Yeah and that's why you should wish for Majora's Mask (however if you'd rather have Earthbound, wish for that) because you have magic wish power, or something
I love this game, I didn't get it until around a month ago and I love it, a good indication of its hold-up-iness.
I'd give this game a 9/10, maybe 10 back in the day when the atmosphere it created was almost unrivaled. They definately nailed the atmosphere with this one, very tough difficulty, awesome fitting music, knowing that death can get you at almost any moment, simply marvelous.
The only problem I personally see someone having with this game is not being up to the challenge.
This game is kind of fun, I should really play this more though since I downloaded it a few months ago and have played it twice, although I got SoM the day it was released (on the VC) but I've only played 3 or so hours
Tweaking the formula, totally changes the gameplay.
Playing reckless in Brawl gets you a smash to the face (or other fairly minimal punishment), playing reckless in Melee gets you combo'd, and playing reckless in SSB gets you combo'd to death.
Sequels don't make the older games obsolete, if that was how it went what would the point of the VC be? There wouldn't be much.
Seriously though, what is so great about those games? Is it the monotonous gameplay, effeminate male protagonists, or the annoying repetitive music? I'd love to know.
So you like this game because it lacks an effeminate male protagonist?
Final Fantasy games are fun, massively over-rated, especially VI, but still lots of them are great, I wouldn't give any a 10 though. FFVI is half fun and half emo and relitavely colourless except for brown. Tons of sidequests are great, but a depressing setting that stays that way isn't.
Kirby moves like a fat lard when walking regularly, and some of the bosses require ridiculously perfect jumps to hit a microscopic weak spot.
1. Run don't walk. Problem solved. That's like complaining that an RPG sucks because the initial equipment is weak. 2. What are you talking about? Bosses are easy, and in most cases their hitbox is like they're entire body.
Don't download it unless you have some extra strength rose-tints handy.
Edit: Also according to the scoring policy 4 would be a fair score, since it has some broken gameplay, bad control schemes, and repetitiveness, especially repetitiveness.
I don't care for ALttP, but LA is amazing (I'm replaying now since I haven't beaten it, and am loving it) it's traditional enough. Majora's Mask owned, it had all the great traditional aspects and then a bunch of great untraditional ones, the only area it lacked was storyline length.
I doubt there will be a HM on WW, I haven't played this one but you can't go wrong with Friends of Mineral Town for GBA, or Rune Factory for DS, but this is probably a good choice to try out the series since it's only 8 bucks anyways
Agree with the other two, 2D Sonic's are so overrated, I think the only reason Sonic got big was that Genesis owners needed something and Sonic fit the bill well enough.
I hate how Sonic controls aswell, but whatever I'd give this one 4 stars, although the others don't compare.
I was dissappointed with the length too, but that was because I wanted it to end so badly, but it just kept dragging on... I probably spent 6 hours desperately trying to finish it that day, it was a bad one
Remember a review can never be "wrong", just a difference of opinion. Wrong. If I review contains lies and misinformation it is indeed wrong.
The 5 stars were more useful to do a quick glance of the good and the bad games, half stars would've probably been better since they'd be easier to quickly browse, and have 10 different rating possibilities. 2 pages per game is kind of a bother as well.
You completely missed my point (again) My point is, in simplest form, is the more control schemes you have, the more fun it gets, the more people will get it, and sometimes, the more $$$$$$$ the company gets. Brawl's creators realized that and gave even more re-playability to a great game.
Brawl's GC control scheme was around 7 years before brawl, since the Wii is backwards compatible, and the GC aleady had a great control scheme (probably the best, available in brawl) it would've been stupid to leave out GC support.
The amount of control schemes is irrelevent, look at only Wiimote it may allow another person to play but the playability is largely gimped. If this game only supported CC, it would be stupid since it would alienate many Wii owners, but as it stands everyone has the controls it uses.
Sonic 3 is special out of the Gen. Sonic games because it had a save function. This one isn't special because it's not much fun, not even Act 1, and I usually actually like Act 1 in Sonic games
Super Mario Bros. isn't a prototype for the sequels, just like the original isn't to the rest of the series.
But Brawl wasn't an evolution, it lowered the depth of Melee, and added a ton of content. Clones aren't a flaw, and Ganondorf and Falco still aren't far off being clones, nothing wrong with Melee's soundtrack, Brawl's is better although a lot of songs are relegated to lame stages, and will be listened to less. How is Melee too frantic? Sonic is pretty irrelevent, a lot of his moves are pretty similair, and a lot of his moves are near useless due to terrible power to speed ratios.
Snake is unfitting but I have a bigger problem with how dominant he is compared to most of the cast.
@Nintendork You'll get a lot farther button mashing in brawl than you will in melee.
@Shinnok The games aren't prototypes for the next one at all, the new ones are just sequels.
@VirtualConsoleGuest Don't get me wrong Brawl rocks, but if Melee and the original had online I would most definately play them more than Brawl. It just lacks so much depth compared to Melee, its deeper than the first although the depth is a trade-off since it lost L-canceling, and defense is usually much better off an option than offence in brawl, off course SSB had too much hitstun, but I'd rather have explosive offence than, too effective defence and a general lack of worthwhile punishments when your opponent makes a mistake.
Brawl was easily one of Nintendo's best titles on any console, let alone out of the Super Smash Bros. series. But I guess you can't please everyone.
Not even close, most Zeldas, main series Marios, and Metroids were way better, as were the first two Smash Bros. Brawl's gameplay was a step backwards from Melee, the only thing it had to make up for it was online.
The combat is unintuitive with ambiguous timing required for many attacks, the animations take a while so battles slow slowly, after the first hour or two of the game you can pretty much just run from point A to the boss fight without needing to heal since random encounters pose little danger,
And the block is a perfectly good criticism, if a healer-type character can take 0 damage from most endgame foe's physical attacks, the battle mechanics are laughable.
Comments 482
Re: Review: Alex Kidd: The Lost Stars (SMS)
I haven't played it, but it doesn't look 3/10 brutal, the only thing that I can see from the review to push it to that conclusion is the length.
Re: Alex Kidd: The Lost Stars
Yeah and that's why you should wish for Majora's Mask (however if you'd rather have Earthbound, wish for that) because you have magic wish power, or something
Re: Alex Kidd: The Lost Stars
Still waiting eagerly for this.
Can you eagerly wait for Majora's Mask next Sunday?
Re: USA VC Update: Alex Kidd: The Lost Stars
Meh, update, that's all right though.
And firstzies
Re: Review: Wonder Boy III: Monster Lair (MD)
@viral
Because that's a bad idea, why would Square sell 6 Final Fantasys in 1, when they can sell 1 in 1.
Re: Review: The Legend of Zelda: Ocarina of Time (N64)
@above
They'll come out sometime.
Re: Review: Castlevania (NES)
I love this game, I didn't get it until around a month ago and I love it, a good indication of its hold-up-iness.
I'd give this game a 9/10, maybe 10 back in the day when the atmosphere it created was almost unrivaled. They definately nailed the atmosphere with this one, very tough difficulty, awesome fitting music, knowing that death can get you at almost any moment, simply marvelous.
The only problem I personally see someone having with this game is not being up to the challenge.
Re: GoldenEye 007
So this might come coolio.
(Does the comment show up?)
Re: Cube: Gardens of Zen Coming To WiiWare
Looks pretty cool, but I'm not really the puzzler type.
Re: Review: Beyond Oasis (MD)
This game is kind of fun, I should really play this more though since I downloaded it a few months ago and have played it twice, although I got SoM the day it was released (on the VC) but I've only played 3 or so hours
Re: Gamelion Studios Interview - Furry Legends
It's brutal how Nintendo gets the final say on the price point.
Other then that I don't really care about this at all.
Re: Harvest Moon Coming To WiiWare
Ugh another stupid side game, it'd be nice if more WW developers would make games with a goal instead of silly time wasters.
I'm not saying this game will be bad, and it may have a goal other than points, but it still probably won't be much more than a time waster.
Re: Super Smash Bros.
Tweaking the formula, totally changes the gameplay.
Playing reckless in Brawl gets you a smash to the face (or other fairly minimal punishment), playing reckless in Melee gets you combo'd, and playing reckless in SSB gets you combo'd to death.
Sequels don't make the older games obsolete, if that was how it went what would the point of the VC be? There wouldn't be much.
Re: Review: Super Mario RPG: Legend of the Seven Stars (SNES)
@Cally
Dragon Warrior III (GBA)
Pokemon Gold
Dragon Warrior Monsters
Final Fantasy IV Advance
Pokemon Blue
Final Fantasy II (Dawn of Souls version)
Chrono Trigger is worth a spot on the list but, I stopped playing it 2 months ago and haven't had the urge to pick it back up
Re: USA VC Update: Ogre Battle: The March of the Black Queen
One of the best Square games is made by Enix? Makes sense to me, Enix is made of w1n
Re: Review: Breath of Fire II (SNES)
I agree with this score, but don't agree with this looking worse than ALttP or SoM, and I personally am a big fan of this games music.
Edit: What's up with the block size difference between NA and EU?
Re: Take Five and Double It!
So can we get a rough estimate of when we can rate games again?
Re: Crystal Defenders R1
It's kind of sad that the Wii has such terrible memory, that we get downgraded iPhone ports...
Re: Review: Castlevania II: Simon's Quest (NES)
A bit underrated maybe, but the general lack of direction is quite annoying, I'd probably go 7
Re: The TurboGrafx-16 Returns to North America in March
Yay Turbografx! We need some cool Neo Geo's now
Re: Review: Sonic 3D Blast (MD)
I think a 6 is an accurate score, it's what I'd give it. It certainly doesn't deserve to be bashed like it does.
Re: Review: Super Mario RPG: Legend of the Seven Stars (SNES)
Seriously though, what is so great about those games? Is it the monotonous gameplay, effeminate male protagonists, or the annoying repetitive music? I'd love to know.
So you like this game because it lacks an effeminate male protagonist?
Final Fantasy games are fun, massively over-rated, especially VI, but still lots of them are great, I wouldn't give any a 10 though. FFVI is half fun and half emo and relitavely colourless except for brown. Tons of sidequests are great, but a depressing setting that stays that way isn't.
Re: Take Five and Double It!
One more good thing about the new system is that it gives silly people almost 300 new opportunites, to get the first post
Re: USA VC Update: Commodore 64 Launches With Three Games
One more good thing about the new system is that it gives silly people almost 300 new opportunites, to get the first post
Edit: Oops wrong topic...
Re: Review: Kirby 64: The Crystal Shards (N64)
Kirby moves like a fat lard when walking regularly, and some of the bosses require ridiculously perfect jumps to hit a microscopic weak spot.
1. Run don't walk. Problem solved. That's like complaining that an RPG sucks because the initial equipment is weak.
2. What are you talking about? Bosses are easy, and in most cases their hitbox is like they're entire body.
Re: Review: Super Mario RPG: Legend of the Seven Stars (SNES)
Don't download it unless you have some extra strength rose-tints handy.
Edit: Also according to the scoring policy 4 would be a fair score, since it has some broken gameplay, bad control schemes, and repetitiveness, especially repetitiveness.
Re: The Legend of Zelda: A Link to the Past
I don't care for ALttP, but LA is amazing (I'm replaying now since I haven't beaten it, and am loving it) it's traditional enough. Majora's Mask owned, it had all the great traditional aspects and then a bunch of great untraditional ones, the only area it lacked was storyline length.
Re: Review: Yoshi's Story (N64)
The score is also only a little over half of what it should be.
Re: Review: Harvest Moon (SNES)
I doubt there will be a HM on WW, I haven't played this one but you can't go wrong with Friends of Mineral Town for GBA, or Rune Factory for DS, but this is probably a good choice to try out the series since it's only 8 bucks anyways
Re: Sonic the Hedgehog 2
Agree with the other two, 2D Sonic's are so overrated, I think the only reason Sonic got big was that Genesis owners needed something and Sonic fit the bill well enough.
I hate how Sonic controls aswell, but whatever I'd give this one 4 stars, although the others don't compare.
Re: Review: Sin and Punishment (N64)
I'd give it an 8, Star Fox 64 is vastly superior, and the graphics are gross, sometimes I just feel dirty playing this, but its still fun.
Re: Review: Super Mario RPG: Legend of the Seven Stars (SNES)
I was dissappointed with the length too, but that was because I wanted it to end so badly, but it just kept dragging on... I probably spent 6 hours desperately trying to finish it that day, it was a bad one
Re: Review: Mario Kart 64 (N64)
Play on 150cc?
Re: Take Five and Double It!
Remember a review can never be "wrong", just a difference of opinion.
Wrong. If I review contains lies and misinformation it is indeed wrong.
The 5 stars were more useful to do a quick glance of the good and the bad games, half stars would've probably been better since they'd be easier to quickly browse, and have 10 different rating possibilities. 2 pages per game is kind of a bother as well.
Re: Review: Sonic Spinball (MD)
I don't like Sonic but this score is just too low, it's a perfectly fine pinball game.
Re: Review: Kirby 64: The Crystal Shards (N64)
Oh, look another N64 platformer whose score is way too low...
Re: Review: Pop-Up Pirate! (WiiWare)
I thought that it'd be bad, but I hoped it wouldn't for the nostalgia
It isn't bad (according to the review) it's just lacking in content and variety, if you liked the original game there's nothing wrong with this.
Re: Pop-Up Pirate!
Oh look a game designed for children, that looks pretty good for what it is, let's all bash it!
Re: Evasive Space - Best Evasive Skills Competition
http://img3.imageshack.us/img3/9428/cheetahgazellegb1.jpg
Re: Onslaught
You completely missed my point (again) My point is, in simplest form, is the more control schemes you have, the more fun it gets, the more people will get it, and sometimes, the more $$$$$$$ the company gets. Brawl's creators realized that and gave even more re-playability to a great game.
Brawl's GC control scheme was around 7 years before brawl, since the Wii is backwards compatible, and the GC aleady had a great control scheme (probably the best, available in brawl) it would've been stupid to leave out GC support.
The amount of control schemes is irrelevent, look at only Wiimote it may allow another person to play but the playability is largely gimped.
If this game only supported CC, it would be stupid since it would alienate many Wii owners, but as it stands everyone has the controls it uses.
Re: Sonic & Knuckles
Sonic 3 is special out of the Gen. Sonic games because it had a save function. This one isn't special because it's not much fun, not even Act 1, and I usually actually like Act 1 in Sonic games
Re: Super Smash Bros.
Super Mario Bros. isn't a prototype for the sequels, just like the original isn't to the rest of the series.
But Brawl wasn't an evolution, it lowered the depth of Melee, and added a ton of content. Clones aren't a flaw, and Ganondorf and Falco still aren't far off being clones, nothing wrong with Melee's soundtrack, Brawl's is better although a lot of songs are relegated to lame stages, and will be listened to less. How is Melee too
frantic? Sonic is pretty irrelevent, a lot of his moves are pretty similair, and a lot of his moves are near useless due to terrible power to speed ratios.
Snake is unfitting but I have a bigger problem with how dominant he is compared to most of the cast.
Re: Super Smash Bros.
@Nintendork
You'll get a lot farther button mashing in brawl than you will in melee.
@Shinnok
The games aren't prototypes for the next one at all, the new ones are just sequels.
@VirtualConsoleGuest
Don't get me wrong Brawl rocks, but if Melee and the original had online I would most definately play them more than Brawl. It just lacks so much depth compared to Melee, its deeper than the first although the depth is a trade-off since it lost L-canceling, and defense is usually much better off an option than offence in brawl, off course SSB had too much hitstun, but I'd rather have explosive offence than, too effective defence and a general lack of worthwhile punishments when your opponent makes a mistake.
Re: Yoshi's Story
Also, this game is the foundation of the Yoshi we know from SSB right
No, Yoshi did most of what he does in this, back on the SNES
Re: Super Smash Bros.
Brawl was easily one of Nintendo's best titles on any console, let alone out of the Super Smash Bros. series. But I guess you can't please everyone.
Not even close, most Zeldas, main series Marios, and Metroids were way better, as were the first two Smash Bros.
Brawl's gameplay was a step backwards from Melee, the only thing it had to make up for it was online.
Re: Mario Kart 64
Yeah'p F Zero X is where its at.
Re: Sonic Chaos
I played this on Sonic Adventure DX, it was fun, so that'd make it my 3rd fave 2D Sonic, after Sonic 2 (Gen), and Sonic 1 (SMS)
Re: Super Mario RPG: Legend of the Seven Stars
The combat is unintuitive with ambiguous timing required for many attacks, the animations take a while so battles slow slowly, after the first hour or two of the game you can pretty much just run from point A to the boss fight without needing to heal since random encounters pose little danger,
And the block is a perfectly good criticism, if a healer-type character can take 0 damage from most endgame foe's physical attacks, the battle mechanics are laughable.
Re: Super Mario RPG: Legend of the Seven Stars
@Bass
I have about 170 games ATM.
http://backloggery.com/main.php?user=digiki
theres a list of them
@Golgo
The game play was slow, unchallenging, and unrewarding, on the final boss I blocked an attack with Peach and took 0 damage.
The music was mostly unimpressive and often unfitting.
Everything else was neither bad nor good.
Re: Super Mario RPG: Legend of the Seven Stars
I beat it today, and must say this is by far the worst game I own.