I agree with the others, the original source material was incredible and likely won't be topped by this. As such I'm glad to see that they have added a ton of stuff and changed this up. Because if it being nearly the same just worse there's little reason for it to exist, whereas this looks pretty sweet!
Without permanent death FE loses a lot of its soul, and becomes closer to any old strategy game. Permanent death ends up making players be more strategic because there are consequences for poor decisions. Due to the added pressure to play smart, it became quite easy to develop better tactics, with characters reviving after every chapter all semblance of difficulty would be gone.
Easily the best single player kart game around, with two people it was still pretty incontestable with twinventure and all the other awesome cheats. Four-player multiplayer stacked up pretty well, but when everyone knows MK64 and not so many know DKR it's harder to get a solid group. The lack of rubber-banding and lack of cheap weaponry for the unskilled was a sweet competition booster, doesn't help accessibility, but to be honest in MK64 you're still going to lose the vast majority just you get to piss everyone else in the process
Personally, I think that the App Store is a perfect replacement for a significant portion of the DS library. Yes there are lots of phenomenal games across various genres that an iDevice would not be able to do, however there are a lot that it easily does better and at a fraction of the cost.
If the game isn't a phenomenal must-have on the DS (or soon to be 3DS), the App Store will almost always have a suitable replacement. I personally don't use my DS too much since I don't want to carry it around to just play games, whereas with my iPad I nearly always have it with me!
I've been getting an awesome Pokemon fix with my DS in the past few days, and intent to for a while longer though <3
I'd give it an easy 8 personally, probably wouldn't quite push it up to a 9. I found the vehicle stages a nice change of pace, snowboarding was always my favourite! I can agree that the submarine stages were a bit too slow to continue to be fun after multiple plays, but I wouldn't personally call them a bother.
My favourite Bomberman game, having a great single-player mode is something most of the other games is a trait most of the other games are no where near possessing.
There's a ton to like, but there are a few annoying bits too, definitely a worthwhile purchase for 3D platformer fans though!
In more exciting news, yesterday I happened across both Dragon Warrior I&II AND Dragon Warrior Monsters 2: Tara's Adventure! After years of hoping! <3 So much Dragon Quest, so little time!
_The vid you showed wasn't demonstrating anything broken at all. It's simply showing ledge grab distance. I wouldn't be surprised if they made it slightly larger for characters in Brawl, but there's nothing broken about it. The worst thing about Melee was the endless Fox on Fox battles that bore the living hell out of me._
Sure it's not broken, but it doesn't make any sense and looks embarrassing. Evidently you know little about Melee as despite Fox being the best (by not much, and he does have unfavourable matchups), he's never been the most used character, nor is he a character that wins tournaments. Whereas in Brawl it's Metaknight the vast majority of the time. Then add to the fact that in tournament Melee battles are quick and aggressive, whereas Brawl is all about stall. I responded with respect to the metagame seeing as how that's likely what you're talking about, seeing as how whining about a character being spammed in person is silly because you'd be complaining about something you'd be taking part in, not that complaining about stuff of no relevance to you is of any benefit either, but it's more common to see.
I prefer having room to think about my game over a full-on spam fest, and I'm no casual. Melee was broken in some ways, and obviously not balanced, which led to people taking the hardcore approach way too far and taking all the fun out of the game.
Please provide supporting points to your erroneous claims. To be fair, I called your claims erroneous so I'll support why they are.
1) Spam-fest. Brawl is more haphazard than Melee, in Melee if you spam you're getting killed most of the time pretty easily if your opponent has much skill. In Brawl lots of moves are much more spamable, than anything in Melee, Pikachu & Wolf projectiles, Pit's side-B, and Ike's huge power provide much more mindless carnage than anything in Melee.
2) Melee broken? How so? I can show you a way Brawl is broken: http://www.youtube.com/watch?v=UEz1Q7DpOU0 Brawl has plenty of glitches and exploits, but most of Brawl's are character specific, whereas Melee's benefited the full cast, and actually more often than not the worse characters more than the better one's decreasing the gap in character ability, for example wavedashing was most helpful on Luigi, who without it is terrible since he's super floaty.
3) Melee has significantly better balance than Brawl, hence why it has lasted so long competitively, whereas Brawl has not since Metaknight is so much better than every other character. Neither game is incredibly well balanced although Melee has 11 tourney viable characters, whereas Brawl has Metaknight, and then like 12 characters who are decent competition for each other but not Metaknight
It baffles me that Sakurai had any part of SSB or SSBM.
Was Melee a really hard game? To get everything it was pretty tough, to play in general, not at all. It's a fair amount faster, and the game didn't do anything for you, but general gameplay wasn't significantly harder.
Sakurai tried to narrow the skill gap with Brawl, and failed. The better players will still win easily just as often as in Melee, the only difference is that it takes twice as long, but that added time is wasted as the game plays slower. In Melee you spent just as long fighting, you spent less time floating around.
Sakurai's vision is one I despise with a passion, "I'm going to make a competitive game, but try to keep it as uncompetitive as I can!"
they'll turn it into a third-person shooter with god-awful character models and no difficulty whatsoever.
This was a dumb assumption, and one third of it is already applicable, if anything it would likely gain some difficulty. Which would change it from two reasons against it, to one reason for and one against.
Now they should let us have more Pokemons that we can carry to battle. I call for at least nine.
What? Personally, a drop to five would be reasonable if they decided to remove the need for HM slaves. Yes, people would complain and moan much, but in the grand scheme of things it could be balanced just fine (and realistically it is already more balanced towards groups of five already).
[EDIT: Definitely don't need personal insults thrown around, Digiki. Certainly not three in the same comment. Let's cool it down a little, eh? Thanks in advance. - le mods]
When the original Sin and Punishment was passed over for Western release back in 2000 it marked one of the cruellest injustices video gaming has ever experienced. What a joke :0
Unfortunately the art direction is much the same as the original's vile one.
Comments 482
Re: Japanese Virtual Console List: May 2012
Shock Troopers is pretty great!
Re: Monsters Abound in Terry's Wonderland 3D Trailer
I agree with the others, the original source material was incredible and likely won't be topped by this. As such I'm glad to see that they have added a ton of stuff and changed this up. Because if it being nearly the same just worse there's little reason for it to exist, whereas this looks pretty sweet!
Re: In Fire Emblem 3DS, Death Isn't Always Permanent
Without permanent death FE loses a lot of its soul, and becomes closer to any old strategy game.
Permanent death ends up making players be more strategic because there are consequences for poor decisions. Due to the added pressure to play smart, it became quite easy to develop better tactics, with characters reviving after every chapter all semblance of difficulty would be gone.
Re: Mario Party 2 Joins the Club Nintendo Rewards Gang
Yay! I don't think I've downloaded anything since the end of 2010, and now I can pick up the best Mario Party for free, yahoo!
Re: Take a Trip Down Boom Street on 6th January
Dragon Quest Party! <3
Re: Review: Diddy Kong Racing (Nintendo 64)
Easily the best single player kart game around, with two people it was still pretty incontestable with twinventure and all the other awesome cheats.
Four-player multiplayer stacked up pretty well, but when everyone knows MK64 and not so many know DKR it's harder to get a solid group.
The lack of rubber-banding and lack of cheap weaponry for the unskilled was a sweet competition booster, doesn't help accessibility, but to be honest in MK64 you're still going to lose the vast majority just you get to piss everyone else in the process
Re: Talking Point: Nintendo has Nothing to Fear from Mobile Games
Personally, I think that the App Store is a perfect replacement for a significant portion of the DS library. Yes there are lots of phenomenal games across various genres that an iDevice would not be able to do, however there are a lot that it easily does better and at a fraction of the cost.
If the game isn't a phenomenal must-have on the DS (or soon to be 3DS), the App Store will almost always have a suitable replacement. I personally don't use my DS too much since I don't want to carry it around to just play games, whereas with my iPad I nearly always have it with me!
I've been getting an awesome Pokemon fix with my DS in the past few days, and intent to for a while longer though <3
Re: Mario Kart Without Items Isn't Mario Kart, That Includes the Blue Shell
I like the blue shell enough in 64, it didn't do much more than a regular shell, and it could hit everyone in front of you. The infrequency was nice.
Whereas in DS and Wii, it has just become just stupidly overpowered and frequent. In Wii with the 12 racers, all the weapons nearly ruin the game.
Re: Review: Bomberman Hero (Virtual Console / Nintendo 64)
I'd give it an easy 8 personally, probably wouldn't quite push it up to a 9.
I found the vehicle stages a nice change of pace, snowboarding was always my favourite! I can agree that the submarine stages were a bit too slow to continue to be fun after multiple plays, but I wouldn't personally call them a bother.
Re: Europe, Blow Up with Bomberman Hero on Friday
My favourite Bomberman game, having a great single-player mode is something most of the other games is a trait most of the other games are no where near possessing.
There's a ton to like, but there are a few annoying bits too, definitely a worthwhile purchase for 3D platformer fans though!
Re: Celebrate Dragon Quest VI's North American Launch with a Video
In more exciting news, yesterday I happened across both Dragon Warrior I&II AND Dragon Warrior Monsters 2: Tara's Adventure!
After years of hoping! <3
So much Dragon Quest, so little time!
Re: Prepare for Dragon Quest VI with A New Trailer
I dunno this will probably be highly superior to IX
Re: Prepare for Dragon Quest VI with A New Trailer
DS game of the year right here!
Re: Reggie Defends High Download, Retail Price Point
Good old Reggie, and his wisdom...
I think Nintendo has still contributed the most shovelware to DSiWare, I don't follow it because it's not that good.
Re: There May Never Be Another Smash Bros. as Hardcore as Melee
_The vid you showed wasn't demonstrating anything broken at all. It's simply showing ledge grab distance. I wouldn't be surprised if they made it slightly larger for characters in Brawl, but there's nothing broken about it.
The worst thing about Melee was the endless Fox on Fox battles that bore the living hell out of me._
Sure it's not broken, but it doesn't make any sense and looks embarrassing.
Evidently you know little about Melee as despite Fox being the best (by not much, and he does have unfavourable matchups), he's never been the most used character, nor is he a character that wins tournaments.
Whereas in Brawl it's Metaknight the vast majority of the time.
Then add to the fact that in tournament Melee battles are quick and aggressive, whereas Brawl is all about stall.
I responded with respect to the metagame seeing as how that's likely what you're talking about, seeing as how whining about a character being spammed in person is silly because you'd be complaining about something you'd be taking part in, not that complaining about stuff of no relevance to you is of any benefit either, but it's more common to see.
Re: Review: Wolf of the Battlefield: Commando (Virtual Console / Virtual Console Arcade)
I've played it a little bit, wasn't bad from what I played. $8 is far too much though.
Re: There May Never Be Another Smash Bros. as Hardcore as Melee
I prefer having room to think about my game over a full-on spam fest, and I'm no casual. Melee was broken in some ways, and obviously not balanced, which led to people taking the hardcore approach way too far and taking all the fun out of the game.
Please provide supporting points to your erroneous claims. To be fair, I called your claims erroneous so I'll support why they are.
1) Spam-fest. Brawl is more haphazard than Melee, in Melee if you spam you're getting killed most of the time pretty easily if your opponent has much skill. In Brawl lots of moves are much more spamable, than anything in Melee, Pikachu & Wolf projectiles, Pit's side-B, and Ike's huge power provide much more mindless carnage than anything in Melee.
2) Melee broken? How so? I can show you a way Brawl is broken: http://www.youtube.com/watch?v=UEz1Q7DpOU0
Brawl has plenty of glitches and exploits, but most of Brawl's are character specific, whereas Melee's benefited the full cast, and actually more often than not the worse characters more than the better one's decreasing the gap in character ability, for example wavedashing was most helpful on Luigi, who without it is terrible since he's super floaty.
3) Melee has significantly better balance than Brawl, hence why it has lasted so long competitively, whereas Brawl has not since Metaknight is so much better than every other character. Neither game is incredibly well balanced although Melee has 11 tourney viable characters, whereas Brawl has Metaknight, and then like 12 characters who are decent competition for each other but not Metaknight
Re: There May Never Be Another Smash Bros. as Hardcore as Melee
It baffles me that Sakurai had any part of SSB or SSBM.
Was Melee a really hard game? To get everything it was pretty tough, to play in general, not at all. It's a fair amount faster, and the game didn't do anything for you, but general gameplay wasn't significantly harder.
Sakurai tried to narrow the skill gap with Brawl, and failed. The better players will still win easily just as often as in Melee, the only difference is that it takes twice as long, but that added time is wasted as the game plays slower. In Melee you spent just as long fighting, you spent less time floating around.
Sakurai's vision is one I despise with a passion, "I'm going to make a competitive game, but try to keep it as uncompetitive as I can!"
Re: Meet Snivy, Oshawott and Tepig, Pokemon Fans
Those names are terrible!
Like Wotter, was pretty bad albeit amusing, but then they just drop into the incomprehensible.
Re: If You Cross Mario with Twitter, You Get Super Twario
Looks really lame
Re: Drool at this Professor Layton vs Phoenix Wright Trailer
I <3 Phoenix!
Re: Review: Zenonia (DSiWare)
Meh, for $8 I'd give it a 6. I'd give the iPhone version that I spent $3 on a 7.0.
It mostly consists of running around, bashing the action button, while looking at occasional interesting scenery.
Edit: Also it's reasonable to assume that most people would be it within 15 hours.
Re: Rare Reveals Nintendo Wanted to Cancel GoldenEye
Tooie is undeniably the best game Rare has made.
Re: Rumour: Nintendo Japan Celebrating Mario's Birthday with Super Mario Collection
NSMB has poor art direction, and is ugly in comparison to the 2D games, not sure why anyone would want the games uglified...
Re: Super Scribblenauts' D-Pad Controls are Thanks to You, Hardcore Gamers
Yeah, but the reason Ninty can't get Yoshi's Island on the VC is due to the fact that they can't get the Super FX chip emulation sorted
Sorry Nintendo isn't that technically inept.
Re: MotoHeroz for WiiWare Sounds a Lot Better Than You Might Think
Looks like dozens of similar free flash games remove the value of this
Re: Hey Square Enix, Let Obsidian Develop a Chrono Trigger Sequel
they'll turn it into a third-person shooter with god-awful character models and no difficulty whatsoever.
This was a dumb assumption, and one third of it is already applicable, if anything it would likely gain some difficulty.
Which would change it from two reasons against it, to one reason for and one against.
Re: Triple Trouble in this New Pokemon Black & White Trailer
Now they should let us have more Pokemons that we can carry to battle. I call for at least nine.
What? Personally, a drop to five would be reasonable if they decided to remove the need for HM slaves. Yes, people would complain and moan much, but in the grand scheme of things it could be balanced just fine (and realistically it is already more balanced towards groups of five already).
Re: Triple Trouble in this New Pokemon Black & White Trailer
Well I guess it can't get uglier.
funny you used pokemon and strategy in the same sentence
Funny you tried to appear bright, but have proved the opposite in the same sentence.
Re: Review: Art Style: light trax (WiiWare)
Looks interesting, might have to try it out.
Re: Super Mario Galaxy 2 is the Second Highest Rated Game Ever
Nice job Soul Calibur!
I wonder how much more substance this has in comparison to the first, I'm guessing not enough.
Re: Sony Doesn't Want Failed Wii Games on Move, Thank You Very Much
I'm not sure why this is posted here.
[EDIT: Definitely don't need personal insults thrown around, Digiki. Certainly not three in the same comment. Let's cool it down a little, eh? Thanks in advance. - le mods]
Re: Marth Returns as New Fire Emblem for DS Announced
Well so far Marth's track record on the DS is 100% crappy games. If this is only book 2 from FE3, then I can almost assure you this will also be crap.
Perhaps is this is a remake of FE3, in full, then it could have potential.
Re: Super Mario Galaxy 2 Players Already Super-Skilled and Super-Fast
He pretty much just skipped all the parts where he would've had to stand around waiting, I'm not sure how people could be against it.
Re: New Sonic 4 Trailer Almost Makes Up for Delay
Looks like right was held the whole time, while jump was pressed about 10 times perhaps. It's a true return to form! :0
Atleast it's good looking.
Re: Sonic the Hedgehog 4 Speeds Past Summer Release Date, Into Late 2010
The lustre on the foreground platforms is quite unattractive, the backgrounds look nice though.
Re: Lords of Shadow to Feature Classic Nintendo Castlevania Music
The new Castlevania will feature new versions of old songs?
Wow, I never would've guessed they've only been recycling the music forever. (Which is great since the recycled songs are always the phenomenal ones)
Re: Review: Kirby Super Star (Virtual Console / Super Nintendo)
Suck on this!
I get it, it's because the game kind of sucks a lot of the time.
Re: Hey Everyone, Get Your Dragon Quest IX On This July
Woot!
I'd rather have news on Dragon Quest VI's release to be completely honest
Me too, but I'm still super psyched, DQ is always awesome :3
Re: Nintendo Download: 17th May 2010 (North America)
Super Star ain't so great, 64 is so much better.
Re: Preorder Sin and Punishment, Get Bonus Points and Poster
Ugly poster, and a slight boost in value still won't make the game worth the price...
Re: Tournament of Legends Trailer Smacks Us With a Multi-hit Combo
Looks like a foolish man's Soul Calibur
Re: Pokémon Black and White Starters are Disappointingly Ugly
With RSE Treeko was ugly, with DP we got ugly chimchar and ugly Turtwig, now we go ugly all three!
Re: Don't Worry, You May Get More 2D Metroids
I've never really been attracted to the 2D Metroids, Fusion kind of sucks, and Super plays well but just doesn't have much of a hook...
Re: This is the Greatest Wii Controller You'll See Today
Slime pad is unreal.
Re: Fan-Made Fighter Video Shows Classic Characters' Violent Sides
Pretty sweet, Simon was erroneously absent though D:
Re: Review: Sin and Punishment: Star Successor (Wii)
Come on! You know how editors love to sensationalize. If they didn't, they wouldn't get as many readers.
Personally I value credibility over fanbase, but clearly it's not such a common opinion.
Re: Review: Sin and Punishment: Star Successor (Wii)
When the original Sin and Punishment was passed over for Western release back in 2000 it marked one of the cruellest injustices video gaming has ever experienced.
What a joke :0
Unfortunately the art direction is much the same as the original's vile one.
Re: Super Mario Galaxy 2 Lands with Bonus DVD
Difficulty sounds like a nice addition, here's hoping it's not restrictive like the original.
Re: Final Fantasy V and VI Technical Problems Prevent DS Conversions
the possibility of playing these gems anywhere on the go is too mouthwatering to resist.
...then get the GBA enhanced ports, as seen with IV the GBA one's are better.