Comments 515

Re: Heavy Fire Will Blow Up your 3DS

TheGreenSpiny

Why the hell do they keep releasing this crap? The Wii Ware games were terrible.

@1: It's too bad Sega can't release a HOTD on Wii that isn't crippled with framerate issues like Return and Overkill. I'd love to see a sequel to Overkill, hell I'd even buy Overkill again if they released an HD version for Wii U that doesn't chug along like an old pickup truck taking it's last drive to the junkyard.

Re: First Impressions: Metal Gear Solid: Snake Eater 3D

TheGreenSpiny

@3: The difference between 30 and 60 fps has more to do with controls. @60 fps controls are much tighter. Play any FPS on Wii and you'll notice how jerky 30 fps is (the Conduit) compared to 60 (Metroid Prime). It makes a difference in racing games also. F-Zero GX would have been a much more difficult game if the framerate wasn't a stable 60 fps.

Any why are people whinning about remakes again? This game was anounced with the system at last years E3. Get over it.

Re: Review: Donkey Konga (GameCube)

TheGreenSpiny

This review was terrible. Though I guess he got his main point right, those DK Bongos were awesome and really versitle. Wish they would have released DK's Barrel Blast (or whatever it was called) for the 'Cube or at least with bongo support for the Wii version. And DK's Jungle Beat was one of the best platformers ever.

The interface for this game was terrible. Didn't like how the notes scrolled from right to left instead of bottom to top. Made it a bit confusing to keep up with. Also the reason I finally stopped playing both of them was the fact that you could only play one song at a time and then get kicked back to menu screen- really annoying.

Re: Review: 3D Pixel Racing (WiiWare)

TheGreenSpiny

Wow, that sucks. When are people gonna learn that tilt controls suck? They ruined Excite Truck, and Excite Bots, they sucked in Mario Kart, and if Nintendo can't do tilt controls right, nobodies gonna do tilt controls right.

Re: Eiji Aonuma Talks Zelda Ideas and Development

TheGreenSpiny

@20 Jimlad: That's a great idea. Though I'd like to see more than just side quests. Something like the stuff they did for GTA4.

@18 expa0: You obviously didn't play Twilight Princess. That game was radically different from the rest of the 3D Zeldas.

Re: Review: ANIMA: Ark of Sinners (WiiWare)

TheGreenSpiny

This sucks. I had high hopes for this one. It looked cool. Why hell do people release so many Wii games with awful controls? I've played so many games ruined by awfull imprecise controls (cough! Okami cough!) on my Wii. When the hell are people gonna learn that controls are the most important part of the game?

Re: EA CEO Loves the Wii U

TheGreenSpiny

@Ecto-1: My thoughts exactly. And if here actually cared about precision he would know that the Wii Remote and Nuncuk or the Move are the only way to go for FPS.

Re: The Thought of a Shooter-Only Future Makes Iwata Sad

TheGreenSpiny

@SanderEvers: Aside from Duke Nukem I'd hardly call most of those games FPS. I have nothing against the genre but I had the direstion that it's gone in. Everything is about online mutiplayer (which I hate). Single player has become short linear and boring. I hate regenerating health, aiming down sights and checkpoints. What the hell happened to glory days of the N64 shooters?

@JebbyDeringer: Actually CoD ripped it's gameplay from the Medal of Honor series. That's like a bad double dip of crappiness.

Re: First Impressions: Resident Evil Revelations

TheGreenSpiny

RE4 is by far one of the most intense games I've ever played. Most action games I've play in the last decade or so have been pretty boring. That game had me sweating bullets throught most of it. While the actual jump scares were few and far between, the tension at times was almost unbearable during the heavy action sequences when you get overwhelmed by ganados.

What people seem to forget is that all RE games are ment to test your fight or flight response. They push your panic buttons in different ways. This is also one of main reasons why I think giving people the ability to run and shoot is a bad idea. If you can run and shoot, you no longer have to choose between fight or flight. RE has always been a game about desicion making. Do I take this item/key or do stock up on ammo and herbs? Do I stand my ground and fight or to try to run around the enemy to conserve ammo and avoid damage? It's these desicions that are part of what causes the tension and panic moments.

Re: Fils-Aime: "Wii U Welcomes Publishers' Online Networks"

TheGreenSpiny

@WaltElf: Sure the playstation does everything. Oh, except play good games. Sorry but consoles are for playing video games, not for movies and Skype. (Seriously dude? Skype?)

@DJ_Triforce: What everybody has against trophies is they are stupid and pointless. You put all this work in and get nothing in return. Lots of games from Nintendo had "acheivemnets" over the years, unlocking cheats in GoldenEye, beating Metroid under a certain time to get a different ending, ect. At least those games gave you something for your efforts. At the very least acheivments take time and money away from development that could be better spent elsewhere.

Re: Talking Point: The Growing Storm of Operation Rainfall

TheGreenSpiny

As along time Nintendo fan this whole thing kind of disgusts me. Really, I could give a rat about RPGs. I never liked the genre. Slap Nintendo's name on the box and there's a good chance I'll buy it. Why? They built enough consumer cofindence in me over the years that's it's almost garanteed I can't go wrong with a first party title. As much as I will tell you that I hate RPGs, I loved the both Paper Mario & Mario and Luigi series. Unless these games got trashed by reviewers probably buy them.

I think mariofanatic128 said it best with Nintendo trying to cater to the "core" crowd, meaning people who care onlyabout online first person shooters. The truth is none of those 3rd party games anounced have any apeal to me. The reason I've been such a loyal fan of Nintendo for all these years is not because of some misguided sense of loyalty, but because I like thier games so much better than the competition. I owned a PS1 and PS2 and they were utter garbage. They sat and collected dust. I certainly had fun with my Atari and Sega consoles but nothing compares to Nintendo. I stick with Nintendo simply because I don't like the competition. There is no chance I'm going to head over to the competition because nothing they make even appeals to me. So yeah, I get frustaited when Nintendo decides not to localize some of it's big first party games here in America.

Re: High Voltage Explains What Went Wrong With Conduit 2

TheGreenSpiny

@16: Calling that guy a freelance journalist is like calling Ed Wood a film director. Niether of them has any right being in thier chosen profession. His "review" was worst peice of unprofessional garbage I've ever read. HVS just gave him a taste of his own medicine.

@waveboy: We get it. You don't like FPS. You like 2D games. Move on. I doubt Wayforward could do any better seeing as how thier 3D games suck. And I'm not sure why everyone rips HVS for it's lack of creativity... It's not as if Wayforwards 2D designs are all that original, like the Conduit series they riff from multiple sources.

Re: Iwata Tells Shareholders "Core Gamers Will Accept Wii U"

TheGreenSpiny

@58: Argue with you, I will. PS3 has great controls? Are you being sarcastic? The dual shock is the worst game controller ever made. It sucked on the PS1, it sucked even more on PS2, and sucks hardest on the PS3. That 15 years old and needs a major overhaul.

Wii has no great games? Why are Mario Galaxy 1 & 2 listed near the top of meta critic all time list behind only GTA 4, which is listed twice (kind of redundant if you ask me), and World of Goo (which is of course on WiiWare)? User scores for the Galaxy games are much closer to the critics scores for GTA 4. Don't blame Nintendo for your poor taste in games.

Online is for noobs. Real gamers don't care about that sh!t, and don't want our gameplay tarnished by people like you who scream and curse everytime something doesn't go your way i.e. every time you play.

I couldn't tell you if cooking Mamma took skill or not to master but since you obviously had experience with the game it just shows how poor your taste in gaming is.

Re: Iwata Tells Shareholders "Core Gamers Will Accept Wii U"

TheGreenSpiny

@Mandoble: Yes, except that leaves out lots of titles that defy catagorization. Games like Red Steel 2 have no equel. It's been called a FPS but you spend the majority of the game swordfighting. Mad World is as much a hack and slash as a beat 'em up. And what the hell is Manhunt 2? Super Paper Mario? Zack and Wiki? Little King's Story? You won't find anything else like these games on the PS360.

You also left out the two categories that Nintendo excels at: platformers (Mario/Donkey Kong/Kirby) and action adventure (Zelda/Metroid).

The point here is that "core" gamers don't want good or original games, they want generic crap played with a generic controller.

Re: Iwata Tells Shareholders "Core Gamers Will Accept Wii U"

TheGreenSpiny

@8: That thing looks WAY bigger than the Lynx, but not quite as heavy as the Lynx was.

I will say as a gamer I do hope they don't revert back to more "traditional" controls. I can't imagine playing shooters without a Wii Remote and Nunchuk in hand. On the other hand, I can't see Mario being improved by motion controls (the 3 Wii games used very little motion controls). I guess my point is that I'd like to see more "intuitive" use of controls in general (motion or traditional). Many Wii games I found controlled so much better than thier tradtional counterparts partly because the Wii Remotes lack of buttons forced designers to streamline their controls.

@Ryno: The classic controller is conventional controls.

Re: Review: Resident Evil: The Mercenaries 3D (3DS)

TheGreenSpiny

@1: My problem with the save state issue, is that I could care less about chasing scores. I played the hell out of the first Mercs mode in RE4 just to unlock the characters and get the bonus gun. Having ulockables gives me more incentive to play. The fact that they added missions with extra objectives sounds cool too, but it might be a while before I get enough money for a 3ds, so I may have no other choice than to get a used copy.

Re: Xenoblade's North American Release Chances Take a Knock

TheGreenSpiny

The sad part is they did show this game at E3 2 years ago under a different name. Monando? Or something like that. That's one of the reason's I thought Nintendo's recent E3 was an epic fail. They didn't anounce jack for the Wii, showed the Wii U with zero games. Besides some of the 3DS stuff, there wasn't a whole lot to get me excited.

Re: Sony: Wii U is No Threat, Says "Welcome to 2006, Nintendo"

TheGreenSpiny

@65: PS3 does not give you the option of motion controls. Only a handful of games actually support it, which is of course the problem of releasing perephrials, as oppossed to having a "standard" conroller. Nintendo made the Wii Remote and Nunchuk the "standard" controller to make sure it was universialy supported. The Classic Controller has always been then since the begining, but was very rarely supported. In stead of designers coming up with interesting, well thought out, or intutive control schemes, they instead went with horrid poorly programmed controls and blamed it on the Wii Remote. Some where just plain bad design choices. Waggle to jump? Who in their right mind ever thought this was a good idea? Game designers always had the option to support the classic controller, and given that dual analog has been around forever probably could have been very easy to program for as opposed to the Wii Remote/Move.

Re: Nintendo Not Interested in Producing Free-To-Play Software

TheGreenSpiny

@k8smum: What markup are you refering too? Do you know how much it costs to build a Wii or 3DS? Sony had no markup on the PS3 because it was too expensive and no one would buy it. Both Sony and MS have other businesses to fall back on. MSRP for products are based on thier percieved value. Lots of other businesses have way higher markup than the games industry. You only buy hardware once, so it's not a huge deal.

BTW... What the hell does this have to do with "free to play"? People bitching about Nintendo's prices don't understand what "free to play" means. Excite Bike 3D is not "free to play." It is a free game period. At least for the next month. Free to play games (such as Farmville or Maple Story) are scams that sucker you into paying way more than you ever should for a shallow craptastic experience that no real gamer in their right mind would pay for. Nintendo are first and formost leaders in gameplay innovations. Where is the gameplay innovation in something like Farmville? Why wouldn't somebody just buy Harvest Moon? I've never played Farmville but I'm pretty sure Harvest Moon is a much better farming sim. Free to play is a business innovation not a gameplay one. It targets non gamers who don't normally play video games. I for one are happy Nintendo is not doing this.

Re: Nintendo Not Interested in Producing Free-To-Play Software

TheGreenSpiny

@k8sMum: "Arrogance?" That sounds like your comments to a T. At $140 the Wii is the cheapest console on the market right now. Even the Wii Remote plus is only $40, which is $20 cheaper that the Wii remote & the Wii motion plus together. And considering Wii games are $10 cheeper than the competion. And as an added bonus the Wii lasts longer than 6 months. (Cough! 360 Cough!)

Re: Review: Excitebike (3DSWare)

TheGreenSpiny

Glad to see that the reviewer understands the game: it's really more of a platformer/challenge mode game than a racer. World Rally for Wiiware got unfairly trashed by alot of reviewers back when it released. My only complaint about the Exitbike games is that they don't feature any real racing. It's fun to try and navigate the courses and make the best times but, it would have been great to have standard racing modes as well.

Re: Wii U Touch Screen is Resistive, Not Capacitive

TheGreenSpiny

I'm not sure what all the whining about scratches is. I have a 6 year old DS Phat and never bothered to upgrade it. It doesn't have a single scratch. Of course I rarely use the stylus either, I just use my thumb like I would use for button presses or an anlog stick. I never had any problems playing through Metroid Prime Hunters or Dementium this way. The only way I could see this being a problem is if somebody has huge fingers.