Comments 82

Re: Reminder: This is the Final Day for a Number of My Nintendo Rewards

ECM

  • 5
  • ECM

I'm a little baffled at the complaints--Sony and MS don't even have such a system, and you're complaining about something that is given to you, quite literally, for free, and all most of you can do is whine and complain about it.

This is thread is a microcosm of what's wrong w/ the modern world: a bunch of entitled children (and man children) moaning at how poorly Nintendo treats them by not giving them the 'right' **free** stuff!

(Spare me the semantics: yes, you pay to earn the coins (or play Miitomo) but you're not owed anything at all beyond the product you purchased.)

Re: Rumour: NX Software Lineup Will "Blow Away" Wii U, Controller Streaming Gimmick "Was Made Up"

ECM

  • 6
  • ECM

Putting out more first party software is relatively simple:

1. Hire more staff.
2. Adopt the Splatoon/Mario Maker model for all releases: have 'A' teams doing the core game, then moving on to the next project (or paid DLC), while 'B' teams keep them fresh with regular, free, content updates that are far less consequential (obviously) than the core game, thus quality isn't hurt.

This frees up the 'A' teams to work on more games, more frequently, because they aren't spending an extra year (or more) polishing up a game to 100% completion--polish work that can be handled by the 'B' teams.

Re: Soapbox: It's too Early to Judge Paper Mario: Color Splash

ECM

"It is entirely possible that the game will be wonderful and enjoyed by thousands, even millions, but it is also just as likely at this stage that it's going to be a bit of a flop in the eyes of fans old and new."

Really? It's "just as likely"? Based on what? A few seconds of gameplay footage? Argumentum ad temperantium was tiresome when I was a child--here it's just farcical.

Re: Sadame

ECM

It's "sah-dah-meh", not "Saddam" or "sodomy".

Re: Review: Typoman (Wii U eShop)

ECM

@Kirk "To everyone saying Limbo was a "weak" or "terrible" game—you clearly have no clue what makes a good/great game."

That must be it! People can't very well go around forming their own opinions! Based on their own likes and experiences! Kirk is the one, true, arbiter of what a "good" game is--all hail Kirk!

(For the record: Limbo was a weak game, and I've been playing games since the late 70s. (I know, that doesn't count, because even after thousands upon thousands of games, I don't know what makes a good game, unlike you who is an expert on such matters because you say you are.)

Re: Nintendo Confirms That amiibo Sales Have Now Reached 21 Million

ECM

@russellohh oh I know, but my point was that on no planet is 2-million units a month of virtually anything sold at the consumer level, in media, "low".

(And yes, the assertion--as you ably demonstrated--that the average Smash fan was going to buy many hundreds of dollars in amiibo figures is so absurd it's almost not worth addressing.)

Re: Apparent Prototype of Unreleased N64 Game Found at UK Sale

ECM

@dadajo hidden in the sense of games that are partially developed but never released (or even announced)? If all the games that started dev that were cancelled along the way were suddenly 'discovered', you'd be talking many hundreds of games, absolute minimum.

(I know: I've had the 'joy' of being involved in several games that have gone into dev but not only never came out, but weren't ever announced (or even rumored), several of those from very large, mainstream, pubs.)

Re: First Impressions: Getting Down with Shantae: Half-Genie Hero

ECM

"...but this time parallax scrolling has been employed, giving the game a 2.5D appearance."

That phrase, "parallax scrolling", does not mean what you think it means, since the previous Shantae game--and countless thousands of others all the way back to at least Moon Patrol in arcades--used it.

"Parallax scrolling is a technique in computer graphics and web design, where background images move by the camera slower than foreground images, creating an illusion of depth in a 2D scene and adding to the immersion."

https://en.wikipedia.org/wiki/Parallax_scrolling

Re: VS. Excitebike Launches Into Some Races Very Soon In North America

ECM

@sleepinglion probably because they'd have to build another emulator to handle them, and why spend the money doing that instead of just giving us the cut-down NES ports?

(That said, I would vastly prefer the arcade iterations of games like DK, DKJR, MB, etc., but I'm not holding my breath.)

Re: Review: Runbow (Wii U eShop)

ECM

@Shepdawg1 yes, I'm getting frame drops in every level during 1P, and it's badly marring the gameplay. (There was also an update a little while ago, but if it was meant to correct this, it didn't.)

EDIT: moved it to internal storage and the frame drops and skips are gone.

Re: Take More Risks With Your eShop Purchases, Pleads Nintendo's Damon Baker

ECM

A lot of us would take more 'risks' if the same games weren't available on every platform. Why would those of us w/, say, both a U and a PC pay more for what is generally an inferior experience on U? And then those of us w/ PS+ or XBL also have subs to those services and get buried in free indie games constantly, thus creating even less incentive to buy those games on U and/or 3DS.

Furthermore, if they don't want to do timed exclusivity, there is no incentive for just about anyone that owns any other platform to opt for the U versions of those games. The vast majority of ports to U don't even make any real use of the gamepad, and too much of the time the 3DS ports don't even use 3D, thus creating zero incentive to pick up less graphically pristine (generally sub-1080p, unlike on PC/PS4/1) ports. People pay for exclusivity, something Nintendo gets in all other facets of its business ("software dives hardware") but, for some reason, can't get their heads around this in the indie space.

(There's also the issue that, like it or not, indie games are several steps below Nintendo-branded games, quality-wise, even if the scores for them on sites like NL give the illusion that many of them are on par (which might be a knock against numerical rating systems), but I find it very difficult to believe that when presented with a $15-20 indie game that most people, having limited resources, aren't going to opt for the Nintendo option as it's far more of a sure thing than indie game 'x'.)

Re: Star Fox Zero Doesn't Have Online Multiplayer, Yet

ECM

Somehow I don't think anyone is surprised* by this, but it doesn't make it any less disappointing.

*They have a year, tops, to make the game, so the only real option, short spending gargantuan sums of money on development (which will never happen on a SF title in this day and age), is to focus on one aspect and bring that up to as close to perfect as possible because there simply isn't enough time or will (read: money) to do more than that.

Re: Reaction: Nintendo's E3 Digital Event Brought Franchises We Wanted, But Not The Blockbusters

ECM

Aaaand no online MP for Starfox:

“So, we’re really prioritising getting this new game playing at 60 frames-per-second,” he said. “In previous Star Fox games we had focused a lot on dogfighting, but here we’re really focused more the single-player experience.

“Of course, as we continue on and once people get a feeling for the game… as the process continues if we find that we do think it’d be really good we’ll definitely consider it, but right now we’re not.”

Miyamoto

I'm sure no one is actually surprised by this, but there it is...

Re: Star Fox Zero Is Being Co-Developed By Platinum

ECM

@rjejr as I said above, they have one-year or so to do the game--you aren't going to get a focus on visuals with a dev cycle that painfully short due to a whole host of issues from tech to booking time for assets to be made.

It sucks, but it's that or you don't see the game until the end of 2016...

Re: Star Fox Zero Is Being Co-Developed By Platinum

ECM

They [the graphics] aren't bad, per se, they are just very, very, very plain and simple. While I'm all for frame rate>effects, etc., this still seems extremely simple for a WiiU revision of StarFox 64 but with a one-year or so dev cycle, we were never going to get a massive focus on the art side of things.

That said, maybe it runs in 1080p...

Re: The First Mother Game Is Finally Coming To The West As EarthBound Beginnings

ECM

Let me rain on this parade before anyone gets their trumpets out: there was a pre-existing translation for Mother 1 from back in the day, done by NOA--this does not, however, mean that Mother 3 is a given* since there is no such, pre-existing, translation (unless you count the fan translation).

*I note this because I see some of the more rabid corners of the net screaming "MOTHER 3 HAS TO HAPPEN THIS WEEK, TOO!", even though I'm reasonably certain nobody here would be quite that excitable...right?

Re: Review: M.C. Kids (NES)

ECM

I remember the ad being very strange for the type of game they were selling: the mohawked programmer pitching the game to the 'hardcore' of the era, in EGM and the like. (IIRC, and it's been a while, his name was Darren Bartlett or somesuch.)

  • Page :
  • 1