
Tell us if you’ve heard this before: a bunch of characters on a space ship, constantly on edge because at least one of them is not who they seem. They hold meetings and vote off the one they think is the fake while the actual fake tries to hide their identity and kill everyone off one by one.
We’re talking, of course, about Gnosia (not that other game), a visual novel with RPG elements that was originally released for the PS Vita in 2019 but has found a new home on the Nintendo Switch. There's a lot to enjoy in this game, which feels like a combination of Among Us and Danganronpa. From clever design to a diverse cast of characters, Gnosia is a deceptively deep experience hiding behind a simple premise.
Players take a place on a spaceship currently under siege from Gnosia, humans who have been infected with an alien presence and are compelled to wipe out humanity and spread the infection to the rest of the cosmos. The only way to defeat Gnosia, it seems, is through good, old-fashioned democracy. Meetings are held where accusations fly and players have to work out who is lying and who is telling the truth in order to save themselves and the rest of the crew from extinction. Between these meetings, players have the chance to interact and plot with their crewmates while hoping the Gnosia don’t consider them a big enough threat to kill.
Immediately upon finishing character creation, you're thrust into a meeting to decide the fate of the crew. With very little information to go on other than the need to make decisions quickly, we chose a crewmate who was the most suspicious and sent them to a deep sleep. It was a tense but effective way to introduce us to the core mechanic of the game.
Of course, with so little experience and so little information to go on, we got it horribly wrong and were swiftly put down by the Gnosia that got away. But it’s okay, because not only were we stuck in a murder mystery, we were also stuck in a time loop. When we woke up, we were back at the start, though things had changed. Each time we succeeded or failed to find the killer, new characters would show up and new rules and roles would be introduced.
There is a story hidden in the looping of time and what feels like a quick and simple game will actually take around twenty hours to uncover the entire plot. It quickly becomes apparent that you're stuck in this sci-fi Groundhog Day until you figure out exactly why time is repeating itself. Each loop presents not only an opportunity to uncover who the Gnosia is – or act as the Gnosia yourself – but also more information about the rest of the crew. Things like their likes and dislikes as well as their relationships with one other will come into play and give you hints regarding who to vote out – if you're sure to pay very close attention.

Eventually, you unlock the ability to influence the time loops in small ways, deciding how many of the potential crewmates would be joining you, how many Gnosia would be present, and even what role you play in that loop (this has an in-game explanation, which we won't spoil here). This kind of shift is always a nice touch for a visual novel and creates a sense of immersion that isn’t necessary, but is always welcome.
If you’re a fan of visual novels and don’t mind having your heart broken from time to time by a character who declared their love for you one loop tries try to kill you the next, you will likely find something to bring you back to Gnosia for repeat plays. It is perfect for bite-sized play sessions since each loop will only take players ten or so minutes to complete, depending on how much you deliberate with yourself. By the time you unlock all the characters and roles, it's quite a task to try to keep up with who is "sus" and who is just being coy, but that's part of the fun.

The characters might change their roles with each time loop, but they do retain their core personalities, giving a sense of continuity throughout the game. Setsu is always going to be serious and militant-minded, Sha-Ming is always going to be a slacker, and Raqio is always going to think they’re better than you. While different alliances will spring up in each game, certain characters will gravitate toward each other more naturally and some will remain too proud to accept help from others.
Character designs range from generic anime-inspired girl to Area 51 alien to dolphin in a fish-bowl helmet, though the actual art style has more of a watercolour portrait feel than most visual novels, making it both familiar and unique at the same time. Everyone is diverse enough that there is no danger of mistaking one character for another.
Among all the good stuff present in the game, however, the music stands out as a disappointment. It ranges from simply inoffensive to distracting and grating. After about an hour, we ended up muting the game and putting our own music on, which worked since there isn’t any voice acting or audio cues to worry about – anything that you need to know is shown on the screen. The music is certainly the low point of an otherwise fun and well put together game.
Conclusion
Between the surprisingly deep plot for such a simple game, the clever narrative explanation of the mechanics, and enough chaos going on in the discussions to keep you guessing, we had a lot of fun with this one. Gnosia's simple game mechanics and deceptively deep story make it a must-have for visual novel and murder mystery fans; it's just a shame that the music is so poor. Even so, if you give it a chance it's highly likely that you'll fall in love with each member of its diverse cast – just in time for them to kill you.
Comments 33
I really wish they’d released the Vita version in English. I do love that console.
I'm very excited to check this out soon as my funds will allow - something about the aesthetic of this game looks so sleek but still very.. 2000s? I can't quite put my finger on it but either way it looks really cool. Game I'm most excited to get round to along with Umurangi Generation whenever that finally drops on Switch.
I love this game!
It's basically a Mafia/Warewolf rogue-lite visual novel.
The art-style is absolutely gorgeos!
I played it over the weekend and really enjoyed it, maybe my favourite game so far this year. I didn't have any issues at all with the music personally. 9/10 for me. If it had a bit more story and random interactions with all the characters it could have potentially been a 10.
@tankymctankus I know exactly what you mean, i think its the flash-era video game feeling in terms of art style.
Lots of visual novels of that era or scenes from games looked like this, always weirded me out.
@nessisonett Never owned it. In what respect it is better than the Switch?
@Bydlak The D-Pad is fantastic, easily better than any other handheld or console I’ve owned. It has an OLED screen which looks great and the form factor is more comfortable to me at least. I wouldn’t play Gnosia on the TV so I’d rather play Vita if I’m going handheld.
@nessisonett yeah the Vita was a great handheld (OLED model), I was gutted when Sony dropped first party support. I remember playing unchartered and being wowed by the visuals at the time. Plus persona 4 golden
I guess I don't have a choice now, got to play this one
Peaked my interest. I’ll get this before MH Rise comes out.
Not a fan of visual novels that much but I'll check this out if it ever goes on sale.
I played this for about 8 hours straight on Sunday. No, you have a problem
@Bliquid I still rep the Dreamcast theme on my 3DS!
this ones been on my radar for a long while, waiting to pick it up when i've busted through my backlog now that i got my switch back
I do not like visual novels, but since the first time i saw this game, it catched my curiosity. I pick it up friday and since then, i played it more than 20 hours. And still counting. By far, a must-buy
This one piqued my interest when it was first announced. It appears to have many elements I like, especially since I'm a sucker for a good mystery. I'll need to thin my Switch backlog a bit before picking it up however.
Picked this up at launch. I'm enjoying it, although it's not something I'd want to devote long play sessions to, and, early on, low stats can make the course of discussions feel frustratingly random.
It's a good buy, though, and absolutely perfect for portable play. I started with this on my big Switch, but quickly concluded that TV play was pointless for a game like this and transitioned to the Switch Lite, where it feels much more at home.
I’ve only recently heard of this one, but I’m very interested in picking it up.
I’ve only just started Robotic; Notes which will keep me busy for a while so not just yet though.
Sounds really good. I have already downloaded it. Looking forward to giving it a spin.
"It's just a step to the left ..."
How do you pronounce the name? Nausea?
@MindfulGamer The Japanese title reads "Gu-No-S(h)i-a" so I think the G is pronounced.
Finally completed the entire game. Excellent story, but will admit it does drag a bit after you get enough skills. I highly recommend using a guide once you get stuck (and you will).
@SJND I didn't get stuck or use a guide.
@Bliquid
Dreamcast and Vita don't belong in the same breath. Dreamcast had a killer lineup of exclusives, pioneered online play for consoles and ultimately faded away too quickly.
Vita on the other hand, flopped on arrival, lacked decent exclusives and was only known for niche / indie titles for most of its life.
Don't get me wrong, I love both the Dreamcast and the Vita, but the Vita was way less impactful to the broader industry than the Dreamcast was.
@Ralizah
Yeah, when your stats are low you're really best to just sit back and go with the crowd.
My advice to beginners would be to pick a stat category or two and focus on maxing them out, rather than trying to spread your level-ups evenly. Once you get to the point where you can use stat-based abilities, the game really opens up.
I'm finding it enjoyable and like the bite sized segments to play over time. If you want to play Among Us but not play with other people... Here ya go
I got it on release day and burned through it faster than any other VN i've had before, it's genuinely a very neat take on the things that it is
The fact that the neck-cat is going to get addressed is such a huge relief.
Reminds me a lot of 999, Zero Escape, and VLR.
@Bliquid
It's not an opinion to say that the Vita barely had an impact on the broader gaming industry; it's a fact.
And LOL at listing Near as a feature. NO ONE used Near, including Vita fans.
Wish this was on 3DS, I want to play this in bed and I get cramps trying to hold the Switch there.
And a jump to your right....
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