Turok first appeared in 1954 in Dell Comics, an American publisher notable for World War II-themed fiction and Warner Brothers licenses. Back then, Turok, dubbed Son of Stone, was indeed a dinosaur hunter, using wit and muscle to overcome a clashing of the species. In 1992, Valiant Comics rebooted Turok with more of a sci-fi lean, which is where the original Nintendo 64 games drew inspiration for their characteristic blend of futuristic elements. For American publisher Acclaim, 1997’s Turok on the Nintendo 64 was a certified hit. Even with its terrible draw distance, concealed by a prominent fog effect that limited your vision to mere meters, it was undeniably well-made, highly atmospheric, and full of clever implementations.
Fast forward to the end of the Nintendo 64’s life and the mainline series came to a conclusion in 2000's Turok 3: Shadow of Oblivion. Nightdive Studios, now the go-to for classic FPS restorations, has finally closed the circle four years after its Turok 2 remaster.
This finale takes place directly after the events of its predecessor, where the universe was all but destroyed by Oblivion, a vengeful cosmic god who looks a bit like a multi-eyed version of Resident Evil's Nemesis. Picking up with Oblivion clawing his way out of a warp atop a skyscraper, the player has the option of starting as either Joshua or Danielle Fireseed, with the overarching goal of vanquishing Oblivion and protecting a dreamed-of child who is the last of the Fireseed line.
Turok 3 is a good example of an FPS series inching toward the modern mould. The original was slower and heavier, with an emphasis on scaling and exploration, while here it is pacy and generally more action-oriented, littered with ammo and heavy weaponry, and bloody as hell. Heads pop and spatter walls, limbs can be vaporised by well-placed shotgun rounds, and there are giblets galore. Combat isn't overly complex or challenging, as long as you employ some decent avoidance strategies, but it feels good to burst the bad guys up close or rattle through them with the assault rifle. The bow upgrades, too, offer a stealth alternative, allowing you to pick off marks at distance with an arrow. Halfway through, by which point you'll have the awesomness of the grappling hook, your weapon wheel will be absolutely stacked with heavy-duty armaments to put to use.
There’s something wonderful about this era of first-person shooters, where experimentation with the polygon was starting to flourish, that Turok 3 really serves to highlight. It’s beautifully streamlined, the controls taking all of 60 seconds to lock in. Doors auto open without need for a button press, crouching is automatically engaged, you accumulate ammo but never need to reload, and the entire thing skates along at a breakneck pace. Additionally, it has proper stage design, the kind that requires you to actually look around, scale your environment, and figure out a path for progress. The original Turok took a leaf out of Tomb Raider's book, and, while there aren't really any puzzles here, per se, there is a smart assembly, and often verticality, to each stage, that requires active thought and exploration. The scenery often obscures your next waypoint, giving you just enough mental exercise to keep you engaged and never frustrated, and before you know it you’re climbing the twisted appendages of shattered high-rises and making leaps of faith to your next destination.
Your choice of Fireseed sibling can traverse all sorts of apparatus, including hanging wreckages and twisted iron meshes, and are fairly nimble to boot. And this helps, as there are hidden areas scattered throughout that require both lateral thinking and practical tightrope walking to reap special items, ammo, and health bonuses. Additionally, and should you elect to keep them on, the gyro controls work really well in both handheld and docked mode, allowing you to look around freely, and auto-aim is engaged by default, making it easier to tag enemies within a certain range of your crosshair. The game isn’t too tough on defaults, providing a moderate but satisfying challenge that will take around two hours to complete for experts and four to five for first-timers. The campaign is extended if you decide to search out all the secrets or attain all the achievements listed in the pause menu, one of which is a ‘Speedrunner’ challenge to finish it in under an hour and 20 minutes.
Set pieces are plentiful and well-conceived, with great use of your night vision goggles to see your way through sewers and ducts, and avoid the infra-red security beams of a locked-down museum. One highlight has you leaping the carriage roofs of a runaway train as it careers down a tunnel, dispatching Oblivion’s hell-spawn as they crawl toward you. Elsewhere, you race against a timer to shut down several scattered silos before they launch a set of missiles.
Turok 3 is a demonstration of the 3D structural capabilities of the Nintendo 64, something that tends to be forgotten when people assess the deficiencies of its graphical fogging. Here, where the game is polished to a gleaming shine, is sharp as a tack, and, thanks to Nightdive’s quality work, looks genuinely great for its age, it's apparent how adept Nintendo's console was at 3D worldbuilding. The character models in cutscenes aren’t particularly impressive, and the voice recordings are somewhat crackly, but it's so engrossing by 20 minutes in that any dated elements are quickly forgotten. The music has a cinematic, action-epic feel, is rather '90s, and is particularly well done.
There aren’t too many memorable boss battles, sadly. The monsters look pretty cool, but the combat routines aren't Nintendo-smart, if that makes sense. And, although there’s plenty of climbing to be done and some big, stomping mutants to take out, it feels less prehistoric than one may expect. Only the lost lands of Chapter Four resemble Turok's origins, where you have an opportunity to put your grappling hook to good use.
These, however, are mere quibbles compared to the glaringly absent multiplayer mode — one which was present in the N64 original. Turok 3 is inarguably solidly produced, and brilliantly restored by Nightdive, and a ton of fun while it lasts. But it's short-lived for its $30 price tag, and you’ll most likely smash through it in an afternoon. Why the multiplayer was left out, after all the effort that was put in, is quite bewildering, as it would have extended the game's life by a considerable margin.
Conclusion
Nightdive Studios' killstreak continues with yet another superbly executed restoration. Fulfilling its promise to complete the Turok series, this final entry may be the most appealing to FPS fans with a taste for brisk action, violent, bloody bullet decapitations, and stealth kills by way of bow and arrow. On one hand, Turok 3 teases, offering a glimpse into the future of the genre, a fusion of combat and Half-Life-style traversal. On the other, though, it's also home to something since lost: the searching, quick-fire task elements that engage the grey matter, as opposed to the Halo-influenced pure-combat escapades that challenge you only with clearing increasingly cluttered corridors of entrenched enemies. This makes it doubly disappointing, then, that its crucial multiplayer mode has been inexplicably left out of this remaster, losing it a point on our scale.
Comments 29
I hate how whenever a dev choose to remastered these games for the modern era they always tend to screw something up or remove something from the original completely which are unacceptable. If you can't even bring the classic back without ruining it then don't even bother.
They released Turok 3. Without the multiplayer. The one thing that many agreed was actually the main selling point when it was first released.
the weakest campaign and the strongest multiplayer in the series, and they decided just to keep the campaign lol
Turok 2: Online and local (on other platforms) multiplayer support. Costs 20 bucks.
Turok 3: No multiplayer whatsoever. Costs 30 bucks.
Makes sense.
There’s a typo in the last negative point:
If you like the prehistoric bits of Turok, there's not quite aS much here.
I still have my original complete in box in mint condition along with every other Pal release so I'm good.
Shame they left out the best part.
Glad others get to enjoy it though since complete in box N64 prices are extreme these days.
So glad I bought the whole collection of 244+ games CIB released here in Australia though, my kids love playing them and couch multiplayer is alive and well in my household.
@Dimjimmer And thus proves why emulation and ROM sites will never die.
Just went on the wish list waiting for a sale.
@Dimjimmer I think the price had to do with the fact that Turok 3 never had a PC port and I think the source code was missing. So they had to rebuild the game from scratched compared to 1&2 which required less work as they had something to build from. I think that is a fair exchange compared to what they could have done which would would be slap the game into a proprietary emulator and call it a day (which has its own problems outside of the obvious performance hit as N64 emulation is notoriously finicky). A complete remaster without the original source code is extremely difficult, read developer interviews from Kingdom Hearts 1.5 Remix, it should give an idea how difficult this is to do... and Silent Hill HD Collection an example of how easy it is to botch.
I just don't like the price, $30 is a lot for a remaster of an old N64 game. This is definitely a game to add to the wish list and wait for a sale.
Hope they do Turok Rage Wars next
y'all are next level behind, this game came out last month
anyone ever actually played that crap Turok game for the Nintendo 64 a long long time ago? I sure as heck didnt.
I was more into Star Wars Shadows of the Empire and little bit of Mortal Kombat Ultimate trilogy
@ObamaCare We know it's late, apologies for that. Had some trouble getting the game organised for review.
@Hank_Scorpio Caught! Thanks for that.
@XandertheWise I played Turok 3. For its time the game really is a treat!!! Maybe not as good as Turok 2, but still really good! The only bad Turok game is Evolutions. I'd say even Turok (2008) was pretty good if a bit generic. The IP could really use a reboot.
@XandertheWise it isn't MK Ultimate Trilogy, and MK Trilogy is terrible.
Are people here really this awful? Yeesh guys, chill out.
@LikelySatan dont care. it was still Mortal Kombat Ultimate 3/Trilogy for Nintendo 64 one of the few games that i actually enjoyed playing for the Nintendo 64 a long time ago. Plus it was insane trying to input the cheat codes for Shadows of the Empire. Too man buttons on the controller lol
@ActionPanther
I'm hoping this has something to do with why the multi-player mode is missing from Turok 3. I'm also hoping Nightdive will do a physical release containing all four games. (Ideally, not a limited one either.)
@XandertheWise just saying you were saying Turok is crap, seemingly against the harsh relief of (lol) MK Trilogy. Remember things how you want though.
@Wexter yeah, and honestly a reboot would work really well these days, since fps are allowed to be fun and dumb again.
@LikelySatan that would be for the best. I'm okay if it went the Metroid Prime route too. Considering the team members that made Turok went on to to make Prime. It be poetic and make logical sense for the franchise... But a big dumb shooter like the new Wolfenstein or Doom games would be perfect too!!
@LikelySatan I agree MK Trilogy for all consoles were terrible, so many cut and paste contents and they gave Scorpion and Ninja Sub-Zero terrible fatalities compare to their previous ones from MK1 & 2. Instead of the Deep Freeze fatality and Spear Slice fatality, we got censored Spine Rip Murder and censored Shirai Ryu Murder it's lame. The Aggressor meter was also lame and does nothing, all it did was make shadow effect and lag the battle, it was so bad I disable that feature every time I play it.
@Dimjimmer
Well, nobody is playing the Multiplayer of Turok 2, the Game is dead online and never had a real high Peak (by peak meaning in scale some hundreds of Players, not even thousends)
It makes sense to not waste Ressources to it.
Also not to forget, Turok 1 and 2 had PC Ports, Turok 3 never got off the N64.
It is more Work to it porting it from a Console with different Architecture and other Source Files as from a PC and possibly better Ressources to gather Files and Code
@Azuris By multiplayer most bought it for the original experience, not the online play. To some the online play is a plus if it had one. They could still make the game and kept the local split screen multiplayer, not every game needs an online multiplayer mode. By choosing to remastered the game, they took all responsibility in keeping the game as close to the original as possible and taking out the multiplayer when it was part of the original is a dumb decision. It's like if Mario Kart 64 or Diddy Kong Racing got remastered and you can't play multiplayer split screen, then those games aren't just inferior to the originals but are ruin and they lose their replay value.
There is no excuse for them to take out the multiplayer, when they choose to remastered the game they choose to make it as best as they could and they knew it would be difficult, they had a choice of either making it or leaving it alone and they choose to make it knowing of the difficulty. The fault is on them, not the game or the platform and they should be call out for their laziness. Doesn't matter if their was a PC port or not the thing is they choose to run with this and they didn't go all the way. When they hit an obstacle instead of challenging it and try find a way through they threw in the towel and just left. Even Doom 64 had multiplayer now and that was a game that originally did not had one for the N64 and that was a console exclusive game, there were no official port of Doom 64 for the PC yet until the modern release.
@Serpenterror it was some Capcom Fighting Evolution BS.
I have turok 1 & 2 remaster, I think I'll get this to complete the series
What excuse can they possibly have for not including local wireless multiplayer at the very least?
Thanks for the review. I think I'll pass after consideration
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