Comments 67

Re: Nintendo Direct For Fire Emblem: Fortune's Weave Announced

A_WINNER_IS_Mii

Great, we’ll finally get to see why Nintendo thinks it can charge eighty dollaridoos for a B-tier franchise after they only charged seventy for their biggest release ever a few short years ago. (Something tells me they’re still going to cut out a few side quests and outfits and charge us another forty for an expansion pass…)

Re: Every Splatoon Game, Ranked

A_WINNER_IS_Mii

I bought my first Wii U a couple of weeks ago. While I had no interest in the franchise, I begrudgingly bought the Splatoon bundle because it was one of quite possibly the last four old new stock consoles left in Japan. I was convinced I wouldn’t like it because I don’t usually care about online competitive multiplayer and the inklings’ tentacle hair makes my skin crawl, but I’ll be damned if the original didn’t immediately sink its hooks into me. It’s a lot of fun, including the single player content. Shoutout to Pretendo for keeping the game alive in 2026. It didn’t take long for me to buy the new spin-off on Switch 2 on top of the two sequels on Switch plus their expansion passes. You win again, Nintendo.

Re: Yoshi's New Switch 2 Game Is Getting A Demo On The Nintendo eShop

A_WINNER_IS_Mii

@Lizuka Here in Japan at least, it’s a $70 digital and an $80 physical game. (If you live and work in the Japanese economy, that’s what those prices feel like in terms of your purchasing power.) I wouldn’t have thought twice about buying it for $50 and I would have found some excuse for buying it for $60, but that’s not a $70-80 game by any stretch. Considering it’s unapologetically a children’s game on a fragile handheld that sells at a premium price, I have to imagine many potential customers feel the same, particularly families who have been priced out.

Re: "The Flavour Tends To Get Lost" - Dragon Quest's Yuji Horii On English Translations

A_WINNER_IS_Mii

@bluesun In my experience, things end up getting lost in translation when localizing video games because, orthographically, Japanese is a more compact language than those that use the Latin alphabet. As an extreme example, as many as four syllables can be represented with a single glyph in Japanese, whereas English can use as many as nine glyphs to represent a single syllable. Add on top of that the fact that sentences don’t need to be grammatically complete in Japanese, and you can fit a larger amount of information in a smaller amount of space on average. For most projects, localization tends to be an afterthought, and developers tend to be either unwilling or unable to reprogram their games to accommodate more text. So if DQ has wordy translations, that’s a real luxury that would go a long way toward faithfully conveying any linguistic or cultural subtleties.

@fpcreator2000 As a practical matter, not all information can be faithfully reproduced when localizing media. Dub translators have to accommodate for lip movements, subtitle translators have to accommodate for average reading speeds, and video game and manga translators have to accommodate for space constraints like the size of text boxes and word balloons. In principle, however, linguistics has demonstrated that there is no thought that can be conveyed in one human language that cannot be conveyed in another. For example, Japanese has a word that means “farting in your sleep.” Now, Horii can lament the fact that English has no such word all he wants, but obviously, I just conveyed that same concept of somnambulant flatulence in English—it just took me a few more words to do so.

@Chlocean Maybe you don’t, but I’m sympathizing with my colleagues in the industry whose profession has been in sharp decline long before M-W chose “slop” as its word of the year because the less managers and executives value translation work, the less they have to pay for it. I’ve worked in the industry a couple of years now, translating tens of thousands of words a week while earning less than I did as an uncertified teaching assistant straight out of college. I can’t even tell you what I’ve worked on or why I’m proud of it. Regardless of whether I’m constrained by NDA or not, you still won’t find my work credited anywhere. If you’ve been following industry news on sites like these, then you’ll know the average developer doesn’t have it much better.

Re: "The Flavour Tends To Get Lost" - Dragon Quest's Yuji Horii On English Translations

A_WINNER_IS_Mii

@Owozifa I read the interview in the original Japanese, and I’m sad to say he comes off just as arrogant there as well. He even uses the English loan word “simple,” funnily enough. In painfully literal translation, he says, “As for the English language, the words are simple, so my point of view is that it cannot be helped.” But I’m left wondering why he used the English loan word “simple” when there are plenty of supposedly untranslatable native words he could have used to express his ignorance instead.

Paranormasight has an outstanding English localization. The translators worked on it in anonymity while barely earning enough to make ends meet because they have a passion for Japanese video games. You could not have asked for better work from anyone even under those circumstances.

I’m not a Dragon Quest super fan, but Nintendo’s localization of NES Dragon Warrior was a landmark localization. And while I’ve only played the first 20 hours or so of DQ XI S in both Japanese and English, I didn’t notice anything worth nitpicking. Everything from the script to the voice acting was fantastic, and if I were Horii, I would have been proud of that team.

So yeah, it’s disheartening to see two directors dismiss quality work they’re not even qualified to evaluate so flippantly, but if there’s a profession both as highly skilled and as undervalued as translation, I’ve never heard of it.

Re: "The Flavour Tends To Get Lost" - Dragon Quest's Yuji Horii On English Translations

A_WINNER_IS_Mii

@Daniel36 I have a feeling the Dunning-Kruger effect could be rearing its head in this interview. We can assume they took at least three years of English classes during their compulsory education in a system where anything above 20% is a passing grade. I don’t know how many years of English classes they were exposed to after that or what their scores were like, but the fact remains that the overwhelming majority of Japanese people are monolingual despite their education. Still, they probably picked up just enough English in school to have a thought as ridiculous as “I don’t know what most of these words mean, and I can’t make much sense of the order they appear in, either. But I do know this character of mine says ‘washi,’ and that character of mine says ‘boku,’ and in English, everybody just ends up saying ‘I.’ Welp, I guess English is just too simple of a language to convey how awesome my writing is.”

Re: "The Flavour Tends To Get Lost" - Dragon Quest's Yuji Horii On English Translations

A_WINNER_IS_Mii

@John_Deacon Really good points. I couldn’t have said it better. But based on the quotes above, I’m not sure either of them have acquired a second language. I’d also be curious to see what they actually said in Japanese in the full context. If all they were trying to say is that some things tend to get lost in translation, then that’s not a particularly controversial take.

Re: "The Flavour Tends To Get Lost" - Dragon Quest's Yuji Horii On English Translations

A_WINNER_IS_Mii

As a professional J-E translator working in the video game industry, this gave me a good chuckle. As we all know, the language that gave the world Chaucer, Shakespeare, Dickens, Wilde, Twain, and Hemingway is ill-suited to capture the works of Horii and what’s-his-name.

Seriously, though, I’ve recently been struck by how imprecise Japanese writing tends to be. Simply translating the words as they are can lead to needless confusion—even downright creating contradictions—as between grammar and style, English tends to demand greater precision than Japanese. It’s a very logical, symmetrical, and expressive language. But if you equate ambiguity and vagueness with profundity and depth, then, yeah, sure, I guess?

Re: One Of 2025's Best-Reviewed Games Has Quietly Released On Switch Today

A_WINNER_IS_Mii

@HalBailman
I get where you’re coming from. It would be difficult for native English speakers to choose a more difficult language to learn as a second. Plus, linguists tend to single it out as having the most complex orthographic system.
Still, I would encourage any monolingual speaker to learn a second language. And Japanese is one of the coolest. It’s even got video games to help you study it.

Re: One Of 2025's Best-Reviewed Games Has Quietly Released On Switch Today

A_WINNER_IS_Mii

@RejectedAng3L
Ha. I once got a bad ending because I put the controller down to look something up. Apparently, one of the triggers was lingering on a Yes/No dialogue box too long.
But I’m afraid I’ve grown too comfortable getting the gist, so most of the time, I don’t bother with dictionaries while playing games.
The 2/3DS are lowkey great study tools for kanji, though.

Re: One Of 2025's Best-Reviewed Games Has Quietly Released On Switch Today

A_WINNER_IS_Mii

I need to look into this. Personally, I find playing games a terrible way to study Japanese. Who can be bothered looking up unfamiliar kanji, vocabulary, or grammar in the middle of playing a game? Plus, the dialogue in games tends to be exaggerated in one way or another and not particularly useful for navigating daily life or personal relationships. Still, I’m curious to see how good the Japanese script is, how the game guides a language learner, and whether it’s at all useful for anyone beyond the beginner or intermediate levels.

Re: Japanese Charts: Mario Kart World Speeds Past 1 Million Physical Sales

A_WINNER_IS_Mii

That’s insane! The MSRP here is JYP 9,980! Forget whatever today’s conversation rate is, if you live and work in the Japanese economy, that feels like a USD 99.99 purchase!

You can buy it physical from Amazon for roughly JPY 500 less, but I have to imagine most “brick and mortar” stores sell it at full price. Considering the digital is JPY 1,000 less than the physical, I have to imagine most consumers who couldn’t secure the bundle would opt for the digital. Still, it’s crazy how the Japanese market tolerates higher prices despite the average consumer having less purchasing power.

Re: Random: Ouch! Switch 2 Owners Are Feeling The Pinch With The New Joy-Con

A_WINNER_IS_Mii

It’s not a matter of being smart, it’s a matter of being attentive, and I don’t think anybody has looked at a video game console until now as something that could potentially break skin during normal use if not handled with extra care.
Besides, I noticed the new Joycons really give when applying even slight pressure to the screen while the console is lying flat on a surface. I was applying a screen protector at the time, but if you’re using touch controls on a table, you’ll want to remove the Joycons first.

Re: Review: The Legend Of Zelda: Tears Of The Kingdom - Nintendo Switch 2 Edition - A Sublime Sequel, Now Sublimer

A_WINNER_IS_Mii

Maybe I missed a comment above pointing out the same, but I believe the game runs at 1440p docked, not 4K. I haven’t attempted a pixel count myself, but it’s noticeably blurrier on Switch 2 than emulating the game at 4K on a computer. Considering it’s a paid upgrade, I too wish Nintendo had gone the extra mile and included higher resolution textures and pre-rendered videos.
The Zelda Notes app got savaged in the BotW review here, and I was skeptical of it myself going in, but it’s proved to be a godsend for completionists like myself. I no longer have to keep a checklist open as I play—I can explore organically and the game will track my progress for me. The last thing I thought I wanted was even more items on that checklist, but the voice memories have proven a delightful surprise as well.
Only had my Switch 2 for less than a week, but I’m spending most of my time with it on a new TotK save file.

Re: How Do Nintendo Switch 2 Virtual Game Cards Work? - Game Transfer & Lending Guide

A_WINNER_IS_Mii

I hate this so much. The user experience is a giant headache. If I didn’t own more than one Switch, this wouldn’t even matter, but I regularly play on two systems with a third on the way. They took a DRM system that was previously a mild inconvenience and turned it into a huge hassle. Now, I have to micromanage every single digital game and DLC that I own and ensure that my systems are online each time I make any change. I thought Nintendo wanted me to buy more than one system and build a digital library. So, why are they making that experience so awful? To “fight” piracy? The only people this will ever affect are legitimate customers.

Re: Random: Masahiro Sakurai Finds Success In Switch 2 Lottery

A_WINNER_IS_Mii

@romanista

It’s worth keeping in mind that, on the family tree of human language, Japanese is a very distant relative of English and Dutch, and as such, is a very different tongue from any European language, let alone Germanic.
To make progress in your Japanese studies, at some point, you’ll have to stop thinking in your native language and start thinking in Japanese.
Then, if you want to become a translator, you can start asking yourself, “How might a native speaker, given myriad linguistic and cultural differences, express this same thought in my own language?”
Cheers!

Re: Random: Masahiro Sakurai Finds Success In Switch 2 Lottery

A_WINNER_IS_Mii

@romanista

Hi, I’m a professional J-E translator and salaried video game localizer. I’m also a former teacher, and since you’re interested in language learning and translation, I’ll try to explain my translation choice. After all, it was a choice born of necessity and arrived at for reasons.

“と、と、と……
と?

当選でございます!!”

A simple, straightforward interpretation would render something along the lines of “You win” or “I won,” depending on how you infer what Sakurai implied, but that would fail to capture the character of the tweet, in my opinion.
Basically, there are only two elements to work with as a translator: 当選(tōsen), a noun meaning success in an election (so, “a win” in that specific context), and でございます(degozaimasu), the most formal form of the copula verb in common usage. Hopefully, you can begin to see the challenges of capturing even something so simple in natural English, as not so much as who “won” what is stated, cheeky formalities aside.
The “と、と、と(to, to, to)…” that begins the tweet is actually stammering the first syllable (technically, the first mora) of 当選 (tōsen). と(to) can mean “and” as in “A and B,” but it’s not a perfect linguistic analogy to the English word, and has different meanings including “with,” “if,” and “when,” among other usages. I don’t think anyone with a moderate degree of fluency in Japanese would have interpreted that as “And, and, and…” At this point in the tweet, it’s basically gibberish. I’m not a native speaker, but the inquisitive “と(to)?” that follows added just a hint of “ということは(to iu koto wa)?” in my mind, which is an expression along the lines of “Meaning what exactly?” In any case, it builds up anticipation and expresses surprise/disbelief but conveys little more than that until we finally arrive at “当選でございます(tōsen degozaimasu)!!” after the line break.
I wanted to capture the playful nature of the tweet in Japanese, and English grammar requires complete sentences with subjects, verbs, and objects in a rigid word order, so my best swing at “What would Sakurai have written if he were a native English speaker?” was:

“I-I-I…
I what…?

I won the lottery!!”

Hope that clears things up for you. Cheers!

(Edited slightly.)

Re: Random: Masahiro Sakurai Finds Success In Switch 2 Lottery

A_WINNER_IS_Mii

Andrew here. I quit Twitter a while ago now, so credit for spotting Sakurai’s tweet ultimately goes to my better half. Looks like his tweet about entering the lottery from earlier this month also flew under my radar. Here’s a quick translation for anyone interested:

予約抽選応募できました。
仕事でも使うと思うので、多言語版を…。
当たるといいなあ。

I managed to enter the preorder lottery.
I figured I might use it for work, so I opted for the multi-language system.
Sure hope I win.

Re: Nintendo Warns Of Phishing Email For Switch 2 Lottery In Japan

A_WINNER_IS_Mii

I woke up to an actual email from Nintendo this morning. I was a little surprised I was selected in the first round of the preorder lottery, but then again, I imagine only a fraction of a percent of the purported 2.2 million who preordered in Japan are trying to secure the significantly more expensive multi-language system. I must’ve refreshed the preorder page hundreds of times over the course of two days, though, so I’m not feeling especially lucky with my first console preorder experience. At any rate, I’ve got a little under two weeks to pay for my preorder at the beginning of May, so hopefully Nintendo can shore up their online store’s stability by then.

Re: Opinion: It's Been 20 Years Since I Was This Excited For A Mario Kart

A_WINNER_IS_Mii

Personally, I still haven’t gotten over the sticker shock. Nintendo is selling Mario Kart World for ¥8,980 digital and ¥9,980 physical here in Japan. If you live and work in the Japanese economy, whatever today’s conversion rate happens to be doesn’t matter—those feel like $89.99 and $99.99 MSRPs. I swear, if they announce paid DLC during the upcoming direct that’s only "free" for the highest tier of their subscription service, I’m going to scream.

Re: Mario Kart World Is Reportedly The Smoothest Entry Yet

A_WINNER_IS_Mii

I can’t imagine it running at 120fps above 1080p. The jump from 60fps to 120fps isn’t nearly as dramatic as 30fps to 60fps, though. Weirdly, 40fps feels closer to 60fps than it does 30fps, and it’s a great compromise frame rate for 120 Hz screens. And all of that is to say it’s strange to see Nintendo of all companies beginning to offer performance and quality modes. All of these technical complexities are more in the wheelhouse of the hardcore PC gamer. It’s almost as if Nintendo should bundle some kind of free tutorial app with the Switch 2 for the casual console gamer. I don’t know, maybe call it “Welcome Tour” or something along those lines.

Re: Reggie Fils-Aimé Weighs In On 'Switch 2 Welcome Tour' Controversy (Sort Of)

A_WINNER_IS_Mii

@A_WINNER_IS_Mii

Some clarification on the above: If the argument is that the Japanese title implies greater value, then that’s a real stretch in my opinion, for whatever that’s worth. And that goes double if the argument is that the backlash to the price can be pinned on the localization decision that was made. Not that localization decisions can’t and don’t affect sales. I don’t hate the title “No Sleep for Kaname Date” as a matter of translation, but when it’s paired with two other subtitles in addition to an unfamiliar Japanese name, it creates difficulties as a matter of marketing.

Re: Reggie Fils-Aimé Weighs In On 'Switch 2 Welcome Tour' Controversy (Sort Of)

A_WINNER_IS_Mii

Hi, professional Japanese-English translator and full-time video game localizer here chiming in to point out "Exhibition of Nintendo Switch 2 Secrets" is a garbage-tier title that doesn’t make we want to reach for my wallet. English and Japanese not only have different words, they use them differently. What’s good style in one language is often bad style in another. When considerations like these aren’t taken, we get video games named “No Sleep for Kaname Date - From AI: The Somnium Files.”

Re: Community: What Questions About Switch 2 Do You Still Have For Nintendo?

A_WINNER_IS_Mii

As an expat in Japan with a Japanese Nintendo Account and no foreign credit cards trying to preorder the more expensive multi-language system, I would like to know whether publishers including Nintendo will continue to offer more than Japanese language options for the games they sell on the Japanese eShop. Otherwise, I’ll be springing for the more expensive system for nothing.

Re: It's Official, Switch 2 Joy-Con Will Not Feature Hall Effect Sticks

A_WINNER_IS_Mii

I have four pairs of Joy-Con, which I used to rotate weekly to curb wear and tear on both the sticks and batteries, but all four pairs eventually developed drift on one or both sticks, so I swapped them with GuliKit’s Hall effect replacements awhile ago. Unfortunately, I recently noticed both the sticks on my Pro Controller have developed drift as well, so I’ve ordered their TMR replacements for both my Pro Controller and DualSense. Mercifully, my Switch Lite is still hanging in there, but I already have replacements ready to go when they finally give. It’s frustrating that I’ve had to develop beginner modding skills so that Nintendo (and I hear Sony) can cheap out on parts. Before this reads like an ad for GuliKit, though, I should note the R3 button on one of their replacement stick’s didn’t work out of the box.

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