skin…
You are being racist (and kind of dumb), maybe you just dont realize it.
@Zequio Thank you for the balanced and objective judgement of my person.
@Max_the_German im not judging the person, just his actions.
@Zequio This is not true, and everyone can see it.
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