Comments 2,307

Re: Review: Turok 3: Shadow Of Oblivion (Switch) - A Quality Restoration Missing Its Multiplayer

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@Dimjimmer I think the price had to do with the fact that Turok 3 never had a PC port and I think the source code was missing. So they had to rebuild the game from scratched compared to 1&2 which required less work as they had something to build from. I think that is a fair exchange compared to what they could have done which would would be slap the game into a proprietary emulator and call it a day (which has its own problems outside of the obvious performance hit as N64 emulation is notoriously finicky). A complete remaster without the original source code is extremely difficult, read developer interviews from Kingdom Hearts 1.5 Remix, it should give an idea how difficult this is to do... and Silent Hill HD Collection an example of how easy it is to botch.

Re: Xbox Reiterates Interest In Bringing Game Pass To "Every Screen" Including Nintendo Platforms

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@rjejr market footprint. Microsoft just wants products out in the wild for no other reason than the have one. The Xbox could sell miserably and lose Microsoft money, but they can write it off because they make unbelievable amounts in other departments. Having a console (even if Gamepass is on other systems) is more for brand recognition and to have a foot in the market. That and they can still have exclusives and other services only through an Xbox console.

I think Gamepass on other consoles would be for only games that are on said console natively. So Doom Eternal would be on a Switch version, but Dishonored, probably not. That is unless Microsoft wants to use Xcloud streaming to close that gap. But, with what Google Stadia proved cloud gaming is just not there yet (maybe in 10 years).

I'm sure there are other reasons outside of vanity sake, but those are me spit balling.

Re: Xbox Reiterates Interest In Bringing Game Pass To "Every Screen" Including Nintendo Platforms

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@Edwirichuu it depends really. Some people who own a Switch and on a budget will do trade-ins, wait till deep discounts, or borrow from friends and family. There are ways to game on a budget with the Switch fairly easily. Gamepass is great if there is a game you're unsure on and want to try it out for $20. It's like renting back in the 80s-90s. At least that's how I approach Gamepass, it did save me from getting Starfield at full price.

Honestly Gamepass is a good deal though and Microsoft does do promotions that allow you to get it cheaper. So, it is a pretty good budget option in that way. As for the full year... I think most prefer doing monthly so they can cancel whenever.

Re: Xbox Reiterates Interest In Bringing Game Pass To "Every Screen" Including Nintendo Platforms

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@eltomo One would assume Nintendo would get a cut of any Gamepass subscription that is linked to a Nintendo Switch/Switch 2 console. From Nintendo's perspective it maintains player retention on their system, and they'd still get a cut of what is sold through the eShop. The only concern would be 3rd parties who may not like having their games on Gamepass for Switch, but have it on PC or Xbox.

Re: Xbox Reiterates Interest In Bringing Game Pass To "Every Screen" Including Nintendo Platforms

Wexter

I'm fine with it. Gamepass is an overall pretty great service, and I like the fact you can buy games you like from it at a discount. How would I feel with it on Switch (or Switch 2 at this point)? Pretty ambivalent. I'm neither for, nor against it as it gives people options and for people who can't afford to drop $100+ a month on each new game that interests them, if it is on Gamepass they can enjoy it for $20 instead for the month. Pretty solid deal overall. That and if it includes game streaming at an usable framerate then that opens the doors for Xbox 360 and Xbone compatible games without the need to port them to Switch. Even if I personally cannot get down with game streaming.

Waiting to be called a heretic because I'm not ride-or-die on physical only. I'm just all for options and it's nice to have them. Gaming is expensive and Gamepass saves people money.

Re: Random: Ocarina Of Time's Link Has Been Beautifully Recreated In Unreal Engine 5

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@SilvercatMoonpaw 100% the 90s-era bishounen link needs to be adjusted to suit the environment more. Look at FFVII's original art by Tetsuya Nomura. If you translate that 100% faithful to a realistic environment it looks terrible. This is why FFVII Remake had to change so much of it while keeping true to the clothing and silhouettes of the original characters.

Re: Random: Ocarina Of Time's Link Has Been Beautifully Recreated In Unreal Engine 5

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@WaffleRaptor01 I think the biggest issue is not the model itself, more the lighting and how the eyes move. The eye movement looks a little un-natural and the skin needs more surface detail. With everything else having hyper realistic textures and surfaces the "rubbery skin" looks out of place. Like how @Maxz pointed out. So they either needs to embrace the realism like Final Fantasy VII Remake did... or solve it in a different way.

I honestly think they should draw more from how Dragon Quest XI solves this issue. The textures are hand drawn (even if the lighting and particle effects are rather realistic) with strong outlines in varying locations to make it look more animated. This I think would solve 90% of the issues you both are experiencing with the model which is a bitty taste of uncanny valley.

https://youtu.be/NdFgFABSkhQ?si=rjwV64Rm_PLvRBh5

EDIT: Noticed you're talking about the "Ghibli" video... yeah... it's not very good and looks extremely choppy.

Re: Random: Ocarina Of Time's Link Has Been Beautifully Recreated In Unreal Engine 5

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@Znake Don't want to be that guy... but not everything needs to be Ghibli... there is a reason OoT looks the way it does is because it is trying to invoke a high-fantasy aesthetic found in the 1990s. It is colorful, is bright with bold colors rather than washed pastels. There is a strong art design reason why Nintendo did this and changing the style to just be "Ghibli" is a gross disservice to the original team... Especially considering Zelda's bold history of unique and vibrant art directions. The art dictates so much of the game design itself.

As for this video I appreciate it. Looks like a very strong model and pays respects to the original art. I personally would prefer if they remake the game to stick closer to how something like Dragon Quest 11 looks, but obviously with the original art style. But, for a fun fan process braking down how someone would do it... color me impressed.

Re: 'Felix The Cat' Konami Collection Surfaces On The ESRB

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@AlCamus a DS Castlevania collection I'm sure is coming... But it will have some technical hurdles like how to handle the duel screen, touch screen and microphone integration. For the touch screen it be easy-ish on Switch in handheld mode, but odds are for PC, PS5 and XSX/S it will prove difficult. They either need to gut those features (which means reworking those games to rebalance them) or figure out how to implement them on modern systems...

I'm sure Konami will do them soon (probably 2024/2025) but it will probably be not as easy as slapping some roms into an emulator and calling it a day. Which seems to be their tactics with these collections.

Re: Netflix Announces Return Of "The Voice Of Geralt" In New Witcher Animation

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@Jacket_p it's purely a writing issue. The cast was fantastic from top-to-bottom excellent casting. Even if they don't "look like the characters" Anya Chalotra is perfect as Yenn. She is firey, flirty, passionate and just oozes charm!! Henry Cavil... I mean do I need to gush about him? Freya Allen is just a joy as well!!! The production values are fantastic with excellent set design, costuming (sans that Nilfgaardian armor from S1). The writing just really lets down such an overall work of passion by the actors, directors and every level of production.

Such a shame as season 1 showed such promise.

Re: Netflix Announces Return Of "The Voice Of Geralt" In New Witcher Animation

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@HeadPirate I dunno man the Netflix series had 99 problems, but Henry ain't one. All joking aside the nitpicking from the games' fans was rather irritating. Like Yennefer and Geralt having a toxic relationship... Like that's kinda the point of their relationship in the books...

But, after season 3 it's kinda hard to excuse the shows problems outside of those nitpickers. You can honor the books by it adapting the books and just sneak some Easter eggs for game fans (like the game's version of the pendent). But, as far as just the books go... Netflix did a pretty bad job as a whole past season 1 (which was pretty damn good changes and all)..

Re: Random: Animator's Stunning New Teaser Reimagines Zelda's Castle Town As A Ghibli Film

Wexter

@RupeeClock Agreed. Most people tend to get a footing in the creative fields by doing fan works and very rarely are they leaping directly into the deep end of an original works. Bioware used their creation kits around the time of Neverwinter Nights to help narrow down their hiring process. Even Bethesda has done the same with the Fallout 3/NV/4 and Skyrim moding scene. So, there is precedent of studios and publishers finding future employees within these scenes.

Fan works are not inherently bad. I can argue I think it would be better for the creatives to make original works like Undertale, Stardew Valley, Hollow Knight, but fan works are a safer playground to be creative in learning the ropes.

I think my personal issue is more the permissions aspect than anything with how fan works treat the publication of their works. i.e. how some fans think that just because they make a fan work that entitles them to make money off it, or remove them from potential legal consequences of their works. Think DMCA take downs, or how a cove artist had their album taken down because they didn't get a cover license and just complained about it when Nintendo had the album pulled.

Re: Random: Animator's Stunning New Teaser Reimagines Zelda's Castle Town As A Ghibli Film

Wexter

Can people please stop calling everything bright and pastoral Ghibli? Very impressive piece of 3D animation, but this is far from being Ghibli (specifically the works and style of Hayao Miyazaki). The faces are similar and inspired by, but there is more to Miyazaki's work than just the style he draws faces, from his camera work, to color choices, ambiance and how he directs a scene. I don't want to bag on the animator either, but when you invite the comparison, the comparison you will get. This is not even NintendoLife inviting the comparison, I just feel bad dogging on the person like this.

Good work by the animator overall, but needs a bit more polish.

Re: Toby Fox Shares Deltarune Development Update: "No More Waiting For Chapter 5"

Wexter

@boxyguy I honestly think it's just due to the amount of goodwill he has. Think of some of the best games with long stretches between releases. We tend to be okay with it because of how good the previous games were. I find the eye rolling happens more when we all know the publisher is taking longer with the game because of mismanagement more than making the best game possible. With Toby we know it's more him and his team trying to make the best game possible.

Re: Doug Bowser: Nintendo Has A "Great Relationship" With Microsoft

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@CutchuSlow the relationship is more what Microsoft offers to Nintendo. Nintendo gets Minecraft, CoD, and access to Rare's IPs along with access to select Microsoft IPs. It's more a win for Nintendo. What Microsoft gets is good PR, extra revenue and penetrating a market that may traditionally not have interest in their consoles.

It's more one direction as far as IP sharing goes.

Re: Doug Bowser: Nintendo Has A "Great Relationship" With Microsoft

Wexter

Anyone who thinks Microsoft's internal emails released through court documents will harm the two companies relationships don't really understand how the business side works. They basically said "if we could buy them we would, but that's not happening" is more of a complement than anything. It didn't contain plans to do a hostile takeover, or plans to screw over Nintendo, it was basically saying due to Nintendo's strong IP history they'd put Microsoft in a better position in the market. That is a duh! If Sony could aquire those IPs you don't think they would? You think even corporate outsiders like Disney wouldn't sniff around Nintendo if they think they could score Mario, Zelda or Donkey Kong? Pokemon alone would put Microsoft in a much better position, let alone Nintendo's other IPs.

The thing is Microsoft and Nintendo will remain to have a healthy relationship provided they continue to benefit from it. It's really that simple. Nintendo doing a major course correction and possibly jeopardize not getting Crash, Banjo, Doom, Wolfenstein, or in the future CoD over a leaked email that was mostly complementary are fooling themselves.

As for Microsoft, they have inquired twice about owning Nintendo and both times were told to take a hike. It's really not going to happen unless Nintendo has multiple Wii Us in a row and even then they'd probably just go the Sega route before being bought out.

Re: Random: Making "Miyamoto Happy" Isn't The Goal Of Development, According To Pikmin 4's Creators

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@Freddyfred I mean... Star Fox has only had one game since Command (that was not a rerelease)... and Star Fox Zero was pretty much a reboot to try to capture an audience that may not be familiar with anything past 64. Though the company mandate to integrate the gamepad hurt that game way worse than the story. Even if I personally enjoyed the game, it got issues. Though it was sick they gave us Star Fox 2 after all these years of it being on the shelf.

Re: Random: Making "Miyamoto Happy" Isn't The Goal Of Development, According To Pikmin 4's Creators

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@YoshiFlutterJump Funny enough Miyamoto doesn't even like Sticker Star. He found it boring... I think all of us would be okay with slightly less story if the gameplay was fun. Miyamoto was even okay with an RPG. And even if he limited them to already pre-established Mario characters they didn't have to limit themselves to such vanilla choices...

Sticker Star was all Intelligent Systems fault and follow-up interviews for Color Splash and Origami King paint and even less "Miyamoto ruined Paper Mario" and more "Intelligent Systems dropped the ball" message.

Re: Random: Making "Miyamoto Happy" Isn't The Goal Of Development, According To Pikmin 4's Creators

Wexter

@CammyUnofficial People seem to be confused about something. Miyamoto is not the end all be all at Nintendo. He does not get final say in a game's fate. He does not personally cancel games, he has an opinion if the game is already on the block he'll give his opinion, but devs don't have to follow through. For starters it is a myth that Miyamoto demanded Dinosaur Planet become a Star Fox game. Rare decided to make the change to work with another (at the time) A-list Nintendo IP after Miyamoto's observation. Same with Paper Mario Sticker Star there are plenty of quotes about his disappointment regarding how boring the gameplay was. Tanabe thought it made the game better not Miyamoto. So if Miyamoto is the end all be all at Nintendo why did Tanabe continue using a battle system that Miyamoto said (as quoted from Aoyama) "boring." I think we can all agree with Miyamoto about that.

The thing is Miyamoto can be a bit of a d*** when something is not working regarding him personally. But, there is a "bit of a d***" said tongue in cheek vs. Miyamoto is the final say regarding everything at Nintendo.

Re: Random: Making "Miyamoto Happy" Isn't The Goal Of Development, According To Pikmin 4's Creators

Wexter

@babel116 receipts please. And I'd like authoritative sources, not he-said-she-said internet gossip. Most of the actual toxic "industry professional" have records that have been reported on extensively. Miyamoto is not one of those pros except by people reading way too much into developer quotes. Ands not just because the Japanese development scene is more hush-hush either. Kenji Inafune and Yuji Naka are all Japanese devs with a clear record of bad practice and at one point both were as influential as Miyamoto.

Re: Denuvo's 'Switch Emulator Protection' Is Now Available Via Nintendo's Official Dev Portal

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@Switch_Pro I feed that is the reason Nintendo is okaying this. The issue I feel is less emulation itself and more the active piracy of current Switch software. Odds are Nintendo will invest heavily in Switch 2 anti-piracy which is kinda sad considering the girth of grade-A content on Switch that Nintendo even okayed this.

As for my thoughts on this... well... it was going to happen when Switch piracy is so publicized and widely known. We can't expect Nintendo and DRM developers to not do something to alive 3rd parties that their software is "safe." Sadly this will only hurt preservationists in the long run.

Re: Video: Digital Foundry's Technical Analysis Of Red Dead Redemption On Switch

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@zgillet I wouldn't call this a cash grab. A little overpriced considering the age of the game (to be fair to R*, Nintendo themselves have released ports like this at similar price points). However, there was a ton of work put into this port to bring it to Switch and PS4. Let's also not pretend this won't get a major discount come Black Friday or Boxing Day for those who can wait. Plus with the soon to be closure of the 360 storefront and the PS3 storefront games like these should be ported to modern supported hardware to keep the game accessible. RDR was a landmark game and should be accessible on modern hardware.

For the record I've not bought the game.

Re: Video: Digital Foundry's Technical Analysis Of Red Dead Redemption On Switch

Wexter

@Stamina_Wheel Thank you! I remember following this story years ago. The fact this game is out of the 7th gen dungeon is a miracle considering the development cycle it went through (and the obvious issues it had on PS3 and Xbox 360). The lack of a PC port up until now (and still none in sight) should be fairly obvious this game had major issues keeping it off newer hardware without serious elbow grease or even porting it to a new engine which is a major task for any release.

Re: Video: Digital Foundry's Technical Analysis Of Red Dead Redemption On Switch

Wexter

@DennisReynolds The point is comparing the game against the original A) The original game on original hardware and B) the other comparable recently released port aka the PS4 version. The game runs better on Series X/S because it is an old game running on vastly better hardware than both Switch and PS4, added that Microsoft personally makes sure all backwards compatible games are running optimally and taking advantage of the larger hardware headroom. So, duh I don't think any Switch owner realistically expects the game to run as well as on Series X/S, they just want to know if it is comparable to the PS4 version and if it runs better than the 360 version.

So, yes the game runs better than the original on an Xbox 360; that is a fact. If we were to compare it to Series X/S models than sure it does not run as well. But, that is not what the point of the analysis was.

Re: Talking Point: Will You Pay $50 For Red Dead Redemption On Switch?

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This is the first rerelease it has had in almost 15 years. If it has all the DLC I'd say that's a good deal. Other 7th gen released games have gotten the 50-60 dollar treatment (Skyward Sword cough) so why can't Red Dead? Also this is not even on PC so... Eat that Steam Deck Stans??? I kid, I kid. Glad the game is out of the 7th gen dungeon.

Re: The GameCube And Wii Emulator Dolphin Is No Longer Coming To Steam

Wexter

@smolsauce not quite. Just because something has not been tested in court does not mean it's legal. At best it is legally grey as it's untested. The reason the keys are a concern is because they circumvent Nintendo's copy protection for their Wii games. This could be a major problem and why I mentioned how Playstation emulators avoid this trap by just not including stuff like that in the emulator. I used the example of the BIOS, but I could see how that can be confusing as they are two different things.

It's untested in court, but we can see. I just think it's a bad idea to try because of Nintendo's legal argument. They aren't arguing against emulation or even reverse engineering. They are just arguing that including the keys violate their copyright protection.

Re: The GameCube And Wii Emulator Dolphin Is No Longer Coming To Steam

Wexter

@Dragonite89 Nintendo's argument is very narrow in scope so there is a high chance they win. However what is established is the ability to reverse engineer to make an emulator not the usage of one. And Dolphin did break the reverse engineering clause by using the Cryptographic keys themselves (it is why most Playstation emulators require you to use your own bios to avoid this very scenario). Have you watched the video I linked above? It goes into way deeper into the topic and the big trap Nintendo has setup for this very scenario.

Re: The GameCube And Wii Emulator Dolphin Is No Longer Coming To Steam

Wexter

@Dragonite89 They should not do that. Emulators are in very shaky ground and most lawyers would say the current statuesque is the best case scenario. It is highly likely if emulators go to court they could be outright banned. So, if Dolphin goes to court they might not just be battling against Nintendo, but also parties to Nintendo (Capcom, Microsoft through Activision Blizzard, Atari, Sega, and dozens others).

There is no reason for them to pursue this legally for what is basically very little gain. Even the legality around emulation is questionable.

What you purpose is bad move written all over it.

Re: The GameCube And Wii Emulator Dolphin Is No Longer Coming To Steam

Wexter

@CharlieGirl Agreed. Even though a good 50% of the Gamecube's library is a license game which makes releasing them pretty difficult (major league sport, WWE, movie/TV/Toy tie-in or music game) I'm still not a fan of how little of it is currently available on modern hardware. Nintendo seems to be heading in the right direction with Pikmin 1+2 and Prime Remaster... but, I still can't fathom why they've not released the Pokemon Coliseum games, Thousand Year Door, or other games that would require very little work to actually get on the Switch.

Who knows... time will tell I guess.

Though yeah, not a smart move on Dolphin's part. Emulators are in a pretty legal murky grey zone... why put that target on something that Nintendo seems to be ignoring for the most part.

Re: The GameCube And Wii Emulator Dolphin Is No Longer Coming To Steam

Wexter

I can go over the same song and dance every time. But a lawyer actually went over the legal issues with ROMs and emulators in an entertaining way. Give it a watch!

He even discusses why Dolphin has a bunch of issues to get on Steam that go beyond what is discussed in the article: https://youtu.be/wROQUZDCIMI

For those also curious he did a two-part series discussing why Nintendo and Sega treat copyright differently and the legal pros and cons of those approaches. Super informative channel.
Sega: https://youtu.be/IwTXCwqurNQ
Nintendo: https://youtu.be/i13hrynnGNY

Outside of that... duh! I have no idea what Dolphin was thinking doing this considering the unofficial agreement Nintendo seems to have with them and other emulators. "we won't go after you legally if you keep your emulators underground and out of mainstream eyes." Nintendo never had gone directly after an emulator till Dolphin decided to break what seems to be an unspoken policy Nintendo seems to have with them.

Re: Poll: Final Fantasy IV - Do You Prefer The Original Or The DS Remake?

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I think the DS version is an overall better RPG. More challenging, more to do, and overall a very tight package. Though, I think the sprite version is far easier to just get through and a better gate way game to the series (it is a charming "easy" JRPG without the bloat of later entries). I think it just depends on what your mood is. Though, I am disappointed the Pixel Remaster does not include the GBA content... what a bizarre oversight to not include the extra content on what is basically a Directors Cut version of the game.

Re: New Limited-Time Pokémon Scarlet & Violet Distribution Announced

Wexter

Whenever I hop on one of these articles I'm always shocked by the sheer entitlement of the Pokemon fanbase. Technical issues aside, it must be hard working on this franchise.

Fan: "I want all 1000+ Pokemon, and regional forms available from day 1!! And each one must show personality, cuteness, and be the way they are in the anime. I also want the game to be as big as Breath of the Wild, and I want the gyms to be playable in any order with unique teams depending on when I battle them. I also want more Pokemon. I also, want a super complex story like I'm watching an anime. I also want brand new battle mechanics... while at the same time I want Megas, Dynamax, Z-moves and Terastallization in the game even though it be super unbalanced. I also want all my favorite games remade, and I want them in-between new generation games every three years. Oooh and all my previously caught Pokemon should be transferable in the game at launch."

I understand Pokemon is a massive brand... but guys... there is going to be growing pains to the series and a lot of those demands are just not possible to get the game out within a timely manner. To be honest... it is just not possible to do all of that and have the game ship out even within 8 years of dev time. I understand Gamefreak kind of did this to themselves by overdelivering on a lot of that during the Gameboy-3DS eras... but on HD systems (and soon 4K systems) that era of game development would require a studio far larger than anything Gamefreak has ever handled before and the scope would be unimaginable.

I do not envy those who work on this franchise.

Re: New Limited-Time Pokémon Scarlet & Violet Distribution Announced

Wexter

@SpaceboyScreams If this is the worst game you've ever played... you've not played many games. I recommend jumping on Steam and downloading some truly terrible games.

Pokemon Scarlet and Violet are a really enjoyable experience. How can you not enjoy Arven and his story? Or the pretty down to earth story of Team Stars? Clavell is a very engaging character which is a sharp criticism of the education system and how they ignore bullying. There is a lot to the story beyond "big out of control legendary Pokemon is running out of control due to the evil team!!! We must stop it with the other super powerful legendary pokemon!" Plot we've had since what... gen 3? It is refreshing. Yes the technical issues are annoying and while I can overlook them, I understand not everyone can.

But, this is far from the "worst game evar!!!!" label.

Re: New Limited-Time Pokémon Scarlet & Violet Distribution Announced

Wexter

@NinjaNicky I could be wrong, but isn't this the most "lambasted" mainline Pokemon in history? It is sitting at a 72 on Metacritic which is still well bellow the average. Sword and Shield 80, Legends Arceus 83, Sun and Moon 87, Ultra Sun and Moon 84, Pokemon X and Y 87, Black and White 87, Black 2 and White 2 80. I'm pretty sure the issues are not ignored because Nintendo. That is just objectively wrong. When a game is reviewed all aspects of the game are taken into account and that also applied to Scarlet and Violet. Considering Pokemon tends to more often then not get an 87 and on the low-end gets an 80-83... I think it's safe to say people have noticed. If the technical issues were fixed then it probably be the best game in the series.

@DennisReynolds listed some of the very appealing parts of the game. Just because some people can look over the technical issues and still love the game, does not mean that the issues are being ignored by reviewers and the general public.

Re: The Pokémon Company Reveals Exclusive Figures For This Year's World Championships

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@RubyCarbuncle it's a Japan thing. Exclusive merch for specific conventions and events is extremely common in Japan. As for why? I dunno, maybe collector's just eat it up and then flip them to marks who want to own one? Either way it's just the norm over there, so this is hardly news to me. We have it too, but most of the time it's limited to Comic Con (or convention specific t-shirts).

Re: Soapbox: Switch Is Only A Classic Or Two From Being The Perfect PlayStation History Lesson

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@Korgon I'd say during the PS3-era they had to adapt. The blunder of the cell processor and high pricetag really pushed devs to the Xbox 360. So, Sony had to come out with massive heavy hitters Resistance trilogy, Killzone 2&3, Infamous 1&2, God of War 3, White Knight Chronicles 1&2, Demon Souls, the Ratchet and Clank games, The Uncharted Trilogy, The Last of Us. That's just games I can name off the top of my head.

Sadly Sony seems pretty content with with the PS5 generation to just settle back into 3rd parties carrying the console. But, damn PS3 Sony published games were damn good.

Re: Nintendo Switch Online + Expansion Pack Gets A Tasty Limited Time Discount (UK)

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@TruthisRare doesn't matter what Nintendo does or doesn't do with copyright. @Switch_Pro is correct. Just because you don't agree with how they distribute them does not make them unavailable or not ripping them yourself not piracy.

Think of if I replied to you the way you did to Switch_Pro "what you too lazy or broke to own the tools needed to rip your own ROMs and need to pirate? What a joke." Notice how that response sounds way less reasonable than what I said above?

And the law does not care about your conscience or feelings. It's fine, you do you, but you can't say what you're doing is legal under the letter of the law. Switch_Pro is right, that under the current form of US Copyright unless you ripped the game yourself, from your purchased copy then it's piracy. Is it fair? No. Is it ethical the current setup for US copyright law? Probably not. Is downloading a game off the internet piracy even if you own or previously owned said game? Yes.

Though it's up to you how you feel, but you will get push back on your ideas. And on the side, Switch_Pro made it very clear he was not discussing the ethics of it, just the current sate of legal language and laws.