Comments 1,220

Re: Review: Fire Emblem: Fortune's Weave (Switch 2) - Dense, Delightful Strategy Overstuffed With Heroes

eaglebob345

@WaddleDee I wouldn't mind if they alternated styles, but I definitely don't want to be burned with another Engage. I would prefer if they quit making split paths like Engage did, but gave us a story and characters as robust as Three Houses. This game kinda does both, split paths that converge into one, but I would prefer 40 hours of linear story vs 80 hours of the same story told four times.

Re: Review: Fire Emblem: Fortune's Weave (Switch 2) - Dense, Delightful Strategy Overstuffed With Heroes

eaglebob345

@WaddleDee Eww, back under your rock. Engage lovers will not be tolerated here!

I'm kidding, of course. Engage had some of the best gameplay in the series, but the character development, story, romance options, and DLC were alm huge letdowns, in my opinion. Unfortunately, I think your preferred idea for FE is from a time long past. You may need to stick to the old games or seek a new series. I don't see post Awakening FE regressing.

Re: Review: Fire Emblem: Fortune's Weave (Switch 2) - Dense, Delightful Strategy Overstuffed With Heroes

eaglebob345

With the narrative and gameplay improvements over Three Houses, and the ability to play the full game without four poorly written paths, and the presence of a respectable story, which Engage lacked to its detriment, scoring this game lower than both of those two is laughable. Thankfully, most other reviewers are in the 9/10 range, far from the abysmal Engage and Three Hopes, on par with Three Houses.

I always disliked complaining about pacing. No game is high octane action all the time. Even the most intense action games have slowdown times.

Re: Video: Digital Foundry Breaks Down Oblivion's "Frustrating Performance" On Switch 2

eaglebob345

@mswhom I'm not saying not to believe your eyes. I'm saying stop pretending you have special eyes. No one complained about ghosting in the lead up to release, with all their hands-on previews, because it wasn't an issue UNTIL they decided to use specialized equipment to nitpick. Now all of a sudden, everyone has god-like vision.

It is BS, and we all know it.

The same type of BS they spewed in 2014, claiming they could see a single frame of difference in Mario Kart 8, 59 vs 60, on the Wii U.

Re: Video: Digital Foundry Breaks Down Oblivion's "Frustrating Performance" On Switch 2

eaglebob345

Same thing I'll keep saying until I get banned for saying it: After their negative coverage of the Switch 2, with them having to use special equipment to see ghosting they swear they could see with their naked (glasses wearing) eyes, who still follows anything DF puts out?

Not to say that a lot of games don't poor performance. But most reviewers worth their salt point those out already. Why do we need the nitpick gang to, again, use specialized equipment to make gripes no one normal cares about?

Heck, I stopped paying attention to them when they complained that MK8 on the Wii U was actually 59 fps, and they swore they could see that with their naked (glasses wearing) eyes as well, without their equipment.

Re: Talking Point: 'Pokopia 2' Feels Inevitable, But Do We Really Need A Sequel?

eaglebob345

@cvrator It looks like they are adding more Knockout Tours in the future. One new one was added with at least 7 to go. If you haven't played in nearly a year, then hat means you haven't played the new KOT yet.

Also, for Pokopia, it wasn't priced lower than MKW because of the amount of content. It was because it is a Pokémon spinoff, and those historically don't seem too well. Pokopia is too expensive, imo, because it is on a repo cheapo keycard. It should have been $60 for both digital and physical because it isn't a real physical game. I would even go so far as to say it should have been $50, especially because there is an expansion pass already.

Re: Latest Physical Sales Data Proves The Format Is, In Fact, Dying

eaglebob345

@SillyG My point still stands. Rather than continue to make cheaper physical media with higher storage capacities, they are just throwing it all away. They could use BDXL if they worked on lowering the price. They could make writable UHD discs. They are choosing to do away with physical media because they want more control. It is simple as that.

I doubt the PS6 generation will end without an always online requirement attached to it.

Innovation in disc storage past bluray is still possible. But corporate greed has finally fully consumed the video game industry again. I would rather go back to cartridges with internal storage than the route we're headed now.

Re: Nintendo Asks Court To Dismiss U.S. Tariff Refund Lawsuit

eaglebob345

Nope, sorry. The tariffs didnt cause the console prices to be too high. Unfortunately that these colluding chip companies conspiring to keep it that way. However, the tariffs definitely caused amiibo and other peripheral prices to get out of hand. Nintendo needs to answer for that.

Re: Latest Physical Sales Data Proves The Format Is, In Fact, Dying

eaglebob345

This whole damned argument about physical vs digital is slowly normalizing game key cards in my head, and I don't like it. I do not support keycards, but, at the very least, you hold the physical key for your game on the cart, and it doesn't need to call to the server for if you can use the key.

They still suck, though...

Re: Latest Physical Sales Data Proves The Format Is, In Fact, Dying

eaglebob345

@PrincessMama It's easy to see that a lot of the data is being manipulated in favor of digital games. Think about it: if a game is weeks or even months away from release, how can it sell out of pre-orders?

The Switch 2 port of Oblivion was sold out on multiple sites, like Amazon, a month before release.

Do you think it was:

A. Demand for the game was so high, that millions and millions of copies sold in an instant,

Or

B. Microsoft only printed 500,000 - 1,000,000 copies to induce fomo for more digital sales?

We know it's B. They did that exact same thing with Indiana Jones.

Re: Latest Physical Sales Data Proves The Format Is, In Fact, Dying

eaglebob345

@20thCenturyFrox I was about to say the same thing! No offense to Star Fox, but I doubt people are flocking to the eshop for the third remake of a thirty year old game. The physical is dying narrative doesn't hold up quite as well when the digital sales are slapped right next to the physical sales. It only really gets to shine when the companies game the system. If you only print 1 million copies of a game 3 million people want, of course the stats will be in favor of digital.

Re: Latest Physical Sales Data Proves The Format Is, In Fact, Dying

eaglebob345

@SillyG You forgot to add half the storage capacity of bluray:

Single-Layer (BD-R / BD-RE): Holds 25 GB. This is enough for about 2 hours of high-definition (1080p) video.

Dual-Layer (BD-R DL / BD-RE DL): Holds 50 GB. This allows for roughly 4 hours of HD video or over 9 hours of standard-definition video.

BDXL (Triple-Layer): Holds 100 GB. Commonly used for 4K Ultra HD movies.

BDXL (Quadruple-Layer): Holds 128 GB. Primarily used for heavy professional data archiving.

They could probably keep going with the layers, too. Or create another physical medium that can hold even more data than bluray. It's just that the multi-billion dollar companies want to control what we can access, how we access it, and when we access it.

Re: Nintendo May Be The Last Bastion Of Physical Games As Xbox's Project Helix Is Set To Ditch Discs

eaglebob345

@HalBailman Nintendo is literally writing the book for the industry going forward, digital cheaper than physical, but whenever they make a move they get chastised for it. Nintendo took more flack from that announcement than Sony or Microsoft ever will for ditching physical media. Sony is literally a co-creator and major patent holder of Blu-ray, so their exit from physical media makes the least sense of the three companies.

Re: Nintendo May Be The Last Bastion Of Physical Games As Xbox's Project Helix Is Set To Ditch Discs

eaglebob345

@HalBailman I never have a problem with paying a little more for physical, especially for Indie games. It's basically been that way since the Switch released nearly a decade ago, but these big publishers are too cheap to spring for a release on cart. Who would have complained about FF7 Remake releases at $60 or $70 if they were kn the cartridge? Not me. Whether they needed to optimize a bit more, make some online features an optional download, or have a 4K texture pack as DLC, people would understand the compromises made to fet the game physically.

The other issue was with smaller games, like Bravely Default, using key cards. Most of those games could have just been Switch releases with Switch 2 enhancements.

Re: Mario Kart World Has Been Updated To Version 1.7.0, Here Are The Full Patch Notes

eaglebob345

@Smackosynthesis A game with additional content added with updates vs a game selling a gimped $80 version of a $100 game, with no real physical version? Who are we kidding? If GTA6 was on disc, they probably would have made the two SKUs $100 and $120 (or your regional equivalent). We all know that the SKUs are GTA6: Lite and GTA6: Standard. No one is fooled. Base GTA6 is $100.

Re: Mario Kart World Has Been Updated To Version 1.7.0, Here Are The Full Patch Notes

eaglebob345

Yay for more knockout tour! It is the standout new feature in MKW, regardless of what the open world people wanted. Knockout tour is the natural extention of those races with different sections rather than laps. Those were always the best maps in Mario Kart. If you prefer the laps on a single course, that's fine too. You're wrong, but it is fine for you to be wrong.

I like the open world for what it is: the ability to explore the world that you barely get to see while racing. No one said it was going to be a robust open world experience, hence the name Mario Kart World, not Mario Kart Open World RPG.

Re: Square Enix Is Apparently Open To A Nintendo Version Of Final Fantasy XV

eaglebob345

@HubbaHunt Because keycards are a digital game with a handicap. I don't want a digital game with a physical key. I'd rather it be all or nothing. And I think most people would agree with that. I don't recall nearly as much blowback from code-in-a-box releases as there was for keycards. It's the same issue I had with games that required a download, like Doom on Switch. Why would I even bother with a partial game or no game on the disk or cart?