News Article

MotionPlus Nabs A New Exclusive: Zelda Wii

Posted by Jon Wahlgren

Producer hopes to bring a playable build to E3

Wii Sports Resort is great and all, but if you've stopped playing it for whatever reason then odds are good you've tossed its accompanying MotionPlus dongle into a drawer, waiting for a good reason to pop it back in.

Sure, there's Ubisoft's Red Steel 2 on the horizon, but it's not everyone's cup of Kool-Aid. Something that may be, though, is the upcoming Zelda Wii, and according to producer Eiji Aonuma the peripheral will be downright required.

Speaking to Famitsu (via Andriasang), Aonuma sounded pleased as punch about its incorporation:

After actually making it compatible, it just feels so natural. Link's sword and the controller that you're holding become one.

Nintendo CEO Satoru Iwata mentioned in an investors' meeting in Tokyo last week that the company plans on showing Zelda Wii at E3 in June. Aonuma told Famitsu that he hopes to bring "something playable" to the show and maybe, just maybe, even get the game out sometime this year.


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User Comments (59)



Rerun said:

As it is, Zelda is a must have. This will show 3P developers how to fully utilize the MotionPlus and hopefully more games will have the functionality.



TingLz said:

I hope they don't make the boss fights too complicated with the WM+



SilentJ said:

I'm not happy with this at all! I don't want to buy motion plus just to play Zelda!



Kirk said:

How much do we all want to play this game just to see if it lives up to the hype and also to see if the Zelda team can actually do M+ properly.

I mean imagine a Zelda game where the controls only work a percent of the time and don't quite feel all that accurate on occasions...

If they don't make sure these controls work flawlessly and make sense based on the actions and moves I will be making then I won't be buying this game.

A lot rests on their shoulders...



pixelman said:

Ooo, this is great! I'm more excited to see them actually use MotionPlus in real-time rather than a trailer.



Kevin said:

@3: I completly agree. Hopefully this cool addition won't make the boss fights hard to do.



Bigdog said:

No, I don't see this as news that Zelda will be 1st person. Truthfully, I hope it isn't, we have Metroid for that. But they are going to have to nail the camera controls just right if it isn't.



RedBlueSpot said:

I got WM+ and resort. Trust me, we WANT WM+ for Zelda. And you SHOULD buy WM+ and resort right away. You don't know how precise the control is until you've tried it.



JebbyDeringer said:

Why wouldn't the controls work? They worked without motion plus, motion plus = a more accurate wiimote. It's not going to be first person, no way. I also doubt they will abandon the ability to lock-on, it's just too convenient.



Stuffgamer1 said:

Okay, now just officially confirm the lefty mode and I'm sold. No WAY I'm going to be able to play Motion+ level sword fighting with my right arm.



LinktotheFuture said:

This is great news, there needs to be a lot more MotionPlus games, it is so much better than Wiimote by itself.



TingLz said:

@Stuff: Didn't Wii Sports Resort have a left-handed option? If so, I'm pretty sure you can play left-handed



Objection said:

Very exciting news, especially the E3 tease. I would downright love it if we got Zelda in time for Christmas, but it's done when it's done, right?




Most of us SHOULD have this device with the outstanding wii sports resort. Zelda WiiMotionPlus - can't fracking wait.



Pj1 said:

I reckon the game is all ready done, Nintendo are just making sure it's good!



SwerdMurd said:

I hope they make boss fights CRIMINALLY complicated--Zelda bosses have always been walks in the park. With a deeper strike-based combat system (not just lock+block+strafe+wait) bosses could be a lot of fun, especially coupled with the Zelda ingenious stage/item use during battle and accompanying epic-ness.

It's worth noting that I stopped playing Sports Resort due to mounting frustration given how often the WMP fell out of sync and required re-cal during all my favorite games. I'll unfortunately need to wait for a review for this purchase (first time ever for a Zelda) to make sure this issue isn't as present in this game. Given the chaotic/fast moving nature of sword-striking....I'm pessimistic.



mnementh said:

nintendo should release all these titles this year... metroid, zelda, smg2, sin and punishment2, and also surprise with kirby, pikmin, maybe starfox, AND all the RPG's... the reason they're not doing that is sales. Sure they'e also perfecting the games but they're also trying to make enough gaps to make sure the games sell 5 million or even 10 million copies like NSMBWII. Now I can understand that. But Wii already has the sales. To shut up ps/360 fanboys, Nintendo needs to have more AAA, more 90(+) reviews on metacritic... more games in "green". Having 20 top notch games in 2010 is what the wii needs... iit started well with 3rd party games Tatsanuko and NMH2, and it should continue.



aaronsullivan said:

It won't be first person. I give it a 1% chance of being first person. If it WAS going to be first person, Nintendo would be letting out a bunch more trial balloons about it to gauge reaction. Don't worry about it.



Linkuini said:

I've taken fencing lessons before, and frankly I doubt I would have the energy and nerve to do it through an entire Zelda game. Still, I'm not worried after Nintendo made TWO Zelda games that made inventive use of touch control. So far I think Nintendo's shown the best examples of how the unique features of the Wii and DS can refine classic gameplay rather than replacing it.



DK_vs_KK said:

"Sure, there's Ubisoft's Red Steel 2 on the horizon, but it's not everyone's cup of Kool-Aid."

This sentence just reminded me how thirsty I am. Kool-aid sounds really good right now. Oh yeah, and Zelda with the WM+ sounds awesome, no matter which way you slice it.



Yosher said:

Good news. I enjoyed playing Zelda Twilight Princess on the Wii (I even enjoyed the fishing quite well, which was rather stale in the previous games). The motion sensing was a neat addition to the series, and I hope WM+ will take it to the next level.



ToneDeath said:

As we haven't actually SEEN anything to do with this game yet, I'm expect that we'll probably get it in time for NEXT Christmas (2011). That is assuming it's being built from the ground up, and to compete with the likes of ALTTP, OOT & TP.
And besides, if it came out this year, it would 'clash' with the already imminent Super Mario Galaxy 2 and Metroid: Other M (to their minds at least).



Flandy said:

@Swerd I agree

@Aaron Wasnt oot origanlly supposed to be in First person I dont see why they wouldn't make it in First Person Though I would much rather have it in 3rd person I'm still going to buy it



timp29 said:

Hopefully they will bring in an element of skill with Motion+. Remember how you had the 2 handed goron sword, but couldn't use a shield? What if now you could parry?
Lets face it, if they pull this off, you will require timing and skill to strike, and have the ability to block (shield), dodge and parry (sword block). This will add 2 significantly new elements to the combat system which, if done correctly, should revolutionise this aspect of the zelda games.



longtimegamer said:

Heard this a Looooooooong time ago that either they were going to require or might. Isn't that right?



Stuffgamer1 said:

Yes, longtimegamer...this is merely an official confirmation of past expectations, cementing it as fact.

@dimlylitmonkey: It's perfectly possible that they're just doing a REALLY good job of keeping all their hard work secret from us gamers. Nintendo is unquestionably the best of the big gaming three at doing that, after all.



Token_Girl said:

Noice! I just hope they don't rush this to get it out for the Holidays. They have plenty of great games this year. Take your time and make this game perfect! I can wait.



brandonbwii said:

I wonder how recalibration will work in a game like Zelda? If Zelda will be at E3 this year, especially if playable it will likely come out this year. If not, then I'm guessing March 2011.



TingLz said:

@Token Girl: I think after 5 years they would have made it perfect by now

Also, we don't exactly know the release dates of all the other games anyway



Stuffgamer1 said:

@lz2010: Yeah, and in case you hadn't noticed, Link is a lefty in the Gamecube version, just like he is in EVERY other Zelda except for TP on Wii. Various developers proved that it's no problem to include mirrored worlds as pointless bonus content on the PS2, so why should it have been any harder to have the proper lefty mode in TP Wii? They just didn't bother.



jangonov said:

@stuffgamer1, honestly from a developers point of view, it isn't that hard. Heck most of it is copy-paste-reverse. But it does take time to do, which means the investors and publishers will pressure the developers. This makes the developers cut features that they think will be unpopular, and let's face it, the poor lefty's are a small group.



Vinsanity said:

Nintendo would be smart to just "relaunch" Motion+ in June of 2010. Add the tech into ALL Wii remotes from this point on (hey, if Nyko figured it out already with their Wand+, Nintendo BEST get their sh*t together!), and start bundling it with ...well, Zelda would make sense:)



JimLad said:

Not exactly breaking news, but it's good to hear they haven't been swayed into allowing standard Wiimotes.



JakobG said:

Didn't the information leak that Link won't have his Mastersword in this game?
Maybe the WM+ will bring additional functionality to the other sword.



jonas said:

ok i,m glad that i bought a black wii remote because wii motion plus was
with in the i,m buying zelda 2010



Ch3p3 said:

who cares i just Want the F*cking awesome Zelda, and of course the RED STEEL 2



Bugpy said:

This is great as MotionPlus is just being left on my drawer right now...



mnementh said:

@50: firstly, nyko wand sux secondly, it's unfair to whoever already purchased wm+ (i have more than one) and finally, the wii motion plus works for nintendo because it adds further prestige to certain games - if it's just part of what the wiimote does anyway then it's not that interesting.

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