It's not often that a game with a high profile tackles a particularly difficult and emotive illness, though when they get it right they're rightly lauded for bringing these topics into the gaming medium. Before I Forget earned attention and headlines - with some notable award nominations - for its portrayal of dementia, and we spoke to the developers to learn more. Having experienced the game on Nintendo Switch it's easy to understand the praise; Before I Forget approaches a delicate and often personal subject with due care and sensitivity. As a narrative experience it hits its marks, but is also clearly not a game that will appeal to all.
It's worth starting with a brief introduction to dementia as an illness, as it is the driver here for the narrative and game design. It's a disease most commonly associated with old age, though early onset dementia is becoming more known among younger sufferers. Its symptoms can be confusing and frightening, both for the victim and their loved ones; elements of paranoia and hallucinations can occur, in some cases. A common thread is what it does to a sufferer's memory - small details and snippets of memories from decades ago can be clear as day while current circumstances, tasks and routines can often be forgotten.
Before I Forget, developed primarily by two people with some contributions and help from a small group, reflects on these symptoms in one setting. The protagonist, Sunita, is at home, and at the very start your first task is to find and put on her glasses. The storytelling is largely environmental, such as notes around the house designed to help Sunita remember appointments, key information and more. Even the notes are an affecting part of the narrative, as old scraps of paper full of sentiment share space with notes of practical advice.
What unfolds, over the course of less than one hour in a typical playthrough, is a journey through memories and the mundane within that house setting. It's a linear path in a first-person perspective, all told, with doors locked and barriers in the way so that you're directed to the next beat; considering the topic, though, this is handled well. There's some very light puzzle-solving, though they're extremely simple, so this certainly qualifies as a game that is simply about exploring rooms while the story unfolds around you.
Though structurally simple, both the visual design and script elevate the experience. In terms of the script and performances there's some excellent voice acting for our protagonist and her loved one. It's an understated, grounded and believable performance, with Sunita's observations, memories and fears drawing you into events.
Visually, much of the house starts the game in a stylised greyscale; as you interact with objects and trigger Sunita's memories there is a gradual spread of colour, a good representation of familiarity returning. Blank notes serving as simple reminders fill in as Sunita reads them, and some sentimental objects will cause the screen to transition to a dream-like scene, evoking a key memory. Playing primarily in handheld mode we were impressed with how it looked, too, with the painterly style working well on the portable screen.
The visuals blend beautifully with the audio design, in particular the use of thematically appropriate music. There are spells of the game that play out in near silence, with only your movement and interactions with doors and objects being audible, but this adds greater impact to a beautiful piano-based score when it is utilised. It becomes clear why the game recommends that you play through in one sitting, ideally with headphones.
Another nice touch, considering the brevity of the game, is that you can do another run with developer commentary enabled. This is primarily audio of the two main game creators, but we do also hear from the game's composer, for example. The implementation is clever, with speech bubbles around the house that can be triggered to play each clip of commentary.
In terms of the quality of the Switch version itself, we were generally pleased with how well the game holds together on the system. Though the visuals are simple they're also stylistic, and the colour-based transitions are beautiful in action. The hardware mostly holds up, but there are rare and brief moments where there is a little stuttering or slowdown; this is a slow-paced game so it has no real impact on gameplay, but it's our duty to mention it.
Another key takeaway is that, ultimately, it's a sombre experience, and even with moments of happiness and levity there's the underlying disease and its implications. Considering the topic it's inevitable that the experience will be an emotional one, and those with experience of dementia with family or friends - such as this writer - will certainly find it tough at times. However, with games like this that's to be expected, and the storytelling does also show the joys in a life well lived and how memories can be so uplifting.
Conclusion
Before I Forget is a short, beautiful experience that nevertheless approaches a challenging and rather sombre subject. It takes creative bravery to share a game that represents the impact of dementia, and to do so sensitively and as accurately as possible; it achieves this goal. We not only suffer the disease with Sunita, but engage with the successes and joys of her life. Before I Forget finds a careful balance that is to be commended.
Comments 36
This is a great review and I think games like this is good for spreading how big of a issue this really is.
My grandmother suffered from dementia later in life, but to see her slip away like that, to the point of forgetting her own children, was so heartbreaking. I highly doubt I would ever play this game, as it would dredge up too many painful memories for me.
That being said, it could very well be up there in terms of artistic value with other games that explore difficult topics, like "That Dragon, Cancer" and "Depression Quest."
There's been some big moves in the healthcare professional "community" in awareness and research with regard to this terrible disease but there is still a lot to be done and a lot more needs to be known.
Very interested in this "game". Already downloaded it but haven't gotten around to playing it. Compelling, it seems.
Thanks for the review
No, we’re not having this comments section derailed with oblique and provocative “oh I hope X doesn’t happen” remarks that lead to absolutely nothing pleasant or constructive. I’ve removed a couple of comments and some related replies, and edited another to remove a reference. If you’ve got nothing constructive to say about the game or your own experiences, you are not obliged to comment.
Please be kind, considerate and mindful.
Thanks for the review, my mum is in the later stages of dementia and it's upsetting and hard to watch her slowly slip away mentally. Though I will say she's looked after in a fantastic residential home that specialises in dementia care, and is, in herself, quite happy. I will purchase this game straight away to throw my support behind the devs involved.
I’m no expert in medicine, but I’ve read studies that movement based modalities, such as dance and martial arts can have a positive impact on early onset of Alzheimer’s. Tai Chi Chuan and ballroom dancing were of particular note in what I read. The studies also seem to indicate that it can help prevent these things from happening. The science involved in it went way above my simple mind, but I guess the message it was trying to convey is to stick to movement patterns that force you to memorize routines, like simple dance routines/martial arts sequences, to help maintain brain health. I don’t know if dementia is linked to Alzheimer’s. Just thought I would share this tidbit.
Stay strong, everybody.
@StefanN I meant exactly what I said, just that I thought people would probably take this game and use it as a meme on other people.
For some reason, people (I see you @ChakraStomps) thought I was actually making a statement other than that, I wasn't.
You guys gotta chill, not everyone is trying to use double meanings and whatnot. I actually watched my grandfather suffer from dementia. It sucked seeing him like that, and he got to the point where he barely recognized me.
That, and some people use jokes to cope. Not that I was joking. :/
I'm glad these games exist to spread awareness and perhaps help people dealing with the situations.
For myself, I've had more than my share of heartache and loss so look to gaming for escapism.
I'm sitting with my 78 year old Aunt and 75 year old Dad. Just listening to the conversation. I love older people. They have such patience listening and conversing. Definitely picking this up soon.
A good friends mum has dementia - he described it as the walking dead. Must be so difficult to see love ones change in this way.
I think this game would be very difficult for people with 1st hand experience to purchase this game but well done to the developers for helping make more people aware of this illness.
As someone who’s dad has been slowly slipping away from frontotemporal dementia for the last ~20 years, this game just seems like too much for me personally. But I’m glad if it can help educate even one person, because a lot of people just have no exposure to these diseases outside of the stereotypical portrayals in movies and tv.
@Kalmaro No no i feel you man. I completely agree with you. I wasn't using a double meaning either, i legit just did not understand what you tried to say and i'm just asking to be able to 😅. I don't need an answer if you don't want to though, i'm sorry to hear that about your grandfather. I wish you all the strength i possibly could for this, just as much as i do wish it for your grandfather!
Also, on topic - i feel games like this one are important. And important to get right if they try to tackle something like it. I'm glad to see they've done a good job with it. Games are definitely a medium that i would wanna use as a means of gaining insight into topics like this. Much respect to them for wanting to bring light to this.
@Kalmaro,
What you posted was not wrong or off topic, some peoples reaction to it was incorrect.
@johnvboy Yep, it was basically me saying that I thought people would make jokes about this game, which people interpreted as me making a joke about the game and dementia as a whole.
🤷♂️
@Kalmaro,
A lot of people jump to incorrect conclusions in these comment sections, and some post outright hostility, which is never called for, it seemed pretty obvious to me what you meant with your initial post, but some just can't wait to be offended and go on the offensive.
I've experienced it with my grandmother for 8 years. The person you knew is practically gone, but the body remains. Thanks for bringing me down on a Saturday. I usually reserve melancholy for Sunday evenings.
After watching Alzheimer's turn my grandfather into practically a ghost, I feel like crying just from reading this review and definitely could not handle a game like this. But I am very, very glad that someone made it. I might just buy it to support the devs.
@BloodNinja Alzheimer's and dementia are linked. Dementia is not a particular disease, but a group of symptoms caused by several diseases. Alzheimer's disease is the most common one of them.
(Edit: and no, I'm not an expert, I've just done some reading, and have some family experience.)
@k8sMum I hear you on the escapism. Totally the same for me. Life is rough enough. I play games to have fun and escape from all that. But it is good that these games exist, even if they're not for me.
Well, talk about odd timing. I'm definitely going to try this out.
Both my father and stepmother have dementia. Well, actually my stepmother had it, she just passed in the middle of the night yesterday.
She had full on Dementia, she no longer remembered most of the family nor her surroundings. Hers came on very suddenly and progressed rapidly.
My fathers is progressing much slower, and the slower pace is actually much harder to cope with.
I turn 40 this year, but 2020 and so far this year, has been one heck of a life experience. I've come to realize I'd much rather die young than linger on with the myriad of ways one can suffer as we age.
@Precinct1313
Sorry for what your going through. I'm in the same situation with my father. I've set him up in a very nice assisted living facility that specializes in memory care.
Unfortunately for me, and my father, he is far from happy. He is not one to sit around all day. I had to take him from a home with 5 acres in which he played around all day with his tractors, Bobcat, and workshop.
He literally spent nearly all his waking moments doing things he enjoyed. While he has early Alzheimer’s, it's his physical condition that has rapidly declined. Last year at this time he was climbing into his Bobcat and just tearing into things because he could. He was also constantly tinkering in his workshop.
Fast forward to today, and he can't even stand or walk without assistance. I almost wish his Alzheimer’s progressed further so he wouldn't be so depressed about losing his physical abilities.
@BAN
20 years? Wow, that's agonizing. It's bad enough what happens in the end stages, but for it to be dragged on that long is just unnecessarily cruel.
I wish you and your family the best.
@Kang81 Thank you. Yeah, FTD is unique in how long it can take. It could have been going on even longer ago than that, but the very early stages usually go unrecognized. Especially since most people have never even heard of the disease.
@JasmineDragon Thank you!
This game sounded very interesting and knowing it was a short experience, I downloaded it and played through with my wife.
There was one part toward the beginning that was a clever way to have the player feel what the character is experiencing. I was excited to see what else the game would do...
Unfortunately, after that part... it was a rather predictable story and uninteresting experience.
I am disappointed to say that, in my experience, this game is a very basic point-and-click with a mediocre story element. If it weren't for the "heavy" subject matter at its core, I doubt it would even be noticed by media outlets.
This sounds like a powerful experience to play through. I'll probably play it soon. My mom had dementia, as well as many of the patients I care for. I'll never forget Vonnegut's portrayal of it, I think in Galapagos, where a character with advanced dementia was able to say to her partner about the years spent in confusion "I was always there" or something to that effect. I cried so hard because that's what comes through so clearly for me — that people with dementia are totally present, totally aware of how they're being treated, and can't hardly ever express what they want or say what they want to say to you. I wish there was a game that taught how to validate people with dementia. The worst thing about being in nursing homes and hospitals is seeing how common it is for people to subtly or not so subtly infantilize elderly people, or treat them like they're dumb, or try to correct them. They yearn for validation just like everyone else, and are doing their best to deal with everything.
And I hope this game runs at 60fps on Switch : )
@Kang81 Hi there, I'm so sorry to hear about your father's situation, it's heartbreaking watching someone you love steadily decline. Sending my very best wishes to yourself and family.
As a nurse who has taken care of the elderly with Alzheimer's and Dementia, I'm going to play this game for sure. My wife's grandfather passed away a couple of years ago with Dementia (you don't die from it) and other issues. It's frustrating as a nurse trying to deal with people with this disease because you some times can't give them the care they need, and it's heartbreaking seeing family members come in looking hopeful like today's the day they will be better or remember me! They always leave tons of pictures everywhere in hopes they will constantly remember. It's a battle of wishful and hopeful thinking sadly.
You don't forget. You just loose the ability to remember.
A big difference, and a misleading title.
This is a tough one, My Father had Alzheimer/Dementia (Lewy Body), he just past away in January in a nursing home after 5 years of it in there. It was very hard and difficult to watch him completely change as the big farmer man I knew growing up in the 80s and 90s, to a very frail man, confused, failling all the time, no balance, hurting himself.
Tough as nails though, he got covid in September last, and he was fine, at 85 years old, just kept going.
At least the nursing home let me and my brother in for the last few days to say goodbye in full PPE.
So, I think i'll pass on this game for now, maybe in a year. But, if you have never been touched by dementia or alzheimer, I'd recommend this game for sure. To get an idea for yourself or just to know for the future for friends and family.
Its very sad.
@BloodNinja Good info.. that probably helps engage peoples total awareness instead of letting it go dormant
@ChakraStomps I would imagine so!
@Precinct1313
Thank you kindly
Looks interesting. I’m glad games like this exist so they can bring attention to a awful disease.
@HolyGeez03 I have to agree, this was really mediocre. I really wanted to like it but no, nothing at all. I'd rather play Lydia again, that was unforgettable to me.
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