Bentendo1609

Bentendo1609

Nintendo/Doctor Who/Disney Fan

Comments 205

Re: Project64 Celebrates Its 20th Anniversary With A 3.0 Update

Bentendo1609

@Bermanator it depends how far down this rabbit hole you want to go… once they’re bankrupt and have all lost their jobs? Maybe not. But maybe emulation is part of the reason it happened in the first place, lack of sales etc. If we’re talking companies and licences still around, in a world of remasters and collections on multiple platforms you can never predict your logic.

Re: Hyrule Warriors: Age Of Calamity Expansion Pass Appears For Free, Thanks To An eShop Exploit

Bentendo1609

@Otoemetry yes the payment system is obviously encrypted, as is any company. But if you were to contact customer service for example, they’d still be able to see what you’ve purchased and how much you paid. You won’t see card details, addresses and so on… but you’ll see a purchase list and how much someone paid. So they’ll see the DLC, and great big 0 next to it.

Re: Project64 Celebrates Its 20th Anniversary With A 3.0 Update

Bentendo1609

I do believe hardware will always be better than software emulation. And of course supporting the original developers and console manufacturers is paramount.

However, there are some scenarios where emulation does become important. Whether it's now impossible to obtain titles, unreleased content, or fan creations such as the Banjo Kazooie / Ocarina of Time mods that exist.

While other people are of course willing to play any old game on emulation and imply it doesn't have any impact on the industry (tell that to the numerous developers that have gone bankrupt over the last 5-10 years), I do personally try to only stick to games I physically own and keep safely stored in my attic from older consoles. Which at least in some cases such as Wii and GameCube games via Dolphin allow me to appreciate them at better resolutions now.

Re: Hyrule Warriors: Age Of Calamity Expansion Pass Appears For Free, Thanks To An eShop Exploit

Bentendo1609

I wonder how many people who complained about the Amiibo leapt at this and didn't pay? I would imagine Nintendo will be able to reverse this anyway, and see which accounts paid for it and which didn't. Depends how Nintendo are feeling about it I guess after all the over the top hot air Skyward Sword's Amiibo has had on social media the last week or so. They might let this one slide just to keep the louder 5% quiet...

Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo

Bentendo1609

@electrolite77 I don't think in this case it's about defending Nintendo, I think it's the over dramatisation of what the Amiibo's functionality is. And people making out like some horrific essential feature is locked behind a paywall. When it isn't.

In Breath of the Wild, the only way you can access Epona as Link's horse, is by using the Epona Amiibo. To me, that's more of a deal than something like Fast Travel that is already in Skyward Sword anyway... just not in such a lazy fashion.

It's not any different to Cat Mario amiibo offering the invincibility suit. It's just a way to make the game easier. It's not changing the game, or removing any features... it's just a lazy fast travel option.

Anyone would think they'd locked button controls in the Amiibo or something.

Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo

Bentendo1609

@PBandSmelly I don't see how anyone can call this a quality of life improvement. It's like the Amiibo is how you gain access to button controls or something.

The feature of fast travel is in the game anyway, with many many points located on the map to do so. All the Amiibo does is break dungeons by allowing you to pop in and out for ammo at the drop of a hat (or Amiibo), and then zip back to the exact point you left. That's a disservice to the level design if anything, not a "quality of life" improvement.

Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo

Bentendo1609

@electrolite77 It's not really DLC. It's a little bonus feature. It's a lazy version of something that's already in the game. People really have made this more than it needs to be.

Amiibo's, going by their original name in Smash Bros, are Assistance Trophies. They "assist" you. That's their primary function. And the way this Amiibo "assists" you, is by offering you a feature that's dotted all over the map anyway, but just in a custom, lazy, dungeon breaking manner.

Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo

Bentendo1609

@John_Deacon But that's not what is happening? It's the smallest of bonus features, being insanely blown out of proportion by social media. It's not even that great a feature, and makes dungeons far far too easy now. It spoils the challenge more than anything.

It's not hiding HD graphics, it's not forcing you to buy it if you want button controls... it's a portable version of what statues do in the game anyway. That's all it is!

Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo

Bentendo1609

@Iggy-Koopa but that's where social media overhypes things like this and reads far far too much into it. Nintendo wouldn't go that far. This feature people are going on and on about is nothing special, they've just needed another reason to knock a Skyward Sword price and purpose. When it was Cat Mario for 3D World noone commented. When it was Epona locked in an Amiibo in Breath of the Wild (That's worse! Link's horse, not in the game, without an Amiibo!) Noone commented.

Lazy fast track that spoils dungeons in Skyward Sword? Outrage!!!!

Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo

Bentendo1609

In regards to "paywalls" and "quality of life" content, I think it's all hyperbole and over the top reactions.

The feature, is just a lazy fast track. It does something that a 2/3 minute walk can do without the Amiibo anyway. Anyone would think they'd locked button controls in there or something! All they've included, is a lazy, dungeon breaking mechanic. Where you can pop out of a dungeon mid fight, buy some ammo, and pop back with no difficulty whatsoever. I think as a feature it's actually a disservice to the game!

And before anyone drags up the argument of "well if it's so small why not just include it?!"... why bother with any Amiibo features then?! Why have Cat Mario offer an invincibility suit? Or have Wolf Link summon him to help along your side in Breath of the Wild? Why bother at all eh?!

Nintendo in that respect simply can't win. They either put something insignificant in like extra hearts or rupees and people say it's pointless, or they put a decent incentive to own it in there and it's considered a paywall!

Amiibo's have been around since 2014. Going by their original name in Smash Bros, they are "Assist Trophies". They "assist" you. That's their primary function. And the way this Amiibo "assists" you, is by offering you a feature that's dotted all over the map anyway, but just in a custom, lazy, dungeon breaking manner.. And only now, because of the stupid cost press Skyward Sword HD has already had, has this particular Amiibo being targeted. It's so, so over the top...

As for the price? Well, if it's the same size as other Zelda Amiibo's, then yeah it's over priced. I'll agree. But if it's Detective Pikachu sized, then again, the cost is warranted. With that one we shall have to see.

Re: Random: You Can Now Get Paid For Finding Rare Pokémon Cards

Bentendo1609

It's funny that the month I find all my childhood Pokemon cards in good condition (a few 1st edition cards in there that as a 10 year old I had no idea was a thing haha), it's now all kicking off again with buyers, scalpers, and the TCG being a big deal again.

Yeah found all my First Move promo cards (including the obligatory Ancient Mew's in there), 1st edition base set cards (Holo Machamp, Holo Dark Alazakam), and even an original set of Japanese "Pocket Monsters" booster set cards... was cool to go through them again.

Re: Soapbox: Animal Crossing Is A Daily Delight, But These Aren't Really 'Updates', Are They?

Bentendo1609

@Yorumi it isn't incomplete though. It is a complete, working title. People just want more from it. So what they've done is use the same model as Pokemon Go, where phased updates and content is brought along as a drip feed way to keep the product active. If they'd just dropped the living Pokedex and every type of battle on day one, Pokemon Go wouldn't still be a thing for example.

Re: Soapbox: Animal Crossing Is A Daily Delight, But These Aren't Really 'Updates', Are They?

Bentendo1609

I do think people are maybe expecting things in the wrong way this time around, just because previous releases did it "that" way. This game changed the mechanics around terraforming, what it meant to manage an island/town, your role in the proceedings, etc. And this time updates are at least making annual events different prizes each year.

The team also did state they had a long term plan with updates in this version, over several years. So expecting Brewster and every other shop to be around by the end of year one was maybe expecting too much when this is a marathon not a sprint.

Could there be more items? Perhaps. Could Nook Miles be more useful? Definitely. But are the major updates too slow and lacking? Not in my opinion, not when you see updates like the Super Mario collection and see the amount of detail that went into them, for example.

Also... Brewster will 100% be coming at some point. The red rope cordoning off an entrance in the museum is clearly destined to be his coffee shop at some point. Patience my bird loving friends haha...

Re: Talking Point: Why Did Nintendo Give Up On Its 'Classic Edition' Concept So Soon?

Bentendo1609

I think the main issue was the next logical step was the N64, which was a legal minefield for most of the games you'd choose to release on it. If it's not games by Rare such as Banjo-Kazooie, Perfect Dark or Diddy Kong Racing, then it's games with grey area licensing such as GoldenEye. Therefore Nintendo would have to purely rely on other titles such as Mario 64, Smash Bros and Wave Race. Which, while good games, wouldn't be considered a full package.

Re: Monolith Soft Announces "Large Expansion" As Work On Zelda: Breath Of The Wild 2 Continues

Bentendo1609

Now that it's inevitable to have both Link and Zelda as playable characters, I can see the gameplay branching off into two directions. Zelda, who now has the slate again, will take charge of Shrines and BotW style challenges. Link, who is now back to basics and will have to rely on traditional bombs etc, will go explore newly discovered dungeons and more old-school Zelda gameplay elements. Thus combining both eras of Zelda, and making it the perfect sequel.

Re: Introducing Pokémon Legends: Arceus, An Open-World Prequel To Diamond And Pearl

Bentendo1609

Yeah my big concern here is them attempting to launch alongside Breath of the Wild 2. I believe we'll get BotW2 news in November ready for a March 2021 launch (similar to how the first BotW was handled, and worked very well)... so unless this game comes out month's prior, or month's after (which the latter doesn't seem to be the case) it's going to be massively overshadowed by Zelda.

Expect this to get a delay later into 2022.

Re: Rumour: Zelda's 35th Anniversary Will See The Return Of Wind Waker And Twilight Princess

Bentendo1609

People are really not grasping why Skyward Sword is either first, or on it's own... and I don't know why.

  • Wind Waker and Twilight Princess both got standalone HD releases on the Wii U, at full price. So Skyward Sword shouldn't be an exception to that rule.
  • Skyward Sword in the Zelda timeline is where it all begins. Therefore it's the perfect place for the 35th Anniversary to begin.

You'll get your "Triforce Collection" with existing remakes such as Ocarina of Time, Wind Waker and Twilight Princess... just chill...

Re: Talking Point: What Are You Playing This Weekend? (February 13th)

Bentendo1609

@iaLgan you mean Zelda as in 2017 Game of the Year? Yes, no Switch is complete without it. The whole premise of the story is that you can't remember what happened. It's a lack of story that you slowly uncover exploring the world around you. People three years on still haven't found everything or discovered all the ways you interact. People only just worked out you can feed squirrels and deer, and that when dressed as a Bokoblin you can hang out with them and share food. It's an experience unlike anything else.

Re: Talking Point: What Are You Playing This Weekend? (February 13th)

Bentendo1609

Super Mario 3D World + Bowser's Fury is the most obvious, however the free weekend with Overcooked 2 will be tried out with the other half as we enjoyed the first outing and have yet to delve into the sequel.

Apart from that I'm also introducing her to LEGO Dimensions, a game that sadly ended prematurely and deserved to get it's cancelled third year made.