User Profile

ToneDeath

ToneDeath

Male, 27, United Kingdom

Joined:
Sat 5th April, 2008
Website:
https://www.facebook.com/TheBlandGeneration

Recent Comments

ToneDeath

#2

ToneDeath commented on Weirdness: The Secret History of Princess Zelda:

@Dazza @RadioShadow Nice to know there ARE other Nintendo fans out there in the East of England :)
Just like in the GameCube days, it seems that most people like Nintendo games, they just don't want to be caught dead buying them. There's something about the company's image that's at odds with the British, but I don't know what Nintendo can do about it without sacrificing their integrity, ie: churning out brown shooters and broken AAA murder simulators (not that they can't be be fun too).

ToneDeath

#3

ToneDeath commented on New Screenshots for Rock 'N Racing Off Road Sp...:

@MussakkuLaden No, ReBoot wasn't a game (though for all I know there may have been one based on it) but a computer-generated animation for kids, back when that sort of thing was cutting-edge.
Those kinds of shows (Beast Wars and the Donkey Kong Country cartoon come to mind too) had a characteristic smooth and shiny look, with stiff, robotic movement for the characters.

ToneDeath

#6

ToneDeath commented on Video: Unboxing The New Nintendo 3DS Ambassado...:

Not too keen on the charge cradle myself; it seems far too fiddly getting the 3DS to stand up in just the right position for it to actually charge, and of course as soon as you walk away it's gonna tilt and break the circuit. Nothing wrong with just plugging the AC adapter in directly.

ToneDeath

#7

ToneDeath commented on Nintendo Europe Shipping Ambassador Edition Ne...:

...aaaaand I've caved in. Was supposed to be taking it easy on my bank balance post-Christmas too; darn you Nintendo!

I have to assume the New 3DS won't be eligible for the free game promotion though, even if we receive it by the 12th.

ToneDeath

#9

ToneDeath commented on Nintendo Europe Shipping Ambassador Edition Ne...:

I'm tempted, but...what if they then announce a really nice Majora's Mask limited edition New 3DS XL a few weeks down the line?

I was originally thinking I'd either get the black one and cross my fingers for a Korg faceplate, or just wait for a nice looking XL.

ToneDeath

#11

ToneDeath commented on Poll: Which is the Best Super Smash Bros. Game?:

I'm not too keen on the so-called 'Classic' mode, but other than that I'd say 'Wii U' for the sheer amount of content and possibly the best gameplay (faster than Brawl, but slow enough to feel more graceful than Melee).

That said Melee was the one that felt like the biggest leap over its predecessor, with amazing character models and so much more to do than 64. Melee must have been my most-played multiplayer game ever, and even though Brawl had even more crammed in, I guess it just didn't keep me coming back like Melee.

'Wii U' is looking good though, but the problem is these days it's a bit harder to get people in a room to actually play it.

P.S.
So judging from this and the Mario Kart poll it looks like the Wii U console itself is shaping up to be a fan favourite...just a shame it hasn't caught on with the other 90% of gamers :(

ToneDeath

#12

ToneDeath commented on Poll: Which is the Best Mario Kart Game?:

I was expecting to pick Mario Kart DS, but although it has the mission mode and a proper battle mode I think Mario Kart 8 is probably better in almost every other area...and with more DLC to come and the scope for more updates in future it'll just keep getting better.

ToneDeath

#13

ToneDeath commented on Review: Duck Hunt (Wii U eShop / NES):

A compilation of this and other NES Zapper games (NES Zapper Remix?) may have been better. I've bought this, but purely for nostalgia's sake if I'm honest. Besides that and Smash Bros. fans wishing to see where the Duck Hunt Duo came from I can't really see much point in having it now, especially at over three quid.
The appeal of the original was using the zapper itself and the appealing cartoon designs of the characters. A Virtual Console version probably would have made a bigger impact on the original Wii when the pointer was more novel, even without the Smash tie in...still despite my cynicism, I'm glad it's out, and will probably grab Wild Gunman and Hogan's Alley if the come along too!

ToneDeath

#14

ToneDeath commented on Poll: Have You Been Able to Buy the Super Smas...:

I pre-ordered the game + adapter bundle on amazon.co.uk shortly after it became available to do so, but like many others I was told on the release day that it would be delayed until the 19th. So I cancelled it and popped down to Sainsbury's and got the standalone game instead for £39.99.

On a brighter note however, my Little Mac amiibo turned up today :)

ToneDeath

#15

ToneDeath commented on I ♥ Virtual Console: Monster Party Is The Wa...:

@TyGuy: This is easily the best quality video I've seen Nintendo Life put out, so here's hoping you and the site can produce more together in future!

It is a little odd however that the first subject of a series called 'I ♥ Virtual Console' is a game not actually on the service, but I guess it's something you really wanted to talk about, and I'm glad to have found out about it too.

ToneDeath

#16

ToneDeath commented on More PDP GameCube-Style Wired Fight Pads Pay H...:

We'll be swimming in Gamecube and GC style controllers by Christmas.

Don't know if I'll be able to afford them all but I'll want the black Smash Bros. pad (and possibly the white one Japan's getting too), the Luigi Hori pad and the DK pad up there.

...but my Wavebird will probably still be my favourite!

ToneDeath

#17

ToneDeath commented on Video: Footage Surfaces of Cancelled Wii Star ...:

I've been hankering for a Rogue Squadron 'best of' for years now, and it would be especially great on the Wii U, though these days it's the last console EA would want to put it on...though perhaps they could dig this up and dust it off for us as a goodwill gesture?

ToneDeath

#18

ToneDeath commented on Nintendo 64x64: F1 World Grand Prix:

The graphics were described as 'photo-realistic' at the time, which basically meant it was a bit drab and desaturated, but despite lacking commentary from Murray Walker it actually looked quite a lot like watching Formula One on the telly back then...especially if you squinted a bit.

It was in fact the sequel that I had, and I used to hold up the way it handled Monte Carlo as an example of how the N64 could outperform the PlayStation; whereas the city looked fairly solid and recogniseable on the N64, on the PS1 equivalents I had seen up to then the buildings would seemingly rise up out of the ground right in front of your eyes, at the last second.

I also seem to remember F1 World Grand Prix having a decent number of options to simplify the gameplay too. I've never really gotten on with the likes of Gran Turismo, but I had plenty of fun with this. The only thing I'd say probably lets it down now is the framerate.

ToneDeath

#20

ToneDeath commented on Reaction: Picking Apart The New Nintendo 3DS A...:

Interesting that they've brought back the Super Nintendo/Famicom colours for the A, B, X & Y buttons...makes me wonder if they're planning to give the Wii U a similar upgrade too, but as an excuse to re-brand the console and hopefully get people to actually notice it exists. (I wouldn't want them to drop the Gamepad, though it could do without the shiny fingerprint-magnet plastic).

ToneDeath

#21

ToneDeath commented on Talking Point: A Virtual Console Revival Could...:

NES, MS, C64 = 99p
SNES, MD, TG16 = £2.99
GBA, N64 = £4.99
DS, GC = £6.99

I don't think people would be sat on the fence about buying a game for very long with prices like that.
EDIT: @DuggyFresh Looks like we were thinking about the same prices, differing currencies aside.

ToneDeath

#27

ToneDeath commented on Video: Watch Our Handy Highlight Video To See ...:

Friendly tip: If you're going to be reading cues, or directly from the script, avoid putting the camera too close to your eyes, because the whole thing will come across as unnatural and distracting to the viewer if they can tell too easily that you're pretending to look into the camera but really scanning words above or below it. In fact, you may have had both the camera AND script too close to your face, as you even seemed to be a little cross-eyed at times.

Really, if you want to appear physically in a video like this, you'll want to pull the camera back to have your entire head in the frame (with a little space above it too) and perhaps your waist-upwards too to allow for body language and expressiveness with your hands too.
As well as this, you could move yourself to one side of the frame (think about the 'rule of thirds') and present your footage in a box on the other. It's an approach common to many shows and videos covering all sorts of topics, so you won't have to spend long searching YouTube for inspiration.

I hope I don't come across as too negative, I'd just like to see the videos produced by Nintendo Life grow to be as top notch as the writing (and taste in video games, of course). So keep at it!

ToneDeath

#29

ToneDeath commented on Review: Dr. Kawashima's Brain Training: How Ol...:

@Tsurii897 I imagine that Nintendo's method of presenting DS games will vary depending on individual titles; Metroid Prime Hunters would require your TV for the top screen and the gamepad for the bottom screen and its stylus controls, whereas Mario Kart DS could allow you to swap the screens around at a click of a button because you can perform most actions without touch controls and once you're in a race the only thing you'd be missing playing off-TV is the map.

ToneDeath

#31

ToneDeath commented on E3 2014: Ubisoft Admits to Holding Back Comple...:

Smash Bros. will never sell as much as Mario Kart is going too; Ubisoft will just want to take a look at how the Wii U is doing in a month or so. Reactions to Nintendo's presentations tomorrow will will be important too.

ToneDeath

#32

ToneDeath commented on Rumour: Mario Kart 8 DLC to Feature Expanded R...:

Although I'd obviously grab any Mario Kart DLC I could right now, I don't think there's any rush to bring it out. Maybe something after the summer and/or before Christmas.
An extra cup or two would be nice (with at least one more retro SNES or GBA track) and a proper arena for battle mode fans (doesn't bother me though).

These characters would all be welcome, though I wonder if Plessie should instead be swimming about in a new track rather than shrunk to fit a kart...would've been nicer to have found out tomorrow though.

ToneDeath

#33

ToneDeath commented on Play: Mario Kart 8 in the NLife Community GP -...:

Done, with 310 points. I'd like to think that might put me in the top 100 :/

Good fun though! But if an F-Zero comes out with online races that play as well as this ( only more intense) then I may end up joining the "My controller exploded against a wall" club.

ToneDeath

#37

ToneDeath commented on Mario Kart Month: Mario Kart 8 Character Profi...:

Is Donkey Kong as we know him now supposed to be DK Jr. grown up? I seem to remember Cranky Kong's dialogue hinting that he himself was the star of the original arcade games, now usually resigned to his rocking chair.

ToneDeath

#41

ToneDeath commented on '90s Arcade Racer Targeting Mid-2014 Release, ...:

Good to know that the frame rate has been prioritised; otherwise it would be falling at the first hurdle towards replicating the look and feel of a Japanese arcade game.

Western devs tend to worry more about wowing you with detail and realism, frame rate be damned. Another school of thought is that simple shapes, bright colours and characters that are free to move about in their space unhindered by sluggish refresh rates (or slow frame rendering?) can be just as attractive. A line can be traced from Pac-man right up to Super Mario 3D World today.

ToneDeath

#43

ToneDeath commented on Ninterview: Stepping Into The Nintendo Arcade:

@Discostew: I can picture something like that. We all know that you scroll left and right through the pages of the Wii U menu, but what if you could scroll DOWN to a new set where your Virtual Console Arcade games are kept (should they come).

Suddenly, the lights go out in the wara wara plaza and the screen on your television is pitch black. You tap an icon on your gamepad and look back up to see a little 3D model of the selected game's arcade cabinet fall from the sky, its CRT screen flicking on as it lands with a thud near the top of the plaza. The glow from the cabinet reveals the silhouettes of a mob of Miis, who all crowd around your own chosen avatar as it runs up to the machine, inserts a coin and begins hammering buttons and wrestling with the joystick to the appropriate sound of bleeps and bloops...and then I suppose the speech bubbles containing Miiverse posts about the highligted game would start to pop up too.

ToneDeath

#44

ToneDeath commented on Dakko Dakko's Rhodri Broadbent Emphasizes The ...:

Games from Nintendo, Japanese studios and small/indie developers; keep 'em coming and I won't be losing any sleep over Western 'AAA' titles that skip the Wii U...more Virtual Console games are always a good thing too of course.

ToneDeath

#45

ToneDeath commented on New Road Redemption Footage Blasts Away Road R...:

@vattodev: I was just thinking out loud...with a rather bloated comment; sorry guys.

You've given me another idea though! A Wii U exclusive co-op mode where player one controls the main character and his bike with a Pro controller, whilst player two controls a character that rides on the back using the Gamepad. They CAN move their camera around to assist with taking out the extra enemies the mode throws at you, even ones driving up behind you. An alternative method would be to have P1 steer on the Gamepad and P2 shooting on the TV with a Wiimote & Nunchuk. Also, the P2 character should be a female with long hair so we can see it flap in the wind, just like Outrun.

Oops, there I go again!

ToneDeath

#46

ToneDeath commented on New Road Redemption Footage Blasts Away Road R...:

Steering your bike and aiming your gun by moving the camera at the same time always felt a bit awkward to me in games like GTA, so I wouldn't want want to buy a game that revolves entirely around that concept.

I'd say simplify it and keep the camera locked behind your character, and have a bit of auto-aim applied to your shots. The player only needs to control whether they fire left, right or straight ahead, and time it right so they don't lose ammo (the guns should be temporary power-ups that your character tosses away once the clip is emptied...I suppose you could drive into ammo crates on the sides of the road to reload).

Two basic button layout ideas:
A to accelerate, B to brake, R or ZR to shoot right, L or ZL to shoot left, L + R or ZL + ZR to shoot ahead.

R or ZR to accelerate, L or ZL to brake, A to shoot right, Y to shoot left, X to shoot ahead.

Using the right analogue stick to shoot twin-stick style might also be fun if there were a bonus mode with a Micro Machines style overhead camera and more enemies swarming around you...of course all these ideas sound like I'm stuck in the early 90's.

ToneDeath

#50

ToneDeath commented on Super Mario 3D World Struggles Against PS4 Tit...:

"Mario games? I think I've had enough of those." says the UK gamer, who recently stood in queue for the midnight release of the latest Call of Duty, the 8th entry in the series to be released this generation alone.

I can understand people being excited about the PS4, but still can't fathom that more people wanted to play Knack than Super Mario 3D world! Clearly, video game enthusiasts remain a minority despite the current massiveness of the industry.