Comments 2,335

Re: Activision CEO Made 'A Bad Judgement' In Not Supporting The Nintendo Switch More

Wexter

@PessitheMystic to be fair the only people who bought a Wii U were Nintendo hardcore loyalists or those who were fans of then niche franchises like Xenoblade, Bayonetta, Fatal Frame or the odd Atlus game. The Wii U is a very poor indicator of franchise sales as we've learned with the Switch. I love the Wii U, great system with a great library, but not a system to draw those who wanted to play COD outside of the few itching for an FPS who already owned one.

As for why put COD on it in the first place... Well after the Wii do you bet against Nintendo? COD sold pretty damn well on Wii too, so it at the time seemed like a no brainier. After the Wii U, Activision probably wanted some sort of guarantee the Switch was just not a Wii U 2 and well... They were wrong and should had supported it better.

Re: Random: Mortal Kombat Co-Creator Knows Who He'd Add To Smash Bros., If Nintendo Was To Ask

Wexter

I'd be okay with a Mortal Kombat representative in the next Smash. Mortal Kombat has been on Nintendo systems since the OG series (MK1-MK Armageddon) and Mortal Kombat 11 and Mortal Kombat 1 are on Switch. The only games Nintendo fans missed out on were MK9 and MKX. Injustice proved MK characters don't need to be super gorey as cameo fighters and Scorpion would make perfect sense as a smash fighter. Fire balls/fire breath, teleportation, his sword for smash attacks and his grapple would be sick with his chain grab. Honestly this is a perfect fit for Smash and MK (it's also not like Nintendo has not invited M rated characters before like Bayonetta so please no "think of the children" memes if this does happen).

Re: Pikmin 4 Will Let You Erase Your Mistakes With A Handy New Rewind Mechanic

Wexter

@RupeeClock Yes and no. Let's use Fire Emblem as the example. In a "casual mode" run of the game either Conquest or Three Houses there are still consequences of those characters fainting even without "classic" permadeath. If that unit dies in the map they don't get bonus experience for clearing the map, increase in skill points, plus that is unable to defeat enemies limiting their ability to level-up at the same pace as other units. In 3H even though you can "level grind" on off-days you are limited by how much you can use that feature during that day, or spending crucial action points to invest in Byleth to recruit better units from other houses than the one you now need to extra invest in. There are consequences for the character still fainting due to bad play. In Conquest with the limited amount of chapters and no avenue to level grind this is even more punishing as now you must either bench that unit in hopes that the others can carry the team and miss out in a unit that grows into an S-tier unit (in FE historically weak early game units tend to be some of the best in the game compared to higher level units you get early on due to the extra stat-growths they can get), or now put extra care into them leveling up in the next map and possibly knee-cap other units you are investing in and just messing up the party.

So, yes if the game is properly balanced around these features these extra features don't actively harm the experience that much. In 3H even though you can turn back a few turns you are limited to how many you can do that a map, and in some cases you may have screwed yourself outside of it's ability to help you. It is more convenient to use that tool, but in some cases it is about worthless anyways so it doesn't matter if you use it or just reset to an earlier save.

I think it entirely depends on how Pikmin uses this feature and how much it impacts that game. I like the Fire Emblem example as despite how casual mode and the ability to go back a few turns is lambasted by 'hardcore' fans it is not as game breaking as they think it is, but in less balanced games like Awakening and Birthright they do punish you far less outside of time commitment. If Pikmin makes the feature an expendable resource which is in limited amounts (Pikmin loves doing this in general) then I don't think the feature will be abused (even if it is limited to 1-3 times a day depending on how far you are in said game).

Re: Round Up: Here Are The First "Hands On" Impressions Of Pikmin 4

Wexter

@FishyS I think in the original Pikmin you have to almost try to get the bad ending even if you're bad at the game. Getting the minimum of 25 ship parts is really do-able as you can easily get more than one part a day. It does suck to die a fair bit in these games, but the skill cap is pretty low for an RTS, and provided you're paying attention and multi-tasking well even a bad day is pretty easy to bounce back from. But, I grew up with StarCraft and WarCraft 2 on the family PC in the late 90s, so when I got Pikmin for the Gamecube, I probably already had the basic skills to get through it without much issue... if you're starting form square one it can be very daunting.

Though I do agree that lessoning the time restriction will help new fans get into the series much like how casual mode in Fire Emblem allowed new fans to jump in without the fear of permadeath. Even if the series previously had built in tools to circumvent the challenge of losing a party member (the arena for level grinding, the lack of auto-saves, easy mode allowing for saving your progress on a map at anytime)... it is just the fear and added stress of those kinds of mechanics is not for everyone and Fire Emblem has learned from that. Though I do hope Pikmin 4 does not completely get rid of the time mechanic or completely simplify that for series veterans wanting a bigger challenge.

Re: Round Up: Here Are The First "Hands On" Impressions Of Pikmin 4

Wexter

@PosterBoy I always considered it the same issue people had with Majora's Mask. People don't tend to like time limits as it adds extra stress and some just don't tend to enjoy that extra layer of pressure... no matter how lenient the time limit is. I mean for example in Majora's Mask you could easily finish a dungeon within the time limit and with the Song of Inverted time it is a breeze to get through the dungeon and the area leading up to it if you know what you're doing.

time limits are just not a super popular mechanic in general I guess, for example until Persona 5 that series had a bad wrap with people not liking the time limit to get through the dungeon and maintain social links. It was part of the reason the series was considered niche for so long (even by JRPG standards). Maybe Pikmin 4 will get more people into the series with it loosening the time restrictions.

Re: Xbox Boss Says Call Of Duty Would Run "Relatively Great Compared To Other Switch Games"

Wexter

@HotGoomba I want the deal to go through not because I'm pro-Microsoft or anti-Sony (even if Sony is not winning me over during this process). I'm pro the employees at Activision Blizzard. Say what you will about Microsoft's past, but the way those devs have been treated by Activision Blizzard will have it far better under new management and Microsoft has been very clear they will be making things better for them and find the harassment by higher ups at Activision Blizzard unacceptable.

Re: Nintendo Infographic Showcases The Games Featured In June's Direct

Wexter

@Wheatly it seems like the same cycle from Gen 8. Main game -> DLC -> Remake/Spin-off -> next gen game. Since the DlC is replacing the "3rd game" odds are the next generation would be rather early in the next consoles lifespan. Or we could end up with a remake (like the Let's Go games were a remake of Yellow version). I'd personally think timing Gen X with the holiday of year 1 or 2 of the next console would massively boost sales. It all depends on when this new console launches.

Re: The FTC Doesn't Seem To Think Switch Is A Serious PlayStation & Xbox Competitor

Wexter

@BaldBelper78 the entire saga has really put egg on the Sony camp the worst (Nintendo and Steam looking the best). With all the leaked emails from the Sony side about "not caring about the deal" and "knowing Microsoft won't pull COD from Playstation even without a 10 year deal" and even "withholding information about the PS6 from Activision" it all comes across as petty and trying to keep Microsoft from getting a new toy. Which is fair I guess, but it really does not make them look good or even say positive things about their business model when to the public they're playing the "Microsoft would cripple Playstation sales if they pulled COD and purposefully make the Playstation version worse" card... Play me a song on the world's smallest violin Sony when Nintendo has done the best they've probably ever done with a system that has not a single COD title on it and their worst selling home console had two COD titles out of the gate (Black Ops II and Ghost)... Having or not having COD is not a solid indicator for how a console will do at all.

Re: The FTC Doesn't Seem To Think Switch Is A Serious PlayStation & Xbox Competitor

Wexter

@Ralizah I don't like the argument because it breaks down gaming too much. I tongue in cheek claimed Nintendo has a monopoly on modular home-to-handheld gaming then if Sony and Microsoft are high powered consoles. The term sounds ridiculous, but so is the term the FTC coined. Because if it's just about raw power then what about the fact all three compete for the same third party titles, create exclusives to entice console ownership and all three charge in similar price ranges ($250-500). That and with how mobile chips and architecture are closing the gap quickly with dedicated console quality GPUs and CPUs how long before the Switch-style console can just play the same games at generally the same quality. Despite it's niche market the Steam Deck is proving that games like Assassin's Creed Valhalla, Elden Ring and Final Fantasy VII Remake play pretty good on it with minimal sacrifice to graphical fidelity and with very minimal optimization. The next Switch won't have nearly the power gap to the PS5 and XSX then some might think it will.

It's a really narrow scope and a term that will age like warm milk within the decade, not in a decade within this decade. It just feels out of touch.

Re: Review: Pikmin 2 - Still A Sublime Time, Even Without The 7-Up Bottle Cap

Wexter

@MythTgr I get the principle, but Nintendo has always been one to capitalize and repackage remasters. There were like what 7 "New Play Control" games on Wii, the amount of anniversary or trilogy collections on the Wii as well. The Wii U even had a few GameCube remasters the most notable being Windwaker and Twilight Princess and even rereleased Xenoblade on the Wii U eShop... And that is before we talk about Xenoblade remaster on Switch and the New 3DS port. That and the 3DS N64 remasters...

My point is Nintendo will Nintendo even when Nintendo is not saying they're Nintendoing. I think Prime 2 & 3 might get remastered, but the Prime remaster felt more like a proof of concept for the dev team like Windwaker was for the Breath of the Wild team.

Re: Rumour: Metal Gear Solid 4, 5, and Peace Walker May Be Included In Vol. 2 Collection

Wexter

I think MGS4 would be quite doable on Switch rather easily (by all accounts in recent interviews they stated they had the game running on Xbox 360). But, MGS4 is an investment of a game to say the least... you need to be familiar with at LEAST MGS1-3 before playing and that is before we talk about Portable Ops, or the original Metal Gear games. As for MGSV... I'm meh on it. I think it do well on Switch with its more mission selection styled structure than the linear storytelling of the previous games. It is basically large scale Peace Walker.

Re: Pikmin 1 & 2 Drop On Switch eShop Today, With A Physical Bundle On The Way

Wexter

@SalvorHardin it's a niche, but very loved franchise. That and it's Miyamoto's pet project and I don't mind Nintendo having that one quirky of odd IP that gets love consistently. That and Pikmin seems to be a franchise constantly pushing the needle and fits the RTS slot in Nintendo's rotating lineup.

While I'd like some F-Zero I dunno if Nintendo sees it as fitting in their long-term lineup. And they seem like they've been interested in a reboot, but never found the develop willing to take it on.

Re: Mortal Kombat 1's Switch Port Developers Have Been Revealed

Wexter

@Cashews So if the Switch 2 comes out and outsells PS5 will that then shift the goalpost of it being a next gen console and no counting? All of that aside the Switch has done beyond what anyone has expected and deserves all the praise it gets for basically revitalizing the Nintendo brand after the downswing since the Wii and DS.

Re: Metroid Prime 4 Developer Retro Studios Is Hiring New Talent

Wexter

Honestly, the amount of people bemoaning Prime 4 taking so long tend to forget that development was completely rebooted from the game (probably in Alpha form by a rumored internal Bandai Namco team) announced in 2017. Considering the game has only been in real development for 4 years it's probably in beta at Retro. I don't think we're that far away from some sort of announcement. And Nintendo plus Retro did recently shadow drop the Prime 1 remaster (to critical and commercial acclaim) so, it's not like Retro has not been doing other things outside of Prime 4.

Was the game announced too soon? Yeah, probably. But, considering Tears of the Kingdom was announced in 2019 and released this year to critical acclaim... I think Prime 4 getting a 2024 release date it not unrealistic to hope for.

Re: UK Charts: Not Even Street Fighter 6 Can Knock Zelda: TOTK Off Its Throne

Wexter

@Simon97 That still does not make them niche though. I mean Dark Souls is hard, but Soulsborne games are super popular. I just think it is because of how the community presents itself more than anything. As far as sales are concerned Fighters tend to do pretty well and the top hitters can go pound-for-pound of most other genre heavies.

Re: UK Charts: Not Even Street Fighter 6 Can Knock Zelda: TOTK Off Its Throne

Wexter

@SmashFan347 Where is the idea that fighting games are niche from? Mortal Kombat 11 sold 15 million units that is not niche. And that is before we discuss titles like Dragonball FighterZ at 10 million units, and Street Fighter IV sold 9 million units, and Street Fighter V sold 7 million units. Tekken 7 sold 10 million units, Dead or Alive 6 has sold over 2 million copies and was considered a commercial flop that is more than the first two Xenoblade games sold.

For comparison Splatoon 2 sold 13.3 million units, Mortal Kombat 11 out sold that. Street Fighter V's sales numbers are comparable to Monster Hunter Rise on Switch. These are not niche little titles. When compared to games like Devil May Cry V which has sold 6 million units, Shadow of the Tomb Raider has sold roughly 9 million units, Witcher 3 (on PS4) sold 13 million units. Like I mean these are not Animal Crossing number or Call of Duty numbers, but those are the anomalies. And that is before we talk about Smash sales numbers which is a fighting game...

Where is this idea that fighting games is a niche genre coming from?

Re: UK Charts: Not Even Street Fighter 6 Can Knock Zelda: TOTK Off Its Throne

Wexter

@SBandy1 I think it's a bit unfair to compare the Switch's 6 year run with the PS5 and XSX/S... They are finally starting to hit their stride while the Switch is in its twilight years with probably one of if the best games library in Nintendo history. Granted so far year six has been a banger for the Switch with little room for slowing down with TotK, Metroid Prime Remaster, Fire Emblem Engage, Octopath Traveler 2, Xenoblade 3 Future Redeemed and we're still waiting on Disgaea 7, Mortal Kombat 1, Hollow Knight Silksong and Pikmin 4... It's been a pretty good year to be a Switch owner.

Though the PS5 is getting Final Fantasy XVI, Assassin's Creed Mirage, Spider-Man 2, Final Fantasy 7 Rebirth and they did just get Street Fighter 6. There is still a bit a ways left to go for the PS5 to not just feel like the system that plays PS4 games, but better... but I think 2023 is finally the year where it's library feels like its own thing.

EDIT: For those saying, but the PS5 had GOTYs last year like Elden Ring and God of War Ragnarok... yeah it did... but they also came out on PS4 so they did not give massive incentives to get a PS5 just for those games. Unless they wanted them to look nicer. Hence why for a lot of people, the PS5 has just felt like a PS4 PRO PRO, rather than a fresh new console their first few years on the market.

Re: UK Charts: Not Even Street Fighter 6 Can Knock Zelda: TOTK Off Its Throne

Wexter

@SBandy1 ignore them. Anyone who has played even an hour of TotK (or watch the opening hours via a let's play) can tell you his complaints aren't real. Even the parts of the map reused in TotK from BotW have been majorly overhauled. And yes TotK doesn't need to revolutionize Zelda (arguably it has with the amount of creative freedom it gives players via the ultra hand), as much like Majora's Mask or Wind Waker before it, now they're just refining what was already revolutionized by the entry before it (in those titles cases Ocarina of Time).

Re: UK Charts: Not Even Street Fighter 6 Can Knock Zelda: TOTK Off Its Throne

Wexter

For those saying this is not impressive as fighting games are "niche" a quick reminder that Mortal Kombat 11 sold 15 million units, Street Fighter V did 7 million (just on PS4 & PC as it never had a Switch release), Tekken 7 sold 10 million units. And that's just the big 3 fighters not including games like Dragon Ball FighterZ (10 million), or Super Smash Bros. Ultimate (31 million).

Yes, Street Fighter V did the "worst" between the big 3, but SF6 has had a major hype machine behind it compared to its predecessor... So, yes this is still very impressive.

Re: Review: Etrian Odyssey Origins Collection - Divine Dungeon Crawling But Not Definitive

Wexter

@Seacliff Ahhh okay that makes more sense! Thank you for the clarification. Though it still sucks as the general confusion like the one I had could lead to more people being disappointed and not support the release. Though, I do wonder how well EOU 2 did as this would had been an almost perfect time to do EOU 3. Though, I still don't quite like paying close to $100 for the collection or individually for $50 when the Untold games did have more content for about the same price.

But, I hope to be optimistic it does well to scratch that EO6 or EOU3 itch I've been having for about 6 years now.

Re: Valve Confirms It Contacted Nintendo About Dolphin Emulator Coming To Steam

Wexter

@MegaVel91 The problem with preservation as a term is that it can mean very different things. One is how far is preservation? Is it just the access to the software or is also the materials to development? Does this include, source code, concept art, archival builds etc. Because all those do count when having the discussion and why the term is murky. For example film preservation also includes trying to replicate the original viewing conditions, not just duplication and archival. Is that also part of preservation for games? This is why I say it is murky to have that discussion as it means many different things rather than just the blunt response of accessibility which 9/10 times is what most gamers are talking about not preservation.

This is where I tend to have the "bigger fish to fry" argument because so much of the medium is lost on the daily. A lot of devs have no idea is they can find the source code for things they developed just five years ago, let alone twenty. And this is where we really need to put the devs feet to the fire. As with better archival practices we can get more efficient ports and remasters of older games. The reason Panzer Dragoon Saga has not been re-released is because of poor archival practices. While let's be honest Nintendo 1st party games will always at some point get re-releases (especially fan favorites like Super Mario Bros. Zelda, Kirby, Xenoblade etc.), those are not necessarily the games most in danger of being lost (Nintendo even re-released StarFox 2 and Earthbound Beginnings which never had official releases) rather it is the lesser known ones that may have lost their publishers years ago or exist in the belly of other uncaring companies who have no idea they have the rights to them.

As for accessibility, that too is complicated as while in principle I think it is extremely important and I think is a high priority from our perspective. But, from a dev perspective the important parts of preservation tends to get lost as those are key to allow for accessibility in the future. So, we need to be far more vocal about the nitty gritties of preservation and not just use it as a catch all for accessibility.

Re: Valve Confirms It Contacted Nintendo About Dolphin Emulator Coming To Steam

Wexter

@MegaVel91 That is where the ethical part of the debate is important to have. I mean I agree for the most part that players should not have to pay higher than MSRP prices for a game... but at the same time as someone who owns a few very valuable games like Devils Third which goes from $450-900USD I'd have a hard time parting with it for anything under that amount. The used game debate is a hard one to have especially for games that are finite and in some cases were not that well circulated in the new market to begin with.

This is why I do agree that accessibility should be a far higher priority in these discussion than preservation. As the former is far more beneficial to people than the ambiguous later term which can get people quickly into a semantic quagmire.

Re: Valve Confirms It Contacted Nintendo About Dolphin Emulator Coming To Steam

Wexter

@Tipehtfomottob Okay this is going to get messy so strap in Megaman.

The secondhand debate is more so because that copy of the game was already bought and the developer was compensated at some point. You are paying the person to own their license to the software. You are exchanging ownership of the game through a transaction. The developer was already compensated at some point is the key point and the key here is transfer ownership. The seller no longer has the software as they have transferred you their copy and while you may be giving them money, you are compensating them for ownership of their purchased good. The developer was already compensated in the initial purchase of the one copy of software. We can discuss if it is ethical to sell the game to someone else for above MSRP, but in the realm of supply and demand it's messy, but legal.

This is also a debate developers and publishers have had since the 1980s with services like Blockbuster. Do they deserve a cut of the transfer of ownership (even if it is a temporary transfer). But, that is a different debate.

The difference with piracy is that instead the software is being copied and now another copy is being given to you without ever compensating the developer for this new copy. The uploader and the downloader both have access to the software while (potentially) the developer was only compensated for one of these copies. Now multiply that for how many people downloaded the software without compensation and now we get into the ethical quagmire as the developer in theory was only ever compensated for one of those possibly thousands of rouge copies that they never authorized.

Now, we can debate the ethics of this such as abandonware, or if it's ethically okay to download a game if the game is no longer available on newer platforms. Generally though that is why a used copy is seen as more ethically permissible than the pirated copy in most people's eyes.

Re: Valve Confirms It Contacted Nintendo About Dolphin Emulator Coming To Steam

Wexter

@FightMikes No. By the letter of the law you can't just go online and download the game. If this was let's say 2005 the same would apply you'd need to get a different copy of the game. Just because you "owned" the game at some point does not entitle you to a copy online.

It's the same with the Switch. Just because let's say you bought I dunno... Doom (2016) for PS4 does not mean you get the Switch version for free. Or let's say you bought the physical version on Switch does not mean you just get a digital copy on the same platform. A similar concept applies to emulators. The only protection we generally have to rip our own ROMs/ISOs is through the right to backup software (section 117 of the Copyright Act).

But, what exactly is "preservation" has never been properly defined in these debates. If the debate is that the original ROM/ISO file is archived and protected would mean the game is preserved. But, if it means the game is widely accessible that is different. It's very difficult to have this discussion in generally as very few people actually hammer down on the key talking point. What exactly makes something "preserved" or not.

Re: Dolphin Emulator Steam Release "Indefinitely Postponed"

Wexter

@mikegamer I was completing Microsoft a fair bit. Nintendo is better than others, but could use work. Granted Microsoft has a far easier time with backwards compatibility than Nintendo as for the most part it's been similar controllers, disc-based media and similar architecture. Nintendo does not really have that benefit as the media has been vastly different between consoles. Even Wii U games cannot be just played on the Switch even if we ignore the disc v. cartridges argument. And, unless Nintendo released an official ripper getting anything from physical games from the NES-N64 or GB-3DS would be extremely difficult. Even DS games on the Wii U was rather difficult to implement because of the duel screens were rather different from eachother in implementation.

I consider Nintendo Switch a clean break and expect the next Switch to be fully backwards compatible. But, that's why I was also classifying Nintendo as stingy with GCN-Wii as the games they have re-released have been exceptionally limited. Maybe this will improve, but they have made their published back catalogue from NES-N64 pretty easily available through NSO. But, there is room to grow. Due to how Nintendo handled business in the past they have a harder avenue because of their innovation so their GCN-Wii U catalogue is harder to make available without doing native ports.

Aka... they're getting there, but they still have growing pains to workout.

Re: Dolphin Emulator Steam Release "Indefinitely Postponed"

Wexter

@PrincessKatamari not to play the semantics game (I'm actually am), but that is the definition of entitlement. Even if the game is no longer available you don't just get to have it because you played it as a kid. Not how that works considering there are a bunch of other ways to do it like buying the game used and using an after market console. I mean live and let live, but really bad example.

I don't think Square Enix is losing sleep over you downloading it online and playing it... But you can't say that's not entitlement when that legit is an example of entitlement. It be better to just argue I doubt Square Enix cares too much if you did download it online as they've not done much of anything with Taito's back catalogue.

Re: Dolphin Emulator Steam Release "Indefinitely Postponed"

Wexter

@ValZ it's a bit more complicated.

1) Emulators like any software are legal provided they don't have another company's copyrighted code or assets (provided it's unlicensed).

2) ROMs/ISOs and bios can be legal provided they are ones you dumped yourself and not being distributed online.

So you're kind of right. Like most things is complicated.

Re: Dolphin Emulator Steam Release "Indefinitely Postponed"

Wexter

@mikegamer How Nintendo handles their legacy content is a different discussion. And one I'm okay having. Nintendo compared to Microsoft has been at best stingy with their legacy content past the N64. Though they are better than most, there is room for them to grow for accessibility of their content. Though from what I can tell Nintendo has treated Dolphin pretty good. They've generally live and let live and had to be contacted by Valve before they did anything. So, from what I can tell unless Dolphin wants to take Nintendo to court (probably a bad idea) Nintendo will probably leave them alone.

https://mastodon.delroth.net/@delroth/110440301402516214

Re: Dolphin Emulator Steam Release "Indefinitely Postponed"

Wexter

@mikegamer When did I say I was against emulators? And if you're legally backing up your own games then you have zero issues... All I pointed out was SCOTUS didn't rule on it. Which is fine, I don't care. On a personal level go do what you want to do my personal opinion means nothing in the matter. But, from a legal standpoint emulation is legal provided it is not using anything copywritten. And as we've learned about SCOTUS it tends to change on issues over time so with a more Republican leaning court it is possibly 3rd party emulators that ship with a BIOS or encryption keys could be classified as illegal entirely. But, that is purely speculation as luckily a case involving emulation has not been heard by SCOTUS and hopefully wont any time soon.

@Spider-Kev it is on Amazon my friend. And the game came out in 2017 compared to Xenoblade DE which was 2020 and Xenoblade 3 which was last year. So, yeah it will not be as available because it is an older game in a niche series with traditionally lower sales. I also would not compare the availability of Xenoblade with a Mario game. It would be more comparable with Astral Chain or Tokyo Mirage Sessions FE.

Though I have found you a copy it is on Amazon US right now for under retail price. Go buy it have fun: https://www.amazon.com/Xenoblade-Chronicles-2-Nintendo-Switch/dp/B01MZ94DLA/ref=sr_1_1?crid=7P6JZIS0QAL0&keywords=Xenoblade+2&qid=1685383721&sprefix=xenoblade+2%2Caps%2C144&sr=8-1

Re: Dolphin Emulator Steam Release "Indefinitely Postponed"

Wexter

@mikegamer They didn't rule on it. You said SCOTUS made emulation legal when it was not actually heard by the Supreme Court. They rejected listening the appeal. There is not an official ruling on emulation or the use of ROMs/ISOs. Though generally emulation is considered legal PROVIDED it is reverse engineered and does not use copywritten code.

And my point is Nintendo has not gone after emulators only the distribution of ROMs/ISOs. And as far this case went it was Valve that alerted Nintendo and Nintendo responded with it should be taken down. And it is not about Nintendo releasing the games now, but the ability to do so in the future like they have with the NES, SNES, N64, GB, GBC and GBA. And Nintendo has also released GCN games through remasters like the ones listed earlier.

@1SDANi read up on the DVD Forum and DVD FLLC and get back to me.

Re: Dolphin Emulator Steam Release "Indefinitely Postponed"

Wexter

@mikegamer can you cite the case that SCOTUS has actually listened to? From what I can find there has only been four cases for emulation and most settled outside of court and SCOTUS has never made an official ruling on emulation itself :

https://cs.stanford.edu/people/eroberts/cs181/projects/1998-99/copyright-infringement/emulationlawsuits.html

https://www.theregister.com/2000/10/14/supreme_court_refuses_to_rule/

There has never been an official ruling, but Nintendo has not go after emulators. They have only gone after illegally distributed ROMs/ISOs and the programs that allow you to circumvent their DRM software. Which is perfectly okay under the law.

It is also not about Nintendo selling certain games now, but the ability to in the future. If Nintendo wants to add GCN games to Nintendo Online lets say next generation they don't want people making money off that now. And considering Nintendo has a GCN emulator I would not be surprised if a next gen Switch will be able to. That and Nintendo has even done remasters of select GCN games such as: Zelda Windwaker and Twilight Princess, Mario Sunshine, Metroid Prime and Luigi's Mansion. So Nintendo is working through their GCN back catalog.