Benjamin_K

Benjamin_K

Running & jumping since #gbpocket

Comments 51

Re: Opinion: Nintendo Gains A Rep Boost As Sony & Microsoft Lay Waste To The Industry

Benjamin_K

@LastFootnote I think ultimately you’re right - consumer demands can sway supposed inevitabilities. But let’s be polite - we can disagree about what is inevitable without tossing unfounded allegations around.

I will press for physical game releases (ie protecting the concept of property in the digital age, remembering that property is one of the fundamental rights that a government must protect per John Locke and the US founding fathers to prevent tyranny) till the day I die.

Re: Crimson Desert Dev Working On Getting Switch 2 Version Up And Running

Benjamin_K

@Discostew I think we’re talking past each other a bit. I didn't say Switch 2 has a fixed GPU block or separate VRAM. Both Steam Deck and Switch 2 use unified/shared memory. So this statement, “Every RAM location is available to the CPU and GPU. That is not the case with PCs, including the Steam Deck,” is factually incorrect. Valve’s own docs describe Steam Deck as having 16 GB of unified memory, with the GPU able to access up to 8 GB depending on workload. Steam Deck is not like a desktop PC with separate system RAM and discrete GPU VRAM.

Being a console gives Switch 2 optimization advantages, absolutely. But my point is about practical memory budget and streaming pressure. Switch 2 has a 12 GB unified pool versus Steam Deck’s 16 GB. OS differences and optimization matter, but developers still have to budget memory across graphics, game logic, and streaming/cache needs. Unified memory doesn’t mean unlimited memory.

And that’s where the game-card bus speed question matters. If an asset is already resident in RAM, great. If it isn’t, storage transfer speed determines how fast it can arrive. That’s the narrow point I’m making about physical cards vs internal storage.

On Outlaws, yes, the comment came from Snowdrop’s audio architect, but the statement was specifically about open-world disk streaming, not audio. So I wouldn’t treat it as definitive proof for every game, but it is at least real developer-side evidence that card bandwidth can matter for this kind of port.

Re: Crimson Desert Dev Working On Getting Switch 2 Version Up And Running

Benjamin_K

@Discostew I agree Switch 2 optimization and hardware decompression matter, but I’m making a narrower point about the physical game-card bus. Capacity isn’t the same as streamability. Star Wars Outlaws is a good example: a Snowdrop dev said the Switch 2 game cards weren’t fast enough for the open-world disk streaming target, so they used a Game-Key Card to require an install to faster internal storage. Again, the NS2 reads 2.1 GB/s internal, ~800 MB/s via microSD Express, and ~400 MB/s via game cartridge.

Also, your claims about the Steam Deck's memory vs Switch 2 memory is inaccurate. Steam Deck does use unified/shared LPDDR5 memory. Just like on the Switch 2, the OS/driver can reserve/allocate part of that pool for the GPU, but physically on both devices it is still one shared memory pool. And the Switch 2 has 12GB, the Steam Deck has 16GB, so yes, that's consistently going to be less for the Switch 2 in practice.

Re: Crimson Desert Dev Working On Getting Switch 2 Version Up And Running

Benjamin_K

@Discostew remember that while the Steam Deck (which has been said, hardly runs the game) has definitely slower microSD load times, it also has a larger unified memory pool (16 GB vs. the Switch 2's 12 GB), so games can generally keep more textures and assets loaded in memory instead of constantly reloading them. That's the key bottleneck on a massive open world game like Crimson Desert (which would be so amazing to play on the Switch 2)

The Switch 2 likely has only around 5–6 GB available for graphics after system allocations, so it'll be constantly removing and reloading assets. So that's where fast storage is essential. A Switch 2 game that's swapping 2 GB of assets every few seconds can do it in 1 second from internal memory or 5 seconds if it's pulling from the physical cartridge. That will certainly affect performance. The Steam Deck may only be swapping a few hundred megabytes because it can cache much more.

To be sure, in this market I don’t expect a Switch 2 Pro with more RAM since it would cost $800+. But a quiet Switch 2 V2 with improved cartridge read bandwidth seems plausible, like the original Switch battery-life revision. It would be huge for physical games which I totally support.

Re: Crimson Desert Dev Working On Getting Switch 2 Version Up And Running

Benjamin_K

I think we have to be realistic. It won't fit onto a game card. If they manage to get it to work, it'll be a digital only release or game key and run well enough at 30fps. If it's making the PS5/Xbox series x huff and puff then they'll need everything the Switch 2 can give it (including the internal memory speed of 2.1GB/s vs 400 MB/s for a game card)

Re: Video: Digital Foundry Delivers Its Tech Verdict For Indiana Jones On Switch 2

Benjamin_K

@gcunit fortune and glory indeed! I love to see these miracle ports come out on Switch 2.

And beating Xbox Series S is glorious. I had one those and enjoyed it - but that little box cranked out some serious fan noise and heated up like crazy. I love that that level of graphics tech (and more) now fits gently in my hands - with a gorgeous eight inch screen - on the switch 2

Re: Video: Digital Foundry Delivers Its Tech Verdict For Indiana Jones On Switch 2

Benjamin_K

@gcunit fortune and glory indeed! I love to see these miracle ports come out on Switch 2.

And beating Xbox Series S is glorious. I had one those and enjoyed it - but that little box cranked out some serious fan noise and heats up like crazy. I love that that level of graphics tech (and more) now fits gently in my hands - plus a gorgeous eight inch screen - on the switch 2

Re: Opinion: Replaying Star Fox 64 Convinced Me A Switch 2 Remake Is A Good Idea

Benjamin_K

@Misima nailed it right there. A multiplayer Star Fox with steezy Arwing move combinations and a few subtle (but not overpowered) character-based special weapons/move upgrades would be soooooo awesome and would likely sell like crazy.

Follow the EA battlefront series example and they wouldn’t even need a single player mode until the second one 😅

Re: Video: Here's How Star Fox On Switch 2 Compares To The N64 Original

Benjamin_K

That video does a lot to make me excited + nostalgic, it’s a gorgeous remake and the OG was one of my favorites.

Random Notes:
(1) the added option of gunner and pilot looks fun.
(2) Fox looks a little off but Falco looks fantastic
(3) I hope this very safe move by Nintendo preps their game design team to make a future, BOTW-level Star Fox game - they need to revisit what made this game great, refine the character models a bit more, and figure out a bold new step that gamers will love. New Star Fox by 2028/2029? I hope so

Re: ICYMI: Indiana Jones And The Great Circle Estimated Switch 2 File Size Revealed

Benjamin_K

As probably the lone game key card indifferent Switch 2 user on this site (👻) I will be sad to have to decide between a resellable (which is a big plus) version with 50-100% slower load times of an already massive game and a non-resellable e-store version that will make the most of that 2,100 MB/sec data transfer rate for internal files.

I said it: for a game this massive and platform-stretching, I would have preferred a game key card 👽

Re: Digital Foundry Delivers Its Tech Review Of Pragmata On Switch 2

Benjamin_K

@Misima I 100% hear you. Cinematic frame rates FEEL better than 60fps+, which is a level above which everything looks like a cheap daytime drama. I also hate motion smoothing mode on 4k tvs, it looks terrible and weird. While I can see why gamers who are tracking fast moving objects want that 120 fps experience, when I'm playing a game that is cinematic and beautiful like BoTW or ToTK, I never feel any improvement over 60fps, and 30fps suits me just fine

Re: Digital Foundry Delivers Its Tech Review Of Pragmata On Switch 2

Benjamin_K

Love to see graphics on Series S looking distinctly worse than Switch 2. They'll probably listen and add an optional fps cap for docked mode (hopefully 40fps) and handheld (30fps). Personally, I don't mind fps variance when I can get above 35fps most of the time, I'd prefer that over a cap. Altogether, pretty happy with the results!

Re: Dynasty Warriors: Origins Will Run At A "Fixed" 30fps On Switch 2

Benjamin_K

Goodness, if 60fps was in the ballpark, why drop ALL the way down to 30fps??

I agree with @Max_the_German, 40fps looks much much better than 30fps and it should be the Switch 2 standard for all but the most intensive games. I'm pretty confident the boost from 30fps (pretty much the standard on Switch 1) would satisfy most people.

Re: Talking Point: What Will The 'Switch 2' Actually Be Called?

Benjamin_K

I actually think our dear friend here severely underrates the likelihood of a Super Switch. SNS isn't a bad acronym at all and "Super" is a strong way to differentiate the new console without being confusing like Wii U was. And I'd be willing to bet people would just call it the Super Switch (SS), and leave it at that. Can't wait for the announcement of the real thing, though!!

Re: Nintendo Reportedly Briefed Activision On 'Switch 2' Back In 2022

Benjamin_K

My guess is the Switch 2 will be more or less the power of the ROQ Ally, though probably a little lower-powered (say 85% the graphical power) to save on battery life (since the Ally only lasts an hour on graphics-heavy titles), and also lighter than the Ally (my guess is 450 grams). That puts it at better than the PS4, and due to faster memory and other cache and instructions-per-second improvements, will be as fast as the PS4 Pro without the brute force of that machine (similar to how the XBOX Series S is faster in practice than the Xbox One X, despite lower graphical power on paper). So you're looking at a GTX 1060 (Max-Q) in your hands, running at 1080p on a crisp OLED display (I wouldn't be surprised if Nintendo just kept the Switch OLED's screen).

I also guess that the Switch 2 will do something / have a functional capability that nobody saw coming, and that will make it the talk of the town, because Nintendo is always throwing new ideas into the mix. And it won't be called Switch. Nintendo won't re-run Wii and Wii U.

Re: Epic Games To Pay $540 Million Over Allegations Of Privacy Violations And Unwanted Charges

Benjamin_K

@themightyant to the SEC, just like companies that pay bribery fines for violating the FCPA (Foreign Corruption Practices Act). This link shows how they put the proceeds of those fines in one of three places: https://www.marketplace.org/2022/08/12/where-does-money-collected-from-corporate-fines-go/#:~:text=Over%20at%20the%20SEC%2C%20a,used%20to%20repay%20harmed%20investors.

Re: Review: Sonic Frontiers - A Bold But Ultimately Failed Attempt At Something New

Benjamin_K

@Mach_Rider truly! I mean, just look at these reviews (which are clearly real folks, not bots)

"KaiDaiSai - Nov 9, 2022
This game reminded me of why I love Sonic. While it’s not perfect with issues like pop-in and cyberspace controls, it manages to tell a really cool story with the open world and Super Sonic boss battles being some of the big highlights… Sonic is finally back"

Higoshi88 - Nov 9, 2022
"This is my first ever review of a video game on a website....Overall this is a step in the right direction and I would be lying to say Sonic in an open space isn't fun, It's EXTREMELY fun! Though not a perfect game, this formula with some revisions and add-ons could create an even better game!"

sonicpal - Nov 9, 2022
"I haven't had so much fun with a sonic game till now. They've got a winning formula and building upon it will bring sonic back to the top."

NL staff should really ask themselves why their review was so out of step...

Re: Video: Digital Foundry's Technical Analysis Of No Man's Sky On Switch

Benjamin_K

I'm honestly just so impressed that Hello Games jerry-rigged a version of their MASSIVE and GRAPHICALLY INTENSIVE space explorer game onto the tiny Switch hardware. If it feels like it's been jerry-rigged, I'm totally okay with that! The NL review shows that the fun of the game isn't compromised, and the skittish graphics on the margins just shows how little they matter to the actual enjoyability of the gameplay!

Re: Community: Found A Great Switch Game We Didn't Review? We Want To Know

Benjamin_K

Nine Parchments! The game is such a chill experience in a group — I've stayed up till 3 am on multiple occasions playing its simple yet enjoyable game cycle. The unique combination of magical powers and upgrade possibilities make every group a new experience, which is lovely. And the voice acting is hilarious. Harry Potter-lite plus tons of monsters to blast with your magic--who could ask for more? https://www.nintendo.com/store/products/nine-parchments-switch/

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