@TheSwagMaster98 It's a shame that so many of our readers simply won't be able to make it over to England for this event, of course we totally understand! The museum does valuable educational work and is a registered charity, if anyone would like to support this event but cannot attend then we'd recommend making a donation to the museum via their website: http://www.computinghistory.org.uk
@123akis hope you can make it sir. Cambridge is only 49 mins away from London Kings Cross so we hope lots of folks from the big smoke might join us!
@Ristar42 to be fair the Mega Drive version of SF2 felt like an absolute eternity to come out at the time. As I recall lots of us imported it following the Mean Machines review in July 1992. Then the PAL version came out for Xmas 1992 and it was a massive seller with a SNES bundle pack.
The Champion Edition on the Mega Drive didn't come out until October 1993. I honestly only knew one person in my entire school who actually bought it. Then to add insult to injury they didn't have the new 6 button controller. Imagine trying to play SF2 having to press START to switch between punches and kicks!
@Peach64 it's true that Nintendo got off to a slow start in the UK thanks to their arrangement with Mattel, however by 1990 the NES did start to make a big impact with the Ninja Turtles NES bundle:
SEGA had a big lead with the Master System and carried that momentum into the launch of the Mega Drive in the UK. However I would say the SNES launch in the UK was actually pretty strong. It can't be compared to the way the NES was handled, and by the time Street Fighter II was released every man and his dog wanted to own one.
The N64 and the GameCube's marketing didn't feel nearly as effective as that of the Super Nintendo in the UK. But then they faced much different challenges in their time.
To add insult to injury BAFTA neglected to mention Bob Hoskins in the memoriam slot the other day in their movie awards... could this be because he starred in the Super Mario Bros. movie?!
@PvtOttobot hey man, just saw your comment. We noticed that incorrect link and fixed it this morning. That's our bad, we linked to the wrong squid when setting up Lydia's profile! As you were @WaLzgi
We've had a problem with moving the site to another server and have lost all our articles from yesterday due to a corrupted backup, so we're adding them back one by one! Sorry all the comments from yesterday cannot be recovered!
@andrea987 don't feel too bad for us, we only went to BK as we wanted something really quick before we got our train home. I assure you we frequented the finest dining establishments on other nights.
It was great to meet Random for a chat before his gig at the computer history museum in Cambridge. He's a super nice guy – we had a few games on the Street Fighter II arcade and he totally devastated me with his crazy Ken skills!
I have checked with Karen and our proofing team and would like to clear up a few things as it seems there are a few crossed wires here:
You say the review has been changed to remove false statements in your edit but this is not the case. The review was published last night at 10pm and has not been altered since.
We can only report on the bugs which we experienced when play-testing the game. You say you did not play the game levels in order, however we did and we encountered a level loading problem. We appreciate it's possible to play levels in any order you want, but when we use the ‘next level’ button (which is a reasonable thing to do!) we found this recurring issue.
We consider the spawns of the blocks in places where they can make progress impossible to be a game-breaking issue. You may have figured out a system to minimise the problem, but we still feel it exists and we feel that it’s unfair to ask the player to work around this sort of bad design.
This news is a crying shame as I honestly believe that without Dan working behind the scenes that the coolest indie games such as World of Goo and the Bit Trip series (as a small example) would not have come to Nintendo platforms.
Dan has an amazing rapport with the top tier of indie talent and a natural openness with the gaming community, which seemed to me to be a great asset to NoA. It's a shame that NoA's senior management felt they had to keep him quiet rather than letting him do his job effectively.
It was a great pleasure to work with Dan on this interview back in 2012. I think it nicely conveys his passion for the job of bringing the very best of indie content to the eShop and moving things forwards in the way Nintendo interfaces with indies as a large corporation.
@Tops You make a good point about GBA games on the 3DS, that's been phrased better now.
We suspect the reason that SNES games aren't on the 3DS yet is due to the difficulty of emulating them which we hint on in this article. A remaster might be the only realistic option if Nintendo ever wanted to release SNES games on the 3DS, especially ones which use the Super FX chip.
I have such fond memories of the Master System. As a UK gamer of a certain age, this was the console which me and all my school chums graduated to when our ZX Spectrums, Amstrads and C64s began to show their age. The NES was a mysterious beast to me at the time, no one I knew had one. The only place I ever saw them was on the demo pod at Boots the Chemists!
In contrast the Sega Master System felt like it was everywhere. There were no shortage of indie game shops pushing the system and magazine such as CVG and Mean Machines certainly made it's ever growing catalogue of games feel irresistible.
I got my Master System with a light phaser, Rambo III and a Hang-On card as I recall. Some games which really stood out to me during the time I had the console were Wonder Boy 1,2 & 3, R-Type, Shinobi, Outrun and California Games. There were tons of great games and as most of the kids at school also had the system it was easy to swap and get to try out the majority of them.
Of course the Master System's dominance in the UK would change when the Teenage Mutant Hero Turtles NES bundle was released in Christmas 1990. I got one and quickly familiarised myself with the gems of the NES back catalogue which could helpfully be purchased at bargain bin prices by that time.
Both the Master System and NES were wonderful 8-bit consoles. But I will always have the most fondness for the Master System due to the obsessive amount of time I spent playing it as a kid. I miss the old SEGA!
We've just added a quick update from Mr Bozon as follows...
We're deploying the same pixel-based game to both 3DS and Wii U. However, the Wii U version will use the high resolution source character art provided by IntiCreates for menus, cutscenes, and character dialogue. Just to be clear, the "in game" art remains pixel-based on Wii U.
Hi guys - as I am sure you can appreciate Yabuki-san is a very busy man. We did have to limit this interview to a handful of questions which we felt were most relevant.
@SecondServing haha you cheeky scamp. In all honesty Rozetta was in the filename of the image we got from Nintendo so I didn't think to question it. More fool me
Yup Star Fox never did see a VC release, that's our bad! It was Star Fox 64 of course. We'd still hope it could find a way into a SNES remix somehow though.
DKC is a strange one, even though Rare developed it, Nintendo do own the rights to this game. We may see it on the Wii U eShop one day.
I admit, Kirby's Dream Course, Vegas Stakes and Mario's Picross were slightly oddball choices. We just didn't want too many platformers in the remix. We felt a bit of variety was needed.
It's been great reading all your comments, some really good suggestions here. Let's hope Nintendo are paying attention
@Squashy sorry we didn't find that out. I'm guessing it was because it was originally planned as a boxed retail game like the Japanese version. The transition to only being a eShop game properly took some time.
Comments 1,852
Re: Yooka-Laylee Sets a New Stretch Goal to Smash, This Time for a Fully Orchestrated Soundtrack
@ThomasBW84 and how would you like your steak done sir?
Re: Interview: AVGN Adventures Developer on Influences, Spinning 'Bad' to Good and Miiverse Screenshots
@Dezzy to be fair it's the name of one of the AVGN characters, so we decided to roll with it. Maybe we should have put an age gate on this interview?
Re: Reaction: DeNA and Its Games With Disney
@CB85 good call, thanks!
Re: Video: Mario Party 10's Bowser Party & amiibo Party Modes
@EvilChameleon you'll have to wait for our review tomorrow sir
Re: Nintendo's Implementation of Cross-Buy is Surprisingly Generous
@C-Olimar doh! my bad, but to be fair the offer did not extend to North America at the time of release. Only Europe.
^^ Statement from Curve Digital added above! ^^
Re: Event: Join Us At Our Summer Nintendo Life Gaming Night
@Jazzer94 I think student price is for any NUS card holder. If in doubt best to email the museum via their website before booking
Re: Event: Join Us At Our Summer Nintendo Life Gaming Night
@SphericalCrusher we'll certainly be doing some video highlights for YouTube.
Re: Event: Join Us At Our Summer Nintendo Life Gaming Night
@TheSwagMaster98 It's a shame that so many of our readers simply won't be able to make it over to England for this event, of course we totally understand! The museum does valuable educational work and is a registered charity, if anyone would like to support this event but cannot attend then we'd recommend making a donation to the museum via their website: http://www.computinghistory.org.uk
@123akis hope you can make it sir. Cambridge is only 49 mins away from London Kings Cross so we hope lots of folks from the big smoke might join us!
Re: The Nintendo Game Plan - How the NES Slowly Won Over the USA
@Ristar42 to be fair the Mega Drive version of SF2 felt like an absolute eternity to come out at the time. As I recall lots of us imported it following the Mean Machines review in July 1992. Then the PAL version came out for Xmas 1992 and it was a massive seller with a SNES bundle pack.
The Champion Edition on the Mega Drive didn't come out until October 1993. I honestly only knew one person in my entire school who actually bought it. Then to add insult to injury they didn't have the new 6 button controller. Imagine trying to play SF2 having to press START to switch between punches and kicks!
Re: The Nintendo Game Plan - How the NES Slowly Won Over the USA
@Peach64 it's true that Nintendo got off to a slow start in the UK thanks to their arrangement with Mattel, however by 1990 the NES did start to make a big impact with the Ninja Turtles NES bundle:
https://www.nintendolife.com/news/2012/08/teenage_mutant_hero_turtles_helped_to_save_nes
SEGA had a big lead with the Master System and carried that momentum into the launch of the Mega Drive in the UK. However I would say the SNES launch in the UK was actually pretty strong. It can't be compared to the way the NES was handled, and by the time Street Fighter II was released every man and his dog wanted to own one.
The N64 and the GameCube's marketing didn't feel nearly as effective as that of the Super Nintendo in the UK. But then they faced much different challenges in their time.
Re: Feature: The Heartwarming Tale of a Missing 3DS and a Stranger's Kindness
Disney stories always have an happy ending don't they? I'm glad you have your 3DS back safe and sound @supermage65
Re: Weirdness: BAFTA Appears To Have Clean Forgotten That The Nintendo 3DS Even Exists
To add insult to injury BAFTA neglected to mention Bob Hoskins in the memoriam slot the other day in their movie awards... could this be because he starred in the Super Mario Bros. movie?!
Re: Weirdness: The Secret History of Princess Zelda
@ToneDeath @RadioShadow Bar Hill Tesco just up the road have some limited Nintendo stock including amiibo at £10.50 a pop.
Re: Review: Super Smash Bros. for Wii U (Wii U)
REVIEW UPDATED: details of online modes added along with the all important score
Re: You'll Never Get Lost In Translation With Talking Phrasebook On Your 3DS
It's Suntory time!
Re: The Writer Who Penned Chronicle Also Wrote A Super Mario World Screenplay, And It Sucks
@Sherman I wish! My naamgenoot is 1000x more artistically talented than me
Re: Video: New Nintendo 3DS Unboxing And Hands On
I love how this epic unboxing culminates with a reboxing. You are very neat and tidy @Damo!
Re: Review: Bayonetta 2 (Wii U)
@c1pher_c0mplet doubtful as Nintendo bankrolled this venture. Platinum simply won't have the option of releasing on other platforms.
Re: Video: Let's Play Mario Kart 8 With Lydia
@PvtOttobot hey man, just saw your comment. We noticed that incorrect link and fixed it this morning. That's our bad, we linked to the wrong squid when setting up Lydia's profile! As you were @WaLzgi
Re: Video: Let's Play Mario Kart 8 With Lydia
@ICHIkatakuri Don't forget we do YouTuber tournaments at EGX too
Re: Nintendo Download: 9th October (Europe)
@Knuckles yes from time to time that rascal @ThomasBW84 needs a day off. Can you believe it?
Re: Nintendo Download: 9th October (Europe)
@KeeperBvK oops, sorry about that. Added Euro prices now!
Re: Nintendo Download: 2nd October (Europe)
We've had a problem with moving the site to another server and have lost all our articles from yesterday due to a corrupted backup, so we're adding them back one by one! Sorry all the comments from yesterday cannot be recovered!
Re: Gallery: Check Out These Photo Highlights From EGX 2014
@andrea987 don't feel too bad for us, we only went to BK as we wanted something really quick before we got our train home. I assure you we frequented the finest dining establishments on other nights.
Re: Gallery: Check Out These Photo Highlights From EGX 2014
@Toaster05 aww don't be shy, we don't bite (most of the time!)
@Natey2510 you are most welcome. Nate did a great job making it to the finals on Sunday. We certainly hope to do more events like this in the future.
Re: Gallery: Check Out These Photo Highlights From EGX 2014
@BensonUii you asked for it!
Re: Ninterview: We Talk Bits and Beats With Mega Ran
It was great to meet Random for a chat before his gig at the computer history museum in Cambridge. He's a super nice guy – we had a few games on the Street Fighter II arcade and he totally devastated me with his crazy Ken skills!
Re: Review: Chimpuzzle Pro (Wii U eShop)
@smikey - Thanks for your feedback.
I have checked with Karen and our proofing team and would like to clear up a few things as it seems there are a few crossed wires here:
I hope that helps to clear things up a bit.
Re: Nintendo UK Gets Help from Boy Band The Vamps to Advertise Tomodachi Life
@Swiket Transvision Vamp > Vampire Weekend > The Vamps
Re: Play & Win: Join the UK Mario Kart 8 Championship First Heat - Today!
Voodoo has finished his races and posted an impressive score of 234 (max 240). Will he reign supreme today?
https://twitter.com/nintendolife/status/500677613480710144
Re: Play & Win: Join the UK Mario Kart 8 Championship First Heat - Today!
Good luck everyone!
Re: The Man Responsible For Reviving Nintendo's Relationship With Indies Has Left The Company
This news is a crying shame as I honestly believe that without Dan working behind the scenes that the coolest indie games such as World of Goo and the Bit Trip series (as a small example) would not have come to Nintendo platforms.
Dan has an amazing rapport with the top tier of indie talent and a natural openness with the gaming community, which seemed to me to be a great asset to NoA. It's a shame that NoA's senior management felt they had to keep him quiet rather than letting him do his job effectively.
It was a great pleasure to work with Dan on this interview back in 2012. I think it nicely conveys his passion for the job of bringing the very best of indie content to the eShop and moving things forwards in the way Nintendo interfaces with indies as a large corporation.
Best of luck for the future Dan!
Re: Feature: Where Are The Super Nintendo 3D Classics?
@Tops You make a good point about GBA games on the 3DS, that's been phrased better now.
We suspect the reason that SNES games aren't on the 3DS yet is due to the difficulty of emulating them which we hint on in this article. A remaster might be the only realistic option if Nintendo ever wanted to release SNES games on the 3DS, especially ones which use the Super FX chip.
Re: Hardware Classics: Sega Master System
I have such fond memories of the Master System. As a UK gamer of a certain age, this was the console which me and all my school chums graduated to when our ZX Spectrums, Amstrads and C64s began to show their age. The NES was a mysterious beast to me at the time, no one I knew had one. The only place I ever saw them was on the demo pod at Boots the Chemists!
In contrast the Sega Master System felt like it was everywhere. There were no shortage of indie game shops pushing the system and magazine such as CVG and Mean Machines certainly made it's ever growing catalogue of games feel irresistible.
I got my Master System with a light phaser, Rambo III and a Hang-On card as I recall. Some games which really stood out to me during the time I had the console were Wonder Boy 1,2 & 3, R-Type, Shinobi, Outrun and California Games. There were tons of great games and as most of the kids at school also had the system it was easy to swap and get to try out the majority of them.
Of course the Master System's dominance in the UK would change when the Teenage Mutant Hero Turtles NES bundle was released in Christmas 1990. I got one and quickly familiarised myself with the gems of the NES back catalogue which could helpfully be purchased at bargain bin prices by that time.
Both the Master System and NES were wonderful 8-bit consoles. But I will always have the most fondness for the Master System due to the obsessive amount of time I spent playing it as a kid. I miss the old SEGA!
Re: Review: Another World - 20th Anniversary Edition (3DS eShop)
We've added a line to state that stereoscopic 3D is not supported within the game. I agree in an ideal world it would have been mentioned, our bad!
Re: E3 2014: Nintendo Life's E3 Reaction - Live!
You can tweet any questions about Nintendo's E3 broadcast to Tom, Damo and Martin using this hashtag:
#NlifeTwitch
https://twitter.com/hashtag/NlifeTwitch
We'll read and reply to the best tweets during the stream.
Re: Exclusive: Shantae And The Pirate's Curse Is Also Coming to Wii U
We've just added a quick update from Mr Bozon as follows...
We're deploying the same pixel-based game to both 3DS and Wii U. However, the Wii U version will use the high resolution source character art provided by IntiCreates for menus, cutscenes, and character dialogue. Just to be clear, the "in game" art remains pixel-based on Wii U.
Re: Feature: Our Top 10 Wii U Retail Games - Summer 2014
We're going to have to organise a whip-round to buy @Philip_J_Reed a copy of Mario Kart 8!
Re: Interview: Mario Kart 8 Director, Kosuke Yabuki, On Key Features of the Wii U's Blockbuster Release
Hi guys - as I am sure you can appreciate Yabuki-san is a very busy man. We did have to limit this interview to a handful of questions which we felt were most relevant.
Re: Here Are Five New Retail Titles Coming to Wii U
/starts petition immediately! (sorry @Damo)
Re: Mario Golf: World Tour Swings Into 18th Place in UK Single Format Chart
@Rosalina we'll going to be announcing that very soon!
Re: New Mario Kart 8 Screenshots Power-Slide Into View
@SecondServing haha you cheeky scamp. In all honesty Rozetta was in the filename of the image we got from Nintendo so I didn't think to question it. More fool me
Re: Feature: A Round-Up of the Best Nintendo-Related April Fools' Pranks
@NFreak007 Good job we screencapped em! The fiends
Re: Exclusive: Nintendo Developing "Virtual U" VR Platform to Rival Sony's Morpheus and Oculus Rift
Trust SEGA to jump on the VR bandwagon too
http://sega.jp/sns/201404/aprilfool/
Re: Site News: Tom Has Evolved Into A New Form: Editor Tom!
@ThomasBW84 That photo was taken Sept 2013, I have the EXIF data to prove it
Congrats sir, despite your frequent endorsements of sugary drinks and junk food... we couldn't ask for a better Editor.
Re: Ninterview: The NES Club and an Epic Collector's Quest
@StarDust4Ever That would be like knowing if Steve Wiebe beat Billy Mitchell's high score before watching The King of Kong for the first time.
I am quietly confident that Jay will succeed in his quest, but the lingering doubt that he could fail adds a bit of spice to the proceedings.
Re: Developer Interview: Causal Bit Games On Scratching That Hardcore Itch With Insanity's Blade
I need this game in my life right now!
Re: Month of Yoshi: The Brightly Coloured History of Yoshi
@MeloMan I wasn't really intending it to be an exhaustive list of cameos. That's a good one though!
Re: Feature: What We Want to See in SNES Remix
Just to response to some of the comments:
It's been great reading all your comments, some really good suggestions here. Let's hope Nintendo are paying attention
Re: Interview: Codemasters - F1 Race Stars: Powered Up Edition
@Squashy sorry we didn't find that out. I'm guessing it was because it was originally planned as a boxed retail game like the Japanese version. The transition to only being a eShop game properly took some time.