That RE4 cover is sweet. Why did we get the crappy one in NA?
Eternal Darkness is one of the best horror games ever made. Man I wished they'd made a sequel for the Wii. Wii motion plus and IR controls would have been awesome in that game. Maybe for Wii U? Make it happen Nintendo!
@25 Glade: We don't love him for being Mario, we love him for the awesome games. Every franchise gets stretched, just ask Activision and EA. If Nintendo put out their core franchises as often as they do, I'd be sick of him too.
None of those games that EA or Activision put out were any good to begin with.
I think what Nintendo understands is how much the casual market has an effect on the games business. If you go back to the original Gameboy, I'm sure there was a lot of adults that bought one just for Tetris. Those same adults will never touch a 3DS when they can buy Tetris on their smartphone these days. Just like the people who bought Wiis for Wii Sports then when out and bought Wii Fit, Just Dance, ect. I'm sure a lot of those same people bought Brawl, Mario Kart or NSMBW. There's a big reason those titles sold gazzilions. With Nintendo having this cross generational appeal allows them a greater success. They are more losing out on the general consumer. There are a lot more casual gamers out there than people realize. Gaming has become just another form of entertainment to a lot of folks in the same way that listening to music, watching TV and movies are. They'll buy a Playstation and the latest CoD & Madden every year. They are not going to buy a 3DS (or Vita) unless is has exclusive must play games or mind blowing features not seen elsewhere.
@4 Ren: Yeah I liked Shattered Memories, but it was too damn short and at times too boring. It needed some combat to spice up the action. That and the story was full of plot holes.
How was Dead Space not scary? I loved the psych-out moments, they reminded me of Eternal Darkness.
I'm pretty sure this bundle is targeted at older people, seniors and such. I can't imagine too many people being interested in this huge hulking beast. It doesn't exactly strike me as portable.
Meh to RE2 that game was not scary at all. I'd go for the REmake. That was the scariest game I've ever played. Extraction was also great and has a quite a few scares as well.
@61 Corbs: Wait... That can't be right. One of the preview videos had Kirby inhaling, Dedede, Meta Knight, and dwadle dee and puking them back at the tree.
@21 opeter: Zelda is a bit like God of War, but it's not so linear. While God of War has you moving from A to B, Zelda has you exploring a huge world. In the world you'll find dungeons that play out very similarly to the Pandora's Temple level of GoW. The dungeons are the main sections of the game where you find a new item/weapon, and have some boss to kill. However unlike GoW, Nintendo has yet to ruin it's boss fights with quick time events.
GoW does place a much higher emphasis on action, and fighting your enemies.
After recently picking up Aliens: Infestation and Shantae Risky's Revenge, I can say I most certainly get this one. Of course I still need to pick up the other Mighty games, and some of their retail releases as well.
@8 Haywired: Have you even played a Wii before? Of course motion controls are immersive, that's the whole point. I don't see how pressing a button rapidly to kill someone in Manhunt 2 would be more immersive than flailing you remote as if you were really beating someone to death. Likewise, the controls in Red Steel 2 made that game. Of course the fighting system in the game was top notch (it's kind of like playing Soul Calibur in 1st person), but without the motion controls it would have been pretty boring. Mad World would be terrible on a standard controller also. It would probably use some over cluttered button configuration instead of the elegant controls that the Wii remote afforded it. It feels not as if Mad World was specifically designed with motions in mind but specifically made for the Wii Remote. All the best games should be designed around a consoles specific controller. Of course that doesn't matter if your console is sporting a generic dual analog pad.
@13 meta-rift: I agree with you there, the less you think about controls the more immersive the experience. I don't recall many motion based games that I had to think about the controls. Using most dual stick pads I have to stop look and think about what the controls are. I can't stand the diamond button configuration that has become standard since the SNES days, never can tell the damn buttons apart half the time. Same with old dual shock shoulder buttons. Unintuitive control set-ups can be just as bad as "broken" controls.
@11 Slapshot: I think you missed the point here. This is not a shooter, it's survival-horror. The whole point is push your panic buttons by testing your fight or flight response. That's the reason you can't run and shoot in RE games. Take that away and you end up with a pretty generic shooter.
@33: Yeah those damn dogs got me twice. I first played the REmake back in the cube days, when they don't attack you the first time they enter the room. Then I played Deadly Silence some years later, when the bastards attack you the first time you enter the room. I was searching for the ammo that was under the table in the REmake version and was not expecting the dogs to come crashing through the windows. Brilliant!
Man, the REmake was fantastic game. By far the scariest gaming experience I've ever had. I never realized just how awesome that game was until I played the original game on the DS and that managed to scare me. Capcom was brilliant in how they remixed the REmake for people who had played the original version.
@Chris Ingram: Not sure what you mean by control limitations. The Wii edition play exactly the same except for the pointer controls. (Don't get me wrong the pointer controls are 10x more accurate, but still...
@Phil Reed: I loved your analysis of Lisa Trevor, probably the most horrific part of that game (or at least the Trevor family in general. Poor George!) I loved her boss fights in the Umbrella Chronicals. The way she regenerates her health super fast makes her impossible to kill if you run out of ammo. Wesker's snide comments about her were brilliant too.
@link79: Okay now you are pissing me off. The whole point of video games is interactivity. If the balance board can you used for a better more interactive way, why not use it? My only complaint is that this game seems too late to the party. I got rid of my balance board a long time ago, and because the standard controls are so bad I won't be buying it.
As far a the DK Bongos go... You've clearly never played DK's Jungle Beat, which was a suburb platformer that controlled with the bongos. I wasn't convinced that the bongo's would function as an adaquate controller till I got the game a christmas gift and played it for myself. The bongos actually made the experience in that game. Seriously gamers need to spend less time whining and more time playing.
@link79: I agree that Nintendo should include these things, can't be that hard to write some extra emulator code for them or something. I never owned the super gameboy but some of those old carts (like Metroid 2) will play in color on my GBA.
I'm sure these games would sell quite a few more copies if they included the enhancements.
This thing seems so awesome, what the hell happened to the company that put out such cool stuff as this?
Key franchises my . EA doesn't have any key franchises. The only franchises I'd like to see from them are Dead Space and Mirror's Edge, and maybe Mass Effect. It would be great if they sold those as a collection, and only if they supported the Wii Remote and Nunchuck.
Having sales would definatly benefit the eShop. Another thing Nintendo could do is give away free apps. Not games like Four Swords, but like the Mario Clock or the Mario Calculator. This can't be that expensive to make and would get people to log on and check out the shop.
Yeah, it seems rediculous that game on the eShop cost tens times as much as iOS.
@True Wii master: Yeah, they should have a WiiWare greatest hits line. A lot of those games sell cheaper elseware (World of Goo) and should have dropped in price by now.
What a moron... Doesn't he realize he's knocking his own game? Red Steel 2 was one of the most fantastic gaming experiences I've ever had. The developers deserved more credit for that game as they practically invented their own genre.
@Samholy: Mouse and keyboard may be the most accurate, but certainly not the best. The precision of the mouse if offset by the crapped awkwardness of using a keyboard. Customization is not that big of a deal with a control pad because you don't have to stop and look at the buttons. Most Wii FPS offer a wide degree of customization anyway. The Conduit 1 & 2 allow you customize everything from the button layout the sensitivities of both the pointer and the gyro as well as the HUD. The increased accuracy of the Wii remote makes it a far better choice than the Dual Shock, which hasn't really improved much since the PS1 days. And not all of us are looking for an online experience. I prefer all of my games single player and that goes for shooters. Online play is noobs who don't realize what a real game is.
@The_Fox: How is vastly improved accuracy a gimmick?
And people: please look up the meaning of that word before you use it in a sentence.
Comments 515
Re: Silicon Knights Working on "Most Requested Title" for Next Gen
I think Dennis Dyak is delusional again and he means Too Human 2. (Remember it's part of a EPIC trilogy!)
This one's up to Nintendo whether or not they make another one. They could surprise us with a Wii U game, but I'm not getting my hopes up.
Personally, if they did make it, I'd love to see Wii Remote plus and nunchuk support.
Re: Two New Characters Take To the Mario Kart 7 Grid
@31: E. Gadd is far too blind to drive.
Re: Nintendo Developing New Game Genres to Revitalise 3DS
@SimonB79: It's been less than 18 months since DKCR, and that game has sold over 5 million.
It's not the Nintendo fans that refuse to spend the cash.... it everybody else that only buys 1st party games.
Besides that's not a fair comparison, Xbox fans will buy anything.
Re: Feature: Fun and Frights on Nintendo - Part 2
That RE4 cover is sweet. Why did we get the crappy one in NA?
Eternal Darkness is one of the best horror games ever made. Man I wished they'd made a sequel for the Wii. Wii motion plus and IR controls would have been awesome in that game. Maybe for Wii U? Make it happen Nintendo!
Re: Iwata: We Want 3DS Sales to Show Consoles are Here to Stay
@25 Glade: We don't love him for being Mario, we love him for the awesome games. Every franchise gets stretched, just ask Activision and EA. If Nintendo put out their core franchises as often as they do, I'd be sick of him too.
None of those games that EA or Activision put out were any good to begin with.
Re: Nintendo Developing New Game Genres to Revitalise 3DS
@21 JimLad: Tilt control is motion control. On that note we need Wario Ware Twisted on the 3DS VC.
Re: Iwata: We Want 3DS Sales to Show Consoles are Here to Stay
I think what Nintendo understands is how much the casual market has an effect on the games business. If you go back to the original Gameboy, I'm sure there was a lot of adults that bought one just for Tetris. Those same adults will never touch a 3DS when they can buy Tetris on their smartphone these days. Just like the people who bought Wiis for Wii Sports then when out and bought Wii Fit, Just Dance, ect. I'm sure a lot of those same people bought Brawl, Mario Kart or NSMBW. There's a big reason those titles sold gazzilions. With Nintendo having this cross generational appeal allows them a greater success. They are more losing out on the general consumer. There are a lot more casual gamers out there than people realize. Gaming has become just another form of entertainment to a lot of folks in the same way that listening to music, watching TV and movies are. They'll buy a Playstation and the latest CoD & Madden every year. They are not going to buy a 3DS (or Vita) unless is has exclusive must play games or mind blowing features not seen elsewhere.
Re: Explore Super Mario's 3D Land at New York Launch
I hate mushroom pizza but that's a great marketing idea. Would be cool if they had red and white mushrooms on the pizza.
Re: You Don't Just Play as Mario in Super Mario 3D Land
Waluigi?? No thanks. I'd rather play as Peach. That girl can jump!
Re: Feature: Fun and Frights on Nintendo - Part 1
@4 Ren: Yeah I liked Shattered Memories, but it was too damn short and at times too boring. It needed some combat to spice up the action. That and the story was full of plot holes.
How was Dead Space not scary? I loved the psych-out moments, they reminded me of Eternal Darkness.
Re: Nintendo America Creates New DSi XL Bundles For You
I'm pretty sure this bundle is targeted at older people, seniors and such. I can't imagine too many people being interested in this huge hulking beast. It doesn't exactly strike me as portable.
Re: Europe Feels the Chill of Ice White 3DS in December
That's cool as ice baby!
Re: Rumour: 3DS Expansion to be Called 'Circle Pad Pro'
I second #2!
Re: Nano Assault Trailer Shoots to Thrill
I loved FAST Racing League so I'm gonna have to pick this up at some point.
Re: Feature: Ten Games to Play This Halloween
Meh to RE2 that game was not scary at all. I'd go for the REmake. That was the scariest game I've ever played. Extraction was also great and has a quite a few scares as well.
Re: Review: Kirby's Return to Dream Land (Wii)
@61 Corbs: Wait... That can't be right. One of the preview videos had Kirby inhaling, Dedede, Meta Knight, and dwadle dee and puking them back at the tree.
Re: Feature: Ten Games to Play This Halloween
Eternal Darkness is the best survival horror game ever made. If you haven't played it, track it down and play it.
Re: First Impressions: Mighty Switch Force
@23 Rococoman: Yes! You are the only one. And apparently you have problems.
Re: Nintendo Download: 27th October 2011 (Europe)
When are we gonna get some Gameboy Color games? And where are the other good GB games? We better get Final Fantasy Adventure.
Re: Nintendo Download: 27th October 2011 (Europe)
Reading your review is free? LOL!
Re: Three Brand New Zelda Skyward Sword Trailers
@21 opeter: Zelda is a bit like God of War, but it's not so linear. While God of War has you moving from A to B, Zelda has you exploring a huge world. In the world you'll find dungeons that play out very similarly to the Pandora's Temple level of GoW. The dungeons are the main sections of the game where you find a new item/weapon, and have some boss to kill. However unlike GoW, Nintendo has yet to ruin it's boss fights with quick time events.
GoW does place a much higher emphasis on action, and fighting your enemies.
Re: First Impressions: Mighty Switch Force
After recently picking up Aliens: Infestation and Shantae Risky's Revenge, I can say I most certainly get this one. Of course I still need to pick up the other Mighty games, and some of their retail releases as well.
Re: We Wish These Mario 3DS Consoles Weren't Japan Only
Would be cooler if we just got the free Kid Icarus game for registering 2 games. I would be happy with that.
Re: Nintendo Download: 20th October 2011 (Europe)
FAST is awesome... If you guys haven't played it yet check out the demo. For my money it's the best WiiWare game.
Re: Mario Kart 7 Art Shows DK, Peach and Big Blue Shells
DK all ready to dominate with a Blue Spiney. MK7 can't get here fast enough.
Re: Nintendo Holding Online 3DS Press Conference on Friday
@6 Burny: Yeah, that and the you tube app. I could care less about those.
Re: Review: Just Dance 3 (Wii)
@shingi_70: Lazy port? Maybe you should play the game before making those statements.
@KomicZ: Ummm... Dance Dance Revolution? Ever heard of that one?
Re: Skyward Sword Nearly Had Button Combat Controls
@8 Haywired: Have you even played a Wii before? Of course motion controls are immersive, that's the whole point. I don't see how pressing a button rapidly to kill someone in Manhunt 2 would be more immersive than flailing you remote as if you were really beating someone to death. Likewise, the controls in Red Steel 2 made that game. Of course the fighting system in the game was top notch (it's kind of like playing Soul Calibur in 1st person), but without the motion controls it would have been pretty boring. Mad World would be terrible on a standard controller also. It would probably use some over cluttered button configuration instead of the elegant controls that the Wii remote afforded it. It feels not as if Mad World was specifically designed with motions in mind but specifically made for the Wii Remote. All the best games should be designed around a consoles specific controller. Of course that doesn't matter if your console is sporting a generic dual analog pad.
@13 meta-rift: I agree with you there, the less you think about controls the more immersive the experience. I don't recall many motion based games that I had to think about the controls. Using most dual stick pads I have to stop look and think about what the controls are. I can't stand the diamond button configuration that has become standard since the SNES days, never can tell the damn buttons apart half the time. Same with old dual shock shoulder buttons. Unintuitive control set-ups can be just as bad as "broken" controls.
Re: Now It's Getting Cold, Stay Warm with Game Boy Gloves
I'll take the girl... You guys can keep the gloves. Happy birthday.
Re: Feature: Castlevania - The Terrifying Ten
I hope those GBA games come to the 3DS VC. All wanted to play those but never got around to it. The carts still sell for $20-$30.
Re: Feature: Staff Memories of the Resident Evil Series
@11 Slapshot: I think you missed the point here. This is not a shooter, it's survival-horror. The whole point is push your panic buttons by testing your fight or flight response. That's the reason you can't run and shoot in RE games. Take that away and you end up with a pretty generic shooter.
Re: Feature: Resident Evil's Most Nightmare-Inducing Moments
@33: Yeah those damn dogs got me twice. I first played the REmake back in the cube days, when they don't attack you the first time they enter the room. Then I played Deadly Silence some years later, when the bastards attack you the first time you enter the room. I was searching for the ammo that was under the table in the REmake version and was not expecting the dogs to come crashing through the windows. Brilliant!
Re: Feature: Staff Memories of the Resident Evil Series
Man, the REmake was fantastic game. By far the scariest gaming experience I've ever had. I never realized just how awesome that game was until I played the original game on the DS and that managed to scare me. Capcom was brilliant in how they remixed the REmake for people who had played the original version.
@Chris Ingram: Not sure what you mean by control limitations. The Wii edition play exactly the same except for the pointer controls. (Don't get me wrong the pointer controls are 10x more accurate, but still...
@Phil Reed: I loved your analysis of Lisa Trevor, probably the most horrific part of that game (or at least the Trevor family in general. Poor George!) I loved her boss fights in the Umbrella Chronicals. The way she regenerates her health super fast makes her impossible to kill if you run out of ammo. Wesker's snide comments about her were brilliant too.
Re: Review: X-Men: Destiny (Wii)
@7: Funny because the description of the narrative reminded me of Eternal Darkness.
Re: Mario Kart 7 Art Races Your Screen
A Retro Studios developed Mario Kart? Yeah I'm totally getting that.
Re: Resident Evil Revelations Comes Loaded with Multiplayer
@17: I hope you are not talking about Mercs because that is far from worthless.
@18: Capcom already said that you can delete your save files in this game.
@19: Only RE 5 had co-op, unless you count some of the spin offs.
Anyway I didn't think I could get more excited about this game. I just hope it's not completely co-op dependent like 5 was.
Re: Review: Horizon Riders (WiiWare)
@link79: Okay now you are pissing me off. The whole point of video games is interactivity. If the balance board can you used for a better more interactive way, why not use it? My only complaint is that this game seems too late to the party. I got rid of my balance board a long time ago, and because the standard controls are so bad I won't be buying it.
As far a the DK Bongos go... You've clearly never played DK's Jungle Beat, which was a suburb platformer that controlled with the bongos. I wasn't convinced that the bongo's would function as an adaquate controller till I got the game a christmas gift and played it for myself. The bongos actually made the experience in that game. Seriously gamers need to spend less time whining and more time playing.
Re: Feature: The History of Nintendo Volume 1 Book Review
@15: There's a picture of Princess Peach topless!
Re: If You Like Storage and Nintendo We Have Just the Site for You
That looks cool... but man, did they have to gut Metroid Fusion? Couldn't they have picked some crappy GBA game?
Re: The 3DS Circle Pad Expansion Comes in This Box
@60, 62 & 63: That would drive the price of this thing through the roof. And since nobody is going to buy it anyway...
Re: The 3DS Circle Pad Expansion Comes in This Box
Be honest Corbs... You weren't really gonna buy this piece of junk anyway, right?
Re: Review: Side Pocket (3DS Virtual Console / Game Boy)
Do people actual like virtual pool games? This seems so pointless...
Re: Feature: How to Survive a Zombie Apocalypse
Funny article... thanks for using proper terminology. I used to cringe every time I read "non-zombies."
@1 pizzacore: The best way to beat any level in Mercenaries is to use the duo mode.
Re: Feature: Remembering the Super Game Boy
@link79: I agree that Nintendo should include these things, can't be that hard to write some extra emulator code for them or something. I never owned the super gameboy but some of those old carts (like Metroid 2) will play in color on my GBA.
I'm sure these games would sell quite a few more copies if they included the enhancements.
This thing seems so awesome, what the hell happened to the company that put out such cool stuff as this?
Re: EA Pledges "Key Franchises" to Wii U
Key franchises my . EA doesn't have any key franchises. The only franchises I'd like to see from them are Dead Space and Mirror's Edge, and maybe Mass Effect. It would be great if they sold those as a collection, and only if they supported the Wii Remote and Nunchuck.
Re: Ubisoft: "Nobody Proved Wii Does FPS Controls Better"
@cappa: I wish that were true but I have a feeling that developers are only going to use the the WiiU''s tablet controller.
Re: Blaster Master: Enemy Below
Has this been announced? I love Blaster Master but never played this one. Will be an instant download for me.
Re: Talking Point: Should Nintendo Regularly Offer Free Games for Download?
Having sales would definatly benefit the eShop. Another thing Nintendo could do is give away free apps. Not games like Four Swords, but like the Mario Clock or the Mario Calculator. This can't be that expensive to make and would get people to log on and check out the shop.
Yeah, it seems rediculous that game on the eShop cost tens times as much as iOS.
@True Wii master: Yeah, they should have a WiiWare greatest hits line. A lot of those games sell cheaper elseware (World of Goo) and should have dropped in price by now.
Re: Nintendo Download: 6th October 2011 (North America)
Do people actually like pool games? I love playing billiards for real but playing it in video game form seems so pointless. Where's the fun in that?
Horizon Riders looks cool though. Too bad my TV crapped out on me and I can't play my Wii at the moment. Hope the demo sticks around.
Re: Ubisoft: "Nobody Proved Wii Does FPS Controls Better"
What a moron... Doesn't he realize he's knocking his own game? Red Steel 2 was one of the most fantastic gaming experiences I've ever had. The developers deserved more credit for that game as they practically invented their own genre.
@Samholy: Mouse and keyboard may be the most accurate, but certainly not the best. The precision of the mouse if offset by the crapped awkwardness of using a keyboard. Customization is not that big of a deal with a control pad because you don't have to stop and look at the buttons. Most Wii FPS offer a wide degree of customization anyway. The Conduit 1 & 2 allow you customize everything from the button layout the sensitivities of both the pointer and the gyro as well as the HUD. The increased accuracy of the Wii remote makes it a far better choice than the Dual Shock, which hasn't really improved much since the PS1 days. And not all of us are looking for an online experience. I prefer all of my games single player and that goes for shooters. Online play is noobs who don't realize what a real game is.
@The_Fox: How is vastly improved accuracy a gimmick?
And people: please look up the meaning of that word before you use it in a sentence.