Comments 1,055

Re: Review: Apex Legends - A Great Game Hamstrung By A Compromised Switch Port

Yanina

@PushMyGran1986 Yeah that is the main thing. If they would just call it FIFA SW or something and sell the yearly rosters as a DLC, everybody would be cool about it and even compliment that they did a specific Switch version that runs and look good as it is.
But selling it every year under the same name as the other versions is a problem.

Re: Review: Apex Legends - A Great Game Hamstrung By A Compromised Switch Port

Yanina

@CheapCheepBeach I think the way Activision did it with Crash is the way to go. Don't downscale it with some tool and make it messy. Instead put cleaner low detail stuff in there.
I mean, that is easy to say but a massive task to do. I understand why that is not the norm. But I am especially tired of the bad Unreal Engine ports. Whenever I see that logo, I immediately get a bad feeling. (Even though there are amazing Unreal Engine ports available. Like Hellblade.)

And I think Overwatch did a great job with the look. But I guess it was also a bit easier since the whole vibe is more comic.

Re: Review: Apex Legends - A Great Game Hamstrung By A Compromised Switch Port

Yanina

I was looking forward to it since I have over 2000hours in Overwatch and could do for some variety. But it was just too muddy. I don't care that much about graphics, but I prefer them to be clean and not looking like a downscaled mess.
Example of that very specific point of view: For me personally Turok 2 looks better than Apex Legends in that regard.

Well, back in the D.VA cockpit then.