I feeeeeeeel like I know the answer to this one already. With the closure of Blockbuster ten years ago, and the liquidation of Family Video in January this year, it doesn't take a marketing genius to come to the conclusion that no one wants to rent games any more. Sure, some services, like Gamefly and Boomerang, still exist online, but that's about it.
BUT. But but but but. Games are rapidly increasing in price, thanks to a bunch of recessions and inflation and all that fun fun economy stuff, and not everyone can afford to gamble on a game that costs half a day's wages. Sure, there are sales — but, in case you haven't noticed, this is a Nintendo website, covering the one company that steadfastly refuses to put its first-party games on sale, so you're more likely to find Nintendo charging full-price for a remake of a 20-year-old game than putting a single Mario game on sale.
What's more, refunds are nearly impossible to get, with platforms like Steam refusing to kick out money if you've spent longer than a couple of hours in the game, which is often about the time it takes to get past the tutorial. I don't disagree with Steam's refund policy exactly, but once you've bought a game, you tend to own it indefinitely.
I spent 60-something Canadian Dollars on Red Dead Redemption 2 recently, and spent a rather miserable few hours slowly trekking through snow and occasionally getting to shoot people. I'm sure the game gets better, but I'm not inclined to stick around to find out — unfortunately, that $60 is gone forever nevertheless. Let that be a lesson to never trust games journalists. (I AM KIDDING, YOU SHOULD DEFINITELY TRUST US, PLEASE DON'T LEAVE).
So, where does that leave us? Struggling to keep up with the onslaught of video game releases, spending our hard-earned cash on games that turn out to be duds, and more often than not, we can't get refunds, either.
Video game rentals would not solve that problem, exactly — but a large part of why I miss the rental system is that it was just fun to do. Now, I'm not one of those people who'll argue that the '90s were the peak of human civilisation, completely ignoring the fact that they were good precisely because I was a child with no obligations, but going to Blockbuster with a crinkled five-pound note in hand was an experience unlike any other.
Maybe I'd pick up Yoshi's Story and a bag of popcorn; perhaps my parents would even consent to me grabbing a VHS movie to watch, too. I just want to capture that magic again, of looking forward to a school night spent playing something I wouldn't have played otherwise. And if it was bad, like Yoshi's Story was? No problem. You only paid about £4 for it.
But in-person stores are sort of dead, so I can't imagine that experience making a return. No one really wants to drive all the way to some strip mall just to pick up a greasy, used copy of the latest Pokémon game, praying that the last owner hasn't scratched it beyond all repair. That leaves us with online rental stores, and, as I already said, those still exist — and getting a disk in the post is nowhere near as thrilling.
While I was at university, and I did not have a lot of money because I worked as a waitress at a place that insisted I "wasn't allowed tips" until I had worked there for a year, I went back to renting games, this time through Boomerang (which still exists!). For about a pound a month, I would receive one game, usually a DS game that I was curious about. Many of them were absolute pants (this was the era where a lot of awful crap came out on DS, trying to corner that "children who haven't developed taste yet" market) but some of them were good enough that I would want to buy them myself.
Of course, the video game industry has come up with its own solution to this problem: subscription services, which is sort of like renting a video game, in that you pay a monthly fee and you can play whatever that particular service has on its store. I'm a GamePass subscriber myself — technically, I'm an EA Play subscriber, because the lads at PureXbox gave everyone a heads-up on this sweet deal — and the catalogue of games has gone from strength to strength, showing that there's a clear desire on the market for this kind of service.
But Blockbuster (and similar stores) were fantastic because they had no alignment. They weren't tied to Xbox, PlayStation, or Nintendo — they were console agnostic. Subscription services these days are a way for platform holders or publishing houses to claim a particular game in order to drive traffic to their content, and while that makes sense, it's messy. Just like you have to subscribe to Netflix, Hulu, Amazon Prime, and whatever else to get all the "must-watch" TV shows, game subscriptions are fragmented and expensive if you want to play everything.
It would be fantastic to once again have a centralised hub for video game subscriptions or rentals, but — who would run it? Who would ensure that the games represented were in the customer's interest? How would we make sure that Sony or Microsoft or Nintendo didn't make life difficult by restricting access to certain games, or paying the company to promote their games more than others? I don't have any solutions for this, because I am not a business analyst. I just ask the questions.
Comments 121
I really do not like subscription services. I prefer to only pay when I want something and I like looking at physical things.
I would love for them to return but I'm not sure the market is ready. Newer games seem to drop in price pretty quickly and Steam/digital sales are frequent, while retro players would be more likely to want to own something outright. Even if it is a boxed copy of Hagane for a zillion dollars!
If anything, I think the rising cost in retro games will simply lead to more piracy (unfortunately).
But again, I'd be thrilled to frequent a rental store again.
Don’t think rental is viable anymore I recently bought spider man on PS4 and it took 4 hrs to update and install I have not touched my PS4 in nearly a year so I thought I would treat myself but imagine having to do that every time you rented a game. Switch games would be fine but I just can’t see people going for it anymore
I would love for them to return but at a business stand point that would be difficult. Reason why they went down under in the first place. Sure bad management but no matter what there will always be bad management. It would need to be manage by machines to stay successful.
I guess we also have demos nowadays for certain games, which can somewhat satisfy the "try-it" nature of a rental, the caveat being that only some games have them. Their digital nature does also allow them to reach more people. But I'm pretty sure I've read somewhere that demos are detrimental to sales - people who would've tried BotW or RDR2 because of the positive press wouldnt have spared their money if they didn't like a demo for it, and Balan Wonderworld... Balan Wonderworld. So it doesn't seem like something game companies themselves would be willing to support. And the restriction to physical media leaves out a lot of indie games. I see no real way that this can happen. Whether it'd be good or not - I grew up at the end of Blockbuster's life so I don't have any real nostalgia there anyway, so...
@kategray Though it's not the same as a physical building Gamefly is a rental service for modern Switch games!
update: i think it covers canada https://www.gamefly.com/games
update 2: not avaialbel outside of USA. I will keep hunting!
@Gs69 ughhhh, I didn't even think about loading times. Or DRM! I once bought a used copy of The Sims 3, and couldn't play it because someone had already used the game code
I don't know if we need game rentals to come back, but I do think that most, if not all games need demos. There are many games that I have both bought or removed from my wishlist because of a demo.
I’m happy to buy-play-sell if your quick you can get 80%-90% of the value back meaning the title only cost 10%-20% value to play.
On a £40 title that’s about £8 which isn’t to bad a rental would cost you around £5
@pixelpatch aye, I stumbled across it while researching this piece — disappointing that yet another service across the border doesn't deliver here
@Gs69 it would depend on how long the rental time is cause if they give you a week then that splenty of time plus it would encourage you to play it more in time.
Blockbuster didn't close 10 years ago, there's still 1 left!!!
Is it time for xxxx xxxx stores to return?
No matter how you fill in the x the answer is no. Unless you have to try it on for fit or check it for freshness, get it online.
Redbox tried and failed, Gamefly is a thing, GameStop is failing. No room b&m in a digital download game world.
There’s still a single Blockbuster open. It’s fascinating. I think it’s in Oregon?
I love the article and I’m all over it, as rental stores were my jam. I could try a game for cheap, and if I liked it I would track down a copy. But I think Steam has the most reasonable refund policy out of everyone. 2 hours or 2 weeks of ownership, whatever happens first, is more than enough time to test the game out. If the game starts off bad, no need to slog through it!
Yes, I would love to go back in time but it's not going to happen. I would rather see more demos, like for RDR2 I suppose for the author.
@kategrey
Actually, Ms. Gray, I believe what you are looking for exists, you have merely been distracted from seeing its true value: the library.
I, too, am fortunate enough to live in the land of milk and honey that others call Canada (though I believe you live in the cold part, and I really can't recommend that), and, while not universal, our local libraries are great at maintaining stock of mostly recent games for all platforms. Indeed, this is how I was able to experience the most recent Paper Mario adventure without commitment (which I will not comment on here for obvious reason), it just involved a bit of waiting on my part (some copies can be reserved, some not).
No other recent experience has matched that old feeling of visiting the local Blockbuster more than a trip to the library. As a bonus, they also have movies. And books. Can't forget the books. I like to think of it as a physical manifestation of the eternal backlog, without all of the guilt and, you know, actually having to own anything.
Is it time for 1997 to return? Yep!
To be fair, even first party Switch games cost less than SNES games and that's without even factoring in inflation. Even these new £70 PS5 games are actually cheaper than SNES games were when you take account of inflation. So I wouldn't say that games are really getting more and more expensive. Given all of the incredible games available at budget sale prices I'd say there's never been a cheaper time to be a gamer. No one had a backlog when I was younger!
They should come back aka GameStop. Rental works best then you can try before buying a game. So you don't open and find out it's junkware and no Return on opened game.
@KateGray that’s exactly the reason I’ve not used my PS4 in a while and that’s a great point a lot of games nowadays come with a one time use code so renting certain games might not even be possible anymore
@Old_Ben icks-nay on the ibrary-lay, some of us use that as our main method for gaming and would appreciate the word not getting out. 😉
@edgedino yeah a week would be ideal possibly be able to finish most games in that time
Pppft. Not going to happen. It wasn't even that long ago that video rental stores were facing extinction and now they're expected to come back?
Digital rentals? Sure. But physical rentals will never make a comeback in this market.
And I don't think I've rented any film since the late 90s.
Paying a disproportionately high price to use a tatty old tape/disc/cartridge that has been used by countless others before me was never an appealing proposition. I'd just wait for a sale.
Lol you can't ask questions like this when the comment form is formatted to not allow one-word answers.
Rentals, maybe not so much. Demos, yes.
Let’s not forget that two models of next gen console don’t even have disc drives.
Where I live we still have a rental store for new games and movies. Jumbo Video which is basically the Canadian Blockbuster but they've shifted their focus to being a video game store.
@Old_Ben oh, believe me, I know about the library! I get audiobooks from my local one, but it's not a fantastically well-stocked library, unfortunately
I kind of miss the video stores but im much happier with the rent it from the couch options we have now.
I'm definitely in the minority on this site but I would be happy for all gaming to go fully subscription based - I would then do what I do with my streaming services and subscribe when they have something I want to play and cancel in the times between.
I've bought a series S with gamepass and I doubt I will ever have to actually buy a game for it, whereas my switch has cost me an absolute fortune in software because of the Nintetax on everything (and was more expensive to actually buy in the first place!)
There was an indie retailer in my home town with 3 stores. One was for rentals. During the 90s there were lots of Mega Drive and SNES games. £2.50 for 3 nights. I’d play them over the weekend and they would go back on Tuesday. I got to play a lot of games that I would have otherwise missed.
I think Demos are the way forward. So long as they provide a reasonable amount of gameplay.
They will disappear as soon everybody signed up for their cloud subscription.
It’s a nice idea, but the reason these stores went out of business is they didn’t make enough money to stay open. Rent, Insurance, Advertising and especially workforce costs too much, and less people care about physical media.
@Gs69 @KateGray
UPDATES AND REQUIRED INSTALLS! Ugh. They are the bane of my existence. I only recently bought a console from this most recent gen other than a Switch (Xbox One), so I sometimes forget that you HAVE to install games to play them. The other day I decided I was going to finally pop in Quantum Break and give it a go only to realize it requires a 100+ GB download!! That's ridiculous! Needless to say, I just pulled up something else that was already sitting on my heard drive... :-/
That being said, Game Pass does kind of function like a rental service for me. It's really nice to try out a game from it, realize I don't like it, and then shrug and just delete it from my hard drive without feeling like I wasted any money.
@FiveDigitLP a friend of mine recommended me to get call of duty modern warfare for PS4 but every time I went to play it there was an update I ended up selling it as I just got bored of waiting a few hours before I could have a go I knew there was a reason I had not played COD in years at least with the switch I can play a game pretty much straight away
It's crazy to believe that Blockbuster closed here in Mexico just 5 years ago. If I weren't so busy working back then, I'd have totally nabbed some movies and games (and ask if I could also get some of their shelves with wheels).
During the N64, Gamecube and Wii days, I used to rent a lot. They even had DS and 3DS games to rent, I remember renting Pokémon HeartGold on launch day because I didn't have enough money for it.
Sadly, by the time we got to the Wii U days the selection got so small they didn't have anything I could rent that I didn't already own.
While I'd like to relieve that experience again. I understand that it won't happen as long as online subscriptions and streaming services exist.
Side note: If you think Yoshi's Story is bad (I don't), try to play the Japanese version. That version doesn't let you save your progress in Story Mode and you have to clear it in one playthrough.
Current gaming outside of Nintendo isn’t pick up and play anymore. Updates can take a very, very long time if you can’t keep your system updated. Not to mention the install time. That would kill a rental store.
Blockbuster in the 90s were pressing mega drive carts with roms because they realized buying the games in retail form made no sense anymore.
It still doesn't and it killed gaming in redbox when their copies all just got stollen.
RDR2 does getter better, but the first snowy section is a total bore.
I'd be interested in renting digital only titles before purchase. Or, and this is a crazy concept, mandatory demos. You should be able to interact with a digital only title for at least a few minutes before committing to buy.
@KateGray RDR2 doesn't get better. Sorry. The movie gets better. The gameplay will forever feel like it was designed for a species with 3 hands and unlimited free time. How that thing got the praise it did, will always baffle me. I know it has something to do with horse shrinkage, though.
Every time I try to get back into that game, I go to talk to someone, shoot them in the face instead....nope, I'm done.
Really, the 90's were the peak of US/Western civilization, at least for the cycle of our lifetimes. Technically events had already been set in motion in the 80's to set off the decline (we can start with fun phrases like 'leveraged buyout'), but we were still living on the residuals until the wheels started really coming off the bus by the late 90's. The 25 years after that have just been the slow motion footage of the launch off the cliff while we wait for the explosion at the bottom.
I disagree that game rental stores should return. I agree that Yoshi’s Story was a terrible game
People will buy whatever's more convenient & cheap at the expense of their own local economy. I think physical stores struggle too much now because of digital purchases. And, I have no idea what could reverse the trend of sucking money out of local economies.
R.I.P.: music stores, movie stores, game stores, most clothing stores at a mall near me, etc.
This meandering article aside game rental could still work. The only places that could pull it off are Walmart or Amazon. I would not trust Amazon to be impartial so Walmart would be the most likely considering they have the infrastructure and POS systems already set up for it(yes Walmart does have a rental system but no longer uses it). In addition the location of electronics is typically in the rear center of the store so it could be used as an impulse driver. I think that Walmart covers a large part of the planet but they might be leaving the UK.
It is a real shame Sears did not follow up on this either. They briefly created an electronics division that focused on smarthome, maker products and they had hired some gaming veterans to look at a new console and software but it fell apart. They really needed a different CEO and a better strat plan.
@WoomyNNYes
Ah yes the magical Mall experience. Now dominated by roving bands of delinquents looking for love.
I think there's a niche market, and certainly demand. The cities I've lived in have all had local businesses that offer game rental (as well as games for sale), and any opportunity to support small business rather than the corrupt big tech oligarchs should be taken up. Going to the video store to browse and pick out a game or movie on a Friday or Saturday night is an essential part of the experience, and scrolling through a menu on the screen just doesn't compare. Besides the lack of selection offered by NSO and services like it.
@Zidentia Isn't Sears long gone?
I don't miss Blockbuster, but I definitely miss rental stores in general. It's just that Blockbuster sucked. And honestly their own ineptitude and customer treatment had a lot to do with them going under.
@Murbs Actually there's 3, the Nintendo Switch doesn't have a disc drive either if you know what I mean.
I'm for any excuse for gamers to stop bickering online and, in any form, congregate somewhere in person--if only briefly in passing.
I enjoyed chatting with the angsty clerk and I miss aimlessly wandering the beige aisles under the corny movie-themed decorations.
Maybe these hypothetical rental stores could specialize in older games. Or maybe they could be attached to some form of arcade or lounge?
I did like blockbuster. I got a n64 for Christmas of 98 with no games. So renting games was the only thing I could do for a few months until a birthday came up. I got to play some good games and some bad ones (Superman 64). It worked for the time but now since I am an adult I can get the games I want or wait until it comes on game pass.
And kids today have so many “free to play” games pretty sure they can wait for a birthday or until they get enough in allowance for something. So they were good times but the magic of the 90s is sadly stuck in the 90s. I do enjoy now though even with less options in certain places. But a whole lot more on your phone or other device.
Video and game rentals were a huge part of my childhood and teenage years, and I really do miss that whole experience. As a parent, it bothers me that I can't share that with my kids either!
Some of the best gaming times I have ever had were looking through and guessing which game to rent, and then spending a couple of days trying to get as far as I could, or thanking God that I didn't buy whatever it was I was playing.
It'd be cool if rental stores return but it would only be practical for switch games because they never go onsale and take very short to update
I was bummed that Red Box dropped game rentals last year. I rarely used it but it was nice to try a few games out. They also had decent sales once in a while.
I spent 60-something Canadian Dollars ... and spent a rather miserable few hours slowly trekking through snow and occasionally getting to shoot people
@KateGray Yeah, a game about the War of 1812 could be pretty interesting, now that you mention it. You could play campaigns as the good guys or the bad guys. (Hint: Canadians wouldn't be the bad guys)
But in-person stores are sort of dead, so I can't imagine that experience making a return.
Is the street life really that dead in Halifax and environs? Québec and Ontario actually have some nice shopping experiences, although the dying mall phenomenon is pretty advanced outside of major cities.
@COVIDberry there is a mall, but a lot of it is chain stores, crappy resellers, or empty. Same with the high street. It's kinda sad.
There are some fantastic indie shops nearby, though! Halifax is pretty good for that, although Montreal is better — probably because it's in a province that sort of prides itself on being quite independent!
I liked buying cheap used rentals of games and movies from these stores. (RedBox lets you do this sometimes, but the selection is quite small.) Pretty much half of my N64 collection came from Blockbuster.
Even in the 90s I remember it costing 5-7 dollars to rent a game for a week. I'd rather buy a game at 60-80 dollars and own it forever than spend what game rental services would cost in 2021. They'd probably charge 10 dollars or more.
A week was find back in the day when most games were platformers you could reasonably clear in a dozen maybe 2 dozen hours. But beyond that? I like big meaty RPGs and JRPGs that tend to eat anywhere from 50 to 200 hours of play. That isn't happening in a week.
@KateGray Do you suppose your management (i.e. the Lords of Loughborough) would ever pay for you to do a YouTuber-style series of cross-Canada visits to the better indie shops? As a trilingual gal, you have the run of the country; perhaps the CBC and NFB could kick in some funding. (I mean, Ontario is shelling out big-time just so that they can make bad Star Trek down by the lake.)
Just think - you could fight the good fight, and resist the hollowing-out of our retail civilization! (Don't ban me, Kate, I'm not trolling you...)
@KateGray
I hear ya sister! I miss video game rentals. It was the only way to play the vast majority of video games, since almost no one but the most affluent kids could afford to buy more than a few per year, which is generally reserved for the big titles (at least for me). Renting games from the local grocery store holds some of the fondest memories from my childhood. And when you're duped by a game (let's say, oh, Mario in Time) it doesn't matter cause it only finagled 3 bucks (American) or so. Man, those were the days. You could even slip a little piece of paper with advice or codes into the case for the next person who rented.
Unfortunately, it is exactly this type of thing that game companies are trying to eliminate with the digital push and things like Gamepass. Ciao Ye Olden Days, I suppose.
btw, your articles are the most fun, don't hate me for stirring up controversy in the comment sections of them, hahahaha. Some people just don't know how to be disagreed with and maintain composure!!
@zapswitch Renting physical games like we use to won't work in this time and age anymore, remember a lot of games like the Resident Evil Origins Collection and the Final Fantasy X/X-2 HD Remastered doesn't have all games on the cart so even if you rent them you probably won't be able to play some of them as some could only be download via game codes.
I wonder if a cyber cafe with gaming PCs, food, coffee and consoles could rent games out too. Just not sure I see this working on a large scale, unless maybe GameStop would offer something like this.
None of the objections to game rental that have been raised in the comments here constitute serious obstacles.
Why shouldn't we favour platforms that have wise policies, like "Game must be playable out of the box"?
To the people here who are aggressively, rudely advocating for the "all-digital future": how much are they paying you, bub? Since when are fewer choices better?
@PBandSmelly Exactly. They've almost killed off used games, there is no way rentals are going to make a come back. They don't even like you buying a game at a discount, much less paying your neighbor for one, after they are done with it.
Pro Tip: your public library remains a great source for renting current games for free, typically for 2 full weeks at that.
And if your library doesn't carry any games, use their computer network and search for games, chances are other libraries in the district will carry games and allow you to reserve them to be delivered to your library. Can not tell you how many great Switch games I've experienced this way.
Does anyone else have a backlog like me? Don't get me wrong, i am thankful to have enough money to buy more games than i need. And, i have heard others on this site speak of backlogs. So, when would I have the time to visit a store to rent a game that I don't have time to play?
That said, i realize many people are not as fortunate. If it would help them, i am all for it ( I love the library suggestion! )
❗If you go to the FaceBook page of this article, one guy (Dustin Simple) CLAIMS he has '180 games on his Switch and that two-thirds haven't been released physically'.
WHAT THE HELL is he playing? Those 📱SmartPhone-ported Games?
MOST Games on the Switch have a physical release so what's he on about?
Ms. Gray,
While you have great intentions, I've believe you've overlooked the true cost of renting a modern game: lengthy updates. Even single player games come with updates. For those who don't have access to high speed internet, renting will take up game time.
What I believe you've done in this article is just invoke nostalgia. The feeling of what felt to us as simpler times with less worry and fewer responsibilities. Even if we could have a physical store to rent games from, we'd have a back catalog of other games we can't play due to other responsibilities, including working, studying, and everything else.
The argument that Sony, Microsoft, and Nintendo make it harder to access games falls apart. Each company had created their own digital ecosystem, just as Apple has. The push for subscription, while costly for us, is more profitable for them in the long run. I'm addition, the popularity of streaming services (Spotify, Netflix, etc.) reveals that the modern consumer wants everything at their fingertips now, now, now.
If game rental stores did exist, they'd be in the verge of bankruptcy.
TL;DR This thorough piece overlooks the reality of modern life and modern consumer demands, instead invoking sentimental nostalgia.
Fun fact: I live in Bend Oregon, the home of the last Blockbuster.
@danielrestored Was Microsoft responding to the realities of modern life and modern consumer demands when they tried to eliminate used games from their precious ecosystem?
Can you name any historical instances for us in which the elimination of choice by governments and large corporations has been a boon for humanity?
Can you conceive of the fact that not everyone has access to the best Internet infrastructure? Adam Orth couldn't, either.
It wouldn't work due to modern day piracy
Does anyone else have a backlog like me?
@dugan Depends on how you look at it.
After picking up this hobby again in 2017, I decided fairly early on that I wouldn't be investing in successor hardware (PS5, Switch II, &c.) for many years to come. Switch has seen quite a few satisfying legacy collections, remasters, ports and the like appear, which has been a great boon for someone like me. Given my plan to enjoy the current crop of releases at my own pace for several years into the future, I think of my collection as a library, not a backlog.
Yes, I may miss Metroid Prime 4 on release (and that will make my fur spike in anger, I won't deny), but I am rather enjoying the process and the experience of amassing and playing a selection of games that the GCN and even the SNES couldn't offer...
I think eventually video rental stores will make a comeback due to how saturated the streaming market is.
@bimmy-lee the wavey tiems are gone but not forgotten. Sandeep of East/West Video had the very best game rentals during those times. He was a man of fine videos and even finer smooth talking.. perhaps he was even a prince of his own time owning this store and dealing with wavey me.
The double trouble of Lionhart for the 4th week in a row and being fooled by a games boxart is a feeling I'd love to revisit. One day, Sandeep and I will raise a toast in the honor of JCVD and games with no saves.
I do miss simpler times, the most frustrating thing back then was wasting a weekend on a bad game because you rented the wrong one. I wonder if someone could set up like a store that digitally lets you rent games.
@Gs69 this is exactly my problem with it. This is my problem with modern gaming as a whole.
I have the disc version of a game I should be able to put that in my system and play it. I shouldn’t have to wait an hour and half for it to install the full game on the system’s hard drive and then another hour or two updating to the latest patch especially if I’m playing a single player experience.
@Heavyarms55 but in that week you could know whether that hefty JRPG was your type of JRPG or one that you just couldn’t connect with.
Blockbuster, the good ol days back then.
Screw Blockbuster! The little, family-owned rental stores were the best. Back in the 90's, I was such a regular at 3 little stores in my area, that they would ask me what they should get to put on the shelves.
@Gs69 Rental stores had their charm, but good point about updates.
@Pavil That's sweet (no sarcasm).
@NintendoByNature - I will raise a glass to this smooth talking Sandeep and stand directly in the middle to honor East/West video while putting a fist inside a cupped hand and nodding in respect like Frank Dux. I will also acknowledge the chain smoking grumpy man who owned my small town rental store. This man would sometimes become angry when he had to put down his cigarette and stop playing Dig Dug II so that he could accept my rupees in exchange for candy bars and nes gaems.
One time this man said to me, “Do your parents know how many times you’ve rented Predator and Bloodsport?” I said, “Yes, yes, of course. Now never mention this again, or perhaps something bad will happen to Dig Dig? Perhaps he will go digging in a place he shouldn’t be snooping around and have an accident?”
@Grahamthecracker Not worth it for that price. It's not the 90s anymore. A game has to be unbelievably obscure to not have people talking about it in a couple dozen places online. There's only been a tiny handful of times I wasn't able to find enough info on a game before buying it to decide.
I've even managed to find walkthroughs and reviews for like, random indie Korean visual novels. The internet can be a cesspool quite often, but if you dig through the muck there's plenty of gems to find.
@bimmy-lee I will one day perhaps meet this old man at the pearly gates. Will oftnely remind him of a time he let a boy be a boy and not tell his parents of all things jcvd and Arnold. He must be hoisted up high for this special moment in video rental store history. Perhaps one day, all 4 of us will sit at a table, and share memories of these tiems when 5th Avenue candy bars and buy 2 get 1 free nights were the sweet life. La Dolce Vita, as Sandeep always said.
It won't ever happen so it's a moot question. I answered no. The solution is a "try before you buy" online solution, where you can download part of the game for $10 and play it for 3 hours. If you're happy, you pay the balance and you get the rest of the game. Of course, the actual solution rolling out is subscription. I see that becoming more and more the model for game access.
Rental stores just aren't viable anymore. An independent movie/game one by me closed down several years ago and Family Video just went out of business recently. I'd certainly be open for a rental model to return with physical games but it has to come from an established company that can fall back on other avenues of revenue (like Gamestop), where consumers can choose whether to buy or rent a new, available game.
I think Nintendo should require downloadable demos of ALL games for some nominal fee per game ($3-5). If you end up buying the game, that is discounted from the purchase price. That solves the problem and brings us into the digital age.
@Xiovanni while I don’t think there is a recent study (last one was 2013) but demos were shown to eat into sales no matter the quality of the game. As much as 50 percent in some cases.
That is likely why the industry has tried different versions such as a free play weekend or demos with limited uses. Because for many mainstream players that don’t pour all of their money into this hobby (families, kids/teens, broke legal adults, countries with high gaming taxes or a big piracy market) they are fine playing a piece of a game than getting the whole thing. I certainly remember friends in the 90s/00s having whole libraries of demo discs or buying fast food promotion games (sneak king anyone) and being just fine with that supplementing the few games they did buy. And attach rate supports this (it is usually very low in comparison to the number of games in circulation. Switch was last reported to be 8 for instance) as well. The used market and borrowing /renting also plays a role in this.
Either way it is money devs and publishers never see. Not to mention that the demos still has to be made. That has a cost even if it isn’t a high one.
Companies/devs/publishers account for those people of course, but no point in adding to their number if one can help it. Not to say that demos are bad, but a dev runs a risk of either getting a new sale or losing one depending on the person’s nature, financial situation and lastly the quality of the demo.
@Incoherent1 I think that is fair and not much different from gaming magazines that had discs back in the day (you paid for the demo/magazine upfront) or gamepass which is essentially a rental program with baked in discounts. However until all three systems have something along those lines and all publishers are on board that won’t happen. It would have to be forced on gamers via universal industry adoption (like dlc or online play) and will take years to become the norm.
Of course that runs the risk of burning indie devs that already struggle to be seen as is. Not everyone gets that gamepass/epic games store cash out up front. It’s a fine line.
So absolutely no one is going to wax nostalgic for the best part of video rental stores, browsing the area behind the curtain at the back of the store, and rushing out with your adult film sandwiched between a copy of Das Boot and Picnic at Hanging Rock, thinking how lucky it was that the person on the register thst night was the sweaty old dude who didn't give a damn about anything, only to be overwhelmed with embarrassment when you returned the movies three days later and handed the movies back to the hot young person you had been trying to impress with your knowledge of Japanese cinema?
No?
Come on, you know you did it if you were old enough.
As someone who works at a library, I'm going to immediately say no. Because there exists a place that lends out games for free, what would be the point of having a place rent out games at a price for roughly the same amount of time?
And yes, you heard me. My library has games.
When I was in school it was basically every Friday after class we'd go eat pizza and then look around bb for like an hour. Fine time, I remember renting Melee like 20 times before I finally bought the game late in the Cube's life.
BB solved many problems back then, like, there was no way you'd buy Mario Party 4,5,6 but thanks to BB you could try them all and be done with it. Renting Pikmin just to get the Melee trophy and then getting hooked with the game? Absolutely.
Movie-wise it was how I saw Empire Strikes Back for the first time, and some Ghibli movies that are still hella expensive today.
No, what needs to happen is a Universal crypto currency specifically for digital distribution that you can get for reselling digtal goods and the devs get a small cut. Each storefront would have a place to put games from your library up for sale, the prices would self regulate based on initial price and how long ago it was released. Also since the currency would be universal you could bring it to any storefront giving actual consumer freedom in the digital space.
One of my favorite memories as a child: we were early adopters of the NES. Like, the very first month it came out in North America. We had a few games, but it was too expensive to purchase more and video stores weren’t renting games yet. My dad knew someone at his work that also had a NES and we’d trade games with each other. It was so exciting to see what game we’d get. I played Ghosts n Goblin and Mike Tysons Punchout through this exchange. Wonder if game exchanges could work in the future?
The premise of this article is wrong. Games are not getting more expensive, they're getting cheaper. Inflation is mentioned but in the wrong sense. Sure, in the US $70 games are a thing but $70 isn't worth what it was 20 years ago.
Also from an Australian perspective, I remember games costing over $100AU new in the 90s. Even when the Wii launched I payed $95AU for my copy of Twilight Princess. Most Switch games are in the $70-80 range.
Meanwhile things like house prices have easily gone up by 4-5x since the 90s. So yeah, games are cheaper than ever.
I miss the video store experience from the 80's and 90's. It's about the only thing I'm nostalgic for involving VHS.
@Jokerwolf
A universal digital currency for selling a particular digital item that is simultaneously available on all digital storefronts worldwide at a price that self-regulates which then is automatically portioned out to the developer, storefront, and seller? And the award for least knowledge of how the world economies work goes to...
Nintendo should have a fair refund policy, like steam, where you can request a refund if the game is not played for longer than 2hrs. This will eliminate the problem of paying 60usd for a game you can't get into. More importantly, it will stop poor quality games and bad game devs from gaining huge profits by using false promises and misleading trailers, that do not match their shoddy games.
Just to add to my point on inflation. Article starts out saying "oh noes, some games now cost $70US" but if you plug 2021 and $70 into a US inflation calculator and go backards? $70US now is $50US in 2004, $40 in 1995, $35 in 1990.
The average NES game cost $45US, SNES games were $60US, N64 games were $50US, GC games were $50US, Wii $50US, Wii U $60US and now, oh noes, in the Switch era we're looking at $70US supposedly?
The only time they were cheaper than a 2021 $70US was on the Wii. On the SNES, relative to inflation, games were almost twice that price.
While i miss going out to the video rental place to rent a game for the weekend (And discovered several great games and exposed cool-looking duds that way), the way games are these days with updates, on-system saves and such, i don't think it would work very well nowadays.
@skywake
You're really going on and on about this. We get your point. But to be fair, you're leaving out the consideration of online fees and DLC's, not to mention cartridges were far more expensive to produce than discs, plus the lack of instruction manual which we used to be able to consider as part of the price of a video game and now cannot, so total cost paid is now for the game alone. Not even a fold out poster anymore! Plus if you consider strictly digital purchases, the lack of productivity cost for manufacturing the physical cartridges/cases as well as the cost of distribution is literally 0. So all in all, I'd say you're actually wrong, and all things considered, the price of video games has gone up and continues to do so as costs to produce them go down.
There needs to be more variety of subscription options - or in Nintendo's case, introducing something they have never done before.
There should be a low cost subscription option, maybe £5 a month, that allows you to choose any 2 games you like - literally any - and you can play them as much as you like for that month. If you want to play beyond the month, you can buy full price minus £5 or you can select it again as one of your choices for the next month.
They could do a £10 version for Nintendo first party. A £3 version for Indie titles. Etc. Etc.
Only problem? The greed of an industry that makes billions of pounds in profit each year and gives back very little (compared to other hugely profitable industries, like Football, for example).
Yes I would like to rent games. Bring back blockbuster? F*ck that. If they had ashes I would p*as on them.
Thanks to my level 4 membership at EB games I can return a game within ten days. It has saved me hundreds of dollars over the years.
@screechums
Ok, lets do that comparison then. Lets say you're a kid in the early 90s and you get a SNES, adjusted for inflation that's $400US in today's money. Then over the life of that console you buy 5 games, which was about average for the SNES. Adjusted for inflation that's another $600US. So you've spent $1000US and you have five games.
By comparison the Switch is $300US, lets say NSO is a requirement over the ~5 years of the console's life so that's another $150US. You're about $50US behind the SNES.... but you also have a collection of NES & SNES games already. This leaves you with $550US left to spend on games over the life of the Switch. Given the lower price of games? That's about 8 or 9 games. But hey, not all games are full retail, there are a LOT of indie titles and free to play games now. And you also have all that NSO content.
So yeah, I don't buy the argument at all. Gaming is provably cheaper than it was in the 90s. But hey, at least 90s kid got a booklet.
@skywake
I can see you're getting into this, but your numbers seem highly inflated (pun intended). You're probably going earliest year and highest cost per game to make your point, which isn't entirely fair (since strictly speaking you could put the cost of switch back to 2016 dollars which would also need adjusting for inflation just the same as you could be accounting for 1991 SNES), but like I said I see your point, and without consulting the CPI for a specific location for each year we assess the prices and then adjust those each for inflation it would be impossible to nail down any real comparative cost from, say, 1993 to 2021. I still submit that the lower cost of producing video games and the lower (or [in the case of digital downloads] absence of) manufacturing costs might indeed easily put the price of video games at a higher real dollar amount today than in the past. But that would be a lot of work to know for sure and it doesn't seem worth it. Interesting debate though. Thanks for not screaming at me when I disagreed with you; that's what usually happens to me here.
@screechums
I only picked launch because launch prices for consoles are easier to find. And frankly the drop in price accounting for inflation is so dramatic there isn't really any need to stretch the numbers to suit what I'm saying. Games are just cheaper.
Also, frankly, all I know is that I remember in the 90s being a kid and pouring over toy catalogues. Where it wasn't unusual to see a SNES game for $110AU, a GameBoy game for $70AU or a N64 game for as much as $150AU. But today? You might pay $80AU for a major AAA release.
And in that same time the price of petrol has gone from 60c/L to $1.50/L. The price of a house has gone from like $150K to $600K. Hell, if you were buying a PC in the mid 90s you probably paid a good $3000AU or so, today you're pretty good with a $1500AU. So you can understand my disagreement when someone says "with games being so much more expensive than they used to be".....
just no, they're not. They're just about the only thing that's cheaper
"I AM KIDDING, YOU SHOULD DEFINITELY TRUST US, PLEASE DON'T LEAVE"
I have thoroughly enjoyed Kate's writing style since she got here 😂
@skywake
When I was younger SNES games cost me between $40 to $60US, occasionally $70US for RPG's. I believe I got the SNES for $180US in 1992. Inflation calculators are pretty broad and can't take into consideration local CPI, but like I said I see your point, but I still maintain that the price of video games is higher than it used to be relative to the productivity/manufacturing costs for making them, meaning that one would assume in 1991 they would be priced lower in 2021 than they currently are. As you say, computers themselves are less than half the price now than they used to be. $2300US ($4000+ today adjusted for inflation) in 1991 compared to roughly $500US today. We do not see comparative differentials in video game pricing. And also don't forget about the instruction booklets! That being said, strictly speaking I suppose you are correct about nominal value.
On a side note, it sounds like Australian stores were ripping you off back then. But I suppose trade complications were a factor in the relative pricing disparities.
@screechums
I mean there are other factors that probably skew my perspective further. My parent's household income when I was a kid was smaller than my current wage, even adjusted for inflation. To be clear, that's not typical, wages have grown slower than inflation I just happen to have a higher paying job.
But in any case, as a kid it wasn't my money. So my memory of 90s game prices is that games were almost exclusively a Christmas/birthday thing. And you'd get one, maybe two if they were budget GB games. You'd play those games to completion and beyond because that was what you had. So in that environment of course, rentals were super appealing.
But now? I log into the eShop and it's not unusual to see an indie game for less than the price of a meal of the kids menu. That's an impulse buy, you don't think about those. And even the full retail releases, why not? I'll pay $20-80AU to go to a show or sporting event, what's $70AU for 10-20hours of digital entertainment?
If anything my issue these days is that I buy more games than I have time to play. And I don't think I'm alone. There's are quite literally websites dedicated to managing your gaming backlog. Game rentals, IMO it's a solution in search of a problem that no longer exists.
edit: The Australian game prices thing. I don't remember the cause, I'm sure there was a specific reason. But I think the rise of digital storefronts really put downward pressure on prices here. Also probably the threat of piracy, especially given releases used to be delayed for the Australian market.
Yoshi's Story was great how dare you!
It's interesting that, on NL at least, it's user score is nearly double that of the review score.
@Euler
Well, yes and no. The real Sears died a few years back but an empty shell reformed and tried to carry on but I am not sure that is even in play anymore. I stopped paying attention and my musing was just a "what if".
@COVIDberry Thank you very much, I never thought about it that way: "a library, not a backlog". I love to read and own many books, so I totally get the analogy. And, I love games, so I didn't really like thinking "oh, I gotta get this game done for the next one . . ."
Thanks for giving me a new perspective!
Rental services are nice in theory, but as we all have seen, market forces have decidedly Switched to more profitable ventures... like walled garden virtual ecosystems, where they mine for your personal data. And also where they can fully capitalize on impulsive buying.
Because, let's be honest here... Part of what inflates huge revenue for the modern day game industry is impulsive purchasing. Most people here own 5+ games that they bought based on hype or FOMO and realized, after opening and playing, that it wasn't quite for them. And instead of being forced to own it forever as soon as they open the packaging (WHAT other consumer industry mandates this kind of policy, other than food?), they could have tried those games through a friend's physical copy, or a rental service.
Furthermore, this is also why demo's have gone the way of the blockbuster dodo. Because most games just don't end up catering to the amount of people who can be made interested by marketing or FOMO.
Think everyone of a certain age has fond memories of video stores as a kid then you remember you never went into them once in their last 5 years operating except to get out of the rain.
Plus that jerk of a manager in X store , arguments over late fees or lost tapes in drop boxes etc
I recall by time of ps3 wii and xbox 360 none of the 4 stores arround me were renting games.
They all stopped after ps2.
Gamestop is dying as they bet heavily on second hand games. Digital spoils us , quick delivery Always a sale on something, streaming gamepass and likes , steam etc.
If renting was viable (updates and patches really make it questionable) with big AAA games costing more than Hollywood blockbusters to make we would see a swift return to DRM practices that have largely disappeared.
The original Xbox One plan would be every platforms very quickly
@screechums It is so you can resell digital goods, it is sorely needed, not sure why anyone would be against it since the storefronts get more money for doing nothing and so do the devs. I can easily download and crack any game I want otherwise and not give anything back to the devs. Being able to re-sell games I will literally never play again. I actually told that Idea to a bunch of people and they all think it is a great idea including business owners in the digital space.
I think I only ever rented a game once, when we needed another copy of Doom and Ridge Racer for link play on the PS1. It just isn't good value for money compared to either buying a game you're going to put more than a couple of hours into, or using a subscription service.
Subscription services could be better though. So many games are missing from the back catalogues (Nintendo, I'm including you in this).
If Nintendo is going to keep re-releasing games I already have with a small amount of new content, then yes. I'd rent Mario 3D World just to play Bowser's Fury.
Meanwhile things like house prices have easily gone up by 4-5x since the 90s. So yeah, games are cheaper than ever.
@skywake That's precisely the point: wages have stagnated (in North America and many parts of Europe, certainly) since the 1990s. So Kate is not wholly incorrect, even by your logic.
@COVIDberry
Ok, I'll bite again. Wages have remained flat adjusted for inflation pretty much everywhere in the west over the last few decades. Meanwhile things like property prices have gone up at rates higher than inflation. Which creates housing affordability issues.
But this article isn't about housing affordability, it's about game and tech prices. Two of the very few things which have at the very least largely maintained their nominal price. However you slice it, gaming is objectively cheaper than ever.
As I said in my last post, in the early 90s my parents had an income, adjusted for inflation, that was marginally lower than mine. Buying a family PC was a real stretch, buying games was a super occasional thing. Game rental was something to lean on for games. But owning their own house wasn't a stretch.
I'm in the reverse position. Being into tech I'm into one of the cheaper interests someone can be into. Games are one of the cheapest forms of entertainment by a large margin. Adjusted for inflation both are significantly cheaper than they used to be. But buying a house? I'll get there, but it's far from a given because house prices have grown much faster than inflation. And I happen to be lucky enough to live in one of the cheaper cities in Australia.
Yes even though I don't rent games. The city I live in has a movie/game rental store still. Locally owned and been around since '89 and always busy. Ironically it sits across what use to be a Blockbuster.
More like an entire day's wages for my low income butt. You'd think I'd be smart and and frugal and just have an Xbox with GamePass, but noooo I have to play all of Nintendo's first party offerings that are perpetually 80 Canadian bucks.
You have the trade in stores that sort of replaced rental stores. So the idea is still there.
Games are more expensive, especially, Nintendo eshop download games. But mostly these prices can't stay high for long, so if you can wait the price will drop.
The gamer has to much choice and not all Switch owners bother about Nintendo games anymore. There was a time when you bought a Nintendo console to play Nintendo games, but that has changed with the Switch.
I guess Gamestop just needs to do game rental
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