Where are you @Dalarrun ? Who's the troll ? Who's the liar ? LOL
Dalarrun Thu, 6:52pm @Mrtoad It is 1080p docked. Don't take anything Cobalt says seriously, the dude is a known troll.
Cobalt Thu, 7:33pm @Mrtoad No, the Switch version of DS use the same (not as bad) technique that Xenoblade 2 use... :/ "The Switch in portable mode can also exhibit noticeable frame pacing issues. Portable mode renders at a native resolution of 1280x720. Docked mode uses a dynamic resolution that switches between 1280x720, 1600x900 and 1920x1080." @Dalarrun : If you don't know that the Switch use a dynamic resolution, too bad for you but it's not trolling, it's just true ! It's not 1080p from A to Z like you kind of said...
goggles789 Fri, 7:38am @Dalarrun I, like Cobalt, think for myself, and research. I'm just confirming what he is saying. That the game dynamically switches between 720p, 900p and 1080p, depending the workload of the system.
Cobalt Fri, 9:36am @goggles789
You're absolutely right ! ^^ Now, you'll be treated like a troll only because you point true facts, so be careful dude.
It's just insane how some people can't just admit the reality when it's about their favorite brand, I never understood that. I think the total opposite way, like I absolutely LOVE Xenoblade Chronicles X but I refuse to forget how the mixing between musics and dialogue is poorly executed.
I think there are a lot of young people here and it could explain why they are so capricious sometimes.
What is wrong to just talk about factual elements ?
To conclude, my personal thought is simple :
Dark Souls Remaster on Switch is a great thing because Ninty players can experience the game for the first time on their system. Technically, the game can't handle 1080p/4K like the other versions but use a dynamic resolution from 720p to 900p to 1080p.
The same for the framerate, the Switch version can't support 60fps constant but 30fps with hiccups when it's too busy on screen. Some effects are not present on the Switch version because that's too heavy to handle.
The sound FX and musics are downsampled to 22 kHz to fit a smaller cartridge size compare to the bigger size of a Bluray disc.
So, the Switch version for me is a "in between version", I mean the PS4/ONE/PC get a remaster and the Switch get "the missing link" in between the PS3/360 version and the PS4/ONE/PC one.
With all that said, I think the game deserve an honest 6/10 for the people who play "docked only" and a 7/10 for the people who play "handheld mode".
Just a question : I play SoulCalibur VI on PS4 and I'd like to know if on XBOX ONE, you feel the same as I feel...
What I mean by that is that the game looks even smoother than a 60fps... o_O dunno how to describe it better but it's almost like visually they made the game ULTRASMOOTH. Do you experience the same on XBOX ONE ?
Some of the people here, they call me a Nintendo hater even if I already said several times that on my TOP 3 favorite consoles of all time list, there are 2 consoles from Nintendo.
I said several times how much I love Zelda BOTW, Xenoblade, MarioKart, Donkey Kong etc... but guess what, I'm a troll and a hater... LOL.
Basically, to be accepted as a "good guy", you have to say that everything is perfect, every game is a 9/10 or a 10/10 etc...etc...
I'm not and I won't become like that...
When something is bad, it's bad... and vice versa... ^^
Are serious when you say that the cartridge is only 4Gb ? o_O
This is really insane because the "normal" size of the game is pretty light (7.5Gb), they could make the game fit on a 8Gb without any 22kHz downsampled SFX/Music... :/
Great job, clean, full of passion... I can feel it... My only "little complain" is that it looks too much like Zelda III but with a dull color palette...
I understand your point of view even if I don't share it...
When you play docked on a 65" screen, let me tell you that the dynamic resolution that falls to 720p with disabled anti-aliasing makes my eyes bleed...
So talking about the definitive edition, it's a little to ingenuous for me...
You're absolutely right ! ^^
Now, you'll be treated like a troll only because you point true facts, so be careful dude.
It's just insane how some people can't just admit the reality when it's about their favorite brand, I never understood that.
I think the total opposite way, like I absolutely LOVE Xenoblade Chronicles X but I refuse to forget how the mixing between musics and dialogue is poorly executed.
I think there are a lot of young people here and it could explain why they are so capricious sometimes.
What is wrong to just talk about factual elements ?
To conclude, my personal thought is simple :
Dark Souls Remaster on Switch is a great thing because Ninty players can experience the game for the first time on their system.
Technically, the game can't handle 1080p/4K like the other versions but use a dynamic resolution from 720p to 900p to 1080p.
The same for the framerate, the Switch version can't support 60fps constant but 30fps with hiccups when it's too busy on screen.
Some effects are not present on the Switch version because that's too heavy to handle.
The sound FX and musics are downsampled to 22 kHz to fit a smaller cartridge size compare to the bigger size of a Bluray disc.
So, the Switch version for me is a "in between version", I mean the PS4/ONE/PC get a remaster and the Switch get "the missing link" in between the PS3/360 version and the PS4/ONE/PC one.
With all that said, I think the game deserve an honest 6/10 for the people who play "docked only" and a 7/10 for the people who play "handheld mode".
"The occasional increase in image blur in docked mode, in fact, suggests that Dark Souls Remastered exploits a dynamic resolution system on Switch, going from 720p to 1080p to avoid significant changes in performance, even adopting the "comfortable" solution of the 900p.
In the same way, although it is not possible to establish it with absolute certainty, it seemed to us that even antialiasing (probably TXAA 2X) is disabled when the system is under stress, with rather visible consequences on the cleaning of the contours.
Although solutions of this kind are certainly not new in the way of porting on Switch, bearing in mind the technical merit of the basic material, it is reasonable to expect greater solidity in terms of optimization, even by making more substantial changes to an engine that this point of view has never shone.
Even more so considering that the version for the Nintendo hybrid does not include some of the nicest additions landed on the living room cousins, which relate to the fielding of an advanced effect."
@Mrtoad No, the Switch version of DS use the same (not as bad) technique that Xenoblade 2 use... :/
"The Switch in portable mode can also exhibit noticeable frame pacing issues. Portable mode renders at a native resolution of 1280x720. Docked mode uses a dynamic resolution that switches between 1280x720, 1600x900 and 1920x1080."
@Dalarrun : If you don't know that the Switch use a dynamic resolution, too bad for you but it's not trolling, it's just true !
It's not 1080p from A to Z like you kind of said...
The OST is fabulous, from my perspective it's the best ever made in a MonolithSoft game. BUT, the mixing between the tracks and the audio(SFX and dialogues) IS NOT GOOD AT ALL. The problem is that there is no settings for the sound, which is a shame !
Still my favorite Xenoblade by far ! It's the most complex, the biggest, the fullest and clearly design for more adult people... 9.5/10
I'm tired of all those problems that Switch users have to deal with.
1st, the game looks and plays better somewhere else. 2nd, the game is already available somewhere else. 3rd, the game can't fit the size of a small cartridge so we just compress all the audio to the max... :/
My Switch is never connected so... It's not against you Orwellianson, it's just like that with everybody. Even my closest friends don't have my friend code... Hope you'll understand buddy ! ^^
GREAT means artistically beautiful, means nice and rich textures, means totally fluid with a constant framerate, means 3D with more than 20 polygons, means no pop up textures just in front of you, means a minimum of AA, means a minimum of normal maps on the 3D, etc...
Yokai Watch 4 is poor and unworthy of the Switch capabilities...
I'm sorry but when I read stuffs like "it reminds me Ni No Kuni 2", I can't stop laughing... I think we are in a so dry period than whatever will be shown, it'll become awesome/great/beautiful etc...
I'm gonna start Shadows of the Tomb Raider ! Dunno why but I have a kind of Indiana Jones vibe that runs through my veins for some days now... so it's the perfect moment to go to an adventure !
@roboshort said : "If I say a movie looks good, does it mean the movie is beautiful or it looks like a movie I’ll enjoy?"
Dunno man I'm not native.
If I'll translate your sentence in french, the meaning would be "a visually appealing movie". Like, a really good photography that gives a beautiful aspect to the image...(like the greenish photography in Matrix for example).
Comments 1,334
Re: Video: Dark Souls On Switch Has More In Common With Last Gen's Original Than This Year's Remaster
Where are you @Dalarrun ? Who's the troll ? Who's the liar ? LOL
Dalarrun Thu, 6:52pm
@Mrtoad
It is 1080p docked. Don't take anything Cobalt says seriously, the dude is a known troll.
Cobalt Thu, 7:33pm
@Mrtoad No, the Switch version of DS use the same (not as bad) technique that Xenoblade 2 use... :/
"The Switch in portable mode can also exhibit noticeable frame pacing issues. Portable mode renders at a native resolution of 1280x720. Docked mode uses a dynamic resolution that switches between 1280x720, 1600x900 and 1920x1080."
@Dalarrun : If you don't know that the Switch use a dynamic resolution, too bad for you but it's not trolling, it's just true !
It's not 1080p from A to Z like you kind of said...
Dalarrun Fri, 7:29am
@goggles789
1080p docked, 720p handheld. Don't drink Cobalt's kool-aid.
goggles789 Fri, 7:38am
@Dalarrun
I, like Cobalt, think for myself, and research. I'm just confirming what he is saying. That the game dynamically switches between 720p, 900p and 1080p, depending the workload of the system.
Cobalt Fri, 9:36am
@goggles789
You're absolutely right ! ^^
Now, you'll be treated like a troll only because you point true facts, so be careful dude.
It's just insane how some people can't just admit the reality when it's about their favorite brand, I never understood that.
I think the total opposite way, like I absolutely LOVE Xenoblade Chronicles X but I refuse to forget how the mixing between musics and dialogue is poorly executed.
I think there are a lot of young people here and it could explain why they are so capricious sometimes.
What is wrong to just talk about factual elements ?
To conclude, my personal thought is simple :
Dark Souls Remaster on Switch is a great thing because Ninty players can experience the game for the first time on their system.
Technically, the game can't handle 1080p/4K like the other versions but use a dynamic resolution from 720p to 900p to 1080p.
The same for the framerate, the Switch version can't support 60fps constant but 30fps with hiccups when it's too busy on screen.
Some effects are not present on the Switch version because that's too heavy to handle.
The sound FX and musics are downsampled to 22 kHz to fit a smaller cartridge size compare to the bigger size of a Bluray disc.
So, the Switch version for me is a "in between version", I mean the PS4/ONE/PC get a remaster and the Switch get "the missing link" in between the PS3/360 version and the PS4/ONE/PC one.
With all that said, I think the game deserve an honest 6/10 for the people who play "docked only" and a 7/10 for the people who play "handheld mode".
Re: Review: Dark Souls: Remastered - Perfect Portable Punishment
@Dalarrun
Hey buddy, do you remember what I TOLD YOU ? And what you said about it ? I have a present for you and now tell me WHO'S the liar and the troll ? LOL
https://www.youtube.com/watch?time_continue=147&v=JZdfO8ECwdo
Re: Random: Bowsette Has Been Recreated By Fans In The New SoulCalibur Game
I'm enjoying Soulcalibur VI right now and I'm surprised that it's the first episode that gives me the closest feeling of Soulcalibur Dreamcast.
Bamco did a really good job.
Re: Zelda-Inspired Hazelnut Bastille Wants To Bring SNES Magic To Switch, Kickstarter Coming Soon
@AloftStudio
I have five questions for you :
_1st, why a resolution of 288 x 216 ?
_2nd, do you plan to output the game on CRTs ?
_3rd, or it was only convinient to have a multiplier X5 to get a fullscreen (4:3, 1440 x 1080) and keep the aspect ratio just to look more vintage ?
_4th, do you plan to add a CRT shader on the display options ?
_5th, do you need people to translate the game in several languages or the game will be in english only ?
PS : Sorry for the amount of questions and the best of luck for your project... (next year, my turn ^^).
Re: Video: Cloud Gaming Is Viable In The Future Based On This Assassin's Creed Odyssey Review
@BladedKnight
My wife is Flemish !
Re: Video: Cloud Gaming Is Viable In The Future Based On This Assassin's Creed Odyssey Review
@BladedKnight
Don't be embarrassed, I'm in love with your native country !
Wallon or Flemish ?
Re: Video: Cloud Gaming Is Viable In The Future Based On This Assassin's Creed Odyssey Review
@BladedKnight
Belgium ? Hummm, now I understand better why you're so great !
@huyi
Totally agree with you !
Re: Video: Cloud Gaming Is Viable In The Future Based On This Assassin's Creed Odyssey Review
NO THANK YOU ! No support AT ALL from me.
Re: Talking Point: What Are You Playing This Weekend? (October 20th)
@BladedKnight
Yes I do, I play on a PS4 Pro. ^^
Thanx for the reply dude.
They really made an excellent job with this game... Congrats to BAMCO !
Re: Talking Point: What Are You Playing This Weekend? (October 20th)
@BladedKnight
I'm 100% with you buddy !
Just a question : I play SoulCalibur VI on PS4 and I'd like to know if on XBOX ONE, you feel the same as I feel...
What I mean by that is that the game looks even smoother than a 60fps... o_O dunno how to describe it better but it's almost like visually they made the game ULTRASMOOTH.
Do you experience the same on XBOX ONE ?
PS : RDR2 = NO SOCIAL LIFE ANYMORE !
Re: Talking Point: What Are You Playing This Weekend? (October 20th)
Now that I'm done with Dragon Quest XI and Shadow of the Tomb Raider, Soulcalibur VI is my choice just before the MONSTER : RED DEAD REDEMPTION 2 !
Re: Review: Dark Souls: Remastered - Perfect Portable Punishment
@Blizzia
Maybe you should consider it as an option for a near future !
Re: Review: Dark Souls: Remastered - Perfect Portable Punishment
@Blizzia
You're the perfect archetype of a politician...
Awesome ! ^^
Re: Review: Dark Souls: Remastered - Perfect Portable Punishment
@goggles789
Again, you're absolutely right ! ^^
Some of the people here, they call me a Nintendo hater even if I already said several times that on my TOP 3 favorite consoles of all time list, there are 2 consoles from Nintendo.
I said several times how much I love Zelda BOTW, Xenoblade, MarioKart, Donkey Kong etc... but guess what, I'm a troll and a hater... LOL.
Basically, to be accepted as a "good guy", you have to say that everything is perfect, every game is a 9/10 or a 10/10 etc...etc...
I'm not and I won't become like that...
When something is bad, it's bad... and vice versa... ^^
Re: Random: Hollywood Legend John Carpenter Doesn't Think Much Of Nintendo Labo
God has just talk !
That thing's gonna cost 5 bucks soon, just need to wait for :

LOL
Re: Video: Dark Souls: Remastered Is Out On Switch Today, Here's A Juicy Launch Trailer To Celebrate
@Lando_
Are serious when you say that the cartridge is only 4Gb ? o_O
This is really insane because the "normal" size of the game is pretty light (7.5Gb), they could make the game fit on a 8Gb without any 22kHz downsampled SFX/Music... :/
Re: Zelda-Inspired Hazelnut Bastille Wants To Bring SNES Magic To Switch, Kickstarter Coming Soon
I absolutely love what I see !
Great job, clean, full of passion... I can feel it...
My only "little complain" is that it looks too much like Zelda III but with a dull color palette...
Otherwise, I totally wanna play it and I WILL !
Re: Both Xenoblade Chronicles 2 And Torna – The Golden Country Have Just Been Updated
And still no performance fixes ? That's sad... :/
Re: Review: Dark Souls: Remastered - Perfect Portable Punishment
@Blizzia
Don't get me wrong, I play HD/4K content on a big screen but I have 7 CRTs at home from 14" to 29" for SD content !
Re: Review: Dark Souls: Remastered - Perfect Portable Punishment
*
Re: Review: Dark Souls: Remastered - Perfect Portable Punishment
@Blizzia
I understand your point of view even if I don't share it...
When you play docked on a 65" screen, let me tell you that the dynamic resolution that falls to 720p with disabled anti-aliasing makes my eyes bleed...
So talking about the definitive edition, it's a little to ingenuous for me...
Re: Review: Dark Souls: Remastered - Perfect Portable Punishment
@goggles789
You're absolutely right ! ^^
Now, you'll be treated like a troll only because you point true facts, so be careful dude.
It's just insane how some people can't just admit the reality when it's about their favorite brand, I never understood that.
I think the total opposite way, like I absolutely LOVE Xenoblade Chronicles X but I refuse to forget how the mixing between musics and dialogue is poorly executed.
I think there are a lot of young people here and it could explain why they are so capricious sometimes.
What is wrong to just talk about factual elements ?
To conclude, my personal thought is simple :
Dark Souls Remaster on Switch is a great thing because Ninty players can experience the game for the first time on their system.
Technically, the game can't handle 1080p/4K like the other versions but use a dynamic resolution from 720p to 900p to 1080p.
The same for the framerate, the Switch version can't support 60fps constant but 30fps with hiccups when it's too busy on screen.
Some effects are not present on the Switch version because that's too heavy to handle.
The sound FX and musics are downsampled to 22 kHz to fit a smaller cartridge size compare to the bigger size of a Bluray disc.
So, the Switch version for me is a "in between version", I mean the PS4/ONE/PC get a remaster and the Switch get "the missing link" in between the PS3/360 version and the PS4/ONE/PC one.
With all that said, I think the game deserve an honest 6/10 for the people who play "docked only" and a 7/10 for the people who play "handheld mode".
Re: Review: Dark Souls: Remastered - Perfect Portable Punishment
@Frendo For your information :
https://www.resetera.com/threads/dark-souls-remastered-nintendo-switch-resolution-frame-rate-test-network-test.70192/
https://www.everyeye.it/articoli/recensione-dark-souls-remastered-della-versione-per-nintendo-switch-41216.html
I translate for you :
"The occasional increase in image blur in docked mode, in fact, suggests that Dark Souls Remastered exploits a dynamic resolution system on Switch, going from 720p to 1080p to avoid significant changes in performance, even adopting the "comfortable" solution of the 900p.
In the same way, although it is not possible to establish it with absolute certainty, it seemed to us that even antialiasing (probably TXAA 2X) is disabled when the system is under stress, with rather visible consequences on the cleaning of the contours.
Although solutions of this kind are certainly not new in the way of porting on Switch, bearing in mind the technical merit of the basic material, it is reasonable to expect greater solidity in terms of optimization, even by making more substantial changes to an engine that this point of view has never shone.
Even more so considering that the version for the Nintendo hybrid does not include some of the nicest additions landed on the living room cousins, which relate to the fielding of an advanced effect."
Re: Review: Dark Souls: Remastered - Perfect Portable Punishment
@Mrtoad No, the Switch version of DS use the same (not as bad) technique that Xenoblade 2 use... :/
"The Switch in portable mode can also exhibit noticeable frame pacing issues. Portable mode renders at a native resolution of 1280x720. Docked mode uses a dynamic resolution that switches between 1280x720, 1600x900 and 1920x1080."
@Dalarrun : If you don't know that the Switch use a dynamic resolution, too bad for you but it's not trolling, it's just true !
It's not 1080p from A to Z like you kind of said...
Re: Review: Dark Souls: Remastered - Perfect Portable Punishment
9/10 ? Wow, it's almost like whatever is the game, if it's on Switch even full of flaws... 9/10 ! o_O
30fps even not stable at 720p with an audio completely compressed... Yayyyy !
Re: Monolith Soft Director Would "Love" Xenoblade Chronicles X On Switch, Money Stands In The Way
@Spectra said "They did a TERRIBLE job with the music in this game."
PUT A HEADSET RIGHT NOW ! BEST TRACK EVER !
https://www.youtube.com/watch?v=RFwBUS7aWfg
Re: Monolith Soft Director Would "Love" Xenoblade Chronicles X On Switch, Money Stands In The Way
@shaneoh
The OST is fabulous, from my perspective it's the best ever made in a MonolithSoft game. BUT, the mixing between the tracks and the audio(SFX and dialogues) IS NOT GOOD AT ALL. The problem is that there is no settings for the sound, which is a shame !
Still my favorite Xenoblade by far ! It's the most complex, the biggest, the fullest and clearly design for more adult people...
9.5/10
Re: Review: The Room - A Touchscreen Classic That Feels a Little Sparse On A Home Console
Why double price ?
We talk about a 2012 IOS port that cost 5$ but on Switch it's 10$...
It's incredible how the publishers consider the Switch owners like sheeps... :/
Re: Video: The Nintendo 64 Classic Mini "Leak" is Completely Fake
Oh, and before somebody say something, that list was modified the saturday 13th of october 2018. Hour : 19:31:12.
Hope it rings the bell...
Re: Video: The Nintendo 64 Classic Mini "Leak" is Completely Fake
TO ALL OF YOU ! Now just THINK !
https://www.nintendo.co.uk/Support/Nintendo-64/Nintendo-64-manual-and-additional-documents/Nintendo-64-games-manuals/Nintendo-64-games-manuals-990819.html
Re: Review: Warriors Orochi 4 - A Boisterous But Samey Sequel That Won't Win Over Naysayers
And because we don't have enough ports and we are so over-surrounded by exclusives titles :
Koei Tecmo just announced Dynasty Warrior 8 Xtreme Legends Complete Édition DX... LOL
Re: Video: The Nintendo 64 Classic Mini "Leak" is Completely Fake
@HobbitGamer
I'm here and I CONFIRM to you that the N64 Classic Mini is real...
Those pictures are preprod images...
Re: Photorealistic Graphics Didn't Match Welcoming Nature Of Pokémon Let's Go Pikachu And Eevee
So, now I know the reason why the game looks so IOS/Android !
Because in the head of the developers, that is OR realistic OR Cellphonish ! LOL
God, PR talks at its best...
Re: Team Cherry's Decision To Cancel Hollow Knight On Wii U Was Hard, But Ultimately For The Best
This is why I never bought the game...
Re: Konami Confirms There Are "Absolutely No Plans" To Bring Castlevania Requiem To Other Systems
@Alantor28 It's for other reasons but there is a part of truth on what you say too... ^^
Re: Konami Confirms There Are "Absolutely No Plans" To Bring Castlevania Requiem To Other Systems
@Alantor28 This is not the "problem"
To make it short, I don't give my friend code at all... even my closest friends don't have it...
Re: Starlink: Battle For Atlas Physical Release Will Require A 6GB Day One Update
@Silly_G
We live in a crazy world !
Re: Starlink: Battle For Atlas Physical Release Will Require A 6GB Day One Update
And now, another example of STUPIDITY !
Because Bandai Namco doesn't want to pay for a bigger cartridge, this is how they found a "great" solution to make the game fit. o_O
https://nintendosoup.com/dark-souls-remastered-switch-still-suffers-from-compressed-audio/
I'm tired of all those problems that Switch users have to deal with.
1st, the game looks and plays better somewhere else.
2nd, the game is already available somewhere else.
3rd, the game can't fit the size of a small cartridge so we just compress all the audio to the max... :/
Re: Konami Confirms There Are "Absolutely No Plans" To Bring Castlevania Requiem To Other Systems
@0rwellianson
My Switch is never connected so... It's not against you Orwellianson, it's just like that with everybody. Even my closest friends don't have my friend code... Hope you'll understand buddy ! ^^
Re: Video: See Yo-Kai Watch 4 Running On Switch With This 10-Minute Gameplay Video And Trailer
@maruse said "I guess I'm not as demanding as you."
I'm sure about that !
Re: Video: See Yo-Kai Watch 4 Running On Switch With This 10-Minute Gameplay Video And Trailer
@maruse I'm not happy at all... I'd like to see games that push the hardware a little bit.
I think Bayonetta 3 is gonna show what the Switch is capable of... My only fear is that it could be on the "Switch Pro"... :/
Re: Video: See Yo-Kai Watch 4 Running On Switch With This 10-Minute Gameplay Video And Trailer
@maruse
GREAT means artistically beautiful, means nice and rich textures, means totally fluid with a constant framerate, means 3D with more than 20 polygons, means no pop up textures just in front of you, means a minimum of AA, means a minimum of normal maps on the 3D, etc...
Yokai Watch 4 is poor and unworthy of the Switch capabilities...
I'm sorry but when I read stuffs like "it reminds me Ni No Kuni 2", I can't stop laughing... I think we are in a so dry period than whatever will be shown, it'll become awesome/great/beautiful etc...
The reality :
Re: Starlink: Battle For Atlas Physical Release Will Require A 6GB Day One Update
@0rwellianson
For the moment you can see my avatar which is the character of my current game !
You'll see much more in 2019...
Re: Starlink: Battle For Atlas Physical Release Will Require A 6GB Day One Update
@Balta666
Ok, when I'll get the infos, you'll be aware of that !
Re: Starlink: Battle For Atlas Physical Release Will Require A 6GB Day One Update
@Balta666
No I don't, sadly I work only with digital...
I'm too small to produce games on cartridges or discs. :/
But I can get infos if you're interested in that. I have friends who work with bigger companies and even AAA companies for two of them.
Re: Talking Point: What Are You Playing This Weekend? (October 13th)
I'm gonna start Shadows of the Tomb Raider ! Dunno why but I have a kind of Indiana Jones vibe that runs through my veins for some days now... so it's the perfect moment to go to an adventure !
Re: Starlink: Battle For Atlas Physical Release Will Require A 6GB Day One Update
@Dalarrun Yeah but you have 1Tb/To HDD not 32Gb/Go to store... That's a huge difference...
To get the same amount of storage between a PS4/XBOXONE and a Switch, you basically need to have :
32 SWITCHs to equal 1 PS4/XBOXONE in terms of storage... :/
Re: Starlink: Battle For Atlas Physical Release Will Require A 6GB Day One Update
I think it's only a question of cartridges size, that's all !
They don't want to pay extra costs for a bigger size cartridges... Done !
Re: Video: See Yo-Kai Watch 4 Running On Switch With This 10-Minute Gameplay Video And Trailer
@roboshort said : "If I say a movie looks good, does it mean the movie is beautiful or it looks like a movie I’ll enjoy?"
Dunno man I'm not native.
If I'll translate your sentence in french, the meaning would be "a visually appealing movie". Like, a really good photography that gives a beautiful aspect to the image...(like the greenish photography in Matrix for example).
Re: It Turns Out Blizzard Won't Actually Be Adding Cross-Platform Play To Diablo III
That's totally understandable because :
https://segmentnext.com/2018/10/12/next-diablo-4-ps5-open-world/