@NassaDane: Not sure what you mean about the bad camera angle?... it plays like RE4, which is only a good thing. The walking and shooting thing pretty much useless here, and doesn't really change the game at all. The chapter system could work well for this game, since the old games basically had chapters without labeling them as such.
@Kage_88: While that's technically true the camera angle makes all the difference. Pushing up on the D-pad made Chris/Jill move forward regardless of the actual direction they were facing. With the camera behind Leon he is always moving in the direction he is facing even if he is still pushing up on the control stick to move. I liked how the old games had the different camera angles but the controls were a pain. I'm surprised nobody attempted to make a another survival horror game in the vain of Eternal Darkness, with both the camera angles and modern controls. I hope Silicone Knights makes one for the Wii U.
This is awesome. I love dream works. Most of the content has been terrible (Yes I'm talking about the blue man group!) That animated 3D Machine short was very cool, and this has got me psyched for more.
Never liked wrestling games much except for those that were made for the Gamecube: Wrestlemania 19, and Day of Wreckening 1 &2. Those 3 games had the best grapple systems and were the easiest to learn/use. Never could stand how automated Smackdown/Smackdown vs. Raw became.
@12 CorusFace: It's not about limiting your enjoyment. I in no way, shape or form have ever enjoyed dual analog controls. I was glad the 3DS didn't have a second slider, because developers could not fall back on this crappy control scheme instead of using proper touch controls ala DS. As long as it optional I'm cool with it. If they make a 3DS lite with a second slider then I'm gonna be mad.
@17: Galaxy was a much better game than it's sequel. I got bored with the sequel very quickly. The level designs were not nearly as cool, yoshi was annoying and the sense of discovery was lost without a real hub world.
@nintygaming: You do realize you can save your game in Majora's Mask right? All your items and such stay with you when you save the game. Anyway, I never did like that game much... Zelda on a time limit is just wrong. Maybe if the dungeons were not on a time limit I would have liked it a whole lot better.
@25 yasha: I know that Rare made DKC for the GBA, and Diddy Kong Racing and Viva Pinata for the DS, but I doubt that MS would have them port any N64 classics to the 3DS. If they remade Perfect Dark and Conker, the 3DS would be the greatest system ever.
Man I remember buying an N64 right around the time GoldenEye came out. The was the first FPS I ever bought and it's still my fav. Only one other person in my dorm had an N64, but after month half the people in the dorm had one and everyone was playing GoldenEye. Man I got a lot of milage on that game. And when we got bored with that we just switched to Mario Kart. Man those were the days.
@Ren: Wave Race 64 was the reason I bought an N64. I still consider that the best racing game ever made. The AI was immpecable. The levels designs are awesome. And the physics are still the best to this day (only beaten by it's sequel). Even the sheer amount of customization is pretty impressive to this day. I'm waiting for wave race's return, hopefully on the 3DS.
The only problem I have with Nintendo selling Rare was the lose of all those great franchises and never being able to see them on the VC, or as 3DS remakes.
This is a great idea if they lower the price of these remakes. I would love to see Wave Race 64 with a graphical overhaul. Unfortunatly most of the games I'd like to see from the N64 era are from Rare and most likely would not be made.
@DrCruze: Not really. Which is why you rarely ever hear about people playing PS1 games again. They are all labeled "good at the time." The whole reason Nintendo can roll out N64 games again is because they are timeless.
@expa0: I don't recall the PS1 having a whole lot of 2D games (other than Symphony of the Night which is one of 3 PS1 games worth mentioning these days.)
@Expa0: Overrrated my . This the console the revolutionized 3D gaming. If you like 3D games in any way shape or form then you owe that to N64. Do a little proof reading before you post; the PS1 was the system with the glaring flaws.
@Corbs: I didn't realize you had such poor taste in gaming. What gives?
@doma: And the fact that they sucked to begin with. The graphics were so awful on the PS1. Textures that wobbled and warped, 5 foot draw in distances on some games, and yes those god awful load times.
@belmont: The discusion was never about which system had better RPGs (a niche market genre) but about what were the most memorable N64 games. None of the RPGs on the playstation were ever as good as Paper Mario anyway, so let's be honest that playstation sucked. Nothing on the playstation ever set the standards the way the N64 did, so we all know what the better system was.
No Mario Kart 64 or Star Fox 64??? This list is an epic fail! The fact that Kart brought 4 player gaming to the masses and Fox brought rumble to the masses should make them automatically on the list. F-zero X over Wave Race? Hell no!
@Belmont: Playstaion better? What a joke. Playstation didn't have a single game of the calibur of any of these games listed.
I was going to buy this till I heard there was only waggle for jumping. It was a poor idea the first time it was done on Wii and developers should have learned that this late in the game. No buy from me.
Wow, some many negative reactions to this... It looks far better than both the Nyko battery and the circle pad attachment. Unlike the Nyko battery it doesn't require you to take apart your system, or void your warrenty.
As far as the circle pad goes, that's just gonna be another usless add-on that never gets supported.
Not sure why there is all this hate for Driver... It was never a very good series to begin with, going back to the PS1 days. It was always repetetive and shallow back then.
I hoped this one would fare better because it seems a good choice for on the go gaming.
@pizzacore: You can play Star Fox 64 with 2 players but the screen is always split 4 ways, so it's kind of annoying.
Online would have been cool for this game, but I have a feeling that it would just be one of those games that you logged onto and nobody was playing. I really wasn't interested in online till I heard they completely overhauled the multiplayer anyway.
@tate24: It not about playing with or without other people the multiplayer is a completely different game. It's nice that they included bots, it gives me something to come back too after I've finished the main game.
@shinobi88: I think you need a little Mountain Dew yourself, maybe that caffeine will get the blood flowing to brain so you can have a decent thought for a change. I have played Metroid Prime Hunters... along with Dementium, Moon, Dementium 2, CoD Modern Warfare, and CoD WaW. The reason Hunters had jagged movements was because it runs at 30 fps, not 60. Dementium 1 & 2, and Moon ran a 60 fps and had much smoother controls. Funny because I've never had the touch screen not read my inputs ever, not in any of the above mentioned games. Don't blame game developers for lack of gaming skills. Truthfully you can find fifty instances where the camera won't look where you wanted to even in games when you can control the camera. No game is perfect. Nintendo games are 2D at heart? Where's the logic behind that statement? Again you don't need dual sticks. The fact that they made FPS for the DS makes your argument null and void. I will never argue however that Zelda and Starfox are better on the DS, because in truth they have crap controls. Stop being so terrified of change, or of something new and different.
It's this kind of dumb "me too" attitude that has flushed gaming down the toilet. By claiming that everything has "standards" sets a dangerous precedent. OMG it's a FPS/TPS is HAS to have dual analog it HAS to have online multiplay... Really did anyone care about the multiplayer for Dead Space 2? Bioshock 2? MGS3? Funny I haven't heard one person ask whether or not that would be included in the 3DS version of the game. Nobody cares really. I guess MGS3 sucks because it isn't up the "standards" for modern shooters.
Here's a idea stop bending over and taking it balls deep from major corperations. It's never okay for people to pay money for half finished products. It's okay that the game I paid $60 for is a buggy unplayable POS, they're gonna release an update in 3 weeks! It's okay that my 360 just RROD'd, it's gotta 2 year warranty! It's okay that Nintendo wants to add this crap attachment to the 3DS, we all know that they were gonna update it next year anyway! Seriously. When does it end?
@shinobi88: Hardware revisions have never come at the cost gaming funtionality. The GB, GBA, or DS revisions did not add new buttons or control sticks of any kind. I'm not interested in lazy excuses from developers. They can choose to use the touch screen they just don't want too. It's bad enough how bad industry practices have gotten, it's even worse when gamers advocate for them. The Wii should have been the easiest platform to develop for, all they had to do was keep using tech that was developed for PS2/XBOX/GCN era, but that wouldn't allow them to shoehorn multiplatform games onto the system.
@darkkirby: You ever heard of a little game called God of War? That used the second analog stick for dodging. You never had camera controls of any kind. And you get horded by enemies in that game too. All the examples you listed are games that had terrible cameras. Much like MH which forces you to move a slow and clumsy camera all the time. None of those games ever should have been released with those terrible cameras in place. Developers just didn't put the time and effort into creating a proper one. Simply forgoing a proper camera system and having the gamer fiddle with it the entire game is laziness. Advocating for a second analog stick is telling developers it's okay to be lazy.
Part of the appeal of the 3DS was that it didn't have dual analog controls. If I had wanted those I would have saved my money for a Vita. Now it's back to the same old, same old .
@mastergravehart: Fear not the game has only been out for 3 days. The important thing about Nintendo titles is the sales over time because they slowly dominate the charts.
@supersushilax: Just because it's a new game doesn't make it imaginative.
@slapshot: Hey man you can't have your cake and eat it too! I agree the MP series controlled best on Wii followed by Hunters on the DS. Bioshock doesn't need a second analog stick, they made FPS for the DS that control better than home console games why would I want to take steps backwards? 3DS owners wouldn't complain? You do realize that gamers are the whiniest b!tches on the planet right? ; ) People complained about the Wii's watered down and sometimes downright awful HD ports, I just don't care to see that here. It will only hurt the system in the long run.
Most of the time that "need" for the second analog stick is due to laziness on the developers part. As I said with MH, it's capcom's refusal to create a half decent auto camera system for the game. It's this "fall in line/ me too" attitude that is killing the games industry. People keep saying that dual analog is the "standard." I call BS. Every system has it's own standards. Just because Sony and MS want to play follow the leader, doesn't mean Nintendo has to.
@78 Slapshot: MP2 had the same controls scheme as MP. It used the second analog stick to switch weapons. Some of those other games you mentioned don't use it either. Rogue Squadron never used it except for the third game, which it only used for the turret guns on the Millenium Falcon. Battalion Wars used it to select units, which of course would much easier with the touch screen anyway. Pikmin used it to zoom the camera in and out between 3 presets, something that can easily be done with buttons. I could keep going but I think you get the point. You also forgot to point out that we're getting more than N64 ports/remakes. Splinter Cell 3D and MGS 3D are both last gen ports as well. If anything I will take some more N64 remakes over those because most of those games have not aged well and could use a graphical overhaul. Gamecube games I can easily play on my Wii which makes 3DS ports kind of pointless.
As far as ports from the Vita are concerned, I don't want those. Much like I don't care for the watered down HD ports on Wii. If the Vita is that much more powerful than the 3DS we'd just end up getting gimped ports. The touch screen is a much better option than a second analog stick, much like the Wii Remote and Nunchuk (or the Move) are better options for FPS on a console.
I didn't buy a 3DS because I said "Oh, man look at all those awesome ports!" I bought one to play original games built for the ground up for the system. Resident Evil Revelations was the big reason I bought the system, and while I'm a bit dissappointed it doesn't use touch screen aiming, but judging from my time with the demo and the Mercenaries game it will control well enough.
I don't agree with this quantity over quality approach. It didn't work on the Wii and it won't work on the 3DS. I was happy that the 3DS didn't have two circle pads so developers would try to shoe horn any old crap onto the 3DS.
@maggots: I'm sorry but there is absolutely no need for a revision. The fact is I don't want dual analog. I can't stand it on a home console, I sure as hell don't want it on my 3DS.
@slapshot: There is an easy solution to this "gamecube" dilemma: USE THE TOUCH SCREEN!. Half of those games you mentioned don't even use dual analog. Seriously people need to stop making excuses for lazy developers. Who the hell wants more ports to system that already criticized for not having enough original games. Hell this damn perephrial is made for another damn port. A dual analog Metroid Prime? No thank you. They never made one of those and hopefully they never will. Why would I want a game that controls worse than it's DS predecessor?
@70 Dark Kirby: Nobody is forcing the developers to do anything. They are just being lazy. At this point you can just copy any number of existing control schemes from both the DS, PSP or some other console.
What is this crap?! There was no minus world! I tried that and it didn't work.
@uel: You're not the only one. I couldn't figure out Golf either. Nor could I figure out Wrecking Crew, not sure what the point of that one was.
I gotta say I was more than happy with the emulation, as it fills most of the top and bottom of the screen without any blurring like the GB games on the VC. I hope that the GBA ones are emulated more like the NES games, than the GB/GBC.
That's funny, I remember beating both quests when I was a kid, they were a challange but I don't remember them being that hard. Zelda II I made it all the way to death mountain then gave up, could never find my way around that stupid maze.
Now a days I find both games so frustraiting I can't even play them for very long.
Man I wish Nintendo would release this on the VC already. This is one of the games I wanted most from the VC. I never owned a SNES back in the day but played it a bit at a friends. I remember how cool it was. Damn you Nintendo! Release this already.
@130 Legend_marioid & 190 marc_max: At least someone else here gets it. None of the first person shooters on the DS needed an analog stick so I don't see why 3DS needs one. I for one hate dual analog controls. In the case of Monster Hunter, it's just a matter of Capcom being lazy. The controls for Tri were just plain awful. If they used some kind of automatic camera controls it would fix the problem without the need for a second analog stick, or just utilize the touch screen as many games have done before it. Using dual analog is taking a step back control wise. It's funny how people always bitch that Nintendo is behind the competition tech wise, but they have always been ahead of the competition in control innovations.
@190 marc_max: It's funny that you should mention Metroid Prime Hunters because that was the game that sold me on touch screen aiming, I'm glad to hear that Kid Icarus is using the touch screen for aiming as well.
@164 DarkKirby: Why wouldn't we want 3rd parties to innovate? I sure as hell don't want them to be lazy and go for crappy out dated control schemes. Once upon a time systems had only one analog stick (N64) or none at all (PS1). That didn't stop Sony from introducing the dual shock. Or stop developers from developing dual analog controls. So why are developers being cheap and lazy with the 3DS?
Nintendo needs to put games on the list that would help convince gamers to buy that are not super popular. Advance Wars should be on the list. Minish Cap should be on the list to spread the Zelda love. Mario and Luigi: SS would also be great game for the list, never played any of those titles, so that would be new to me. It would be great to see Wario Land 4 also. It would help sell some of the GB/GBC games when they get released. What I don't want to see is more Mario Advance titles, and ports of SNES games that are already available on the Wii VC.
@50: I don't know about nostalgia goggles. I own the VC version and still play it from time to time. It's only short if you just play through it once. The branching pathways having you coming back to the game again and again to see all the levels, and they are all radically different.
@46: Don't know where you got your info from... maybe europe didn't get the Master Quest disc as a preorder for Wind Waker, but that had both versions together in one package also.
@tasuki: Personally I think the Earthbound thing is BS. It supposedly involves music licensing rights or something. Here's a solution Nintendo: just change the music!
@ballkirby: It's because Peppy wouldn't shut up about it the game. On the first or second stage when he tells you to "try a barrel roll fox" he keeps repeating the damn line over and over to the point of annoyance.
@Ren: All the hate for Command stems from the god awful controls. Who knew the Arwing was so clumsy and slow? That and you start the game with these really confusing and pointless "draw your path segments." If any Star Fox game needed a tutorial it was that one.
Comments 515
Re: Feature: A Peek Behind the BIT.TRIP Curtain
@3: That is really cool.
Anybody know where I could get a poster of that?
Re: Resi Revelations Infects North America on 7th February
@NassaDane: Not sure what you mean about the bad camera angle?... it plays like RE4, which is only a good thing. The walking and shooting thing pretty much useless here, and doesn't really change the game at all. The chapter system could work well for this game, since the old games basically had chapters without labeling them as such.
@Kage_88: While that's technically true the camera angle makes all the difference. Pushing up on the D-pad made Chris/Jill move forward regardless of the actual direction they were facing. With the camera behind Leon he is always moving in the direction he is facing even if he is still pushing up on the control stick to move. I liked how the old games had the different camera angles but the controls were a pain. I'm surprised nobody attempted to make a another survival horror game in the vain of Eternal Darkness, with both the camera angles and modern controls. I hope Silicone Knights makes one for the Wii U.
Re: Dreamworks Creating Exclusive 3D Video Content for 3DS
This is awesome. I love dream works. Most of the content has been terrible (Yes I'm talking about the blue man group!) That animated 3D Machine short was very cool, and this has got me psyched for more.
Re: Grapple With the First WWE All Stars 3DS Footage
Never liked wrestling games much except for those that were made for the Gamecube: Wrestlemania 19, and Day of Wreckening 1 &2. Those 3 games had the best grapple systems and were the easiest to learn/use. Never could stand how automated Smackdown/Smackdown vs. Raw became.
Re: Robin Williams and Zelda Team Up for Four Swords Adverts
These are great ads along with the OoT ones. Why are they only airing in the UK?
Re: Nintendo UK Calls Circle Pad Expansion "Slider Pad"
@12 CorusFace: It's not about limiting your enjoyment. I in no way, shape or form have ever enjoyed dual analog controls. I was glad the 3DS didn't have a second slider, because developers could not fall back on this crappy control scheme instead of using proper touch controls ala DS. As long as it optional I'm cool with it. If they make a 3DS lite with a second slider then I'm gonna be mad.
Re: Nintendo UK Calls Circle Pad Expansion "Slider Pad"
@14: Uprising is already the game it should be. Looking forward to that one. Did they give a release date yet?
Re: Resi Revelations Infects North America on 7th February
@11: it controls the same as RE4 for the Gamecube, and the mercenaries 3D.
I was hoping for a January release but this close enough.
Re: Preview: Super Mario 3D Land
@17: Galaxy was a much better game than it's sequel. I got bored with the sequel very quickly. The level designs were not nearly as cool, yoshi was annoying and the sense of discovery was lost without a real hub world.
Re: Round Table: Remembering the Nintendo 64
@nintygaming: You do realize you can save your game in Majora's Mask right? All your items and such stay with you when you save the game. Anyway, I never did like that game much... Zelda on a time limit is just wrong. Maybe if the dungeons were not on a time limit I would have liked it a whole lot better.
@25 yasha: I know that Rare made DKC for the GBA, and Diddy Kong Racing and Viva Pinata for the DS, but I doubt that MS would have them port any N64 classics to the 3DS. If they remade Perfect Dark and Conker, the 3DS would be the greatest system ever.
Re: Review: Thor: God of Thunder (3DS)
This sucks. I had hoped they would have retrofitted Wayforward's game for the 3DS. I may end up getting the DS game then.
Re: Round Table: Remembering the Nintendo 64
PS1 was not technically suprior.
Man I remember buying an N64 right around the time GoldenEye came out. The was the first FPS I ever bought and it's still my fav. Only one other person in my dorm had an N64, but after month half the people in the dorm had one and everyone was playing GoldenEye. Man I got a lot of milage on that game. And when we got bored with that we just switched to Mario Kart. Man those were the days.
@Ren: Wave Race 64 was the reason I bought an N64. I still consider that the best racing game ever made. The AI was immpecable. The levels designs are awesome. And the physics are still the best to this day (only beaten by it's sequel). Even the sheer amount of customization is pretty impressive to this day. I'm waiting for wave race's return, hopefully on the 3DS.
The only problem I have with Nintendo selling Rare was the lose of all those great franchises and never being able to see them on the VC, or as 3DS remakes.
Re: Review: Super Mario Land 2: 6 Golden Coins (3DS Virtual Console / Game Boy)
@Waveboy: How is the level design in any way shape or form bland? They are certainly a lot more imaginative than SML.
@kesley: I'm waiting on those two also. Though I'm gonna pass on Metroid 2 if they don't include Super Gameboy support.
Re: Review: Super Mario Land 2: 6 Golden Coins (3DS Virtual Console / Game Boy)
Great, never played this one. I still have my original SML cartridge but never did play another in the series after that.
Re: Talking Point: The Role of the N64 on the 3DS
This is a great idea if they lower the price of these remakes. I would love to see Wave Race 64 with a graphical overhaul. Unfortunatly most of the games I'd like to see from the N64 era are from Rare and most likely would not be made.
Re: 3DS Trailers Allow You to Receive SpotPass Notifications
This is cool but where are the demos?
Re: Feature: Celebrating the 15th Anniversary of the Nintendo 64
@DrCruze: Not really. Which is why you rarely ever hear about people playing PS1 games again. They are all labeled "good at the time." The whole reason Nintendo can roll out N64 games again is because they are timeless.
@expa0: I don't recall the PS1 having a whole lot of 2D games (other than Symphony of the Night which is one of 3 PS1 games worth mentioning these days.)
Re: Feature: Celebrating the 15th Anniversary of the Nintendo 64
@Expa0: Overrrated my . This the console the revolutionized 3D gaming. If you like 3D games in any way shape or form then you owe that to N64. Do a little proof reading before you post; the PS1 was the system with the glaring flaws.
@Corbs: I didn't realize you had such poor taste in gaming. What gives?
@doma: And the fact that they sucked to begin with. The graphics were so awful on the PS1. Textures that wobbled and warped, 5 foot draw in distances on some games, and yes those god awful load times.
Re: Ace Combat: Assault Horizon Legacy Trailer Takes Flight
@omarzuqo: We all want Rogue Squadron 4, but Factor 5 closed down.
This game looks pretty cool, but the other Ace Combat games I played were slow and boring. Hope this one is better.
Re: Talking Point: The Most Memorable Nintendo 64 Games
@DrCruze: And have 15 minute load times between 5 minutes of gameplay? No thanks... Nintendo made the right choice here.
Re: Feature: Celebrating the 15th Anniversary of the Nintendo 64
Greatest console ever!
Re: Talking Point: The Most Memorable Nintendo 64 Games
@belmont: The discusion was never about which system had better RPGs (a niche market genre) but about what were the most memorable N64 games. None of the RPGs on the playstation were ever as good as Paper Mario anyway, so let's be honest that playstation sucked. Nothing on the playstation ever set the standards the way the N64 did, so we all know what the better system was.
Re: Talking Point: The Most Memorable Nintendo 64 Games
No Mario Kart 64 or Star Fox 64??? This list is an epic fail! The fact that Kart brought 4 player gaming to the masses and Fox brought rumble to the masses should make them automatically on the list. F-zero X over Wave Race? Hell no!
@Belmont: Playstaion better? What a joke. Playstation didn't have a single game of the calibur of any of these games listed.
Re: Happy 122nd Birthday to Nintendo
@sinalefa: Now you got me excited about those freebies!
Re: Interview: Object Vision Software - Aya and the Cubes of Light
I was going to buy this till I heard there was only waggle for jumping. It was a poor idea the first time it was done on Wii and developers should have learned that this late in the game. No buy from me.
Re: Extend 3DS Battery Life with CTA's Deluxe Power Grip
Wow, some many negative reactions to this... It looks far better than both the Nyko battery and the circle pad attachment. Unlike the Nyko battery it doesn't require you to take apart your system, or void your warrenty.
As far as the circle pad goes, that's just gonna be another usless add-on that never gets supported.
Re: Review: Driver: Renegade 3D (3DS)
Not sure why there is all this hate for Driver... It was never a very good series to begin with, going back to the PS1 days. It was always repetetive and shallow back then.
I hoped this one would fare better because it seems a good choice for on the go gaming.
Re: Happy 122nd Birthday to Nintendo
Happy Birthday Nintendo! Here's to another 122 years!
Re: Meet Resident Evil Revelations' Rachel in Extended Trailer
@41&42: It's porn stars that have the boobs, not models. Get it right!
Re: Nintendo Explains Lack of Online Play in Star Fox 64
@pizzacore: You can play Star Fox 64 with 2 players but the screen is always split 4 ways, so it's kind of annoying.
Online would have been cool for this game, but I have a feeling that it would just be one of those games that you logged onto and nobody was playing. I really wasn't interested in online till I heard they completely overhauled the multiplayer anyway.
@tate24: It not about playing with or without other people the multiplayer is a completely different game. It's nice that they included bots, it gives me something to come back too after I've finished the main game.
Re: Point Your Finger at This Layton vs. Phoenix Wright Trailer
Why do people keep calling Layton a 3rd party series? Anyway looks awesome. I've never played Layton, but the Ace Attorney games are awesome.
Re: Take a Look at Square Enix's Upcoming 3DS JRPG
@5: Don't worry, before it ships overseas, Nintendo will change it to Tingle: Flying Fairy.
Re: 3DS Second Circle Pad Formally Announced
This a completely unnessary piece of garbage. I hope it goes the way of R.O.B.
Re: Fire Emblem Strategising Its Way to 3DS
I'd rather have Advance Wars....
Re: Talking Point: The Second Circle Pad and the 3DS Evolution
@shinobi88: I think you need a little Mountain Dew yourself, maybe that caffeine will get the blood flowing to brain so you can have a decent thought for a change. I have played Metroid Prime Hunters... along with Dementium, Moon, Dementium 2, CoD Modern Warfare, and CoD WaW. The reason Hunters had jagged movements was because it runs at 30 fps, not 60. Dementium 1 & 2, and Moon ran a 60 fps and had much smoother controls. Funny because I've never had the touch screen not read my inputs ever, not in any of the above mentioned games. Don't blame game developers for lack of gaming skills. Truthfully you can find fifty instances where the camera won't look where you wanted to even in games when you can control the camera. No game is perfect. Nintendo games are 2D at heart? Where's the logic behind that statement? Again you don't need dual sticks. The fact that they made FPS for the DS makes your argument null and void. I will never argue however that Zelda and Starfox are better on the DS, because in truth they have crap controls. Stop being so terrified of change, or of something new and different.
It's this kind of dumb "me too" attitude that has flushed gaming down the toilet. By claiming that everything has "standards" sets a dangerous precedent. OMG it's a FPS/TPS is HAS to have dual analog it HAS to have online multiplay... Really did anyone care about the multiplayer for Dead Space 2? Bioshock 2? MGS3? Funny I haven't heard one person ask whether or not that would be included in the 3DS version of the game. Nobody cares really. I guess MGS3 sucks because it isn't up the "standards" for modern shooters.
Here's a idea stop bending over and taking it balls deep from major corperations. It's never okay for people to pay money for half finished products. It's okay that the game I paid $60 for is a buggy unplayable POS, they're gonna release an update in 3 weeks! It's okay that my 360 just RROD'd, it's gotta 2 year warranty! It's okay that Nintendo wants to add this crap attachment to the 3DS, we all know that they were gonna update it next year anyway! Seriously. When does it end?
Re: Talking Point: The Second Circle Pad and the 3DS Evolution
@shinobi88: Hardware revisions have never come at the cost gaming funtionality. The GB, GBA, or DS revisions did not add new buttons or control sticks of any kind. I'm not interested in lazy excuses from developers. They can choose to use the touch screen they just don't want too. It's bad enough how bad industry practices have gotten, it's even worse when gamers advocate for them. The Wii should have been the easiest platform to develop for, all they had to do was keep using tech that was developed for PS2/XBOX/GCN era, but that wouldn't allow them to shoehorn multiplatform games onto the system.
@darkkirby: You ever heard of a little game called God of War? That used the second analog stick for dodging. You never had camera controls of any kind. And you get horded by enemies in that game too. All the examples you listed are games that had terrible cameras. Much like MH which forces you to move a slow and clumsy camera all the time. None of those games ever should have been released with those terrible cameras in place. Developers just didn't put the time and effort into creating a proper one. Simply forgoing a proper camera system and having the gamer fiddle with it the entire game is laziness. Advocating for a second analog stick is telling developers it's okay to be lazy.
Part of the appeal of the 3DS was that it didn't have dual analog controls. If I had wanted those I would have saved my money for a Vita. Now it's back to the same old, same old .
Re: Star Fox Barrel Rolls into UK All-Format Top Ten
@mastergravehart: Fear not the game has only been out for 3 days. The important thing about Nintendo titles is the sales over time because they slowly dominate the charts.
@supersushilax: Just because it's a new game doesn't make it imaginative.
Re: Talking Point: The Second Circle Pad and the 3DS Evolution
@slapshot: Hey man you can't have your cake and eat it too! I agree the MP series controlled best on Wii followed by Hunters on the DS. Bioshock doesn't need a second analog stick, they made FPS for the DS that control better than home console games why would I want to take steps backwards? 3DS owners wouldn't complain? You do realize that gamers are the whiniest b!tches on the planet right? ; ) People complained about the Wii's watered down and sometimes downright awful HD ports, I just don't care to see that here. It will only hurt the system in the long run.
Most of the time that "need" for the second analog stick is due to laziness on the developers part. As I said with MH, it's capcom's refusal to create a half decent auto camera system for the game. It's this "fall in line/ me too" attitude that is killing the games industry. People keep saying that dual analog is the "standard." I call BS. Every system has it's own standards. Just because Sony and MS want to play follow the leader, doesn't mean Nintendo has to.
Re: Talking Point: The Second Circle Pad and the 3DS Evolution
@78 Slapshot: MP2 had the same controls scheme as MP. It used the second analog stick to switch weapons. Some of those other games you mentioned don't use it either. Rogue Squadron never used it except for the third game, which it only used for the turret guns on the Millenium Falcon. Battalion Wars used it to select units, which of course would much easier with the touch screen anyway. Pikmin used it to zoom the camera in and out between 3 presets, something that can easily be done with buttons. I could keep going but I think you get the point. You also forgot to point out that we're getting more than N64 ports/remakes. Splinter Cell 3D and MGS 3D are both last gen ports as well. If anything I will take some more N64 remakes over those because most of those games have not aged well and could use a graphical overhaul. Gamecube games I can easily play on my Wii which makes 3DS ports kind of pointless.
As far as ports from the Vita are concerned, I don't want those. Much like I don't care for the watered down HD ports on Wii. If the Vita is that much more powerful than the 3DS we'd just end up getting gimped ports. The touch screen is a much better option than a second analog stick, much like the Wii Remote and Nunchuk (or the Move) are better options for FPS on a console.
I didn't buy a 3DS because I said "Oh, man look at all those awesome ports!" I bought one to play original games built for the ground up for the system. Resident Evil Revelations was the big reason I bought the system, and while I'm a bit dissappointed it doesn't use touch screen aiming, but judging from my time with the demo and the Mercenaries game it will control well enough.
I don't agree with this quantity over quality approach. It didn't work on the Wii and it won't work on the 3DS. I was happy that the 3DS didn't have two circle pads so developers would try to shoe horn any old crap onto the 3DS.
Re: Talking Point: The Second Circle Pad and the 3DS Evolution
@maggots: I'm sorry but there is absolutely no need for a revision. The fact is I don't want dual analog. I can't stand it on a home console, I sure as hell don't want it on my 3DS.
@slapshot: There is an easy solution to this "gamecube" dilemma: USE THE TOUCH SCREEN!. Half of those games you mentioned don't even use dual analog. Seriously people need to stop making excuses for lazy developers. Who the hell wants more ports to system that already criticized for not having enough original games. Hell this damn perephrial is made for another damn port. A dual analog Metroid Prime? No thank you. They never made one of those and hopefully they never will. Why would I want a game that controls worse than it's DS predecessor?
@70 Dark Kirby: Nobody is forcing the developers to do anything. They are just being lazy. At this point you can just copy any number of existing control schemes from both the DS, PSP or some other console.
Re: Round Table: The Ambassador NES Games
What is this crap?! There was no minus world! I tried that and it didn't work.
@uel: You're not the only one. I couldn't figure out Golf either. Nor could I figure out Wrecking Crew, not sure what the point of that one was.
I gotta say I was more than happy with the emulation, as it fills most of the top and bottom of the screen without any blurring like the GB games on the VC. I hope that the GBA ones are emulated more like the NES games, than the GB/GBC.
Re: You're Not Alone in Finding the First Zelda So Hard
That's funny, I remember beating both quests when I was a kid, they were a challange but I don't remember them being that hard. Zelda II I made it all the way to death mountain then gave up, could never find my way around that stupid maze.
Now a days I find both games so frustraiting I can't even play them for very long.
Re: Shinobi Returns with Brand New Gameplay Trailer
This looks pretty sweet. Love that art style! Don't remember if I played any of the old Shinobi games though.
Re: Feature: Star Fox - Pioneering 3D Shoot-em-ups Since 1993
Man I wish Nintendo would release this on the VC already. This is one of the games I wanted most from the VC. I never owned a SNES back in the day but played it a bit at a friends. I remember how cool it was. Damn you Nintendo! Release this already.
Re: Analogue Stick Add-On for 3DS Revealed
@130 Legend_marioid & 190 marc_max: At least someone else here gets it. None of the first person shooters on the DS needed an analog stick so I don't see why 3DS needs one. I for one hate dual analog controls. In the case of Monster Hunter, it's just a matter of Capcom being lazy. The controls for Tri were just plain awful. If they used some kind of automatic camera controls it would fix the problem without the need for a second analog stick, or just utilize the touch screen as many games have done before it. Using dual analog is taking a step back control wise. It's funny how people always bitch that Nintendo is behind the competition tech wise, but they have always been ahead of the competition in control innovations.
@190 marc_max: It's funny that you should mention Metroid Prime Hunters because that was the game that sold me on touch screen aiming, I'm glad to hear that Kid Icarus is using the touch screen for aiming as well.
@164 DarkKirby: Why wouldn't we want 3rd parties to innovate? I sure as hell don't want them to be lazy and go for crappy out dated control schemes. Once upon a time systems had only one analog stick (N64) or none at all (PS1). That didn't stop Sony from introducing the dual shock. Or stop developers from developing dual analog controls. So why are developers being cheap and lazy with the 3DS?
Re: Talking Point: The Five Remaining GBA Ambassador Games
Nintendo needs to put games on the list that would help convince gamers to buy that are not super popular. Advance Wars should be on the list. Minish Cap should be on the list to spread the Zelda love. Mario and Luigi: SS would also be great game for the list, never played any of those titles, so that would be new to me. It would be great to see Wario Land 4 also. It would help sell some of the GB/GBC games when they get released. What I don't want to see is more Mario Advance titles, and ports of SNES games that are already available on the Wii VC.
Re: Review: Star Fox 64 3D (3DS)
@50: I don't know about nostalgia goggles. I own the VC version and still play it from time to time. It's only short if you just play through it once. The branching pathways having you coming back to the game again and again to see all the levels, and they are all radically different.
@46: Don't know where you got your info from... maybe europe didn't get the Master Quest disc as a preorder for Wind Waker, but that had both versions together in one package also.
Re: BIT.TRIP COMPLETE and SAGA Trailer is Hard to BEAT
It is my FATE to COMPLETE the SAGA. I can feel my heart BEAT as I long to fill the VOID that has my CORE in FLUX. I am not a RUNNER. I am only a man.
Re: Round Table: Looking Back at the Star Fox Series
@tasuki: Personally I think the Earthbound thing is BS. It supposedly involves music licensing rights or something. Here's a solution Nintendo: just change the music!
@ballkirby: It's because Peppy wouldn't shut up about it the game. On the first or second stage when he tells you to "try a barrel roll fox" he keeps repeating the damn line over and over to the point of annoyance.
@Ren: All the hate for Command stems from the god awful controls. Who knew the Arwing was so clumsy and slow? That and you start the game with these really confusing and pointless "draw your path segments." If any Star Fox game needed a tutorial it was that one.
Re: Marvel at Kirby Mass Attack's Minigames
Is there anything Kirby can't do?