Whilst it wasn’t part of the original release 11 years ago (yikes), Salmon Run has become a core part of the Splatoon experience, as important as Turf Wars and bizarre single player adventures. Splatoon Raiders is Salmon Run to an extent, but it feels to me like a side mode from 'Splatoon 4' that simply… got out of hand.
If you’re unfamiliar with the general idea, Salmon Run is a mode where instead of fighting fellow Inklings and Octolings, you take on large and small (and physically varied) enemies called Salmonids; a naming convention so outlandish, so dangerous, so damnably curious, that it’s impossible to know precisely on what animal they’re based.

Unlike the typical arena-based structure of normal Salmon Run, Raiders uses a stage system more typically associated with Splatoon’s other single-player offerings, referred to as ‘dungeons’. Each dungeon broadly falls into one of a few categories; you’ve got your standard get-to-the-end kind, more non-linear environs that task you with collecting a set number of Power Eggs from fallen Salmonids, claustrophobic arenas that spawn enemies relentlessly, and mini gauntlets that teach you how to use the game’s various gadgets (more on those later).
A lot of dungeons don’t fit super neatly into these categories though, which I found a really nice way to play with expectations. Splatoon’s done this for a while, of course, but I was very pleased to see it maintained in this spin-off.
The biggest change over previous games, however, is the Salmonids themselves. Every Boss Salmonid and every Lesser Salmonid from previous games make a return – with the exception of the Snatcher, as they just wouldn’t work with Raiders’ new gameplay – but also new enemy types for both categories make their debut here.
Smokers will provide a protective, gaseous bubble that reduces damage dealt to any Salmonids within range, Salty Tongues will waddle over and try to nip at your entire being, and Salivators will lob horrible plastic bags full of gunk at you that throw out a vortex of pain and suffering. All good stuff, but the real intrigue for me as a long-time player was how they’ve adjusted the existing Boss Salmonids.

You see, the gadget system replaces the sub-weapon system of previous games, meaning there’s no guarantee you’ll have bombs at your disposal. This means that Maws and Flyfish can now be taken down with standard shots (although that was admittedly always the case with the former, you’d just be a fool to rely on that). At first, I felt this was a tiny bit disappointing, as it took away some of their uniqueness. Big Shots are also properly mobile now, bouncing around on large springs rather than sticking to shoals.
This disappointment held up until I reached some harder dungeons where these revised enemies were no longer being introduced, but being actively and viciously employed. It is indeed easier to take down the absolute hellspawn that is the Flyfish by just shooting the pilot as opposed to throwing a bomb in each bin, but that doesn’t stop it from being an absolute pain in my life when it launches its little missiles when I’m trying to focus on another 30 more immediate enemies charging towards me.
But it’s the new salt-encrusted Seasoned Salmonids that really take the proverbial biscuit, along with the award for best pun in a game full of puns. They truly are the Dark Souls of Salmonids, exaggerating their existing traits to the nth degree, and in a manner that I absolutely love.

The Big-Stack Stinger is at least three times as tall as a standard Stinger, and has three guns, and the Long-Line Steel Eel is a ruthless brute that makes me want to cry. It’s also really long.
I should probably say at this point that I played through the whole game (completed it, mate) on the hardest difficulty available, Survivalist. There are two other difficulties available for less try-hard overachievers, and the game does a really, really good job of balancing things to make everything fun and achievable no matter your skillset.
If things are too tricky, you can always replay previous dungeons in order to boost up your level and increase your stats, which means whilst it is possible to over-level yourself, it’s still a very welcome method of making sure the game doesn’t alienate newer players. You can even call on other players online to come and help you for a single Raid if it helps you make the progress you need.
Replaying levels does sound a little dull, though, doesn’t it? Well, fear not; after clearing enough stages, you’ll unlock the ability to replay your previously completed levels in ‘Spicy’ mode. This ramps things up enormously, meaning not only is it more fun replaying previous levels you’ve already smashed out of the park, but you’ll also get different rewards as a result. New enemy placements, more enemies, more variety in enemies, Spicy Raids are just one way Splatoon Raiders makes replaying endlessly enjoyable.
And if you’re a serious glutton for punishment like I am, don’t worry, there are plenty of ways the game hands your various body parts back to you. I’m not going to go into details, but let’s just say if you’re a hardcore fan of Splatoon, you’ll have plenty to sink your teeth into as things progress.
And frankly that’s the same no matter your skillset. Although you might not think it given its budget price point, there’s a hell of a lot of game in here. Again, I’m not going to go into specifics to make sure things Stay Fresh™ for you when you get the game for yourself.

But enough of that long ramble about the game as a whole, I did promise I’d talk about the new Gadgets system, didn’t I? Well, as I said, they replace subweapons (you know, bombs, sprinklers, all that stuff), and are absolutely essential to master and upgrade if you want to punch the biggest holes in the biggest Salmonids.
Each plays quite differently, and they’re tied to specific Ink Tank types, meaning you can’t just use any combination you like willy-nilly. Some are definitely more my cup of tea than others, to the point that I really wouldn’t mind some of them making their way to Splatoon 4, albeit probably with a bit of tweaking to make them less overpowered.
Because, you see, you can upgrade these gadgets to such an extent that they would absolutely break any normal game of Splatoon. A personal favourite is the Splatellites, which spawn a rotating array of globules that spread ink and damage enemies at first, but with the right Gadget Parts can be upgraded to hit flying enemies, set Salmonids on fire, or even stay in place if you wish.

The amount of customisation in how you play the game is absolutely staggering, to the point that I doubt you’re likely to bump into anyone in real life that would have had the same experience as you with the game. Just to be sure, though, you could always play the whole game online with a friend or three.
Yep, despite being a single-player game first and foremost, you can play almost every single level in multiplayer, and the way they’ve implemented this is simple, but so good. You can’t select a dungeon if someone within the party hasn’t unlocked it, but when you do complete a level, it counts as progress for everyone involved.
That means in theory you could play through all but the entirety of the game with friends, should you wish. And don’t worry about making things too easy, either. Multiplayer ramps up the levels of the enemy Salmonids, but in a delightful twist each player’s individual difficulty choice is maintained on a player-by-player basis, meaning newbies and seasoned experts don’t have to sacrifice their personal difficulty choices to play with chums.

But you won’t be alone even in single player, as you’ll have one of Deep Cut piloting a small walker tank to help you out. They’ll shoot, provide you with the ability to use a unique special move, and most importantly, let you bounce up into the air to gain a height advantage on those pesky Salmonids, a feature I didn’t think I’d use much, but have since absolutely abused in my time playing.
Everything about the gameplay is excellent, although truth be told whilst there is plenty of new stuff to enjoy, it's not really pushing the boundaries of the series in any substantial way. Jumping into things for the first time felt immediately familiar, and although there are fun twists and turns to enjoy, the core gameplay is broadly what you'd expect from Splatoon. It's evolutionary, not revolutionary in that sense.
The game looks pretty good on Switch 2 as well. It’s not strictly a showcase for some of the new tech that the system is capable of, but it’d be rude to not call it a looker at the same time. Graphics are crisp in docked mode, looking to my eye like a very solid 1440p with a rare instance of anti-aliasing for a Nintendo game, and a pin-sharp 1080p in handheld.

It doesn’t use any especially novel lighting for the most part, possibly to keep the chaos as easy to parse as it can be, but it manages to look pretty flipping tasty without dropping from its 60fps target. If it was ever dropping frames at any point, I couldn’t see it with my pedantic little eyes.
The music is spectacular, and I’d expect nothing less to be honest, and whilst the story isn’t pushing any boundaries, it’s a fun little narrative that gives us a bit more insight into Shiver, Frye, and Big Man that fans won’t have seen before.
But you know what warms my heart the most? It’s the little things (it’s always the little things). Practically all Salmonids, even Lessers, change their look depending on their effective level, becoming more and more encrusted with salt. The victory theme at the end of a Raid changes depending on your bot buddy, or if you’re playing multiplayer, reflecting each member of Deep Cut’s individual singing and musical style. The explosive Sparkys may somehow have the doppler effect programmed into their sirens, but I can’t confirm that for sure. I just know at one point it sounded like they sounded different when they were coming towards me as opposed to when I was running away.
Conclusion
Splatoon Raiders may be missing the series’ iconic Turf War, but what we have here is possibly the most variable and exciting game the series has ever offered. Regardless of your skill level or personal play styles, the game is able to cater to practically any taste, and all whilst delivering one of the most enjoyable gameplay loops on the console.
It looks good, runs fantastically, and you can play practically the whole thing with friends if you wish. Not only that, but Nintendo’s flogging it for a bargain price. It may not push any boundaries within the genre per se, but it’s difficult to find anything negative to say about it, it really is a must-play for almost anyone.





Comments 85
Sounds like this is the splatoon for me! I have played 1 and 2 for their single player mode, but that is a small amount of content if you don’t engage in multiplayer. I will be ignoring multiplayer as usual, however it sounds like Raiders has enough content to make the purchase worth my while. (I’m still focused on switch, retro and ps1-3 games this year, but this will defo be a purchase for next year.)
Great that it's a 9.
I wonder if we won't get Splatoon 4 anymore and we will have Splatoon "live service" instead which will be multiplayer online only which will continue to evolve over time.
And Splatoon Raiders will be one of the many "single-player focused" games moving forward.
This is going to be my first Splatoon game! I love my Switch 2!
@AlexOlney I haven't played the previous Splatoon games because online multiplayer isn't my thing, but I am interested in this one, so I'd like to know how it works for a total newbie? Are the lore and game mechanics explained properly for someone who's not familiar with them at all?
I can't wait to play Raiders. It looks so good. Yeah, I'll miss turf wars, but the single-player mode will be enough to compensate for that.
Preordered and ready to go.
Thanks for the review (and also Second Opinion, nice to see that continuing), looking forward to playing Raiders myself even more than I already was - I'd like to play also the single-player modes of other Splatoon games, but at this point I'm definitely starting with this as soon as my copy arrives and then I'll eventually go back to those!
@Polvasti I can't say for sure since i have yet to play it, of course, but the mechanics of the game are always well-explained in each game's tutorial (both the literal tutorial at the start and the tutorial-like first levels of the story mode/DLC), so I doubt it would be any different here!
Well shiver me timbers and splat me toons, it looks like we’re in for a jolly old fish splishing time!
Skipped Splat 3 so will be interesting playing this. My copy has been dispatched, so just awaiting delivery. Good timing too as I have just about finished my first run of SMT V.
Waiting for the Switch 2 Splatoon 4 edition to launch, and will get that with this being discounted along with it. Come on 2027!
Ay ay! Ready to rock big man in that little robot
I love Splatoon but was initially unsure about getting this, but the direct changed my mind. Octo Expansion is my favourite singleplayer Splatoon so far. Remember to Stay Fresh™, fellow cephalopod kids!
I love the series since the very first play test on Wii U and so far my favorite campaign remains the first one closely followed by Octo Expansion, have very high hopes with this one, will pause my playthrough of Black Flag Resynced to play this!
Nah. Not interested in this one. I'm waiting for Splatoon 4.
i love the idea of this game. i have lots of moments where i feel like playing splatoon but i dont want to play splatoon 3 lol
the game is just fun to control, i like the satisfaction of a good salmon run round. and now i get to indulge in feeling powerful without the worry of a bad rotation of maps or weapons. very excited to pick it up
Really curious to try this.
Octo Expansions and Side Order were both 9/10 experiences for me, the series always had great potential for a full single player game, so I'm ready for it.
I may not be a Splatoon fan, but this single player spinoff looks like it will keep me busy until another big hitter comes to the Switch 2. Now all I have to do is wait for my pre-order from Amazon (which I got $10 off) to arrive at my door.
Aw, yeah! It's splat splat time, everybody!
Now, THIS ONE I'm interested in. Now it's when the year starts for Nintendo! (Fire Emblem and Zelda are also day one)
A really good Splatoon game that is not focused on the online multiplayer? I'm in!
Happy to know the cheaper price point is not indicative of a lesser experience.
Love to hear it! I'll order my physical copy soon.
Now I just need to figure out the Splatoon Lore.
Edit: oh damn the physical discount is already sold out
Curious: all I see and hear is COMBAT COMBAT COMBAT. I always liked Splatoon's single player campaigns for their level design and platforming. Does the game have much of that?
I can’t wait to pick up my preorder this Thursday and absolutely devour this game! I’ve always liked the single-player modes and DLC for past Splatoon games, and I tend to have more fun with multiplayer when it’s co-op. And a nice campaign with plenty of customization and unlockables is always appealing for me.
My body is woomy!! 😆
I’ve dabbled with the Splatoon games over the years, but as someone who prefers single player over multiplayer, Raiders sounds ideal for me! Can’t wait to play it on Thursday!
@PC2 @Polvasti Very valid questions.
@Dev-the-Shivery Do you mean most anticipated or hyped game of the year? You haven't played it but are calling it your favorite for game of the year.
A definite 10 out of 10 for me. So ready for this one.
As someone who doesn’t have nso all the time and relies on 7day trials and special offers and still is a splatoon addict, this is a must-have. Im glad nintendo did smth like this.
@Nightcrawler71 You just gave me an Idea. Nintendo Should release Splatoon 1, 2, and 3's story mode (plus expansion packs) as ONE game. No multiplayer, just the story modes. That way people like you that doesn't want the multi-player aspect could do it.
Good to hear they nailed the multiplayer and I really think they should have marketed the game’s co-op more heavily. Calling it single player focused may not do it favors in this era where “friend slop” is all the rage, and the mode it builds on (Salmon Run) was always co-op. I’ve heard so many more casual players worry about going it solo in this game.
I just finished reading the new Ask the Developer article Nintendo posted. Am I the only one who really, really enjoys that sort of stuff?
Didn’t read the review, getting the game regardless. Very excited!
And just want to mention something regarding single player content in previous games. I just played a bunch of splatoon 2 original campaign and then into octo expansion, and there is A LOT of single player content there. If you finish all the stages with all weapon types, it would take a long time. And octo expansion is huge, I haven’t finished it yet. I would almost say splatoon 2 is worth it for single player content. Maybe that’s a hot take
Honestly, any fear I've had of this being maybe too similar to the typical Splatoon campaign, especially in terms of length/replayability, are hereby no longer. Thank you for the review, looking forward to getting this game in the mail on Thursday. 🙏
I am optimistic about this, my 5 year old is still too young to play multiplayer online, at least in my opinion. The single player mode of the original games never clicked for me like it has for some. I have found the single player tedious.
Salmon run has rapidly become my favorite part of Splatoon, if this game leans more towards that direction, I think it will be a great introduction to the series.
Now for the bad news, I just got a Switch 2! But it is for the kids for Christmas. So it just sits there, taunting me.
@SoIDecidedTo Honestly I'd rather play this than Raiders, I'm not interested in COMBAT COMBAT COMBAT either.
I am glad that many are excited for this game, especially Splatoon fans. However, this review seems to reinforce my impressions from the Splatoon Raiders Direct: this game is way more battle focused than I'd like. I was hoping it would lean more on exploration and collecting as the main course with a side order of combat. Gonna pass on it for now.
Thursday can't come soon enough.
Nice to see a new good spin on the franchise.
A couple of questions:
How many levels and how long to play once through all of them and presumably see the credits before the replays start? While replaying it should be fun if I've seen all the levels in a few hours I'll be very disappointed.
Do the invisible levels from the single player in the first game return? Still my favorite.
How are the controls? Is gyro in there? I'm still not sure how people play with gyro aiming in handheld mode, making me motion sick just thinking about it, but it works great on handheld. Also, how does it feel joycon vs Pro?
Any whispers or rumors yet of paid dlc or a season pass? Platoon has always been good about free in game support and only charging extra for the dlc, so I'm optimistic. But brand new $70 DKB immediately after release locked all it's ongoing gaming behind a $20 dlc, and I'm still sore about that.
Won't be great if after constantly reading about this being a "budget game" if bext week or next month Nintendo says "Hey, liking our game, how about giving us another $25 for the rest of it."🤑
I'm still bugged that this and star fox get a 9 when yoshi and the mysterious book gets a 7.
@NintonicGamer Didn't Yoshi get a 6 on NL? Played the demo and had a lot of fun.
I was on the fence with this as Single Player in Splatoon has always been something I finish and never play again. I did enjoy Splatoon 3's Campaign the most (except After Alterna because that Stage can do one) but still I never went back to it since and after reading this I'm glad to hear this game has replay value.
@FreasurePlanten You could technically play Salmon Run by yourself if you had another Switch and Account set up. I often used to play it to practice but honestly playing Salmon Run solo in the previous 2 games wasn't a fun experience. It was obvious they designed it for 4 Players. Supposedly people have soloed Salmon Run to 300% difficulty but needless to say I got nowhere near that.
Crap. It looks good.
My wallet is dying a slow but certain death.
I've never played a Splatoon game since I mainly play single player games. I might check this out seeing how it's mostly focused on single player now
"If you don't like Splatoon, this probably won't change your mind"
Thanks, that is exactly what I needed to read. Still I might give it a shot in the foreseeable future as my boy is coming of videogame-age (he is 6).
I'm excited to play this!
My squid body is so ready!!!!!!
Looking forward to playing this with my best friend. He got me into the previous chapters and this is one of the few online shooters I enjoy. Bring it on!
Raiders isn't really looking like what I'd hoped for when they announced a single player Splatoon game. I'm pretty sure I spent more time in the story and DLC modes in 2 and 3 than the multiplayer. I mostly enjoyed them for the unique platforming and the combat sections that made you think about the best way to take out each enemy without overexposing yourself. My least favorite parts were when they just threw you in an arena with a hoard of enemies all charging right for you, which is pretty much all I see here. Though I do enjoy upgrading random gadgets until they're tearing through enemies like wet tissue paper, so maybe I'll still be able to have a good time with it.
Not sure if/when I'll be able to jump into this, but I just want to say I'm glad Nintendo seems to be focusing on the important things: launching good games.
Everyone just ignore the tariff news today. Lol
@NintonicGamer Yup. Strange times. Definitely goes to show what games they actually play before reviewing.
Really like Splatoon 2 and 3 but I'm more of a single player guy so this is right up my alley. Can't wait to get my copy of the game.
I love how at the end when they get big treasure and Big Man speaks in a really deep voice saying: "What are we, some Splatoon Raiders?"
Urgh. Reads like a 4/10. I’ll emulate it on my deckbeard etc etc, wait for an ultra deep discount…. /s
One of my favourite things going back to OG Splatoon has been how amazing the single player mode has been. To have it centre stage sounds great.
Soooooooo excited for this!!!!
I've been looking forward to this since it was announced last year. I played Splatoon 2 & 3 single player and thoroughly enjoyed them. All the difference weapon choices should give this some good replay value with differing gameplay styles.
Thursday evening can't come quick enough, I'll be picking this up at it's discounted price on the way home from work ready for the weekend.
Skipping the review for now to avoid spoilers, but is 'Best single-player Splatoon game' tongue-in-cheek because it's literally the only standalone single-player Splatoon game?
I like the splatoon shooting but I dont play online games too often. This seems fun but I have bounced off splatoon 1 and 2 pretty quickly.
As someone who’s never played a splatoon game and would only play single player - is this game worth my time? What is it exactly?
@Sakmaster Squid people steal junk from fish. Also guns.
Keep coming, exclusives! You're so very welcome here!
@Sakmaster There’s a nice review of the game at the top of the page which tells you what it is and whether it’s worth your time!
Soooo no local gameshare or anything? Could be fun to play with the wife, but if no co-op or gameshare to Switch 1 etc... obviously wouldn't be do-able.
@tseliot Arguably the lines have always been a little blurry between single and multiplayer in the series.
Obviously, Splatoons 1, 2, and 3 are multiplayer-focused, but between the main story campaigns, Octo Expansion and Side Order, there is a lot of single player content in there too. Likewise, it seems like nearly all of this ‘singleplayer-focused’ spin-off can be played with friends.
If you include the Octo Expansion, Splatoon 2 is genuinely one of my favourite singleplayer games of all time. People will resent me comparing it to Galaxy 2, but I feel there’s more than a touch of DNA shared between the two games.
May I ask, I haven’t long purchased a Switch 2, first Nintendo console since GameCube and five minutes of Wii.
I plan on getting yet another one for my partner, so excited to say the least.
However, would this be assumed to be fine for me to pickup and play not having played any previous Splatoon? I’m not missing out on anything gameplay or Easter egg wise?
Many thanks!
Splatoon needs split screen so badly. I have Splatoon 3 + DLC (Side Order) and my wife has Splatoon 3 in her Switch. But rarely we play together. In 2 years i played 10 hours. My wife 3 hours only. Without split screen i think i wont buy any splatoon again.
I only ever tried Splatoon 3, and never got much out of it, probably because I was a noob! I won only one of 11 battles I tried. Whether that's a 100% me issue, or I need to accrue or improve weapons further, or the matchmaking needs work, I wasn't inclined to improve my ability with the game.
I agree with others about the lack of split screen. Splatoon reeks of a party game, so where's the 4-player local option? I probably buy earlier editions with that option. Only because I had an online subscription active due to F-Zero 99 that I bought Splatoon 3.
Perhaps we finally get split screen with Splatoon 4 on Switch 2. Message to Nintendo: Concentrate on getting split screen running than a major update in graphics!
Nice. Plan on getting it at the end of the month.
Goddammit Nintendo, there you go again casually hooking me with IP I was fully prepared to never look twice at. This is Animal Crossing all over again :I
@Polvasti I'd say it's a good opening point for new players. It doesn't matter if you're not familiar with the broader setting or story, and the gradual nature of the difficulty curve (and lack of pressure to play against other humans) makes it a good choice for first-time players, I'd say.
Why no split-screen multiplayer?
It would've been perfect for this!
They also removed the split-screen option from Star Fox for some reason. I can't help but feel they're trying to push people into buying their own system, and split-screen is ending up being the casualty.
Looks great. I’ll be on vacation for 2 weeks and money is tight so I’ll wait til August to buy. Sucks because I could’ve taken advantage of that $10 discount from Walmart. Oh well, I’m pretty deep in adventures of Elliot right now anyway.
@AlexOlney Thanks for the answer, I'll consider getting this game then. 👍
This will be my first ever Splatoon game!
"The music is spectacular"?
I'm Autistic and listen to very niche music but really?
I find the music playing on the first two islands I've played an intolerable atonal mess to the point of having to lower my speaker volume as there is no in-game music volume control.
It is painful for me to listen to and is putting me off playing.
>If you don't like Splatoon, this probably won't change your mind
I never disliked Splatoon, but the competitive-focused previous title never managed to hold my attention for longer. This I picked up and played for like 7 hours straight last night to like 2 a.m.
Easily the best first impression of any Switch-2-exclusive yet for me personally. The only gripe I have is the controls: the very peculiar implementation of gyro controls is still bad, and no, I am not a hater, I loved motion controls on Pragmata and RE:Requiem on PS5, which is virtually one-to-one aiming.
In fact, I think Nintendo has it completely backwards here: Star Fox should have gotten Gyro Aiming, which is doesn't feature, and Splatoon should have had Mouse Aiming, which it doesn't feature.
A typical "wtf"-Nintendo decision: if the Raiders had 1:1 Gyro-Aiming and/or Mouse-Support it would be pretty much perfect. As is, the game is really very good. As such the 9/10 is actually spot-on
Sorry Alex, but I think your review is a bit to technical for people who never played Splatoon. I mean, what is it anyway?! Is it just a level-based shooter without platforming and lots of customization? I think the previous single-players had platforming? Can you still swim through ink, like in previous games? I personally never played Splatoon before, but I have the original downloaded on my Wii u just so I can play the single-player someday.
Anyway, has a 81% on metacritic, so that isn't that bad. Might try it someday.
Would have preferred a bit of adventuring with explorable zones (doesn't have to be open world)
Still not exactly the single player experience I'm imagining for Splatoon, but it still is great to see more love for the franchise! Hope it does well.
@Ralek85 Star Fox 64 3D actually did have gyro aiming as an option, and it's about as good as you would want to be.
In regards to Splatoon, it's kinda funny that you should say that, considering Splatoon 1 was the big game that made hardcore gamers realize how good gyro can be back in 2015. I personally don't hate the gyro in Splatoon games, but I can still see why it would be disliked (I was a stick player for the longest time and only recently switched).
@batmanbud2
I was there when Splatoon launced on the WiiU. It is really crazy to me, that they stuck with this implementation for a decade. The WiiU Gamepad was a very specific form factor and the WiiU had a very specific audience.
That said, there is zero reason why you would not allow users to set sensitivity, acceleration, deadzones and all that goodness per axis independently, not to mention yaw/rolll, and why you would lock the Y-axis to the gyro entirely (thus also blocking inverted controls btw).
They could have "hidden" all that in a sub-menu for all I cared. It is ... it is just a very Nintendo thing to do, to literally give you two options On/Off and overall sensitivity and zilch else.
The reason it bothers me so much is that it actually makes gyro less appealing. I play with friends who try for 10 minutes, go "wtf" and then turn it off. I don't, but I also can't defend this particular implementation in 2026. It's just bad.
As for Star Fox, yeah, I am aware, and again, it makes it even more heartbreaking that we loose features across decades instead of having a net gain of features. This also impacts accessibility severely. Not everyone can play with the Joycon-as-mouse setup. It's a loose-loose situation and makes the new release not the definitive Star Fox version, it should have been.
Solid 1:1 gyro implementations are the best thing to happen to controllers since SCPH-1150
@LightSpirit Same here, and it's too early to really talk about replay value long-term, but the comparison is not "Splatoon Single-Player DLC". Your point of reference should be other looter shooters and grinders, think Borderlands, Monster Hunter, Destiny and such. If that design philosophy motivates you and you like the gameplay mechanics of the Splatoon loop, then chances are very high you will "go back to it" once you ran through the initial set of missions.
@Ralek85 actually, I think you summed up why I was a stick-only player for the longest time. Unfortunately, I don't think Nintendo has incentive to change this. The Splatoon pros have gotten so used to the controls for years that it's just muscle memory at this point, and there aren't enough newbies complaining about it. However, I think this is part of the reason Splatoon in general gets dismissed by the hardcore audience.
As for Star Fox, I personally adhere to stick-only, since I feel that it's the best way to go about these games, but I will definitely say that gyro is better than mouse for Star Fox.
@batmanbud2 That's a fair point, but - and that is just my take - it does seem to me that Splatoon Raiders was meant to widen the audience for Splatoon, not necessarily do deepen it. It's very counterintuitive then, to stick with a non-industry-standard control setup that was conceived on the WiiU, Nintendo's biggest mainstream failure, over a decade ago.
As for Star Fox, well it depends on how you look at it. The point about gyro is that it adds a 9-axis control layer on-top off the existing one and without impacting the existing one (hence my gripe with Splatoon).
Not every game needs the added precision. Not every game might want the added precision. And it's not for every situation, like if you lie down lazily on the couch, gyro is not a great option ..
Still, there is no denying that it does offer vastly superior precision to pure stick controls and I am always off the mind, that the way I perform in a game ought not to be constrained by the available inputs.
I think using gyro in Star Fox to fine-tune your aim makes a lot of sense. I wouldn't recommend it for full ship controls though
But again, the option should be there. It makes no sense to me to iterate on the same game time and time again while removing option (or of course: content for that matter). Ah well, it is what it is and it's not like there aren't ways around that either.
Very impressed with this and it's my fourth Switch 2 exclusive.
It reminds me of Lapis X Labyrinth and scratches the itch normally serviced by shmups and fruit machines.
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