User Profile

ToneDeath

ToneDeath

Male, 27, United Kingdom

Joined:
Sat 5th April, 2008
Website:
https://www.facebook.com/TheBlandGeneration

Recent Comments

ToneDeath

#1

ToneDeath commented on Poll: Have You Been Able to Buy the Super Smas...:

I pre-ordered the game + adapter bundle on amazon.co.uk shortly after it became available to do so, but like many others I was told on the release day that it would be delayed until the 19th. So I cancelled it and popped down to Sainsbury's and got the standalone game instead for £39.99.

On a brighter note however, my Little Mac amiibo turned up today :)

ToneDeath

#2

ToneDeath commented on I ♥ Virtual Console: Monster Party Is The Wa...:

@TyGuy: This is easily the best quality video I've seen Nintendo Life put out, so here's hoping you and the site can produce more together in future!

It is a little odd however that the first subject of a series called 'I ♥ Virtual Console' is a game not actually on the service, but I guess it's something you really wanted to talk about, and I'm glad to have found out about it too.

ToneDeath

#3

ToneDeath commented on More PDP GameCube-Style Wired Fight Pads Pay H...:

We'll be swimming in Gamecube and GC style controllers by Christmas.

Don't know if I'll be able to afford them all but I'll want the black Smash Bros. pad (and possibly the white one Japan's getting too), the Luigi Hori pad and the DK pad up there.

...but my Wavebird will probably still be my favourite!

ToneDeath

#4

ToneDeath commented on Video: Footage Surfaces of Cancelled Wii Star ...:

I've been hankering for a Rogue Squadron 'best of' for years now, and it would be especially great on the Wii U, though these days it's the last console EA would want to put it on...though perhaps they could dig this up and dust it off for us as a goodwill gesture?

ToneDeath

#5

ToneDeath commented on Nintendo 64x64: F1 World Grand Prix:

The graphics were described as 'photo-realistic' at the time, which basically meant it was a bit drab and desaturated, but despite lacking commentary from Murray Walker it actually looked quite a lot like watching Formula One on the telly back then...especially if you squinted a bit.

It was in fact the sequel that I had, and I used to hold up the way it handled Monte Carlo as an example of how the N64 could outperform the PlayStation; whereas the city looked fairly solid and recogniseable on the N64, on the PS1 equivalents I had seen up to then the buildings would seemingly rise up out of the ground right in front of your eyes, at the last second.

I also seem to remember F1 World Grand Prix having a decent number of options to simplify the gameplay too. I've never really gotten on with the likes of Gran Turismo, but I had plenty of fun with this. The only thing I'd say probably lets it down now is the framerate.

ToneDeath

#7

ToneDeath commented on Reaction: Picking Apart The New Nintendo 3DS A...:

Interesting that they've brought back the Super Nintendo/Famicom colours for the A, B, X & Y buttons...makes me wonder if they're planning to give the Wii U a similar upgrade too, but as an excuse to re-brand the console and hopefully get people to actually notice it exists. (I wouldn't want them to drop the Gamepad, though it could do without the shiny fingerprint-magnet plastic).

ToneDeath

#8

ToneDeath commented on Talking Point: A Virtual Console Revival Could...:

NES, MS, C64 = 99p
SNES, MD, TG16 = £2.99
GBA, N64 = £4.99
DS, GC = £6.99

I don't think people would be sat on the fence about buying a game for very long with prices like that.
EDIT: @DuggyFresh Looks like we were thinking about the same prices, differing currencies aside.

ToneDeath

#14

ToneDeath commented on Video: Watch Our Handy Highlight Video To See ...:

Friendly tip: If you're going to be reading cues, or directly from the script, avoid putting the camera too close to your eyes, because the whole thing will come across as unnatural and distracting to the viewer if they can tell too easily that you're pretending to look into the camera but really scanning words above or below it. In fact, you may have had both the camera AND script too close to your face, as you even seemed to be a little cross-eyed at times.

Really, if you want to appear physically in a video like this, you'll want to pull the camera back to have your entire head in the frame (with a little space above it too) and perhaps your waist-upwards too to allow for body language and expressiveness with your hands too.
As well as this, you could move yourself to one side of the frame (think about the 'rule of thirds') and present your footage in a box on the other. It's an approach common to many shows and videos covering all sorts of topics, so you won't have to spend long searching YouTube for inspiration.

I hope I don't come across as too negative, I'd just like to see the videos produced by Nintendo Life grow to be as top notch as the writing (and taste in video games, of course). So keep at it!

ToneDeath

#16

ToneDeath commented on Review: Dr. Kawashima's Brain Training: How Ol...:

@Tsurii897 I imagine that Nintendo's method of presenting DS games will vary depending on individual titles; Metroid Prime Hunters would require your TV for the top screen and the gamepad for the bottom screen and its stylus controls, whereas Mario Kart DS could allow you to swap the screens around at a click of a button because you can perform most actions without touch controls and once you're in a race the only thing you'd be missing playing off-TV is the map.

ToneDeath

#18

ToneDeath commented on E3 2014: Ubisoft Admits to Holding Back Comple...:

Smash Bros. will never sell as much as Mario Kart is going too; Ubisoft will just want to take a look at how the Wii U is doing in a month or so. Reactions to Nintendo's presentations tomorrow will will be important too.

ToneDeath

#19

ToneDeath commented on Rumour: Mario Kart 8 DLC to Feature Expanded R...:

Although I'd obviously grab any Mario Kart DLC I could right now, I don't think there's any rush to bring it out. Maybe something after the summer and/or before Christmas.
An extra cup or two would be nice (with at least one more retro SNES or GBA track) and a proper arena for battle mode fans (doesn't bother me though).

These characters would all be welcome, though I wonder if Plessie should instead be swimming about in a new track rather than shrunk to fit a kart...would've been nicer to have found out tomorrow though.

ToneDeath

#20

ToneDeath commented on Play: Mario Kart 8 in the NLife Community GP -...:

Done, with 310 points. I'd like to think that might put me in the top 100 :/

Good fun though! But if an F-Zero comes out with online races that play as well as this ( only more intense) then I may end up joining the "My controller exploded against a wall" club.

ToneDeath

#24

ToneDeath commented on Mario Kart Month: Mario Kart 8 Character Profi...:

Is Donkey Kong as we know him now supposed to be DK Jr. grown up? I seem to remember Cranky Kong's dialogue hinting that he himself was the star of the original arcade games, now usually resigned to his rocking chair.

ToneDeath

#28

ToneDeath commented on '90s Arcade Racer Targeting Mid-2014 Release, ...:

Good to know that the frame rate has been prioritised; otherwise it would be falling at the first hurdle towards replicating the look and feel of a Japanese arcade game.

Western devs tend to worry more about wowing you with detail and realism, frame rate be damned. Another school of thought is that simple shapes, bright colours and characters that are free to move about in their space unhindered by sluggish refresh rates (or slow frame rendering?) can be just as attractive. A line can be traced from Pac-man right up to Super Mario 3D World today.

ToneDeath

#30

ToneDeath commented on Ninterview: Stepping Into The Nintendo Arcade:

@Discostew: I can picture something like that. We all know that you scroll left and right through the pages of the Wii U menu, but what if you could scroll DOWN to a new set where your Virtual Console Arcade games are kept (should they come).

Suddenly, the lights go out in the wara wara plaza and the screen on your television is pitch black. You tap an icon on your gamepad and look back up to see a little 3D model of the selected game's arcade cabinet fall from the sky, its CRT screen flicking on as it lands with a thud near the top of the plaza. The glow from the cabinet reveals the silhouettes of a mob of Miis, who all crowd around your own chosen avatar as it runs up to the machine, inserts a coin and begins hammering buttons and wrestling with the joystick to the appropriate sound of bleeps and bloops...and then I suppose the speech bubbles containing Miiverse posts about the highligted game would start to pop up too.

ToneDeath

#31

ToneDeath commented on Dakko Dakko's Rhodri Broadbent Emphasizes The ...:

Games from Nintendo, Japanese studios and small/indie developers; keep 'em coming and I won't be losing any sleep over Western 'AAA' titles that skip the Wii U...more Virtual Console games are always a good thing too of course.

ToneDeath

#32

ToneDeath commented on New Road Redemption Footage Blasts Away Road R...:

@vattodev: I was just thinking out loud...with a rather bloated comment; sorry guys.

You've given me another idea though! A Wii U exclusive co-op mode where player one controls the main character and his bike with a Pro controller, whilst player two controls a character that rides on the back using the Gamepad. They CAN move their camera around to assist with taking out the extra enemies the mode throws at you, even ones driving up behind you. An alternative method would be to have P1 steer on the Gamepad and P2 shooting on the TV with a Wiimote & Nunchuk. Also, the P2 character should be a female with long hair so we can see it flap in the wind, just like Outrun.

Oops, there I go again!

ToneDeath

#33

ToneDeath commented on New Road Redemption Footage Blasts Away Road R...:

Steering your bike and aiming your gun by moving the camera at the same time always felt a bit awkward to me in games like GTA, so I wouldn't want want to buy a game that revolves entirely around that concept.

I'd say simplify it and keep the camera locked behind your character, and have a bit of auto-aim applied to your shots. The player only needs to control whether they fire left, right or straight ahead, and time it right so they don't lose ammo (the guns should be temporary power-ups that your character tosses away once the clip is emptied...I suppose you could drive into ammo crates on the sides of the road to reload).

Two basic button layout ideas:
A to accelerate, B to brake, R or ZR to shoot right, L or ZL to shoot left, L + R or ZL + ZR to shoot ahead.

R or ZR to accelerate, L or ZL to brake, A to shoot right, Y to shoot left, X to shoot ahead.

Using the right analogue stick to shoot twin-stick style might also be fun if there were a bonus mode with a Micro Machines style overhead camera and more enemies swarming around you...of course all these ideas sound like I'm stuck in the early 90's.

ToneDeath

#37

ToneDeath commented on Super Mario 3D World Struggles Against PS4 Tit...:

"Mario games? I think I've had enough of those." says the UK gamer, who recently stood in queue for the midnight release of the latest Call of Duty, the 8th entry in the series to be released this generation alone.

I can understand people being excited about the PS4, but still can't fathom that more people wanted to play Knack than Super Mario 3D world! Clearly, video game enthusiasts remain a minority despite the current massiveness of the industry.

ToneDeath

#38

ToneDeath commented on Xbox One UK Sales Set to Pass Wii U's Lifetime...:

It feels like pop culture in general has just settled into a state of such mediocrity that anything not mediocre (such as the best Nintendo games) is outside of most peoples comfort zones...I dunno. I do think Nintendo deserve recognition though for still being as great and passionate about what they do after nearly 40 years in the video games industry. I know it's ultimately a business, but the innovation and sheer quality of the latest Zelda and Mario games says to me that they haven't 'sold out' just yet.

ToneDeath

#40

ToneDeath commented on Review: Sonic Lost World (Wii U):

Okay, I've read the GameCentral review as well now. Here's a snippet:

"In Short: It’s depressing that the one modern game that shows the most effort is also the least satisfying to play, but if Sonic is ever to work in three-dimensions Lost World gives no clue as to how it might work."

Score: 4/10

Oh, Sonic :(
I guess a 60hz version of Sonic 3 & Knuckles is the best I can look forward to (fingers crossed) from this series on the Wii U. At least don't screw that up Sega, PLEASE!

ToneDeath

#41

ToneDeath commented on Review: Sonic Lost World (Wii U):

That this review seemed to be embargoed until 9am of the release day was the first sign that something had gone wrong...no, actually it was a video of the Japanese eShop demo where I noticed a poorly designed bit where you were supposed to line up your shadow to land on a cloud; "Oof, that doesn't look quite right (having played Mario games for years)."

What's also a bit worrying is that most reviews, and the scores in particular I think, are going to be just a little bit too generous because anybody that remembers Sonic in his Mega Drive heyday is going to want so badly for this game to be great, the be the ONE...but unfortunately the chances are that this should have been a 6/10, the kind of game you're going to want to enjoy more than you actually will, and may end up trading in before even finishing it.

I'll wait for Gamecentral's review to pop up before I make my decision; 8 or higher and I might buy it today; 7 and I'll wait for a bargain price; anything less...well Sonic, I guess I'll see you in Smash Bros. then.

ToneDeath

#43

ToneDeath commented on New Wii U System Update Goes Live Across Europ...:

Bloody brilliant update! Especially this for me:
"Users can choose to output sound through an HDMI cable, non-HDMI cable, or both cables at the same time"
We had a gaming night at the cinema I work at a while ago, but because I didn't have the foresight to buy something to split the HDMI signal into phono cables beforehand...we had to play the Wii U in silence (except for the GamePad audio that is, but that didn't exactly fill the screen).
The Wii U turned out to be more popular than the PS3 and 360 in the end anyway :) I'll have to see if I still have some cables from the old Wii that will fit; if so in future we'll have the glorious Nintendo tunes to match the massive HD graphics!

ToneDeath

#44

ToneDeath commented on Giana Sisters: Twisted Dreams Director Pleased...:

I've ordered Rayman Legends this time, but I'm pretty sure I'll be downloading Giana Sisters next pay day :)

The Wii U is shaping up to be the best place to play 2D platformers since the SNES and Mega Drive...or if you throw the Virtual Console into the mix, the best of all time!

ToneDeath

#45

ToneDeath commented on Say Hello To The Nintendo 2DS - A 3DS without 3D:

My initial reaction to this was much the same as everybody else here: "It's not even the first of September yet, never mind April!"

I get it now though. I wonder if they could have made the design even more kid friendly, but then I guess this should also be an option for those that don't want to spend the extra money on a 3D effect they either don't want or can't see.

Bundle this with the new Pokemon games and advertise it in the right places, and I could see the 2DS doing VERY well this Christmas.

ToneDeath

#46

ToneDeath commented on The Wonderful 101 Misses the Top 20 in UK All-...:

These stories make me feel a little guilty for not buying the games I want as soon as they release. Problem is though, in addition to a massive backlog of games to play there are games like Luigi's Mansion 2 that I still haven't gotten round to even buying. (I still need to get an external hard drive for my Wii U too).
I ordered Monster Hunter 3 Ultimate the other day, but that doesn't do anything for the opening weekend sales they care so much about.

ToneDeath

#50

ToneDeath commented on 3D Adventure Title Dreamfall Chapters Under Co...:

I get the impression that a lot of developers (western studios especially) just aren't as disciplined anymore. In previous generations they have had to work within some serious limitations, but the best devs have turned out hugely impressive results (Donkey Kong Country, Conker's Bad Fur Day and Rogue Squadron II are examples).
Nowadays too many seem to think it beneath them to work with anything less than the best technology at the time, when really a lot of the time it just looks like they need it to compensate for the their relative lack of skill and standards. Few games are as technically polished or even as much fun as Nintendo's own, and I think it should be required of anybody who is serious about working in the games industry to study Super Mario Galaxy and its sequel real hard (it's obvious that Shin'en and more recently Sonic Team have been doing their homework).