
The indie title Hollow Knight has been a roaring success since it was released on the Nintendo Switch eShop earlier this year.
In the first two weeks, the bug-ridden Metroidvania sold over 250,000 copies. The free and final DLC - Godmaster - likely helped. In the end, it all worked out for the Australian-based developer Team Cherry.
In a recent interview with Game Informer, the duo behind the game admit it was fortunate development unfolded this way. Hollow Knight was originally slated for a June 2015 launch but kept getting pushed back.
It got to the point where cuts needed to be made. Hollow Knight Designer and Co-Director William Pellen said by this stage the video game landscape had changed and in early 2017 the team decided to cancel the Wii U version:
We had done a fair bit of preliminary testing and it was running [on Wii U] with most of the basic features, but performance would still have required further work.
It was hard because we loved the Wii U and we’d promised to get the game on there. But looking at the time frame, the Switch was fast becoming the main Nintendo console and our backers were already moving over. When we made the change, backers were excited for the shift and Nintendo was tremendously supportive through the process.
Ari Gibson - the game's Art Supervisor and the other half of Team Cherry - explained how the "Boneforest" had to go as well due to time constraints:
We removed one large area from the game, the Boneforest...It was a huge later-game area filled with lava. Cutting it was tough at the time. It seemed so cool! But it was totally the right thing to do. William and I were already slammed with all the other enormous areas to build, and they all would have suffered for Boneforest’s inclusion.
We also significantly reduced the size of Deepnest, which seems unbelievable, given how huge it ended up being, but most players would thank us for that decision. Too long in Deepnest isn’t good for anyone!
Despite the decision to cancel the Wii U version and cut certain content, Team Cherry proved Hollow Knight was worth waiting for.
Are you still playing Hollow Knight on the Switch? Are you disappointed the game never saw a release on the Wii U? Were there any other games during the Wii U generation you eventually ended up experiencing on the Switch instead? Tell us in the comments.
[source gameinformer.com]
Comments 71
It was too bad that they had to cute stuff but I guess it couldn't be helped. One of my best purchases for my switch though. I can still hear the saws from path of pain.
I saw that edit. Godmaster didn't make the game any more worth it for me. That Grimm troupe though...
That's a shame, but most Wii U fans own a Switch anyway so it works out.
@Dalarrun So true. If someone was dedicated enough to get a Wii U, they probably have a Switch by now and convinced 3 other people to buy one as well.
I’m still waiting for a physical release of this game. Can’t wait to play it!
Yes any more Deepnest and I would have gone insane! Amazing game!
@Kalmaro
You say that, but I know someone who had a Wii U (and not a 3DS, go figure), and I don't think they have a Switch.
Granted, of all my friends who had Wii Us (about 5) he's the only one like that.
Just beat it today all be it the worst ending I'm sure. I need to be done with the game for now as I've spent 50 hours on it already.
@OdnetninAges Meh, still hold true though. Most people that got a Wii U got Switch. You're friend is the fifth doctor in the "4 out of 5" doctors statistic
@Spoony_Tech Oh you poor thing, you've probably only just scratched the surface.
@Kalmaro 89% completion isn't too bad. I pretty much know what I'm missing. 7 more charms, one more mask piece, 2 more spirit orb pieces, and that last white fragment piece. That one I really want and may bring me back.
Oh and I know you can get over 100% in this game.
@Spoony_Tech Yeah, you've got some work to do. You're doing great though! Keep it up. The amount of mileage you get out of such a cheap game is phenomenal.
Thanks for nothing(literally on Wii U), Liars! Would you like my bank account details while we're at it?
@Kalmaro My brother was at 85 hours and I was in shock that a game like this takes that long. I quickly figured out it's because you die a lot, did I mention you die a lot?! 😛
@Spoony_Tech Did you say something? Was busy waking up at a bench again. How does this keep happening...
@Kalmaro @Spoony_Tech I was at about 80+ hrs before the Godmaster update. When the physical drops I'll be purchasing this game again and getting into the GM DLC proper lol. Probably another 20 hrs of goodness left 😝
@MaSSiVeRiCaN Hard to beat free! When I bought the game, I didn't even KNOW about the DLC. I got the game maybe two months ago. So godmaster never even impacted my decision.
It was just cheap and my friends liked it so I picked it up.
This is why I never bought the game...
so they ran there mouth off n made a promise to all the wii u fans that they couldnt end up keeping. nice one team cherry you would go far in politics
@paihia @Cobalt too bad, your missing out on a fantastic game. Anything for Wii U was a waste of dev resources anyway. The game is much better for it. U should give it a chance and enjoy it for what it is. I don’t hold grudges, the Wii U for the most part wasn’t a viable or profitable platform. There are some exceptions of course but again very few and far between.
At this point I am surprised anyone could be expecting anything new on the Wii U. There could only be a handful of people who would want a game on the Wii U over the Switch.
@MaSSiVeRiCaN for sure I cant wait to play it! just waiting for physical release (was just running my mouth off)
@Cobalt Why? Because Team Cherry decided not to release their game on a fast failing, increasingly irrelevant system, in favor of a new system where they could actually expect success?
This will surely hurt their incredibly acclaimed video game in the end.
Thank god for the reduced size of Deepnest. That section of the game triggered the heck out of my arachnophobia!
I don't have this game yet, But Definitely on my wish list...It was the right decision to move it to the switch and it's probably paying off.
Waiting for a sale for.this game
@DenDen If you game on PC humble bundle has it for their monthly bundle, along with Hitman first season for $12.
I picked it up for 4 GBP a few weeks ago (it was on sale and I threw in some gold coins as well)... Frankly, it's not as good as people make it out to be. Sure, it plays well, the graphics and sound are very nice, but the navigation is atrocious in a lot of places, the lack of instant map updating is annoying and even though I consider myself fairly good at Metroidvania-type games and usually 100% them, I've been lost for 2 days now...the only thing I can do it seems would be to buy a lantern, but I'd have to farm for that. And farming is not fun.
I'm mostly enjoying it, but it has certain quirks that bring it down in my opinion.
Nobody plays the Wii U anymore so it's fine by me
@subpopz "Who has the time and energy for that kind of grudge?"
Never underestimate a nerd's ability to nurse a grudge over something most people forget about within a day...
I'm surprised by the playtime of some. It took me slightly less than 30 hours to reach ~105%, without knowing anything of the game before beginning, by taking my time, and, I think, taking an unconventional road (and without Godmaster). I hate to know things about a game or a movie before playing/watching it, that's why I never watch trailers nor I read anything. So yeah, I've been surprised by the length of the game (in a good way, if you compare to other metroidvanias, this one is clearly bigger than most) but I would have been pleased with this lava themed area, it would have been cool. While playing, I was nearly sure that there would be a lava themed area, I was waiting for it at some point, but it never came ah ah. It's an excellent game nonetheless.
@Kalmaro Oh god, don't mention Path of Pain... I still have nightmares. I spent over 60 hours of /played time before I got through it (I am HORRIBLE at platforming, especially frame-perfect stuff, and I used shadow dash charm because I forgot to unequip it, making some jumps require frame-perfect timing)... Stubborn as I was, I didn't wanna start over once I got to that part... Well, that's at least how it went until I died at the final freaking part... 6 times before beating it.
I did end up with one massive achievement though. My 7th full run through the entire thing (I decided to do the shortcut-creating room as well every time to get more practice in, it helped) was completely hitless, including the final part. Took me about 4 minutes, maybe 4:20 or so.
The adrenaline was pumping like freaking mad.
@Mach_Rider as you play more you will learn to love the tight game design, i feel we have been spoiled by easy games.
This games leans the other way but i think that is ok.
Many times i have been pulling my hair out swearing at this game.
But it keeps teasing me back in for some more pain.
Certain unlocks and charms help, and watching the environments more closely for hidden walls and paths.
Stick with it, i feel its worth the effort.
I actually like that you have to earn the map.
@ICISAZEL I agree for the most part, though... The reward for Path of Pain is a slap to the face xD
Though the lore part really makes some of the endings make more sense.
@ilikeike It's not like Team Cherry released the game on a different platform which Cobalt owns since he constantly boasts about it.
An absolutely incredible game.
I only just got to Soulmaster... I keep meandering in this game, playing it on and off.
I think even a great Metroid or Castlevania would have a hard time competing with Hollow Knight.
@Blizzia Dude that's nuts. The second to last part was so bad I was almost getting depressed. I didn't think I'd ever get passed it. Then I suddenly did then that fight at the end. Good gravy that was crazy. Beat that too and had to take a moment to calm down. My nerves were shot.
@Kalmaro Same. First time I got through it all and hit that final spot, I was so satisfied that I had made it that I actually put the Switch down before I landed... Shouldn't have done that. Had no idea what was waiting for me, and safe to say I ended up having to repeat the place... Well, I ended up getting myself killed to that final bit 6 times. Sigh.
Imagine if they had put a boss there with no checkpoints... That'd have been downright mental.
@Blizzia All that work, it was so brutal... But after finding out the 'secret' it all made sense why it was so hard. You really aren't supposed to be there, haha.
@Kalmaro Yup xD It was really satisfying, but at the same time also a bit like "really? That's it?". Felt like you didn't get much in the way of something tangible, but the "secret" was mindblowing.
Really makes you understand some of the endings too, and why things went as they did with the "final" boss, as well as why they chose that specific soundtrack during the fight.
Though, I gotta say... Bloody hell that sawblade budget. That was almost the craziest thing of it all. Must've cost a fortune.
Still mad they didn't even try to port it to GBA though. My Game Boy Micro was all charged up in anticipation.
@Blizzia I'm still fuzzy on how all that even happened. Like, you're in a memory of another dude trying to get to the memory of ANOTHER dude... I'm calling shenanigans.
Inception was easier to follow, at least all the dreams were in one person xD
@Kalmaro Definitely. Inception had nothing on this xD Especially since with nothing but visuals we can only guess the context
Get over it. The devs saw a bigger potential on the Switch, which is, objectively, the better platform for this kind of game.
@Blizzia All I know is, I can't blame the pale king for this huge mess. Dude just had a heart, hard to blame him for that, he tried.
Now I feel like the monster for digging up his dirty secret.
@Kalmaro Yep. He did what he thought best, and apparently not treating the Knight as nothing but a tool wasn't the best course of action.
No Wii u love 💖.
@Blizzia Oh well, stuff happens.
@Jazzyau1973 Watch the language please.
@Jazzyau1973 More like losing money would be incredibly stupid when you can release it on the newest platform and have massive success... Which was exactly what happened.
Guess this proves they have business sense as well as game development skills. Both are needed in this industry.
Besides, they probably only annoyed a vocal minority. The sort of people they probably prefer not to associate with. I saw a few planned PS3 titles get shifted to PS4 (a console I still don’t own) and I was a bit disappointed but accepted it.
In fact by biggest gripe was the failure of Way Forward to give Wii U backers the chance to shift Half Genie Hero to Switch. All my codes remain unused as I just bought the physical Switch release.
I remember seeing kerbel space program in the "Coming Soon games", then it got removed and i wondered were it went. Then i later found out it got cancelled do to technical stuff, witch is a shame, I hope its on nintendo switch one day.
@Kalmaro Please stop talking about those damn saw blades, you don't realise how many times it took me to do that. Also as I only really play at work during lunch, trying not to swear outloud is the worst, once it was over, it was so great.
I need to get back into this. Played over 20 hours of it but ended up finding no way of moving forward. I've obviously missed something along the way to prevent me from advancing or whatever but it's been a couple of months now, I wouldn't know where I've already searched or what. Wish there was some sort of hint system or a log of things that you've already achieved etc.
@Bunkerneath Bzzzzzzzzzzzzzzzzzzzzzz
@Frendo @ilikeike I actually think people do have the right to complain if they feel like doing so...the game (actually, a huge number of games) was promised from a certain platform and was cancelled from that platform and moved to another one. It's kinda fair to complain. People might not own that new platform, they might not be interested in purchasing one or might not have the money to do so. It's not like if you had a WiiU you magically got a free Switch aswell.
Not sure what's the matter with you guys and why you think somebody should be happy to move on and spend the money on a new console just because Nintendo decided to ditch the previous one prematurely because they couldn't sell it. Have we reached the point where companies are always right and people who complain are always wrong??
Quality control has gone downhill at Team Cherry... really... I expected a better product.
"In the first two weeks, the bug-ridden Metroidvania sold over 250,000 copies."
@Frendo Yeah I'm aware of his history but again, I think it's kinda fair that a small number of WiiU owners developed a hate for the Switch. After all it's Nintendo that mismanaged the transition from one console to the other. In 2015 they said the WiiU wasn't going to be replaced by the NX and one year later they said the opposite thing. The people who got the console in 2014-2015 basically got less than 2 years of support. That might be a huge minority compared to the people who are happy to move on, but they are still entitled to their opinion, no matter how unpopular.
I think people have the right to complain if they feel they didn't get their money's worth with the whole WiiU to Switch debacle. And certainly seeing most of the people happy to throw money at Nintendo for yet another console kinda exacerbates the frustration.
@HAL9000 More bugs than a Bethesda game!
@Blizzia the problem with this is that for wii u had already been promised !! another company launched a last game, just because they had promised and is excellent fulfilled their word and in this game they will not remain as failures
@CloudSR123 Yeah, they promised to launch it on Wii U, because they thought it was feasible despite the Wii U quite obviously being a failure...
It ended up not being feasible, so they swapped to a platform that would be feasible, the Switch. There was no point in launching the game on a dead console. That would be stupid.
Its a shame but I understand, it would probably not have sold well on it. There is no point sending it out to die.......
@Blizzia very correct what you say, but why not launch it for the fans who expected it even if there were no large revenues, look at this case they promised as they launched it https://www.nintendolife.com/news/2018/10/limited_run_games_set_to_release_first_and_only_wii_u_game_lost_a_lot_of_money_making_it_happen
@CloudSR123 Because those fans should move to Nintendo's next console, the Switch, and get it there? It'd be something else if they entirely cancelled it for Nintendo platforms, but they didn't. They brought it to the platform they could.
And the link basically just shows how foolish a decision it would have been.
silly decision ?? what of the link, they will comply with what was said, why not launch it for the two platforms ahh ??? your opinion is still invalid, for you only matters the money that the company will earn, also the fans where they promised that it would arrive, and the links, they are fulfilling what they promised, they make them smarter than those of this game
@Blizzia just understand that this was very bad, why not do it for the two platforms? if they already had advances and leave the commitment of the fans
@CloudSR123
Money. They didn’t do it because they could have lost a lot of money. They need money to survive and they aren’t a charity.
@CloudSR123 Do you know how many devs have to shut down their company because they spent too much money with too little coming back in because of poor sales? A LOT. You don't freaking commit company suicide just because of a promise.
If there was any chance of it being a success without cutting too many corners, they'd have released it on the Wii U. But releasing it on that failed platform would have been devastating for the company moving forward.
It's not that the money is all that matters. It's that this company is truly great at making games, and I would hate to see it go under because of a stupid promise, instead of making more amazing games for me in the future. But they still need money to survive, and money to create their next game, because believe it or not, sales dive when everybody has already bought the game.
It wasn't very bad, it was a great decision. The few fans who are adamant about the Wii U not being a failure is a small loss. It ended up being a bestseller on Switch, which just shows even more that it was the right decision.
Wii U is my last Nintendo console. I'm done with them.
@CloudSR123 you simply can't expect every company to take a financial hit just because people expected something from them.
Wii U is dead, but lets be real here... The Wii U was dead within the first 6 to 12 months...
"Too long in Deepnest isn’t good for anyone!"
So true, so true! The game is super smooth now. Maybe that wouldn't have been possible on the Wii u.
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