Comments 116

Re: Nintendo Life Reader Survey 2025

r0mer0

The "current" in "Which current gaming hardware do you own?" is interesting, as it made me realise that I really don’t like any of the new consoles currently available. I still play games on ‘retro’ hardware, which are completely new to me. I feel sorry for the generations to come, that are not going to be able to dive into then old catalogues, once physical games are gone.

Re: First Impressions: Same But Different? - Our Initial Hours With Hollow Knight: Silksong

r0mer0

I have to admit that I was one of the suckers who fell for the hype and bought the first game, but ultimately didn't like it. I really tried hard and started over with month in- between again and again. I love the atmosphere, the sounds, the animation … but I simply hated the gameplay. So for me, there should be a ‘Never again’ option in the poll. I expected people to rave about how much better the sequel is than the original, but since no one is writing that, I'll stay clear of it. And I actually wonder if the comparatively ‘low’ price is to generate more sales up front before everyone either says ‘meh, more of the same’ or even ‘we waited this long and THIS is what we get?!’ I'm not saying this game is bad, nor that its predecessor was bad, but they're clearly not for everyone. On the positive side, it has taught me to pay attention to the hype-machine and look for demos whenever possible. Or at least discounts.

Re: Switch Port Specialist Believes Switch 2 Can Surpass Its Predecessor's Success

r0mer0

@darkfenrir Fair, if that is important, the option is Steamdeck or Switch 2. Nintendo currently wins that, even with the the same games usually having higher prices. I don't think 150 million units are on the horizon from that alone, and I would be surprised if Nintendo would drop Switch 1 support before they have a low price option version of the 2 on the market.

Re: Nintendo Today! Update Prevents Users From Recording Promotional Videos

r0mer0

Nintendo, with a market capitalization of 97 billion dollars, has turned our own devices into their billboards for free. And now, they want to collect our data for the privilege of watching their commercials. Remember, if the app is free, you are the product. Dystopian.

Nintendo Today! on the Apple App Store:

App Privacy

The developer, Nintendo Co., Ltd., indicated that the app’s privacy practices may include handling of data as described below. […]

Data Linked to You

The following data, which may be collected and linked to your identity, may be used for the following purposes:

Developer’s Advertising or Marketing
Browsing History
Usage Data
Product Interaction

Analytics
Browsing History
Identifiers: User ID, Device ID(!)
Usage Data

Product Personalization
Browsing History
Identifiers: User ID

Usage Data
Product Interaction

App Functionality
Contact Info: Physical Address, Email Address, Name (!!!)
Browsing History
Identifiers: User ID

Usage Data: Product Interaction, Other Usage Data(??)

Data Not Linked to You

The following data, which may be collected but is not linked to your identity, may be used for the following purposes:
Analytics
Diagnostics: Crash Data, Performance Data

Re: Nintendo Updates Its User Agreement To Crack Down On Emulation

r0mer0

@Strawblaze Fully agree: if the user experience of contract customers is worse than that of illegal users, piracy will thrive and vice versa. e.g. Apple's iTunes Store has significantly reduced pirated music, Netflix has reduced pirated movies.

In view of the recent changes, I read the current contracts, took about an hour. Nintendo revokes licenses of purchased items in the event of account cancellation, whether they or we cancel, and for whatever reason. As a result, we don't "own" a single digital thing on Switch or Switch 2, they are lending it to us.
I've spent thousands of dollars in their store, assuming that I can use those purchases for as long as my hardware works, similar to how it is on previous consoles. Now they are claiming the right to end my consumption at any time at their discretion.

It is important to realize that the real customers of a publicly traded company are the shareholders, not the consumers. They see their consumers as a commodity, a transactional necessity. With this in mind, it's easy to understand why they believe that we don't "own" anything they produce, not even the hardware. We "consume" it, and they want to be the ones to decide when an item has been consumed.

For me, it's only going to be physical games from now on until this has been tested in court and hopefully revoked by a judge.

Re: Nintendo Updates Its User Agreement To Crack Down On Emulation

r0mer0

@WiltonRoots I was thinking of the Wii period as better times, since that was when systems came with heaps of installed software that one could have fun with, and when online became a thing, free of charge.

I remember the controversies surrounding rentals in the 80s and 90s and wonder if the situation could have been better for consumers now if Nintendo had managed to ban rentals back then, at least for a period of time immediately after release. That might have created a stronger incentive for physical games, as there could have been a commercial interest in a high amount of copies sold at a set time after the initial release. Instead, they (like seemingly every other corp) are slowly transitioning to a subscription-based business model. I wouldn't have a problem with that if they weren't such poor stewards of their own intellectual property. Nintendo wants to be like Disney, and I mean that as an insult.

Re: Nintendo Updates Its User Agreement To Crack Down On Emulation

r0mer0

A note on modding:
Nintendo won't maintain your hardware forever. The modding community makes it possible to play games on original hardware, hopefully for decades to come. To this day, I still buy games for the consoles I still use, and spare parts when something needs repairing. Nintendo is trying to ban this with legal scare tactics that are luckily illegal in some more civilized parts of the world. They'd rather make us pay again for games we own as emulations on their latest hardware, only to play them in significantly worse condition. They clearly have no interest in properly preserving their own legacy, and I'm starting to hate them for it.

I'm on my third Wii now, and its the first one I've ever modded. My first Wii was replaced by Nintendo because of a faulty GPU. The second one I wanted to send in because of a dead drive. They told me they couldn't repair it, as they didn't have any replacement parts left. I bought the third Wii (in unopened original packaging and therefore an expensive collector's item) and sent it in with the defective one. They transferred all the data, games, settings, safe files and most importantly the keys needed to authenticate downloaded content. When I got my new brain transplanted Wii back, I hacked it with the incredible tools provided by the modding comunity, and ripped my entire library. I still continue to do so with my new purchases. The idea is to use the drive as little as possible to extend its life.

I realize that the Wii was a golden age for Nintendo and its customers. I remember not only Nintendo's better days, but also the bad days before. I'm not giving up on them, but I'll ride this out until they get better again. And if I lose interest in Nintendo's new developements completely in the meantime, I haven't lost anything.

Re: Nintendo Updates Its User Agreement To Crack Down On Emulation

r0mer0

@WiltonRoots The hearts below the swansongs seem to indicate that some people do care. Some people who grew up with a better, kinder Nintendo seriously loved them. The betrayal hurts, and people are comforted to see they're not alone, others also remember these better times and feel the same way. And of course you will see us posting here in the future. We will not throw away our hardware, and we will follow future developments and comment on them.

Re: Nintendo Updates Its User Agreement To Crack Down On Emulation

r0mer0

Nintendo lost me as a loyal customer about two or three years ago; their rent-a-bad-emulation service was the final straw. And yet I wanted to give them a fair chance for the Switch 2. If they sweeten the deal in a couple of years, I might return, but I think till this happens I'm a "retro" gamer on the systems I already own. I really hate where the industry as a whole is going.

Re: Some Fans Are Drawing Unfavourable Comparisons Between Switch 2 And Xbox One

r0mer0

Paraphrased: "If you're a stingy loser, of course we can sell you the trash we touted as great last time until we run out."
Over the last 19 years, their selling point was fun over horsepower. Their systems were more affordable and more user centric at the same time. They no longer want to sell the most affordable console, but still want you to be okay with having the weakest one. This is getting worse by the day.

Re: Switch 2 GameChat Choppy Frame Rate Explained By Nintendo

r0mer0

Nintendo is behaving like politicians here, ignoring the real issues and instead talking about something no one cared about just to deliver their talking point once again: Switch 2 is about using the paid online service.
We've made it 8 years on the Switch without chat, nobody needs it now, and the video feature is so incredibly irrelevant. They're trying to create hype around the C button for chat, when the real hype is C for cost. Anyone remember all the fun applications that previous systems came with? And the free online features? Maybe Nintendo should go back to giving a little more before charging for everything.
The Switch feels dead compared to previous systems, cold and impersonal, the only bit of personality is the loading animation for the shop. Go figure. And now they've removed the last ounce of quirkiness by making the Switch 2 almost completely colorless. It wouldn't surprise me in the slightest if the first thing that appears on the screen after switching the 2 on is “Select your payment option”.

Re: Hands On: Cyberpunk 2077 Might Pull A 'Witcher 3' On Switch 2

r0mer0

@the_beaver Oh, it will run well, Witcher 3 showed it can be done. But will it look good? I'm not that interested in the graphical fidelity of games, I still prefer Xenoblade Chronicles on the Wii to the look of the Switch port. But I can't help but notice that all the ports announced for Switch 2 so far still look significantly worse than they did on other systems years ago.

Re: Hands On: Cyberpunk 2077 Might Pull A 'Witcher 3' On Switch 2

r0mer0

@the_beaver Yes, the game requires powerful hardware. Weird that Nintendo would put something like that on the floor when the selling point for the new system is its performance boost. It's as if they're saying, "Look, it's so powerful that it can run this flagship game almost well".

Re: Sale Predictions Remain Unchanged Despite Switch 2 Price Concerns

r0mer0

There's no way I'm going to pay that much for a graphics update. I might reconsider when there's a decent library of Switch 2 exclusives. Watered down ports of old games from other systems, paid "upgrades" of games I have already played, and a chat function I would never use are not convincing to me. I think I'll sit this one out again, like I skipped the GamCube and Wii U.

Re: Poll: Are You Bothered By The Frame Rate In Zelda: Echoes Of Wisdom?

r0mer0

The performance is shameful. I hope Nintendo hires some of the hackers they've been going after lately, these people know how to analyze and optimize for a given hardware and all its iterations. It's unbelievable that a Japanese company has so little sense of pride and honor. Every game Nintendo release for their own hardware should highlight the capabilities of the hardware and absolutely outshine any third party title!

Re: Nintendo Says The Ratio Of Switch Online Expansion Pack Users Is "Especially High" In The US

r0mer0

@Itakiteacher from the quotations @Dragoduval put around “most,” I would assume the comment was questioning the statement

"most" Nintendo Switch Online users in North America have already upgraded to the Expansion Pack.

Nintendo has since released the actual Japanese, and an official English translation of the Q&A, and we know for a fact now VGC published a misleading translation.

As for:

If most players have it then logically most players would think it's worth it.

Disregarding the debunked “most” claim, the logic in this statement is flawed. One can't conclude that subscription customers are satisfied with the value they receive till they renew the subscription. Furukawa said, in the same Q&A, that “not all consumers renew their subscriptions after the expiration of their membership periods.“ Nintendo Switch Online is not worth it to every customer after their first year and/or a free trial, and there is currently no way to get the Expansion Pack without NSO.

Nintendo's NSO+EP customers are not able to make an informed decision, though reviews are helpful, as are discussions like the one we are having right now. Since we are on a website dedicated to Nintendo, frequented by Nintendo fans, I believe commentators criticising Nintendo's services want them to do better.

Re: Nintendo President Says "Most" North American Switch Online Users Have Upgraded To The Expansion Pack

r0mer0

Robert Sephazon's translation:
"By region, the subscription rate is particularly high in the United States. Immediately following the service launch, most people upgraded to the Nintendo Switch Online + Expansion Pack."

Nintendo's official translation:
"By region, the ratio is especially high in the United States. When we first started Nintendo Switch Online + Expansion Pack, the majority of subscribers were those who migrated from the original Nintendo Switch Online membership plans."

Source:
https://www.nintendo.co.jp/ir/pdf/2022/220511_2e.pdf

edit: To me that reads less like "Most North American NSO subscribers upgraded to + EP," but more like "We did not get new NSO subscribers because of EP when it launched."
edit 2: @AlanaHagues How about an update to the article pointing out the differences in translation?

Re: Talking Point: Should We Still Be Pre-Ordering Games?

r0mer0

No. Why is this even a question? As long as there is no 100% no-questions-asked-money-back policy from the stores (offline and online, e-stores included), and developers deliver broken trash and drag their feet for YEARS to repair their mess: NO PREORDERS!

Re: Feature: Switch Hidden Gem 'In Other Waters' Is Diving Into The World Of Tabletop RPGs

r0mer0

@KateGray Reviews reflect one person's subjective opinion. Nothing wrong with that in general. The reviewer highlighted shortcomings and presented valid criticism, and still rated it as Excellent 9/10. I was initially interested in this game when I first saw it on the e-shop, but didn't buy it, because the trailer and screenshots did not support the advertised claims: "Freely dive into an expansive section of seafloor, from shimmering reefs to inky depths [...] Discover and catalogue species through observation, scanning, taking samples and interacting with alien life". The seemingly balanced review effectively lowered and corrected expectations created by the game's advertisement, so I bought it. After playing it, I can not agree with the review, especially not any of the listed "Joys": The "rich, dramatic atmosphere" is empty and boring, the "beautifully minimalist graphics" are generic and bland, the "superb electronic soundtrack" is uninspired at best, and worst of all the "compelling and well-written story" is campy and lifeless. None of the reviewers praise delivered, all of the shortcomings did, and then some. Looking at user ratings, it seems like most paying customers rate In Other Waters significantly lower than reviewers. To me, In Other Waters is a 4/10 for the content, and 1/10 for presentation on Switch.

Re: Review: In Other Waters - A Chilled-Out Journey Of Discovery Quite Unlike Any Other On Switch

r0mer0

This review made me buy In Other Waters for Switch. I was aware of the games shortcomings. I was fully aware that I was getting a text adventure with sound. That is what I wanted, that is what I got. Unfortunately, it is a pain to play, because of the ridiculously small text. I had to constantly zoom in. I should have been warned by the screenshots, the smallest text is 6 pixel high, main text is 10 pixel high. A text adventure with text under 1 mm height on Switch!

Re: Square Enix Releases "Day 1 Patch" For Kingdom Hearts' Cloud Versions On Switch

r0mer0

There are already several big names in the gaming industry that I thought of as quality brands that have lost my trust for good, Square-Enix is damn close to be the next. I really don't like where the industry is going with in-game advertising, "micro"-transactions, NFT, cloud gaming and paid DLC. Corporate greed, I can think of no other explanation for what has been going on lately.

Re: Take-Two Says GTA Trilogy "Significantly Exceeded" Sales Expectations Despite "Quality Lapse"

r0mer0

@Spider-Kev “All companies answer to investors and not customers!“
The board has to answer to the owners, the shareholders, that’s correct. I used the word “cater” on purpose; the situation is comparable to a restaurant manager telling the owner his business is doing great, because patrons will return despite the rotten food they were served and charged for.

Take-Two’s business is selling content to consumers, on behalf of the owners. Strauss Zelnick is spinning reality to current and potential owners when he tells them that offending customers had no consequences. Take-Two got their return of investment, yes, but their reputation is harmed. The CEO wants to please his bosses instead of his customers.

The funny thing is, when the topic is piracy, publishers talk up potentially lost revenue. When they screw up, they ignore all the sales they lost …

Re: GTA Publisher Take-Two Thinks NFTs Are A Good "Fit" But Wants To "Stay Away From Speculation"

r0mer0

@Old-Red If NFT could hold a secure key-code to access a game, that would be a great use. But, the very nature of NFT is public, so that won't work. Instead, for every access, the server would have to traverse the complete history of transactions to verify ownership of the requested access privilege. It is possible, but requires expensive computation and traffic, for a product that has been paid for already. Not worth it for the publisher, when a simple subscription service could generate income instead of costing money.

Re: GTA Publisher Take-Two Thinks NFTs Are A Good "Fit" But Wants To "Stay Away From Speculation"

r0mer0

@gaga64 “So say I bought a physical copy of Immortals Fenyx Rising, and a bunch of DLC for it. Some time later I can then sell the cartridge AND THE DLC to someone else. Whereas previously the DLC would be stuck on my account, even if I no longer own the game, and whoever buys the cart would then have to buy the DLC themselves.
So yeah, I’m renting a parking space in that garage, and then selling my ticket to the next driver when I’m done with it. And the garage owner only gets paid once (though I bet they charge a lot more for it for that very reason).“

Except that code in a NFT can and will enforce that the original seller (Ubisoft in this example) would get a percentage, and at the same time they can produce infinite parking spaces (DLC) at no cost, thereby controlling the market value of your NFT backed goods. It's a scam.