I'm a little baffled at the complaints--Sony and MS don't even have such a system, and you're complaining about something that is given to you, quite literally, for free, and all most of you can do is whine and complain about it.
This is thread is a microcosm of what's wrong w/ the modern world: a bunch of entitled children (and man children) moaning at how poorly Nintendo treats them by not giving them the 'right' **free** stuff!
(Spare me the semantics: yes, you pay to earn the coins (or play Miitomo) but you're not owed anything at all beyond the product you purchased.)
Putting out more first party software is relatively simple:
1. Hire more staff.
2. Adopt the Splatoon/Mario Maker model for all releases: have 'A' teams doing the core game, then moving on to the next project (or paid DLC), while 'B' teams keep them fresh with regular, free, content updates that are far less consequential (obviously) than the core game, thus quality isn't hurt.
This frees up the 'A' teams to work on more games, more frequently, because they aren't spending an extra year (or more) polishing up a game to 100% completion--polish work that can be handled by the 'B' teams.
@IceClimbers uh, no, Nintendo does not have to "worry" about a five-hundred dollar peripheral--you are conflating game 'journalists' and analysts w/ Nintendo.
It's a FIVE HUNDRED DOLLAR PERIPHERAL, once you factor in the PS Camera and Move controller to make it more than just a glorified camera--if you honestly believe a FIVE HUNDRED DOLLAR PERIPHERAL is going to cause anyone problems, in a worldwide economy on the brink of another deep recession, you can't be helped.
"It is entirely possible that the game will be wonderful and enjoyed by thousands, even millions, but it is also just as likely at this stage that it's going to be a bit of a flop in the eyes of fans old and new."
Really? It's "just as likely"? Based on what? A few seconds of gameplay footage? Argumentum ad temperantium was tiresome when I was a child--here it's just farcical.
@Kirk "To everyone saying Limbo was a "weak" or "terrible" game—you clearly have no clue what makes a good/great game."
That must be it! People can't very well go around forming their own opinions! Based on their own likes and experiences! Kirk is the one, true, arbiter of what a "good" game is--all hail Kirk!
(For the record: Limbo was a weak game, and I've been playing games since the late 70s. (I know, that doesn't count, because even after thousands upon thousands of games, I don't know what makes a good game, unlike you who is an expert on such matters because you say you are.)
@mjc0961 they're not attempting to compete with FO4. As with Hollywood launching a RomCom against a blockbuster film, the audiences for these two things are vastly different with nary an iota of crossover.
@russellohh oh I know, but my point was that on no planet is 2-million units a month of virtually anything sold at the consumer level, in media, "low".
(And yes, the assertion--as you ably demonstrated--that the average Smash fan was going to buy many hundreds of dollars in amiibo figures is so absurd it's almost not worth addressing.)
@dadajo hidden in the sense of games that are partially developed but never released (or even announced)? If all the games that started dev that were cancelled along the way were suddenly 'discovered', you'd be talking many hundreds of games, absolute minimum.
(I know: I've had the 'joy' of being involved in several games that have gone into dev but not only never came out, but weren't ever announced (or even rumored), several of those from very large, mainstream, pubs.)
"...but this time parallax scrolling has been employed, giving the game a 2.5D appearance."
That phrase, "parallax scrolling", does not mean what you think it means, since the previous Shantae game--and countless thousands of others all the way back to at least Moon Patrol in arcades--used it.
"Parallax scrolling is a technique in computer graphics and web design, where background images move by the camera slower than foreground images, creating an illusion of depth in a 2D scene and adding to the immersion."
@sleepinglion probably because they'd have to build another emulator to handle them, and why spend the money doing that instead of just giving us the cut-down NES ports?
(That said, I would vastly prefer the arcade iterations of games like DK, DKJR, MB, etc., but I'm not holding my breath.)
@Shepdawg1 yes, I'm getting frame drops in every level during 1P, and it's badly marring the gameplay. (There was also an update a little while ago, but if it was meant to correct this, it didn't.)
EDIT: moved it to internal storage and the frame drops and skips are gone.
@Boyoshi correct: this is literally all that matters, and since I can't get Nintendo games anywhere else*, I'm pre-sold on it and its next portable companion.
A lot of us would take more 'risks' if the same games weren't available on every platform. Why would those of us w/, say, both a U and a PC pay more for what is generally an inferior experience on U? And then those of us w/ PS+ or XBL also have subs to those services and get buried in free indie games constantly, thus creating even less incentive to buy those games on U and/or 3DS.
Furthermore, if they don't want to do timed exclusivity, there is no incentive for just about anyone that owns any other platform to opt for the U versions of those games. The vast majority of ports to U don't even make any real use of the gamepad, and too much of the time the 3DS ports don't even use 3D, thus creating zero incentive to pick up less graphically pristine (generally sub-1080p, unlike on PC/PS4/1) ports. People pay for exclusivity, something Nintendo gets in all other facets of its business ("software dives hardware") but, for some reason, can't get their heads around this in the indie space.
(There's also the issue that, like it or not, indie games are several steps below Nintendo-branded games, quality-wise, even if the scores for them on sites like NL give the illusion that many of them are on par (which might be a knock against numerical rating systems), but I find it very difficult to believe that when presented with a $15-20 indie game that most people, having limited resources, aren't going to opt for the Nintendo option as it's far more of a sure thing than indie game 'x'.)
Somehow I don't think anyone is surprised* by this, but it doesn't make it any less disappointing.
*They have a year, tops, to make the game, so the only real option, short spending gargantuan sums of money on development (which will never happen on a SF title in this day and age), is to focus on one aspect and bring that up to as close to perfect as possible because there simply isn't enough time or will (read: money) to do more than that.
“So, we’re really prioritising getting this new game playing at 60 frames-per-second,” he said. “In previous Star Fox games we had focused a lot on dogfighting, but here we’re really focused more the single-player experience.
“Of course, as we continue on and once people get a feeling for the game… as the process continues if we find that we do think it’d be really good we’ll definitely consider it, but right now we’re not.”
Miyamoto
I'm sure no one is actually surprised by this, but there it is...
@rjejr as I said above, they have one-year or so to do the game--you aren't going to get a focus on visuals with a dev cycle that painfully short due to a whole host of issues from tech to booking time for assets to be made.
It sucks, but it's that or you don't see the game until the end of 2016...
They [the graphics] aren't bad, per se, they are just very, very, very plain and simple. While I'm all for frame rate>effects, etc., this still seems extremely simple for a WiiU revision of StarFox 64 but with a one-year or so dev cycle, we were never going to get a massive focus on the art side of things.
Let me rain on this parade before anyone gets their trumpets out: there was a pre-existing translation for Mother 1 from back in the day, done by NOA--this does not, however, mean that Mother 3 is a given* since there is no such, pre-existing, translation (unless you count the fan translation).
*I note this because I see some of the more rabid corners of the net screaming "MOTHER 3 HAS TO HAPPEN THIS WEEK, TOO!", even though I'm reasonably certain nobody here would be quite that excitable...right?
It's out on iPhone et al right now, and it's pretty good--feels a lot like a Sonic 2 w/ a smattering of Sonic Advance--though the lack of a proper dpad is kinda annoying (as usual).
I remember the ad being very strange for the type of game they were selling: the mohawked programmer pitching the game to the 'hardcore' of the era, in EGM and the like. (IIRC, and it's been a while, his name was Darren Bartlett or somesuch.)
Comments 82
Re: Disney Infinity Has Been Cancelled
@-DEMISE- someone gets it--bravo.
Re: Culdcept Revolt Will Have Its Own Nintendo Direct in Japan
Yay, indeed, as these games are fantastically fun, it'd just be great if we could get them over here officially.
Re: Soapbox: Game Reviews Always Need a Final Score
Scores are as subjective as the review text itself and only serve to muddy the water--get rid of them.
Re: Video: This Unpronounceable NES Title Was Pretty Tough For Kids Back In 1990
The arcade game--and Legendary Axe on the TG16--were even better 'versions' of this game.
Re: Reminder: This is the Final Day for a Number of My Nintendo Rewards
I'm a little baffled at the complaints--Sony and MS don't even have such a system, and you're complaining about something that is given to you, quite literally, for free, and all most of you can do is whine and complain about it.
This is thread is a microcosm of what's wrong w/ the modern world: a bunch of entitled children (and man children) moaning at how poorly Nintendo treats them by not giving them the 'right' **free** stuff!
(Spare me the semantics: yes, you pay to earn the coins (or play Miitomo) but you're not owed anything at all beyond the product you purchased.)
Re: Rumour: NX Software Lineup Will "Blow Away" Wii U, Controller Streaming Gimmick "Was Made Up"
Putting out more first party software is relatively simple:
1. Hire more staff.
2. Adopt the Splatoon/Mario Maker model for all releases: have 'A' teams doing the core game, then moving on to the next project (or paid DLC), while 'B' teams keep them fresh with regular, free, content updates that are far less consequential (obviously) than the core game, thus quality isn't hurt.
This frees up the 'A' teams to work on more games, more frequently, because they aren't spending an extra year (or more) polishing up a game to 100% completion--polish work that can be handled by the 'B' teams.
Re: Reminder: Six Wii U Games Are Now Discounted to Nintendo Selects Prices in the European eShop
Is Nintendo Land ever going to return to the NA eShop? And if not, why not?
Re: Video: Zordix Makes a Splash With Updated Aqua Moto Racing Utopia Footage
I'm so desperate for a follow-up to Blue Storm that I'll basically buy anything in this genre as long as the frame rate holds up.
Re: Talking Point: Sony's PlayStation VR Launch Adds Pressure to Nintendo's Holiday - and Perhaps NX - Plans
@IceClimbers uh, no, Nintendo does not have to "worry" about a five-hundred dollar peripheral--you are conflating game 'journalists' and analysts w/ Nintendo.
Re: Talking Point: Sony's PlayStation VR Launch Adds Pressure to Nintendo's Holiday - and Perhaps NX - Plans
It's a FIVE HUNDRED DOLLAR PERIPHERAL, once you factor in the PS Camera and Move controller to make it more than just a glorified camera--if you honestly believe a FIVE HUNDRED DOLLAR PERIPHERAL is going to cause anyone problems, in a worldwide economy on the brink of another deep recession, you can't be helped.
Re: Soapbox: It's too Early to Judge Paper Mario: Color Splash
"It is entirely possible that the game will be wonderful and enjoyed by thousands, even millions, but it is also just as likely at this stage that it's going to be a bit of a flop in the eyes of fans old and new."
Really? It's "just as likely"? Based on what? A few seconds of gameplay footage? Argumentum ad temperantium was tiresome when I was a child--here it's just farcical.
Re: Interview: Former Retro Studios Man Rhys Lewis on Going Alone With Star Ghost on Wii U
Modesty, self-deprecation, and (basically) a Nintendo exclusive? Sold.
Re: Sadame
It's "sah-dah-meh", not "Saddam" or "sodomy".
Re: Fire Emblem Fates Becomes Fastest Selling Release in Franchise History in the US
grouses about SEGA leaving Shining Force (in SRPG form) for dead
Re: Bravely Second "Tomahawk" Costume Change Confirmed For The West
I prefer the cowboy outfit, but this sort of PC tomfoolery has long, looooong since grown stale.
Re: Review: Final Fantasy Explorers (3DS)
This game is much more PSO/PSU/PSP than it is MH--has the reviewer ever played any of those games?
Re: 'Brain Training' Games Aren't All They're Cracked Up to be
@Kevlar44 or, more succinctly, "use it or lose it".
Re: Lost WiiWare Title Noitu Love: Devolution Is Coming To 3DS And Wii U Early Next Year
This is a very solid game on PC and should move over to pointer controls flawlessly.
Re: Former Argonaut Staffer Is Reviving The Legendary Neo Geo Title Windjammers On 3DS
When I read this "the joys of Neo Geo-era art" I expect it to look like NeoGeo-era art, not a low-rent 3D affair.
(I will still almost assuredly buy this, but the artwork in this game isn't in the same arena as Neo Geo-era pixel art.)
Re: Review: Super Bonk 2 (Super Nintendo)
This isn't as good as Revenge or the first one, but it's a strong third in the series.
Re: Review: Typoman (Wii U eShop)
@Kirk "To everyone saying Limbo was a "weak" or "terrible" game—you clearly have no clue what makes a good/great game."
That must be it! People can't very well go around forming their own opinions! Based on their own likes and experiences! Kirk is the one, true, arbiter of what a "good" game is--all hail Kirk!
(For the record: Limbo was a weak game, and I've been playing games since the late 70s. (I know, that doesn't count, because even after thousands upon thousands of games, I don't know what makes a good game, unlike you who is an expert on such matters because you say you are.)
Re: Sega Themes Are Coming To Your 3DS This Week
We've had these in NA for several weeks, so part of the West is already covered
(And yes, this true blue SEGA fan has 'em all.)
Re: Yuji Naka Expresses Interest in Sequels to Ivy the Kiwi? and Rodea the Sky Soldier
@mjc0961 they're not attempting to compete with FO4. As with Hollywood launching a RomCom against a blockbuster film, the audiences for these two things are vastly different with nary an iota of crossover.
Re: Talking Point: Five Potential Reveals Coming From Nintendo's Financial Briefing
A PROPER ACCOUNT SYSTEM FOR THE LOVE OF GOD.
(Yes, this is somewhat covered under the heading for the Club Nintendo successor, but A PROPER ACCOUNT SYSTEM FOR THE LOVE OF GOD.)
EDIT: what Vriess said.
Re: Nintendo Confirms That amiibo Sales Have Now Reached 21 Million
@russellohh oh I know, but my point was that on no planet is 2-million units a month of virtually anything sold at the consumer level, in media, "low".
(And yes, the assertion--as you ably demonstrated--that the average Smash fan was going to buy many hundreds of dollars in amiibo figures is so absurd it's almost not worth addressing.)
Re: Video: Here's What Xenoblade Chronicles Looks Like On A Standard 3DS
Xenoblade Chronicles: Moon Edition.
Re: Nintendo Confirms That amiibo Sales Have Now Reached 21 Million
@Rob_mc_1 low?? They're approaching 2-million/month since launch last year...
Re: Apparent Prototype of Unreleased N64 Game Found at UK Sale
@dadajo hidden in the sense of games that are partially developed but never released (or even announced)? If all the games that started dev that were cancelled along the way were suddenly 'discovered', you'd be talking many hundreds of games, absolute minimum.
(I know: I've had the 'joy' of being involved in several games that have gone into dev but not only never came out, but weren't ever announced (or even rumored), several of those from very large, mainstream, pubs.)
Re: Video: Nintendo Shows Off a Few More Challengers in Mario Tennis: Ultra Smash
@NintyMan the only thing that would get me to buy another Mario Tennis would be the inclusion of non-Nintendo characters.
Re: Bonk's Adventure Has Been Rated By The ESRB For Wii U
@Minotaurgamer there are in Japan and, according to the ESRB, it's the TG-16/PCE version.
Re: Bonk's Adventure Has Been Rated By The ESRB For Wii U
As long as this means we also get Bonk's Revenge and a few others, great.
Re: SEGA and M2 Reflect on 3D Classics Series and Name a Project for the Wishlist
Another for Vectorman, Headdy, S3&K, and...Ranger X!
Re: New Nintendo Controller Patent Features Rotational Shoulder Buttons
@Megumi haha, nice.
Re: First Impressions: Getting Down with Shantae: Half-Genie Hero
"...but this time parallax scrolling has been employed, giving the game a 2.5D appearance."
That phrase, "parallax scrolling", does not mean what you think it means, since the previous Shantae game--and countless thousands of others all the way back to at least Moon Patrol in arcades--used it.
"Parallax scrolling is a technique in computer graphics and web design, where background images move by the camera slower than foreground images, creating an illusion of depth in a 2D scene and adding to the immersion."
https://en.wikipedia.org/wiki/Parallax_scrolling
Re: VS. Excitebike Launches Into Some Races Very Soon In North America
@sleepinglion probably because they'd have to build another emulator to handle them, and why spend the money doing that instead of just giving us the cut-down NES ports?
(That said, I would vastly prefer the arcade iterations of games like DK, DKJR, MB, etc., but I'm not holding my breath.)
Re: Review: Runbow (Wii U eShop)
@Shepdawg1 yes, I'm getting frame drops in every level during 1P, and it's badly marring the gameplay. (There was also an update a little while ago, but if it was meant to correct this, it didn't.)
EDIT: moved it to internal storage and the frame drops and skips are gone.
Re: Tablets Stole The Wii U's Thunder, Laments Shigeru Miyamoto
@Boyoshi correct: this is literally all that matters, and since I can't get Nintendo games anywhere else*, I'm pre-sold on it and its next portable companion.
*Yes, I know, mobile games but...no.
Re: Take More Risks With Your eShop Purchases, Pleads Nintendo's Damon Baker
A lot of us would take more 'risks' if the same games weren't available on every platform. Why would those of us w/, say, both a U and a PC pay more for what is generally an inferior experience on U? And then those of us w/ PS+ or XBL also have subs to those services and get buried in free indie games constantly, thus creating even less incentive to buy those games on U and/or 3DS.
Furthermore, if they don't want to do timed exclusivity, there is no incentive for just about anyone that owns any other platform to opt for the U versions of those games. The vast majority of ports to U don't even make any real use of the gamepad, and too much of the time the 3DS ports don't even use 3D, thus creating zero incentive to pick up less graphically pristine (generally sub-1080p, unlike on PC/PS4/1) ports. People pay for exclusivity, something Nintendo gets in all other facets of its business ("software dives hardware") but, for some reason, can't get their heads around this in the indie space.
(There's also the issue that, like it or not, indie games are several steps below Nintendo-branded games, quality-wise, even if the scores for them on sites like NL give the illusion that many of them are on par (which might be a knock against numerical rating systems), but I find it very difficult to believe that when presented with a $15-20 indie game that most people, having limited resources, aren't going to opt for the Nintendo option as it's far more of a sure thing than indie game 'x'.)
Re: Star Fox Zero Doesn't Have Online Multiplayer, Yet
Somehow I don't think anyone is surprised* by this, but it doesn't make it any less disappointing.
*They have a year, tops, to make the game, so the only real option, short spending gargantuan sums of money on development (which will never happen on a SF title in this day and age), is to focus on one aspect and bring that up to as close to perfect as possible because there simply isn't enough time or will (read: money) to do more than that.
Re: Reaction: Nintendo's E3 Digital Event Brought Franchises We Wanted, But Not The Blockbusters
Aaaand no online MP for Starfox:
“So, we’re really prioritising getting this new game playing at 60 frames-per-second,” he said. “In previous Star Fox games we had focused a lot on dogfighting, but here we’re really focused more the single-player experience.
“Of course, as we continue on and once people get a feeling for the game… as the process continues if we find that we do think it’d be really good we’ll definitely consider it, but right now we’re not.”
Miyamoto
I'm sure no one is actually surprised by this, but there it is...
Re: Star Fox Zero Is Being Co-Developed By Platinum
@rjejr as I said above, they have one-year or so to do the game--you aren't going to get a focus on visuals with a dev cycle that painfully short due to a whole host of issues from tech to booking time for assets to be made.
It sucks, but it's that or you don't see the game until the end of 2016...
Re: Star Fox Zero Is Being Co-Developed By Platinum
They [the graphics] aren't bad, per se, they are just very, very, very plain and simple. While I'm all for frame rate>effects, etc., this still seems extremely simple for a WiiU revision of StarFox 64 but with a one-year or so dev cycle, we were never going to get a massive focus on the art side of things.
That said, maybe it runs in 1080p...
Re: Star Fox Zero Marks An Explosive Return To Form On Wii U
@holygeez03 after this disaster of a show, the only thing that even mildly redeems it is that info.
Re: Metroid Prime: Federation Force Is The Metroid Game You Didn't Expect, Or Perhaps Want
They had me at "four-player co-op missions"...
Re: Blast Ball Unveiled For Nintendo 3DS During Nintendo World Championships 2015
The font on the visor practically screams Metroid Prime, never mind the arm cannon and visor...
Re: The First Mother Game Is Finally Coming To The West As EarthBound Beginnings
Let me rain on this parade before anyone gets their trumpets out: there was a pre-existing translation for Mother 1 from back in the day, done by NOA--this does not, however, mean that Mother 3 is a given* since there is no such, pre-existing, translation (unless you count the fan translation).
*I note this because I see some of the more rabid corners of the net screaming "MOTHER 3 HAS TO HAPPEN THIS WEEK, TOO!", even though I'm reasonably certain nobody here would be quite that excitable...right?
Re: Nintendo Download: 12th and 13th October 2010 (Japan)
It's out on iPhone et al right now, and it's pretty good--feels a lot like a Sonic 2 w/ a smattering of Sonic Advance--though the lack of a proper dpad is kinda annoying (as usual).
Re: Sega Strikes Poor Sonic Games from Catalogue to "Increase Brand Value"
In other words: "we're not selling enough copies of those games anymore to justify further print runs, but, hey!, we can spin this into PR gold!"
Re: Review: Shantae: Risky's Revenge (DSiWare)
It's fun, but it is NOT a 10, nor is it nearly as good as its predecessor.
Re: Review: M.C. Kids (NES)
I remember the ad being very strange for the type of game they were selling: the mohawked programmer pitching the game to the 'hardcore' of the era, in EGM and the like. (IIRC, and it's been a while, his name was Darren Bartlett or somesuch.)