Some six months on from its initial release on PS4, Xbox and PC, Kingdoms of Amalur: Re-Reckoning, THQ Nordic's "remaster" of 2012's action-RPG epic, finally arrives on Nintendo Switch, bringing with it a solid hundred hours'-worth of high-fantasy shenanigans. While it's more than showing its age in many respects – and certainly isn't the most impressive of enhanced re-releases we've come across in recent times – what's here still manages to entertain on account of a combat system that's as much knockabout fun now as it was nine years ago.
If you're expecting to jump into Kingdoms of Amalur: Re-Reckoning and be greeted by an impressive ground-up remaster of the Faelands – a complete and total graphical overhaul that breathes new life into every corner of the Plains of Erathell, Alabastra and the floating city of Idylla – well, prepare to be a more than a little disappointed. This is an enhanced edition of a near-decade-old game that, especially on Switch, is pretty much indistinguishable from its source material in terms of presentation.
In fact, the only real big banner additions here, beyond slightly retouched textures, are the inclusion of an all-new "very hard" difficulty that adds some much-needed challenge to enemy encounters, reworked loot generation and map zones that now level alongside your character in order to allow the game's combat to flow more fluidly as you blast around its semi-open world. Important stuff, no doubt, and changes that help the flow of the game, especially in the latter stages of the campaign, but hardly what we'd call a remaster.
Even though, beyond this handful of small tweaks and additions, very little of real note has changed on a technical or aesthetic level, Kingdoms of Amalur: Re-Reckoning scrapes by on the strength of its sword-swinging, perfect-parrying, Chakram-wielding action. Back in 2012, this cult classic's combat was genre-defining stuff that wiped the floor with most of its competitors and, all this time later, the action side of things still holds up.
Levelling-up your character, investing points into the three available skill trees – Sorcery, Might or Finesse – and unlocking all manner of melee/magical moves in order to dish out damage to the Barghests, Boggarts and Banshaens that stand between you and your destiny is just a great time; satisfyingly crunchy hack-and-slash stuff that's as addictive as it is surprisingly expansive. The Faelands are also a loot fiend's dream, with a seemingly endless supply of suitably fantastical armour, weapons, rings and baubles to get your sweaty hands on as you blaze through its dungeons, deserts, forests and deadlands.
The new very hard difficulty mode, on which we played through the game for this review, really does help to reinvigorate the combat too, giving it a real edge and forcing you to consider your enemy's abilities lest you get overrun and done-in before you know what's happening. You'll need to time your attacks more when playing at this harder level, take a moment to consider your armour, weapons and stocks of potions and put just that little bit more thought into your skill purchases and overall character build – a build that can be freely re-specced at any time – before blasting into battle. It's no Demon's Souls, you're not going to find yourself pulling your hair out during a boss battle or grinding in order to gain the strength required to pass through an area, but it certainly gives things a lift over a default difficulty setting that was often called out as being just a little bit too easy.
Of course, for a game of this vintage, things aren't all completely golden with regards to the combat at hand here; it can be pretty repetitive stuff, stealth is an absolute bust, enemy types are repeated ad nauseam throughout areas, there's no ability to lock-on to individual foes and the AI is definitely of the "me no think, me attack" school of warfare but, overall, it's aged remarkably well and, at this point, really is the one thing propping up the rest of a game that's more than beginning to show its age.
Indeed, away from the action side of things, the ravages of time have not been so kind to the Faelands. This is a game whose old-fashioned semi-open world now feels rather unimpressive in comparison to the truly open, dynamic, living and breathing creations seen in more recent RPG offerings. The various locales through which you'll venture here may hit all the right high-fantasy architectural notes and are certainly more than colourful enough but, besides the enemies you'll find hanging around in the exact same places every time you pass by, they're very noticeably barren affairs with barely any signs of life to be found as you make your way through the samey corridors and rather small open spaces that connect the game's main metropolitan areas. Towns and villages do fare much better with plenty of NPCs dawdling around and giving the impression of activity, but they're still very much of their time, stood about only to dish out pretty tiresome side missions that, more often than not, involve fetching some item or other or defeating a certain number of beasties nearby.
On a slightly more positive note, there's plenty of voice-acting – a surprising amount in fact, with pretty much every NPC engaging you with either a bad Scottish accent or a terrible Irish one – but again, a lot of it feels pretty tired, with lots of chronic delivery and mountains of lore dumped upon you unceremoniously should you make the mistake of enquiring about any aspect of Amalur's history, factions or belief systems. For an enhanced version of a pretty old game, we were also rather disappointed to see little to no effort afforded to cleaning up the game's original old menu systems. They're not a complete and utter nightmare, let's be clear, but they are clunky, and doing anything, even just switching up a weapon (something you'll do hundreds of times on account of the tons of loot this game throws your way) takes far more time than it needs to as a result. It's a real shame that elements of the experience that could have so easily been refreshed, streamlined and modernised were just left in their original state like this, dragging the already rather archaic core experience ever further down.
Graphically, for a Switch port, well... Kingdoms of Amalur: Re-Reckoning probably gets away with its rather barebones pimping of the original release's aesthetics much moreso here than it does on other, more powerful, systems. We're used to suffering some pretty huge graphical downgrades in order to get things up and running on Nintendo's console, but that's not the case this time around and, although it may not have the exact same level of crispness in its slightly reworked textures as other versions, what's here is certainly close enough and manages to look good in both docked and handheld modes whilst performing pretty well to boot – give or take a few unfortunate graphical glitches and framerate drops during boss fights and busy battles. In fact, our biggest issue in terms of performance on Switch is with its loading times which can be pretty long at points, something which grows fairly tiresome as entering and exiting every single building and dungeon in the Faelands requires a certain amount of waiting around as a result.
Before we forget, we should give a special mention to former Rare composer Grant Kirkhope's amazing soundtrack, which is one element of the package that hasn't aged a jot. It's perfectly suited for the on-screen action, packed with rousing tunes that get the blood pumping at just the right moments.
Overall then, Kingdoms of Amalur: Re-Reckoning on Switch is a pretty mixed bag; a fairly barebones enhanced edition that manages to include all previously released DLC, makes a handful of worthwhile tweaks and technical changes, but then fails to do such simple things as fix up its archaic menus, deliver a completely consistent 30fps or crush a number of other graphical bugs and loading time issues that we'd really expect to see taken care of in a revamped version of a nine-year-old game. What's here is still a fun enough adventure – make no mistake, Amalur is packed full of secrets, dungeons and loot and its rather hackneyed story and rote side quests are bolstered to no end by some cracking combat – but it's also an adventure that's very much of another time.
Conclusion
Kingdoms of Amalur: Re-Reckoning is a rather barebones revamp of a cult classic action RPG that's really beginning to show its age in many respects. The core combat here is still strong stuff, crunchy hack and slash action with plenty of flexibility and variety in how you go about decking out your character, but it's also surrounded by a world and story that are very much of their time. Fans of the original game will no doubt enjoy what is a mostly fine Switch port, but there so many other, more modern RPG experiences available at this point on Nintendo's console that everyone else should perhaps approach with a measure of caution.
Comments 58
I really enjoyed the original game. Combat was the main pull for me.
My copy will come this Friday with Hades. I can't wait to play this again!
Do not miss on this epic journey people!!!
The game was tremendous fun for me, and despite being really long, I never got tired of playing it all the way through completion.
However, I see no reason to double-dip. What it did, it did very well for its time, but if I feel the need to play it again, I'll just pull out the old PS3 and have at it.
Maybe a sequel is in the cards though. The game did a lot of things right, the combat being the highlight of the experience.
Six is a bit lower than I was expecting, but reading the review (I was happy to see it was P.J. O'Reilly covering this) I think I'll still get this and find enough to enjoy.
I thought Dragon's Dogma was a poor game in many respects, but I spent 170 hours on it cos it just had that fun factor (for me).
I was waiting for your review ... I think I’ll wait for a price drop (and get Hades instead)
I was a QA tester on the original for two years. I’ve put well over 2,000 hours into it and never got tired of the combat nor the environments and loved it
There is an insane amount of dialog, however
Considering that I have yet to play this one I am looking forward to it.
@russellohh Damn it must have been nice being a QA tester of this game! I envy you!
I was QA tester of Asphalt 8 Airborne ... it sucks!
@Zuljaras haaa I liked airborne a little but testing the 3,000 tire types and spoiler combinations would have driven me crazy
It takes me nearly 200 hours to 100% amalur, even playing daily I only managed to beat it a few times
Tbh this is probably just the ps3 version
I preordered and it comes tomorrow!!! I can't wait to play it again, don't pass this one over folks!
I think the review is fair and all, but just want to recommend this game to anyone on the fence. Yes, a lot of it is a bit clunky, but the combat is actually fun. That's right, an RPG where the combat is actually fun. And combat is 90% of the game.
I grabbed this remaster/enhanced version on XB and enjoyed it for what it was. I played it originally back when it released and it did seem more innovative back then versus now for sure. It’s definitely got the MMO world feel to it the way it’s laid out so it can feel a bit empty if you’re an MMO player at all and used to seeing more people/beasts in those types of map environments.
Still, as an action RPG, it’s fine. I’d recommend it for anyone who enjoys combat. In fact, it’s even got much more decent dialogue options than many action RPGs nowadays. If you’re on the fence, a sale price would be worth it in my opinion. It’s unfortunate that the game never had the chance to grow beyond its initial release. With the known writers they had included and the initial innovation they brought, it could have really become something cool with a chance to becoming a series.
The foundation is solid which is all I care about.
This game is absolutely a 8/10, minimal. Maybe even a 9.0/10.
This review though, just around a 1/10.
I highly recommend this game my copy came yesterday and have been playing it this one of the best rpg on the switch
I played this on the PS3 but never played any DLC. So I will pick it up for the Switch at some point.
This score is right on the nose. It was 7/10 to 8/10 when it launched in 2012 and if you account for then not really doing anything of any real substance to enhance it - 6/10. I for one was never into the wow like graphics and world/ NPC design. The combat is the only thing that is interesting in this game.
People tend to forget that this version of the game will receive new DLC sometime this year. Course can't review that yet but it is something to consider
@Zuljaras
Is it an epic journey? I recently played Dragon's Dogma and was absolutely bored by the story and the whole gameplay. Maybe combat is okay, aber that alone did not do it for me.
So, why is Kingdoms of Amalur epic? Is the world good, are the many things to discover, are the (main and side-)stories good?
@Entwickler Yes it is. The combat is really good! The zones are large and there are many dungeons + quests. Also this comes with the 2 DLCs.
The story is fine for an action-RPG game.
@Entwickler
Regarding Dragon's Dogma, I agree with you on the game's story, but if you're curious about the appeal of the game's combat- i'd suggest you check out Nihil0.0 on YT. Particularly his Mystic Knight videos.
Landing perfect blocks is crazy fun. Perfect blocking a Cyclops' club that is the size of a Cadillac, is IMMENSELY satisfying.
This review is accurate, i already played through the original release, but I will still be picking it up whenever it gets discounted. Open world games on a portable system are fantastic!
Played this recently on PC and even then the problems the game had are still there, nothing seems to have changed or been improved, and while the combat is very good, it's a little 'too' good, and dying is especially difficult... though, thinking about the timeline of when I played certain games, I played this BEFORE playing Dark Souls for the first time, so my whole experience with the game was tremendously positive once because I just didn't know any better. Dark Souls is too good... and Amalur needed to do a LOT more with this re-release to live up to the lofty heights the genre has to offer in 2021.
If you love playing World of Warcraft as a single player game, you will also love Kingdoms of Amalur, it has a similar colourful cartoonish graphics style and also has the huge world of an mmo while still being a single player RPG. And the combat system is awesome too! Now being able to take this gem of a game with me everywhere i want is even better!
@UltimateOtaku91 it isn't though and you know that
Ouch, little harsh IMO. I’d say it’s a decent game in every way, and if you like WoW style questing with button mashing like god of war, and a decent leveling character development, this this is worth your time. Only real complaint, it’s single player and this should have always been a co-op game, even local 2 player would have made this a easy 9/10.
I will be getting this again for my switch only just to play portable instead of my ps3.
I played it back in the day and found it pretty boring and generic.
I enjoy it so far but really hope the locations will have more variety later on. So far it is just dungeons and rather narrow woods.
I like me some wide open areas in my RPGs
@Mauzuri Nice!!
I just hope this release paves the way for THQ Nordic to release the original DAH 1&2 on the Switch. Don’t really care for remake, anyway
I’m really enjoying this game.
It feels more story driven than Dragon’s Dogma or Skyrim. It definitely shows it’s age but, it feels right at home on the handheld.
I’m surprised at how good it is, tbh.
You spent almost the entire review talking about how good a remaster this is, and about how much the game has aged. You could have reviewed the actual game while you were at it.
This is a masterpiece of an action RPG, on the level of the very best Zelda games. The game has some kind of curse on it: every time it gets released, reviewers say it's nothing special and it remains in the shadow of mediocre RPGs. The only way to discover this gem is just to give it a chance despite what you read and hear from reviewers.
@Zuljaras "The story is fine for an action RPG game." isn't want I expected to hear about a game that highlights the R. A. Salvatore penning of it....
@Entwickler Yeah, Dragon's Dogma is a weird one. I want to love it, I really do. It tries to do something really unique and special. But every time I try to pick it up I can never even tell where it expects me to be going, how it expects me to get there, and where I'm going to get curbstomped without even knowing it. Something is missing in the communication of objectives and playing that game, and it's very dry presentation seems arty at first, but then starts feeling kind of hollow. There's probably something great there, but I can't quite find it.
@JaxonH There I am trying to play Star Ocen 1 and Trials of Mana remake to tide the time until MHR since buying this a week before just seems stupid, even though I want to....and the king of MH already beat me to the stupid double purchase....I feel less bad wanting to do this now
I wish Codemasters put the Overlord games on the Switch before EA bought them out.
@sanderev
It's a shame that the only people who like this game are non-reviewers. This game will never get a fair shake. But those boring, linear slogs that Square puts out every other month will always get hailed as masterworks.
Ok I'll be honest. I didnt read the review, I just jumped down to the 'Cons' at the end. Which are the same issues I find in Pokemon Sw/Sh lol
This game has an incredibly fascinating development history, you can find a great Wha Happun episode on YT about it.
@originaljohn When you remember we can bow play this portably.. and there not being a Kingdoms of Amalur on any other Nintendo product.. how does those get 6/10? This game has never once claimed to be a remake. They didn't have to change much, because I've been playing the 360 version leasing up to the remaster last year.
What a lot of people fail to realize is we finally got this on a Nintendo platform, Switch no less. Another RPG that we can sink our teeth in and not be tethered to a PC or TV. What's more, like Titan Quest, THQ is actually adding new DLC for it. For that to happen, they had to put it out their as a THQ property, not EA. I am absolutely loving it so far. One favorite thing about the remaster is the new camera controls.
This gives me more reason to love Switch with either porting last gen games or new versions of last gen franchises like Skyrim, Dragon's Dogma, Saints Row, MUA 3, Borderlands, Diablo, AC Black Flag, BioShock, Red Faction Guerrilla, LA Noire, etc.
@NEStalgia To be fair I played the game when it released. It was something about fate as the main hero could change fate as he desires. It was ok. Maybe as I play it now 9 years later I will remember most of it
Also I never touched the DLCs
I imagine this is the worst part of being a reviewer. You give something an 8 and you’re a corporate shill; you hand out a 6 and you’re stomping on someone’s childhood memories
I don’t get the fuss. If you liked this game back in the day and want to play it again, buy it. I may pick this up in a sale as it is giving off some strong WoW vibes, but I haven’t even started Witcher 3 yet and have Divinity II on my wishlist ahead of this.
@thegametb - totally agree, Skyrim, the Witcher 3, Saints Row 3, DQ11, Dragon's Dogma and AC Black Flag are along with BotW the best games I've ever played, going right back the 48k Spectrum.
I wouldn't have had chance to play most of them if it wasn't for the Switch as I kinda left consoles and being tied to the TV behind with the PS2.
I'm actually very confused with what people find so good about this game. The combat is fun, yes, but it's no Bayonetta when it comes to depth. The quest design is repetitive and overall the writing is cookie cutter fantasy stuff with no real originality. Same goes to the art-style, many just call it a WoW clone and I don't see how that's a good thing.
After playing RPGs like Dragon Age Origins, Baldur's Gate 2 and KOTOR 2 you see how the standard for writing in video games that consider themselves 'RPGs' should look like. To me the loop in this game is little more than that of a looter shooter like Borderlands. To others this may be very appealing and I understand that, but to me this is bland and every time I pick the game up I struggle to put more than 15 hours into it.
This may be a hidden gem for some people and yeah, it's a decent game, but the amount of praise it's getting from people in this comment section greatly confuses me.
@Mauzuri Do explain how this game does 'more' for the open world genre than Breath of the Wild. Lol.
Personally, I prefer semi-open worlds over truly open ones, and I consider the lack of stealth to be a good thing. Add to future Wishlist...
Can't be worse than Pokemon Sword and Shield, and I regret spending full price on that game
This game is a masterpiece I highly highly highly recommend everyone to pick this up if your a fan if rpgs, you will not regret it
These fantasy RPGs are right up my alley; so glad we have Witcher 3, Skyrim, Dragons Dogma and now this all on Switch. Gonna check this game out now its on the system.
I stand by what i said before about this game when i first saw they were going to port it over.
The Window for these games closed around 2018 imo, Skyrim, Dark Souls, Dragons Dogma all came out around then with i believe Dark Souls being the last one. This is exactly the same type of game as those, albeit much lesser quality. (Witcher 3 came out later, on a new hardware generation to those other games so i can't include it)
Had this game came out then it would have even scored a solid 7, possibly 8, but it's honestly late to the party and not worth the asking price at this stage.
Always wanted to play this but I'll probably wait for a sale
@thegametb
You're right, this "review" spends every sentence explaining that this game lacks the qualities that a remaster should have, despite there not being any claim by the developer that this is a remaster.
Nintendo Life is great, but this "review" is one of the worst I've read on any site. The reviewer childishly plays darts with the careers and livelihoods of hundreds of people by flippantly giving the game a 6/10 without even reviewing the game itself. He says nothing about it, apart from "they should have polished it up for this release." It's so sad that this game gets the same juvenile treatment that it got when it came out. Angry Joe on Youtube did the same thing: he spent the entire review saying "it isn't Skyrim". Everyone bought Skyrim, an inferior game, and Kingdoms of Amalur was a flop. It will always be a flop. Just read the comments on this page: you see several people saying "I'll give it a pass" based solely on this useless review.
@TheWingedAvenger - every review I've read for this game seems the same, talking about how it's not had much remastering work done.
OK, fair enough, that should be mentioned in a review but I don't think it should be the defining theme.
I haven't seen much criticism of the upcoming Skyward Sword remake looking as rough as a bear's bottom.
It often happens with old games, the 'you've probably played this already so I don't need to talk about the gameplay' (I'm not particularly meaning NintendoLife here) theme to reviews, which annoys me cos no, I had a break from gaming and these old games are new to me.
Still, there is always Google for the original reviews.
@Mii_duck @TheWingedAvenger the stupid part is you should re-reviee it for those who have never played it. It's 9 years old, that's a lifetime in technology and first time on a Nintendo system. It didn't need as many upgrades as Mass Effect 1, because the game still plays well. There's the typical drawbacks for a Switch port to exist and run mostly stable. I love this game, but a few issues I've noticed:
Draw distance fades in/out better then Skyrim, but NPCs and baddies can have mary pop-in on their corpses. I think for me, the most noticeable are shadows.. I changed my camera to a more pulled out angle (closer to isometric) and the shadow fade in is quite noticeable in the forest.. basically one solid shadow until you get close and it starts defining itself. I also had some slow down on the initial spider encounter at Webwood.
Outside of those, I'm having a blast with the game. Those things are noticeable, but it's 100% playable. I'm around 18 hours, close to level 10.
I was late to the party with this, found it at GameStop early 2018 for Xbox 360, played again on Xbox One and the new version on Xbox Series. Just like Skyrim, I docked my Switch to keep playing while it was charging and hours later, forgot I was playing on Switch. The only way this game would be more fun as if you could play co-op.
The game ain't perfect, wasn't in 2012 and still isn't. The camera controls was enough for me. And again, I think within the same sentence when reviewers note of how little they updated it (it has more natural color and less bloom and blurriness), they should also note that it mainly exists as a new release to prep for the upcoming expansion DLC.
I'd give this game an 8/10. I won't degrade it for being an old game and it does not show its age at all. The art direction is a style choice, like third person Torchlight. The world and lore is still a lot better looking and fun to explore than most games since 2012.
If you like open world fantasy action adventure RPGs, I'd check out some gameplay on it. Don't ever base your choices on someone else's opinion. Reviews are good if they cover what were deemed as technical issues or limitations. It is heavy on the fantasy. The thing that I most like about it is that it's a power fantasy. Unlike similar open world ARPG games where you start weak, this game never makes you helpless. You don't have to grind 20 levels to feel bad ass, you're already that from the beginning. So far, I've only died once from not dispelling magical wards. I've gotten close a few times (I really dislike brutes and trolls), but that's what health potions are for! It's not a mindless button masher either, avoiding death countless times, I've used my shield to parry and stun attacks or roll to avoid being swarmed by Boggarts or Ettin Brutes. There's something to be said about having a challenge without needing you to die 10x to beat an enemy, some games get super hard due to lack of substance and depth.. of which this game lacks neither.
I also like how you can respec your character or even play as something entirely different if you have points and gear for it. Extremely helpful for a long play through to change you weapon choices around to see what's best. I usually start as a sword and fire staff.. now I'm using Faeblades and Chakrams.
And if I were to remake it or do a second game.. I'd include jumping, combat target locking, mounts and co-op. Jumping has baked in jump platforms, mounts are negated with unlimited stamina, but this game could have benefited tremendously with co-op.. it feels like they left over abundance of loot for one person to deal with!
@Mauzuri Oh boy, this one gave me a headache...let's roll through your little arguments.
1. Actual reward for exploring? I don't know what planet you live on if you didn't find Breath of the Wild exploring rewarding. There are bits and pieces which help you with character progression as well as hundreds of secrets to find on every corner in a genuinely lived in, breathing world that you can interact with. In Kingdoms of Amalur you have a very basic open world designed in line with other action RPGs at the time which doesn't fundamentally change anything about the open world genre. You better back up your points instead of just throwing them out and not giving any evidence whatsoever. It just makes you look extremely biased and intolerable.
2. Again, very objective opinion. Breath of the Wild had a very minimalistic soundtrack because the focus of the "sounds" you were meant to experience while exploring were the WILD itself, you're meant to be immersed in the experience. That's why Nintendo intentionally didn't decide they needed another "Hyrule Field" soundtrack to follow your every step. Again, you're not giving a single example which shows lack of judgement and obvious bias.
3. This one is just bizarre. I don't understand what you mean by 'trackable' and 'do-able'. Zelda have been more vague with their quest marks on the map but this was heavily seen as a large positive by most players. It's why most players also prefer Morrowind's quest design over Skyrim's and Oblivion's. If you like your hand held during your gameplay, sure, that's you.
4. Again another odd choice to criticize this, also doesn't have anything to do with the topic of "how this game did more for the open world genre than Breath of the Wild". You're weird.
5. What are these arguments anymore? There are chests in Zelda, of varying equipment, sure they may not be randomized but that again is not a negative. That's your preference, most people would disagree with this as well, I will again reference you to Morrowind's comparisons to Skyrim.
5. Side stories....okay you're just reaching now.
On the contrary to your arguments let me present you with an actually valid one and see if you can maybe debunk it - the reason Breath of the Wild did more for the open world genre is because it presented the players with a very large, interesting and beautiful landscape and for all intends and purposes let you play around with it to a degree of freedom that made it almost borderline like an immersive sim. If you're interested in that genre I suggest looking up some games and why they're loved as much as they are. The game had an excessive amount of tools you could mess around with, there was fire, there were physics, little details which a player could simply not even experience if he/she doesn't experiment with the tools provided and think outside the box, there were many different solutions to any one problem which made this open world a much more interesting one than one we have seen before with a big area and a bunch of quest marks where you have to constantly adhere to the rules the game sets and not the rules that you set. This made Zelda stand out from Witcher, Skyrim, Kingdoms of Amalur, Assassin's Creed, etc. It presented an open world not previously seen in games and set the foundation for many 'imitators' or games inspired by it. What has Kingdoms of Amalur done for the open world genre other than being a standard generic fantasy RPG with uninspired writing and decent combat?
So in conclusion, no, you needn't go on, because you genuinely struggled to find any arguments to support your asinine statement. I know you're not gonna retract it and honestly I don't care if you do, but please next time you present an argument like this care to actually make sense and support whatever you're saying. Have a nice day.
The other platforms had the enhanced graphics
Wouldnt have expected the Switch version to
@Varkster you sound like you are hating on the game cause most the people in this comment section love it which in it self is lame but maybe that is just my take away from what im reading. personally i regret buying botw and its dlc it bore the tears out of me.
@sik187 I'm not hating on the game, I just gave my opinion on it and maybe I didn't see the same things in it that other people have.
As for my whole essay of arguments, I was just feeling bored and none of his arguments seemed valid. All the power to varying opinions, that's the good thing about talking to different people. Game just wasn't for me.
@Varkster ok dude welp take care it's all good.
8.5/10 for me. It's a top notch action fantasy game with fun combat and (still) gorgeous graphics. I like to play it when I fancy some fantasy but am in the mood for something a little more fun than Skyrim or Witcher 3.
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