Comments 115

Re: Metroid Prime Dev Confirms That Nintendo Blocked The Addition Of Super Metroid To The Game

SirPrimalform

@Minecraft_Master The virtual console wasn't even a twinkle in Nintendo's eye when Metroid Prime was in development.
The article clearly states it was because of the third-party (probably open source) emulator. The version of Metroid 1 that was eventually included would have been using an in-house emulator (probably the same one used in the Zelda Collector's Edition disc for the NES games).

Re: Surprise! Nintendo Says Its Next Console Is Going To Be Very Much Like Its Other Consoles

SirPrimalform

@Bermanator This!

Perhaps building on the tech that allowed the Wii U to stream the image to the gamepad and making it so the Switch 2 dock can act as a wireless receiver of the image from the Switch 2, allowing both screens to work in conjunction. Hell, I'd be ok with it even if it was wired. I really liked the Wii U and feel like it had a ton of potential that was wasted by poor marketing.

Re: Surprise! Nintendo Says Its Next Console Is Going To Be Very Much Like Its Other Consoles

SirPrimalform

@Shepdawg1 I wouldn't mind too much if the next Nintendo generation consisted of separate home and portable consoles, but given the way the Switch prints money it's unlikely they'll stray too far.
I feel that the touch screen on the Switch was an odd choice. Any game that makes full use of the touch screen is basically only playable in handheld mode, while games that need detached joycons are only playable in docked/tabletop mode. This means that games can't commit fully to one control scheme (or have to half arse it to be playable in multiple modes).
I'd be happy if the Switch 2 had some way to allow simultaneous touch screen and TV use... basically making it also a Wii U 2.

Re: STAY - An Intriguing Concept That Might Just Outstay Its Welcome

SirPrimalform

@designatius "you don't need to be a Swith Online subscriber. The game just needs connection to send user statistics and check your stay / away time (we do it with a server clock) : )"

That puts me right off. It's perfectly possible to use the built in clock and sending user statistics should be optional anyway. That's a really dreadful design choice that's ensured I won't get the game.

Re: It Looks Like AlphaDream's Last Project Was Mario & Sonic At The Olympic Games

SirPrimalform

@retro_player_22
>This reminds me of the old Rare situation on the GameCube where Rare made Star Fox Adventures, the game was good but didn't sold very well so Nintendo just sell Rare away

I'm sure I remember feeling the "betrayal" of Microsoft buying Rare shortly before SFA actually released. I'm sure the development was done before the sale but I don't think the game was actually out.

Re: Review: Axiom Verge (Switch eShop)

SirPrimalform

Ugh, I wish you'd thought to mention the cocked up controls. B for confirm and A for cancel is madness, and if you reconfigure the controls to fix the menu then you break the in game controls.

I really would have reconsidered buying the Switch version if I'd known this.