Comments 1,254

Re: Nintendo Acknowledges Blue Switch Lite Colour Argument With Handy Comparison Video

BAN

@Darkqwerty You're basing this on Animal Crossing? One of thousands of games on Switch, which has only been out for a year? Yeah, this is a non-issue. I doubt that even 10% of the people that bought that game felt the need to buy a second Switch to play it, but even if they did, that still equates to individuals who own a system for themselves. That's not the same as one collector who buys five systems just for himself and they all just sit on a shelf untouched. These are legitimate sales.

I would actually wager that Nintendo's systems get shared significantly more than rival systems, given the fact that Nintendo products are clearly much more widely adopted by families, while their competitors' core demographics skew much more heavily toward young single men. If Nintendo's audience demo followed that same tracking, they would probably have sold a lot more Switch units by now, not fewer.

Also, how is a PlayStation any more shareable than a Switch? I sincerely doubt there's a measurable number of people sitting around playing the PS5 together. It's an extremely single-player leaning system. How many local-multiplayer games are there on a PS4/5 anyway, like six? lol

Re: Nintendo Acknowledges Blue Switch Lite Colour Argument With Handy Comparison Video

BAN

@Darkqwerty Lol what? Nintendo aren’t the only ones that do system variants and revisions. The other two do it all the time. I’d be willing to bet that double-dippers make up a tiny portion of the overall sales. The boost is probably negligible.

I also don’t get the assertion that a household can’t share a single Switch. Why not exactly? How is it different from any other device?

Re: OLED Display Firm Mentions 'Switch Pro' During Its Q1 Investors Call

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Yeah, the fact that it’s an investors call means nothing. They’re not under oath. It’s not a direct report on earnings. They’re promoting their business, essentially. And the way this is worded, as bizarre as it is, is literally just a reference to reports that a big name is interested in the thing this business promotes. They might as well be referencing articles such as this one.

Just my take. If I’m wrong, we’ll know eventually. But to me this is less concrete and more oatmeal.

Re: Review: Before I Forget - A Poignant Portrayal Of Dementia

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As someone who’s dad has been slowly slipping away from frontotemporal dementia for the last ~20 years, this game just seems like too much for me personally. But I’m glad if it can help educate even one person, because a lot of people just have no exposure to these diseases outside of the stereotypical portrayals in movies and tv.

Re: Talking Point: Is It Worth Buying A Nintendo Wii U In 2021?

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@NEStalgia The system itself is good. It has good games, even if some of them were ported to Switch. Some of them were actually better on Wii U. Most of them sell for cheaper on Wii U, these days. Backwards compatibility is definitely a good thing. An actual virtual console that includes DS and N64 games. A lot of third-party and indie games that never made it to Switch. If you can find it at a place like Game Stop, they sell it for like half the price of a Switch.

And it’s also just an interesting/unique touchstone in Nintendo’s platform history, which should interest anyone claiming to be a Nintendo enthusiast or general video game collector.

Re: Talking Point: Is It Worth Buying A Nintendo Wii U In 2021?

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@NEStalgia I’m a Wii U owner and a Switch owner and I would definitely recommend a Wii U to whatever hypothetical person is wondering if they should buy a Wii U at this point. Depending on the price. And I don’t feel burned. It was my choice to waste my money rebuying literally every Wii U game that got ported to Switch. No one made me do it.

Re: Anniversary: The Animal Crossing Series Is Now 20 Years Old

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Nice. Maybe in another 20 years they’ll add the ability to turn off the music and make it so my guy doesn’t yell like a chipmunk every time I catch a fish or a bug or find something cool or dig something up or get a present etc etc. Then I would REALLY celebrate.

Re: Talking Point: Is Zelda An RPG, Or Not?

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@everynowandben I would say that the vast majority of hearts in most/all Zelda games do not come from simply finding containers. Most of them come from things like beating dudgeons/shrines and completing quests. Even if I’m off on the balance, there’s no denying the fact that a meaningful portion of Link’s growth is tied to him performing specific actions (especially if you include the various tools he obtains over time), which in turn helps him better perform other actions down the line.

How is that any different from gaining experience points by completing missions and quests? You did a thing and your character’s ability was enhanced in some way as a result. The only difference is that in Zelda it’s represented in a practical form that you can easily interpret into useful information, whereas in other more-obvious RPG’s the reward is a data point.

Re: Talking Point: Is Zelda An RPG, Or Not?

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Literally the only thing that separates Zelda from what most people consider to be RPG’s is numbers. Zelda has everything a typical “RPG” has if we’re going by the basic dictionary definition, but it’s all represented as icons (health is represented as hearts rather than as numbers above the character’s head) and tangible attachments to the character (attack power is manifested in a physical sword that often becomes stronger over time, and in whatever other weapons and items that are gained along the way).

The other things people think are required to make it an RPG, like turn-based combat and narrative choices, aren’t actually required to make it an RPG. That said, if the modern concept of an RPG means numbers, turn-based combat, and selectable narratives, then no, Zelda does not meet that definition.

Re: Sonic The Hedgehog Voice Actor Says It Was His Decision To Call It A Day

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@Snatcher Yawn. They do things that make business sense for them. Firing the one and only guy that’s ever voiced Mario in the games (and who happens to be a living legend in the industry, unlike the multiple people who have voiced Sonic) for no reason makes no sense and isn’t something they’ve set any precedence for, so your comment is completely baseless/erroneous.

Re: Feature: The Legend Of Zelda Is The Robinson Crusoe Of Video Games

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“(never mind the book’s frothing imperialist overtones and xenophobic strokes)”

Great article, but we really don’t need this. It’s a 300 year old book. Anyone surprised/offended by the fact that it doesn’t cater to modern pc ideologues is profoundly ignorant and probably too sensitive.

Re: Soapbox: The Modern Games Industry Has A Hype Problem, And It Needs To Stop

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@ThanosReXXX Indeed. I live in Portland, Oregon. Our city was ransacked by rioters for like eight straight months over that kind of boundless rage, and social media was the apparatus that facilitated the whole thing and really drove the escalation of it, so I take this all kind of personally. But who knows, maybe the pendulum will swing back the other way and we'll all say enough is enough.

Re: Soapbox: The Modern Games Industry Has A Hype Problem, And It Needs To Stop

BAN

@ThanosReXXX Definitely. I'm 36. I feel like I've lived long enough to say that the world felt healthier when most people kept the bulk of their thoughts in their heads. I believe in the freedom to say whatever you want AND in the practice of discretion, something society has a complete dearth of these days. Information and communication should be treated like a resource that we exploit responsibly. Mine it all up and burn it all at once and it'll destroy us.

Re: Soapbox: The Modern Games Industry Has A Hype Problem, And It Needs To Stop

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@BloodNinja Honestly, I think humans just aren't as evolved as we think we are and our lizard brains render us unready for/unworthy of a tool like the internet, which could help us accomplish much good but seems more likely to lead to the dissemination of toxic information that will actually one day lead us to a large real-world conflict. The only thing that might prevent this is the natural human trait of laziness. And I'm only being like 10% sarcastic about all of this.

Re: Soapbox: The Modern Games Industry Has A Hype Problem, And It Needs To Stop

BAN

@BloodNinja I think I said as much in the Direct chat the other day but super sorry to hear about your covid experience. I think on the whole, covid has exacerbated a lot of the problems with social media because people A: have a lot more time on their hands, and B: are bored and depressed and have pent-up anger and the most convenient outlet for that is to pull out their phone and turn someone online into their proxy punching bag, and then you see almost every fight snowball and it becomes a virtual Looney Toons fight-cloud where it rolls along and drags more and more people into it and eventually the reason for the initial conflict becomes secondary to the act of fighting and winning itself. It's simultaneously peak stupidity and a rock-bottom low point for humanity.

Re: Soapbox: The Modern Games Industry Has A Hype Problem, And It Needs To Stop

BAN

@GTHOLLAND Yeah and that's on a GOOD day. It seems to regularly get much worse than that. Like some idiot comes up and punches you in the nuts because they overheard you say something they don't agree with and then drags you into the street and starts yelling at passersby about the thing you said and imploring them to beat the crap out of you.

Re: Soapbox: The Modern Games Industry Has A Hype Problem, And It Needs To Stop

BAN

@ThanosReXXX @BloodNinja Yep, I have a twitter account where I follow a handful of gaming companies and reporters for games news and that's it. Yet I'm still somehow getting peeks into the warmongering side of twitter and I'm constantly hearing from people in my life about the fights and miseries on the likes of facebook and I just can't help but think that social media is literally going to be the thing that ends the world.

Re: Soapbox: The Modern Games Industry Has A Hype Problem, And It Needs To Stop

BAN

@Muddy_4_Ever Yeah I know, that's what I'm saying. He says it's a HIM/US problem. But I don't think Crafted World is an extension of Woolly World. They play quite differently. I liked the game but I agree with Mitch, the game is kind of bland compared to Woolly World. The levels and music feel like a pretty significant step down.

Re: Soapbox: The Modern Games Industry Has A Hype Problem, And It Needs To Stop

BAN

I think the problem is clearly the internet and social media. Games were a lot more fun when people couldn't broadcast every single negative thought they ever have to the entire world. Now that people can hype up/sh*t on/fight endlessly over every game that gets announced, the innocence of just getting a new game and not worrying about other people's opinions of it will forever be shattered. UNLESS we avoid social media like the plague and get more selective in the articles we click on, which I largely do.