I see we're back to the old Nintendo 3rd party conundrum. Truth be told this game won't make a damn bit of difference for the Wii U. People who are into COD already have Xbox/PS to play the game on. They are not gonna jump ship or buy the Wii U version. You'd have pry their sweaty Dual Shock/ Xbox controller from their dead hands before they ever touched a Wii U tablet. The only way to get the "hardcore" back to Nintendo is with Wii U exclusives that can't be played on any other systems. Something like an Eternal Darkness sequel, or an extremely polished sequel to Geist that delivers on the promise that the first game had. Some form of killer app that only Nintendo can, or some third party is willing to provide.
Third party support is great and all, but I have a feeling the Wii U is going to end up like the 'Cube with 3rd party AAA titles massively underselling.
This looks very cool, and it reminds me I need to pick up 99 bullets. This looks like an improved version of bit.trip void. This series is starting to remind me of bit.trip in general.
For those people complaining about Maximum Velocity, that game pretty much sucks along with other 2D F-Zero games. If you really want to know what all the fuss is about you need to track down a copy of F-Zero GX and give that a spin. It really is one of the greatest racing games ever made.
@james: A port is a game that's been built for one system then ported to another. Meaning it was not built from the ground up for that system. It always carries a negative connotation. It may be the same game as the PS360 version, but it was built from the ground up for the Wii.
@sinalefa: That bad camera was always there in Sunshine, which is the biggest reason I've never gotten into the game. The design is suburb, if a little convoluted, and the graphics hold up really well, but that damn camera makes the game virtually unplayable. It was an improvement over the Mario 64 camera, but with the games added difficulty level it makes all the more apparent.
@CapedGodot: Actually Samus is the goddess of gaming.
That SMB mini game looks awesome. May have to look into this game. As long as Nintendo doesn't create too much of a bare bones single player experience then I'm in.
BTW that Mario shirt is awesome I'd totally wear one of those in real life.
I second what #3 said. I would love to see sequels for both games.
As for Geist, it was a brilliant game design with a poor execution. If they make a new one I'd like to see it more polished than the last one. And for god sake come up with some better art direction. They picture of that geist makes me cringe.
@heebeegeebee: Nintendo historically released their games on Sundays. I think they finally changed this but I'm pretty sure MK Wii released on a Sunday.
I agree with JakobG. I don't think people understand what Free2Play means. Angry Birds is NOT F2P. "Games" like Farmville and Maple Story are free to play. What that means is you get a stripped down "trial version" (for the lack of a better term) that is free, but if you want to get anywhere of beat the game you have shell out real cash for weapons/items. People who get hooked on these games end up paying way more than $40-$60 that they'd pay for a full retail experience. Not to mention that these games are often shallow, and don't offer much in the way of gaming experiences. They only reason somebody would fork over money for Farmville rather than buy Harvest Moon is pure ignorance.
I bought a 3DS last august, and it's like the gift that keeps on giving. Between the ambassador games, the freebies Nintnedo gave out, and the free games I've been getting from Club Nintendo, there simply isn't enough time in my day to play the 3DS. And that's not to mention the retail releases.
What surprises me the most is how the system keeps growing on me. When I first started playing it, I didn't care much for the 3D effect. Now I can't play games without it. And while the first batch of game I bought were solid (DoA, RE: Mercs, Ghost Recon, Star Fox), the next batch has completely blown me away. MK7 is far better than MK Wii. SM3DL has quickly become my favorite Mario game. RE: Revelations is the RE game I've been waiting forever for. And last but not least, I've finally got around to playing Ocarina of Time 3D, which I found a few months back for half price. I've haven't played that game since I had the original gold cartridge stuck in my N64, and I forgot just how good that game is. It is quickly becoming my favorite handheld game of all time.
I thought about buying the Wii game for Sh!ts and giggles, bit never saw it sold anywhere. The videos for it look so awesomely bad, what with the obvious time of day changes from shot to shot. Truthfully though, I'd rather have Night Trap.
@Grimbidoo: There is a difference between delay and obvious delay. Learn the difference then try and make your argument. As far as the motion flicks go... What's the point? Why not just stick to the IR? It's faster, smoother, more accurate and they use it for the main menus.
@Ben_Rage_V2: I've never had a problem with my set up, so unless SS requires a different set up than the rest of the Wii catalog, it's an issue with game design.
@gamesake: Link was holding the damn bomb overhead when I made the throw motion and he swiped his sword. He did this several times when trying to fight that second boss in the game. I kept getting killed because of it. There was another part of the game where I had to throw the bomb into a cage, and every time I made a throw motion he rolled the damn bomb instead. It took me like 30 tries to get it right. For a game that moves at a glacial pace things like this only serve to slow the game down and make it even more boring.
@SkywardLink98: That doesn't matter. The price of the game at the time of the review is the only thing that matters. Not all games go on sale. And most games that I see on sale are not worth picking up in the first place. Not every game is worth the full asking price, despite that nearly ever game retails at the same price. The amount of content more often than not determines a games worth. If you think about every time you go to a movie you get roughly the same amount of content for the same price. All movies tend to be about 90 min. to 2 hours, and the theatre is not going to charge you different prices for different movies.
@GanonDorf: Yeah, bombs gave me too much trouble for a simple little thing. I've only played the game sitting on my couch and the coffee table often go in the way while trying to roll bombs. Often times I made throwing motions that registered as rolls. And those stupid bird statue menus... whose bright idea was it to ditch IR and use motion flicks instead? Like I said some baffling design choices. I just getting tired of all the people that say "Nintendo finally fulfilled the promise of the Wii with Skayward Sword" and other crap like that. As I stated some games that I own have better motion controls than Skayward Sword without the motion plus (Prince of Persia: Forgotten Sands comes to mind.)
@grimbidoo: Motion conflict happens when you have bombs equipped and you try to throw one and Link slashes his sword instead. You yourself have called out "the obvious delay." While every motion controlled game has delay, it shouldn't be as obvious and noticeable as in Skyward Sword.
@Ren: Nope, I use guns to protect my home from mogoblins, octorocs, and the like. If I'm feeling lazy I just send my dog after them.
As far as SS goes I have too say it been the most disappointing Zelda game I've ever played. It did not live up to the hype. And I get really tired of people saying how great the controls are.
@ Grimbidoo: Sorry but anyone who's played Red Steel 2, or Wii Sports Resort knows that Skyward Sword has terrible controls. I've played non-motion plus games that had better sword fighting controls than SS. SS has slow unresponsive controls, that is a fact. It also has motion conflicts that screw up the controls, that is a fact. Maybe for some people this doesn't equate to terrible controls. I also never called anyone stupid. Any yes I do own SS and have played several hours into it.
@Haywired: If you are miming and flailing, then you are playing the wrong games. You shouldn't see your arms flailing about in front of you any more than you should see your thumbs pressing buttons. I've played a few games where reliability was not an issue. Though I've probably played more games where it was an issue. As I stated earlier, if developers had gotten the controls right, more "core" gamers would have looked at the Wii in a favorable light.
Also nobody said Nintendo invented motion controls, they just made them popular. They were putting gyro censors in GBA games long before the Wii. And who could forget the Power Glove?
I'm sorry but people who think that Skyward Sword has great motion controls haven't played many Wii games. Skyward Sword has terrible controls and the whole game is riddled with baffling design choices. Some of the best gaming experiences I've ever had were because of the Wii (and some of the worst too.) What baffles me about so many Wii games is how so many games seem to get the controls right or they completely fail at the controls. How many good games were ruined by awful controls? (Okami anyone?) On the up side there were a few bad games I played that nailed the controls. Yeah, sometimes these just boiled down to bad design choices (waggle to jump in De Blob for example.) There were some games that were just a mixed bag (Manhunt 2 has way too much IR flicker, camera was mapped to the nunchuck gyro!? WTF?) I'm willing to bet that if most of the developers go their controls right, then the Wii would be looked on more favorably be the larger gaming community.
@JuLeDoS: 1 megapixel=1 million pixels. Under your argument camera of yours even outpaces the highest end PC. Digital Still Cameras have long outpaced Digital Video cameras for one simple reason: storage. As far as the Kindle Fire and the other tables go, the screens may be higher resolution but the processors are made to run simple apps, and surf the internet not render and play complex video games.
The problem that bothers me about this guy and many of the comments here is the over generalization of "eastern" and "western" games. And yeah, I'll admit to thinking the same way a lot of the time... When I hear "western developers" I think of EA and Activision, both of whom I equate to garbage(poorly made games with lack of innovation, annual sequels, etc. . RPGs and FPS are both guilty of a lack of innovation. I think the industry itself has the problem on all sides of the spectrum. Many times when the "new" and "innovative" games come out it fails to find an audience, sells poorly and is never heard from again.
It's reminds of the comments I often hear about movies and TV shows where people complain about remakes, reboots and sequels. People always ask "Why can't Hollywood come up with something new?" The answer is that they do, you just didn't watch the TV/movie and it was canceled/failed at the box office.
I will say that the majority of the games I like/play are from Nintendo, and most of those games are Japanese developed. There are exceptions to these rules of course, Metroid Prime has been my favorite series of the past decade, and that was western developed. But it's also hard to deny the eastern influence on what has basically always been a Japanese developed game. But the opposite is also true. Mario never struck me as particularly Japanese what with the hero being an italian plumber and all. The same goes for Link or Donkey Kong.
Other series outside of Nintendo also take this approach. There is no denying that Suda 51's works are very Japanese, but he also sports a heavy western pop-culture influence.
Personally I'm of the opinion that most people don't want change/innovation. Look at the reviews for RE: Revelations. How many reviews praised the game for allowing you to run and shoot at the same time/ use dual analog? Do you really want to change RE into generic 3rd person shooter #568? I don't. I like the fact that you can't run and shoot at the same time in RE. To me that makes the game unique/innovative.
@Bulbasaurus Rex: How is Mario or Kirby not full of over the top weirdness? Where would we be without Wario Ware, Phoenix Wright, No More Heroes, and others weirdos from Japan?
@117 SDcazares1980: The Gamecube disc size wasn't a disadvantage. Just compare RE4 on the Cube to the PS2 game. Besides the extra content made for the PS2 game the GC version was superior in every respect. As your own MGS example points out the smaller disc size meant they simply used more discs when needed. The GC had tons of AAA 3rd party games that just didn't sell well. And they were not watered down and broken HD ports like the Wii often gets. Many multi-platform owners simply buy 1st party titles or exclusives for Nintendo systems which is why they have become increasingly reliant on 1st party support over the years.
@TruWiiMaster: I agree that having a port-friendly system undermines the uniqueness of the system, it also means that system will get more quick and dirty ports. (see also: PS2) I don't believe that Nintendo ever made "M-level" games but they have published a few "M-rated" games made by second party developers. (See also: Perfect Dark, Conker's Bad Fur Day, Eternal Darkness, Geist)
On a side note... you should change your name to TruNintendoMaster since you seem to understand the company so well.
@geonjaha: I don't agree. I think this game holds up great except for two things: the slowdown in the game, and the fact that your health resets to 30 every time you die, which makes a hard game painfully difficult. The gameplay remains largely unchanged in all the sequels.
Not sure where this censorship idea came from... I'm pretty sure most game systems were censored back then (yeah, MK was an exception, money will do that). BTW Solid Snake always had his pack smokes, even in the NES game.
Comments 515
Re: Reaction: What Happened to EA and Nintendo's Unprecedented Partnership?
Who cares? Most of EA's games suck anyway. Maybe if they announced Dead Space with 'mote and 'chuk support then I'd be interested.
Re: E3 2012: Mass Effect 3 Lands On Wii U
If it supports the 'mote and chuck count me in.
Re: Feature: How Nintendo Can Win E3
@SteveW: That's because playstation fanboys haven't learned what a real game is. Twin Snakes, like most MGS games, is overrated.
Re: Ocarina of Time Makes a Good Bedtime Story
Wow, that was some of the worst storytelling I've ever heard in my life.
Re: Redesigned Wii U Tablet Controller Is Revealed
@Mercury9: This not an Atari Lynx... You can't just flip it over.
Re: If Only This F-Zero 3DS Advert Was Real
That trailer looked awesome... wish this was a real game.
Re: Cloudberry Kingdom Will Be Wii U's Most Difficult Download Game
I might buy this for buck or two, but the randomly generated levels thing is a turn off.
Re: Sonic and All-Stars Racing Transformed "A Different Game" to Mario Kart 7
@aviator: Check harder.
Re: Talking Point: The Critical Importance of Black Ops 2
I see we're back to the old Nintendo 3rd party conundrum. Truth be told this game won't make a damn bit of difference for the Wii U. People who are into COD already have Xbox/PS to play the game on. They are not gonna jump ship or buy the Wii U version. You'd have pry their sweaty Dual Shock/ Xbox controller from their dead hands before they ever touched a Wii U tablet. The only way to get the "hardcore" back to Nintendo is with Wii U exclusives that can't be played on any other systems. Something like an Eternal Darkness sequel, or an extremely polished sequel to Geist that delivers on the promise that the first game had. Some form of killer app that only Nintendo can, or some third party is willing to provide.
Third party support is great and all, but I have a feeling the Wii U is going to end up like the 'Cube with 3rd party AAA titles massively underselling.
Re: Rumour: Retro Studios Preparing Star Fox Wii U Reveal
Been waiting for this for a long time. Make it so!
Re: Nintendo Download: 3rd May 2012 (Europe)
Meh.... Hang On is just not the same without the giant plastic motor bike controller.
Re: Nintendo Download: 26th April 2012 (North America)
@warioswoods: I concur. Showbiz Pizza was just huge arcade when I was a kid. After it became Chuck E. Cheese, it turned into an indoor jungle gym.
Re: Two 99seconds Trailers Last Longer Than 99 Seconds
This looks very cool, and it reminds me I need to pick up 99 bullets. This looks like an improved version of bit.trip void. This series is starting to remind me of bit.trip in general.
Re: Miyamoto: "F-Zero Could Work on Wii U"
For those people complaining about Maximum Velocity, that game pretty much sucks along with other 2D F-Zero games. If you really want to know what all the fuss is about you need to track down a copy of F-Zero GX and give that a spin. It really is one of the greatest racing games ever made.
Re: Capcom: "No Plans for Resident Evil 6 Wii U At This Time"
@waveboy: When has RE ever had an interesting plot?
Re: Aliens: Colonial Marines Wii U Definitely "Not a Port"
@james: A port is a game that's been built for one system then ported to another. Meaning it was not built from the ground up for that system. It always carries a negative connotation. It may be the same game as the PS360 version, but it was built from the ground up for the Wii.
Re: Feature: The Super Mario Renaissance
@sinalefa: That bad camera was always there in Sunshine, which is the biggest reason I've never gotten into the game. The design is suburb, if a little convoluted, and the graphics hold up really well, but that damn camera makes the game virtually unplayable. It was an improvement over the Mario 64 camera, but with the games added difficulty level it makes all the more apparent.
@CapedGodot: Actually Samus is the goddess of gaming.
Re: Add Tennis Balls to the List of Things Goombas Hate
That SMB mini game looks awesome. May have to look into this game. As long as Nintendo doesn't create too much of a bare bones single player experience then I'm in.
BTW that Mario shirt is awesome I'd totally wear one of those in real life.
Re: N-Space Would "Love to Work" on a New Geist Title
I second what #3 said. I would love to see sequels for both games.
As for Geist, it was a brilliant game design with a poor execution. If they make a new one I'd like to see it more polished than the last one. And for god sake come up with some better art direction. They picture of that geist makes me cringe.
Re: The Mystery of the Super Mario Bros. U.S. Release Date
@heebeegeebee: Nintendo historically released their games on Sundays. I think they finally changed this but I'm pretty sure MK Wii released on a Sunday.
Re: Mobile Dev: "Iwata Makes Me Fear for Nintendo's Future"
I agree with JakobG. I don't think people understand what Free2Play means. Angry Birds is NOT F2P. "Games" like Farmville and Maple Story are free to play. What that means is you get a stripped down "trial version" (for the lack of a better term) that is free, but if you want to get anywhere of beat the game you have shell out real cash for weapons/items. People who get hooked on these games end up paying way more than $40-$60 that they'd pay for a full retail experience. Not to mention that these games are often shallow, and don't offer much in the way of gaming experiences. They only reason somebody would fork over money for Farmville rather than buy Harvest Moon is pure ignorance.
Re: Feature: Our Favourite 3DS Games so Far
Good list except for MGS... I would have picked both honorable mentions over that game.
Re: Review: Zombie Slayer Diox (eShop)
Didn't they already make a game called Rock of the Dead for Wii? Same thing but used an actual guitar perephrial...
Re: Epic Mickey: Power of Illusion Confirmed for 3DS
Meh, I'm more interested in the AR cards NP is giving out.
Re: 3DS Celebrates First Birthday in Europe
I bought a 3DS last august, and it's like the gift that keeps on giving. Between the ambassador games, the freebies Nintnedo gave out, and the free games I've been getting from Club Nintendo, there simply isn't enough time in my day to play the 3DS. And that's not to mention the retail releases.
What surprises me the most is how the system keeps growing on me. When I first started playing it, I didn't care much for the 3D effect. Now I can't play games without it. And while the first batch of game I bought were solid (DoA, RE: Mercs, Ghost Recon, Star Fox), the next batch has completely blown me away. MK7 is far better than MK Wii. SM3DL has quickly become my favorite Mario game. RE: Revelations is the RE game I've been waiting forever for. And last but not least, I've finally got around to playing Ocarina of Time 3D, which I found a few months back for half price. I've haven't played that game since I had the original gold cartridge stuck in my N64, and I forgot just how good that game is. It is quickly becoming my favorite handheld game of all time.
Re: Fire Emblem Awakening Wireless Features Revealed
Forget this... Gives us Advance Wars!
Re: God of War NES Demake Released
This would look better as a 16-bit beat-em-up.
Re: Dynasty Warriors' Samus & Link Costumes Move Like This
Never played any of these games but I may check this one out. Link and Samus? You just got my attention.
Re: BIT.TRIP Runner 2 Could Dash Onto Wii U
Bit.Troid sounds awesome. And the Runner 2 looks cool also. I hope it comes to the WiiU.
Re: Feature: Obscure Series That Should Return on Wii U
Henshin a go-go baby!
Re: Free Kid Icarus: Uprising Cards Fly Onto North American Club Nintendo
Thanks for the heads up Thom! This is why I visit Nintendo Life everyday.
Re: Mad Dog McCree Takes Aim at 3DS
I thought about buying the Wii game for Sh!ts and giggles, bit never saw it sold anywhere. The videos for it look so awesomely bad, what with the obvious time of day changes from shot to shot. Truthfully though, I'd rather have Night Trap.
Re: Rumour: Donkey Kong 3D Swinging Into View
"Shovel of salt"? LOL. Very funny Thomas.
Re: Feature: Nintendo's Motion Revolution
@Grimbidoo: There is a difference between delay and obvious delay. Learn the difference then try and make your argument. As far as the motion flicks go... What's the point? Why not just stick to the IR? It's faster, smoother, more accurate and they use it for the main menus.
@Ben_Rage_V2: I've never had a problem with my set up, so unless SS requires a different set up than the rest of the Wii catalog, it's an issue with game design.
@gamesake: Link was holding the damn bomb overhead when I made the throw motion and he swiped his sword. He did this several times when trying to fight that second boss in the game. I kept getting killed because of it. There was another part of the game where I had to throw the bomb into a cage, and every time I made a throw motion he rolled the damn bomb instead. It took me like 30 tries to get it right. For a game that moves at a glacial pace things like this only serve to slow the game down and make it even more boring.
Re: Review: Zuma's Revenge (DSiWare)
@SkywardLink98: That doesn't matter. The price of the game at the time of the review is the only thing that matters. Not all games go on sale. And most games that I see on sale are not worth picking up in the first place. Not every game is worth the full asking price, despite that nearly ever game retails at the same price. The amount of content more often than not determines a games worth. If you think about every time you go to a movie you get roughly the same amount of content for the same price. All movies tend to be about 90 min. to 2 hours, and the theatre is not going to charge you different prices for different movies.
Re: Feature: Nintendo's Motion Revolution
@GanonDorf: Yeah, bombs gave me too much trouble for a simple little thing. I've only played the game sitting on my couch and the coffee table often go in the way while trying to roll bombs. Often times I made throwing motions that registered as rolls. And those stupid bird statue menus... whose bright idea was it to ditch IR and use motion flicks instead? Like I said some baffling design choices. I just getting tired of all the people that say "Nintendo finally fulfilled the promise of the Wii with Skayward Sword" and other crap like that. As I stated some games that I own have better motion controls than Skayward Sword without the motion plus (Prince of Persia: Forgotten Sands comes to mind.)
Re: Feature: Nintendo's Motion Revolution
@grimbidoo: Motion conflict happens when you have bombs equipped and you try to throw one and Link slashes his sword instead. You yourself have called out "the obvious delay." While every motion controlled game has delay, it shouldn't be as obvious and noticeable as in Skyward Sword.
@Ren: Nope, I use guns to protect my home from mogoblins, octorocs, and the like. If I'm feeling lazy I just send my dog after them.
As far as SS goes I have too say it been the most disappointing Zelda game I've ever played. It did not live up to the hype. And I get really tired of people saying how great the controls are.
Re: Feature: Nintendo's Motion Revolution
@ Grimbidoo: Sorry but anyone who's played Red Steel 2, or Wii Sports Resort knows that Skyward Sword has terrible controls. I've played non-motion plus games that had better sword fighting controls than SS. SS has slow unresponsive controls, that is a fact. It also has motion conflicts that screw up the controls, that is a fact. Maybe for some people this doesn't equate to terrible controls. I also never called anyone stupid. Any yes I do own SS and have played several hours into it.
@Haywired: If you are miming and flailing, then you are playing the wrong games. You shouldn't see your arms flailing about in front of you any more than you should see your thumbs pressing buttons. I've played a few games where reliability was not an issue. Though I've probably played more games where it was an issue. As I stated earlier, if developers had gotten the controls right, more "core" gamers would have looked at the Wii in a favorable light.
Also nobody said Nintendo invented motion controls, they just made them popular. They were putting gyro censors in GBA games long before the Wii. And who could forget the Power Glove?
Re: Feature: Nintendo's Motion Revolution
I'm sorry but people who think that Skyward Sword has great motion controls haven't played many Wii games. Skyward Sword has terrible controls and the whole game is riddled with baffling design choices. Some of the best gaming experiences I've ever had were because of the Wii (and some of the worst too.) What baffles me about so many Wii games is how so many games seem to get the controls right or they completely fail at the controls. How many good games were ruined by awful controls? (Okami anyone?) On the up side there were a few bad games I played that nailed the controls. Yeah, sometimes these just boiled down to bad design choices (waggle to jump in De Blob for example.) There were some games that were just a mixed bag (Manhunt 2 has way too much IR flicker, camera was mapped to the nunchuck gyro!? WTF?) I'm willing to bet that if most of the developers go their controls right, then the Wii would be looked on more favorably be the larger gaming community.
@JuLeDoS: 1 megapixel=1 million pixels. Under your argument camera of yours even outpaces the highest end PC. Digital Still Cameras have long outpaced Digital Video cameras for one simple reason: storage. As far as the Kindle Fire and the other tables go, the screens may be higher resolution but the processors are made to run simple apps, and surf the internet not render and play complex video games.
Re: Indie Developer Phil Fish Says Japanese Games 'Suck'
The problem that bothers me about this guy and many of the comments here is the over generalization of "eastern" and "western" games. And yeah, I'll admit to thinking the same way a lot of the time... When I hear "western developers" I think of EA and Activision, both of whom I equate to garbage(poorly made games with lack of innovation, annual sequels, etc. . RPGs and FPS are both guilty of a lack of innovation. I think the industry itself has the problem on all sides of the spectrum. Many times when the "new" and "innovative" games come out it fails to find an audience, sells poorly and is never heard from again.
It's reminds of the comments I often hear about movies and TV shows where people complain about remakes, reboots and sequels. People always ask "Why can't Hollywood come up with something new?" The answer is that they do, you just didn't watch the TV/movie and it was canceled/failed at the box office.
I will say that the majority of the games I like/play are from Nintendo, and most of those games are Japanese developed. There are exceptions to these rules of course, Metroid Prime has been my favorite series of the past decade, and that was western developed. But it's also hard to deny the eastern influence on what has basically always been a Japanese developed game. But the opposite is also true. Mario never struck me as particularly Japanese what with the hero being an italian plumber and all. The same goes for Link or Donkey Kong.
Other series outside of Nintendo also take this approach. There is no denying that Suda 51's works are very Japanese, but he also sports a heavy western pop-culture influence.
Personally I'm of the opinion that most people don't want change/innovation. Look at the reviews for RE: Revelations. How many reviews praised the game for allowing you to run and shoot at the same time/ use dual analog? Do you really want to change RE into generic 3rd person shooter #568? I don't. I like the fact that you can't run and shoot at the same time in RE. To me that makes the game unique/innovative.
@Bulbasaurus Rex: How is Mario or Kirby not full of over the top weirdness? Where would we be without Wario Ware, Phoenix Wright, No More Heroes, and others weirdos from Japan?
Re: Review: Punch-Out!! Featuring Mr. Dream (3DS eShop / NES)
Man, I still haven't bought the Wii game. Need to pick that one up sometime.
Re: Feature: Nintendo's Biggest Blunders
@117 SDcazares1980: The Gamecube disc size wasn't a disadvantage. Just compare RE4 on the Cube to the PS2 game. Besides the extra content made for the PS2 game the GC version was superior in every respect. As your own MGS example points out the smaller disc size meant they simply used more discs when needed. The GC had tons of AAA 3rd party games that just didn't sell well. And they were not watered down and broken HD ports like the Wii often gets. Many multi-platform owners simply buy 1st party titles or exclusives for Nintendo systems which is why they have become increasingly reliant on 1st party support over the years.
@TruWiiMaster: I agree that having a port-friendly system undermines the uniqueness of the system, it also means that system will get more quick and dirty ports. (see also: PS2) I don't believe that Nintendo ever made "M-level" games but they have published a few "M-rated" games made by second party developers. (See also: Perfect Dark, Conker's Bad Fur Day, Eternal Darkness, Geist)
On a side note... you should change your name to TruNintendoMaster since you seem to understand the company so well.
Re: Metal Gear Solid: Snake Eater 3D Celebrates Japanese Launch at Hooters
@Gavin_Rozee: They are still an upgrade from the PS2 game.
Re: Assassin's Creed III is Coming to Wii U
Meh! Let's talk about about No More Heroes 3, or Red Steel 3 then I might buy your game Ubisoft.
@shingi_70: We Nintendo gamers don't like crappy stories to detract from our awesome gameplay.
Re: Review: Metroid (3DS eShop / NES)
@geonjaha: I don't agree. I think this game holds up great except for two things: the slowdown in the game, and the fact that your health resets to 30 every time you die, which makes a hard game painfully difficult. The gameplay remains largely unchanged in all the sequels.
Re: Feature: Nintendo’s Biggest Blunders
Not sure where this censorship idea came from... I'm pretty sure most game systems were censored back then (yeah, MK was an exception, money will do that). BTW Solid Snake always had his pack smokes, even in the NES game.
Re: Review: Metal Gear Solid: Snake Eater 3D (3DS)
@zezhyrule: Which begs the question... Why oh, why didn't they use the originals control scheme? I would have used that over this Peacewalker crap.
Re: eShop Game Size Limit is 2GB
Does this mean Super Meat Boy will finally release on the 3DS?
Re: Project Zero 2: Wii Edition Confirmed for Europe
Forget the other three games. I want both the Fatal Frame games for Wii.
Re: WayForward: "eShop a Major Part of Our Plan"
@waveboy: It doesn't look that bad on the 3DS. Not as bad as the old GB VC games. Gotta say I'm surprised you haven't downloaded it yet though.