In case you missed it, MercurySteam - the Spanish studio behind Metroid: Samus Returns on 3DS is back for Metroid Dread.
While this information wasn't shared during the western broadcast, it was mentioned by the Nintendo Treehouse team and also in a video featuring Metroid Dread Producer, Yoshio Sakamoto, after the show.
In addition to this, MercurySteam has confirmed it on social media:
During Sakamoto's discussion about this game long in the making, he explained why Nintendo decided to team up with MercurySteam once again:
"We met MercurySteam Entertainment, with whom we co-developed Metroid: Samus Returns for Nintendo 3DS. They're extremely talented. Technically, they're very skilled. They also have great taste. But more than anything, they have an incredible understanding of Metroid games.
"I was confident that teaming up with this wonderful team would finally allow us to bring Metroid Dread to Life. And the result is that we've completed a version of Metroid Dread that even surpasses what we imagined 15 years ago."
So, there you go - MercurySteam is back! Are you glad to see Nintendo has brought them back for this new 2D Metroid game? Have you played its previous game, Metroid: Samus Returns? Tell us down below.
Comments 91
I loved Mercury Steam's work on Samus Returns, and the Castlevania reboots, and I am so happy they are helping finally make Metroid Dread a reality.
Honestly, they were really seem to understand how to make classic IP's feel fresh and relevant. I hope that they get their hands on more and more sequels to classics.
For example, I think they should be given the keys to the Contra license, or Kid Icarus!
The moment I saw that "melee counter", I'm pretty sure MercurySteam was already behind that game
I am so excited for this! I installed Samus Returns on my CFW 3DS shortly after it was dumped, and got 100% on each difficulty. It was so good, that I did not want to stop playing! I am sure Dread will be just as enjoyable on my CFW Switch once it is dumped...
Nice that they return for this, just seeing the Samus Returns style like gameplay should already tell you that this is made by them. Looks good, now imagine what AM5D's version would had look like.
As soon as I saw the melee counter, my heart sank. I hated the Metroid 2 Remake! It feels like they waited forever on purpose to release a Metroid game, and people are just gonna open their mouths without analyzing what they are about to eat because they are starving. Very hard pass for me, as my least favorite Metroid was Fusion and I hated what Mercury Steam did with Metroid 2. Oh well, I still have Diablo II and other things to look forward to.
I loved Samus returns thank goodness there working on this one
@BloodNinja even if you didn't like Samus returns I think it's still worth watching dread and seeing where it goes
I just noticed their logo avatar is a tease "MSE", but the font and coloring they uses separates "MS" from the "E", and the ambiguously shaped "S" can also be "5". "M5". Very clever. Right under our noses.
I first played their Castlevania 3DS game and was blown away by their 2D work. Some complain about the combat focus of both that and Samus Returns, but the game just felt so good and both modern and familiar all at once, Despite the short length (I assume Konamis fault) I knew I wanted more from them.
I've hated everything MercurySteam's touched. I kind of feel like Metroid peaked at Super Metroid and it's been downhill since.
As a big Metroid fan, I find the footage they showed of Dread to be troubling.
I hope they also release an updated port of Samus Returns on Switch. It was a great game but didn't get the attention it deserved at the tail-end of the 3DS right before the Switch released.
Fire Emblem Echoes suffered the same way.
Wow, so much polarization of Metroid fans. No wonder they waited 20 years.
@3RedTriangles Yeah, and Ever Oasis and MH Stories 1. 4 games that really should have been cross gen that werent and we're really hurt by it.
Look I get everyone loves AM2R, and watched a few YouTubers tell them how much better it is than Samus returns, but god all the hate sounds silly
I won't say SR is as good as Super Metroid(neither is AM2R), but it's definitely as good as ZM or Fusion. Can we all go back to bagging on Other M like the good old days?
I didn't really like Samus Returns, but this looks great. And yes, the melee counter is a bad mechanic that breaks the flow of the game, but look at how fast Samus is here. Can't wait.
I love all the 2d games except I haven’t played fusion. I loved sR on the 3DS and played it straight through as fast as I could in my free time. I’m on the super stoked side for this one!
@BloodNinja NINJA DISAPPROVED!
No but seriously, what's wrong with you? Did Mercury Steam kill your family or something?
I'm currently playing through Samus Returns for the third time, as well as the better Federation Force, and I'm enjoying myself more than I thought I would. My second run through, I thought it was one of the worst Metroid games. The melee counter drained the experience of varied enemy interactions. Wait for the enemy's attack gleam, melee counter, shoot...That may be more than 90% of the enemy interactions within the game. That is an aspect that still bugs me in my current run. Metroid Dread I think is in a better place due in part to the E.M.M.I. areas, when the game seems like it'll be less wait-counter-shoot-repeat through a room. So far I have really liked what they have done with Metroid Dread from the trailers and Treehouse coverage, and think a better game than MSR is on the way come early October.
Kind of surprised at how negative the reaction has been in the wake of the reveal. Even if you did not enjoy what Samus Returns brought to the table you can tell from the footage that they listened to the criticism and have polished the mechanics. The parry and free aim no longer kill momentum, the parry is clearly much less emphasised and is more of a reward for those who can get the timing down. Similarly there appear to be fewer enemies that aggressively charge down after you. They clearly listened to the criticism, but some people have had their minds made up already.
As a long time Metroid fan, have to say Samus Returns was alright. It looks like a very similar graphics engine, wish they pushed the Switch hardware, lots of jagged edges and the graphics look so-so. After having beat Hollow Knight, I think Nintendo has to really up their game because that's the Metroidvania to beat. Will wait for a review and sale for this bad boy, $60 for a Switch game.based on what looks like a 3DS engine just doesn't justify the price for me. $40-50 would've been sweet (like WarioWare)
@BloodNinja
Ninja, usually I nod in agreement with comments that you make. But you're wrong this time! Samus Returns was amazing, and Dread looks SO good
@BloodNinja Jeez, sounds like a Ninja doesn't want to approve a game just because of a nitpick?
I mean at least try out the game before you mind is all set on avoiding Dread.
I am doing a second playthrough of Samus Returns now and I personally think the flaws from that game are largely to do with the structure of what the original game had. Repetetive Metroid encounters and a more linear world are kind of what the original GB game was about. However, it feels good to play, and the care and attention to the 3D world showed to me that they cared about what they were doing.
I think if they can take the movement and combat and apply a Super Metroid/Zero Mission world design they are on to a winner.
As a huge Metroid fan, it is day one for me and to be honest, I am looking forward to this more than Prime 4.
I hope it gets a lot easier than Samus Returns. I liked the game, especially the look and feel. But the level of difficulty far exceeded my abilities. Impossible for me to ever play it through. Also, I didn't like the clenched, overloaded controls. Sometimes less is more. See Metroid on GBA and SNES.
With this game coming to switch, they can breathe with prime 4 or just release it on their new console at that time. Please dont rush it.
Is the E3 finished? Or are more shows coming today?
That explains the slightly... blocky look. As far as I'm concerned, Hollow Knight is the metroidvania to beat. Let's see how this goes.
Samus Returns was a great remake and it introduced some great mechanics like the melee counter. I'm glad they're back for a new HD adventure!
Samus Returns was a below average game that people were blind to its faults because we were desperate for a real Metroid game.
This team is the Arzest of Europe.
One of their biggest franchises but the visuals look completely underwhelming.
Horrible art direction.
I loved Samus Returns so I'll get this eventually, but that price is painful.
@BloodNinja you lost my interest when you said Fusion was your least favourite Metroid game, you just sound like you don’t like Metroid at that point!
Thought so, and do hope they consider making the studio an second party or even better buy it
@IpwnedU123
"Dumped"? So you'll just pirate it instead of buying it?
It took over a quarter of a century, but we finally got another 2D Metroid game releasing on the big screen, albeit also a small screen simultaneously.
After Nintendo’s huge push on the Metroid series back during the GC/GBA & Wii/DS era failed to put the series on the same level as Zelda, one can only hope that between Dread & Prime 4 it’ll spark enough consumer interest to make it worth Nintendo’s time to focus on the series more.
@IpwnedU123 You should probably try buying it. One of the reasons it likely took 19 years to release a new 2d metroid game (i.e. not a remake) is because the franchise was deemed to niche and didn't make enough sales. Not buying the game now may mean you'll have to wait a way longer time to play the next game.
I LOVED what Mercurystream did with Samus Returns, and I know that Dread is going to be a continuation of that work. I really hope that Nintendo finally makes the team a second party once Dread sells well on the Switch.
We knew this right after the announcement XD. Well, actually "during" the presentation. You just have to see the parry, it's the same as in Samus Returns.
I'm happy for them. They did and amazing job with the 3DS one, they deserved it.
Same with Grezzo and the 2D Zeldas!
I screamed with joy when I saw the logo, but my excitement dropped pretty fast.
1. A lot of the enviroments look kinda bland und lack detail imo. 2. Mercury Steam, oh god. I can not wrap my head around the fact that some of the best Metroidvania-devs struggle to get called back by Nintendo, when they want to put their game on the Switch... yet the Team that did these strange God of War clones with a Castlevania skin gets handed the keys to the two central IPs of the genre.
Who looked at Mirror of Fate, the game that killed the legacy of fantastic handheld Castlevanias, and thought: Screw the guys who did Ori, Hollow Knight or Axiom Verge, and give Metroid to the Mirror of Fate-crew... I mean, yeah, Samus Returns was quite good, but it's not even in the league as Ori oder Hollow Knight...
@Hck MS has more misses than hits on its catalogue: Jericho, Spacelords, Catlevania: LOS 2 & Mirror of Fate... Castlevania LOS 1 was good though.
@BloodNinja
I also really disliked the counter mechanics, it was so overused, on every enemy -,-.
Stylewise and the atmosphere was well done.
Ahh, that explains it all. I pretty much hated Samus returns, at least this looks a lot better.
I'll give it the benefit of the doubt, but I was hoping this was done by the other M team instead.
And comparing this to Hollow Knight? Nintendo should outright buy out Team Cherry, they would do Metroid justice.
Removed - trolling/baiting; user is banned
Samus Returns was absolutely fantastic. I am thrilled for Metroid Dread.
@IpwnedU123 Amazing way to support the devs right here... /s
I guessed as soon as I saw the stupid parrying. As you might be able to guess, I am less than thrilled by this news. This dev does not get metroidvanias.
I thought it was one of the highlights but I haven't played Samus Returns so what do I know. What is clear is how divisive Mercury Steam's involvement is!
@BloodNinja Glad I'm not alone here. I'll still buy it, but my excitement level is low.
MercurySteam have already demonstrated twice that they don't get the genre.
Never got to play Samus Returns because they released it on the friggin dying 3DS instead of Switch 🤦♂️🤦♂️🤦♂️
Now it'll never come to Switch because of the dual screen gimmick.
Having watched the treehouse footage, the use of the melee counter seems vastly improved in this title. Everyone ragging on it might want to actually examine how it's used in practice, and how few enemies require waiting.
Presently there's only one shown that absolutely requires waiting, and it seems to act as the tutorial for counters.
@UndoControl I will play Samus Returns because I have it for 3DS. By "divisive" I mean that on this thread, half of the comments are praising Mercury Steam and half of the comments state that they don't know what Metroid (or Castlevania) is about. I can't say my own opinion until I play Samus Returns but it was generally well received as you said.
It's like The Legend of Zelda, some people say that Breath of the Wild is the best Zelda game and for me it's not even a The Legend of Zelda game.
The counter system that some dislike was also in Other M, was harder to trigger. I bet feedback from that game is why Samus Returns had a much easier counter system. I liked the system in both games and i don't see how it can break the flow of a Metroid game. To me, Metroid was always a slow paced, horror light, exploration game. Not some E pilled speed run gambit. Yeah i speed runned Super and Zero Mission, but only after i savoured that first run or two.
@UndoControl BotW worked commercially and critically but it's far from being my favourite Zelda game and it will never be. I think that this is how some people feel about the recent Metroid games, they think that some changes weren't good in spite of sales or critics. I have played all the Metroid Prime games that I consider great and afterwards I played a few 2D Metroid games. Super Metroid has a wonderful atmosphere and music. Fusion and Zero Mission are okay. The only thing I don't like about Super Metroid is how hard the screw attack is to trigger. I also played Other M but it disappointed me.
I'm actually quite a bit more excited for this than Metroid Prime 4. I prefer 2D Metroid. It's cool that MP4 exists (theoretically) for people who like 3D Metroid. Both can and should coexist.
@UndoControl Metroid Prime 4 if done well will be an awesome game. The thing about 2D Metroid games is that there are tons of 2D Metroid-like games. This one and the last one are made by Mercury Steam (with Nintendo's input) so they are not "pure" Metroid. I think that if you're going to make a 2D Metroid game you should have Nintendo do it even if they update the formula as you suggest. That would make it more "Nintendo" and more "Metroid".
What games have Nintendo developed recently, in between?
@SirPrimalform I feel you. I'm going to keep my eye on it in case they all of a sudden nailed it, but judging from the trailer I'm pretty turned off by it.
@Azuris I can't argue with the style and atmosphere, totally agree with you there. By the time I got halfway through Samus Returns, I felt like I was playing with some kind of complex fidget spinner, instead of an evolution of the simple, down to earth gameplay of Super Metroid.
@quinnyboy58 I love Metroid, actually. But I enjoyed Zero Mission much more than Fusion. I played and beat Fusion, never touched it again. I just didn't like the limitations they imposed on exploration, and I didn't like the cheesy story they forced into the game. Zero Mission was much more enjoyable, because it retained the freedom that Metroid games offer, plus it had great gameplay improvements that felt like they added a little spice, rather than dumping an entire meatloaf into an already cooked stew.
I'm a more recent Metroid fan than some - only got into the series a few years ago - but I've played most of the games. The only ones I haven't touched are Metroid Prime Hunters and Federation Force for different reasons. The series is excellent, and I really enjoyed what Samus Returns brought to the table. I had a ton of fun with it and feel that it and other deserving 3DS games were overshadowed by the Switch.
Can't wait to get my hands on Metroid Dread. While Super Metroid remains my favorite 2D game, Samus Returns felt like a fresh, modern take.
@HotGoomba My nitpick is an entire studio, though. I'm gonna keep my eye on it, but there's no way I'm giving that studio money day one after I wasted money on Samus Returns.
@Classic603 I'm glad you liked Samus Returns, I actually enjoyed it for the first 2-3 hours I played. But the deeper I got in, the more of a chore it felt like playing. Metroid has to be done just right, and I felt like the gameplay additions (especially the counter system) made the game too hectic for me to feel like I'm playing Metroid. Usually Metroid games feel pretty chilled out to me, and I've never had to rely on insane twitch reflexes while playing. Samus Returns felt too hectic for my taste. Nothing wrong with that, and it doesn't undo your enjoyment of the game.
@IpwnedU123 "dumped" haha
@Donkey-Kong-Fan They did, and I have been training for many moons as a Ninja so that I can avenge my clan.
Hahah, that made me laugh, though thanks! No, I just didn't like what Mercury Steam did with Samus Returns. I did give it a good try, playing for several hours but I just didn't like all the additions to the gameplay.
@BloodNinja you obviously haven't played fusion or super
@Thelastjedi2007 I agree with you on that, I'll definitely be checking out gameplay videos and speed runs and reviews so that I can give it a chance without wasting money.
@PickledKong64 I had beaten Fusion 3 times when it came out on GBA back then, and regularly speed run Super Metroid. Fusion was awful, especially next to Zero Mission, which for me was the superior experience. I also enjoyed the first Metroid Prime game quite a bit. I did try to like it, but once the "new Metroid" nostalgia glasses came off, I realized that I just didn't like the game.
@BloodNinja
Ha yeah you're totally allowed your own opinion, it's just crazy hearing someone say Fusion was awful and Samus Returns is too hectic.
But you do you, Ninja!
@BloodNinja They took the time to make a brand new 2D Metroid game with the same developer that made the fantastic Samus Returns and all you can do is discredit the great game they made and refuse to give this new one a chance. They listened to the feedback about the counter move, and they made it have extra mobility so that you don’t have to stop in your tracks in order to execute it. It’s also not required to defeat every enemy. On top of that, they made the game look great and fun to experience.
All of this and you’re STILL unwilling to give it a chance just because of one single aspect that they’ve already addressed. People like you are why I don’t consider myself part of the Metroid fan base anymore.
@Donkey-Kong-Fan not even metroid fanbase just nintendo fan
@Donkey-Kong-Fan
"the fantastic Samus Returns" isn't a fact though, it's your opinion.
Neither BloodNinja or I liked it, so why would you expect us to be fine with Nintendo choosing the same path again?
@BlueOcean The problem with saying Mercury Steam automatically makes the game less "Metroid" is that it's almost impossible to keep the exact core development team for each successive title. Logically you can say that about almost any team; Metroid Prime 4 won't be a real "Metroid Prime" game because it lacks most of the original people behind the OG game, and in the way MP4 was completely reset and is still to this day cobbling together a hodgepodge of industry developers, we have yet to find out if Prime 4 will even play and feel faithful to the OG Prime trilogy.
I have a lot of confidence in Metroid Dread, especially after watching Treehouse footage.
As for the God of War-esque QTE close-ups, that's just... part of trying to give a sidescroller a more bombastic, AAA-esque presentation. The reality is that Metroid is not like Hollow Knight, Celeste, etc. It is a full-fledged Nintendo IP, and as much as I would love a pixel art 2D Metroid, that's just not what a mainstream audience expects of a first-party AAA IP. Brand value, and in other words, brand perception, is important to Nintendo.
This is why you had internet whiners complaining about a game like Octopath Traveler charging $60 for a pixelated game. This is why you have negative Nancies still whining about Metroid Dread being sold as a $60 sidescroller. Nintendo wants to choose a studio like MercurySteam who has the experience and inherent skillset to bring those extra action elements to Metroid to maintain the perception that Metroid is a AAA IP.
With all of that said, I have a lot of faith in Sakamoto's direction and vision for his long-ruminated sequel to Fusion, so I believe it will truly feel like a proper continuation to the core mainline entries in the Metroid franchise. As someone who began with Fusion and then went on to Zero Mission and etc., I can't be more excited for Metroid Dread.
@Donkey-Kong-Fan Everyone is entitled to their opinion, there’s no gun to my head to give the game a chance. If the trailer isn’t appealing, I don’t have to like it, just like if you find the trailer appealing you are welcome to like it. It’s nothing personal, and I don’t know you, so I don’t know why you are having that reaction.
@BloodNinja
I love Fusion and Zero Mission for basically opposite reasons.
Zero Mission is a great true successor to the original Metroid and Super Metroid in terms of gameplay evolution and it’s exploration. But it’s way too easy unless you make the game artificially harder by doing low percentage runs.
I find Fusion to be the realization of what Metroid 2 on game boy was trying to accomplish. A more linear game focused on narrative elements. But I really love it because it feels like has the most balanced difficulty of the entire 2D Metroid franchise. The game is challenging, but it’s a fair challenge throughout. And low percentage runs are a complete blast because of how good the bosses are.
@NeonPizza Yeah, I keep hearing people talk about how Nintendo won E3, I'm like really? With that? I didn't know our expectations were so low!
@TheRedComet Yep, Zero Mission was on the easy side, I remember. I did enjoy the low percent runs. Beating the game with the bare minimum was pretty thrilling. Speed runs are also very challenging for Zero Mission. I just couldn't get into Fusion, even though I beat it 3 times. After that I vowed to never play a game that I didn't like THAT much lol
Wow I didn't realize how divisive Samus Returns was until reading some of these comments. It's probably my favorite 2D metroid.
However, possibly supplanted as my favorite metroidvania by Ori and the Will of the Wisps, which I recently bought and am on my second play through. Have to admit I'm not a big fan of chase sequences though. At least MSR only had one (if I remember correctly).
@BloodNinja is entitled to have his own opinion. Nintendo is marketing a product and he may like it or not 🙄.
@Ulysses Don't think I haven't considered that. I like (almost love) the original Metroid Prime trilogy but I know that the Retro staff has changed. I didn't like Donkey Kong Country Returns but I liked Tropical Freeze but Rare's trilogy is a thousand-year better in my opinion but Rare is also split now. And then you have new studios that are a greatest hits of talents like The Initiative. My favourite Mario game is Super Mario World. New Super Mario Bros. 2 is the worst rubbish I've ever bought (sorry, I promise that I will only call rubbish this particular game). Actually, it was developed by a different team and New Super Mario Bros. U, made by senior staff, is quite enjoyable and one of Wii U's best games.
Yoshio Sakamoto was Super Metroid's director and he's Metroid Dread's producer but part of what makes Super Metroid a masterpiece is the art and music. I own Samus Returns but I haven't played it yet. I can't say good or bad things about Mercury Steam but I will play the 3DS game and I will like it... or not.
I know what you mean about visual style, cut scenes, etc. People here are complaining about gameplay but, as others said, the gameplay might have improved compared to Samus Returns.
The trailer didn't impress me but Metroid Dread might be good or even great, we'll find out. In the meantime, I'll play Samus Returns because I have played the others except the NES games, Metroid Prime Hunters and Federation Force. I tried the first NES game on 3DS but gave up after five minutes.
@BloodNinja Because you come here just to try and polarize the comment section with your completely misinformed take on the game. This thread was going so good until you came here with your whining. Then you procede to act as if Mercury Steam is a horrible developer and that Samus Returns is a completely bad game all because of a move that you didn’t like. Even then, they’ve improved the move so that it doesn’t break the pace of the game, but of course you choose to ignore that.
All I want to do is be excited for one of Nintendo’s games. When I see childish comments like yours that try to rain on other people’s excitement, it derails my excitement for an amazing game. Every time I try to go back to being excited for the game, I have your slanderous words repeat in my head as I try to be excited. That’s why I resent people like you who have nothing to do but to complain about Nintendo’s announcements even if they’re amazing.
@Donkey-Kong-Fan Dude, calm yourself. Nobody here is attacking you, I'm talking about a game I'm not into, and you're attacking me over it. Everyone else that replied to me was reasonable so I'm not sure where you are getting this "polarizing the comments section" nonsense. Additionally, why are we only allowed to talk if we only have a positive feedback? There are numerous other reasons that I disliked Samus Returns after playing it, and unless you are on the dev team you have no right to get offended about someone else's take on the game. Please, calm yourself, I have nothing against you. You're starting to sound awfully brand loyal, which isn't going to make it very easy for me to cooperate with you.
@BloodNinja You don’t understand where I’m coming from, and you ignore all of my arguments, which doesn’t make it easy to cooperate with you either. And what does “brand loyal” even mean? You’re making up phrases just for the sake of calling me something.
@Donkey-Kong-Fan I can only work with rational arguments, not ones you're making up. Brand loyalty is a very well-known mindset. It's when you are a super-fan of a particular company, Nintendo, in this case, and it "blinds" you to anything factual regarding the company, or anything that is in your perception "negative" towards the company because in your mind they can do no wrong. I want to try to understand where you're coming from, but you're really coming off very hot, and I'm not interested in arguing. Discussion, I'm fine with, but you're not being as reasonable as the 7-9 other replies I got regarding my opinion.
@Kaori-chan Yeah I am sure it'll still be a great game, but it's a bit disappointing that you have so many indie developers coming out with incredible looking 2d platformers, and Nintendo can't bring out something that looks good. Pretty lazy.
@BloodNinja Do you think it’s rational that you immediately discredit a good video game developer just because there were some things you didn’t agree with? Even if you really hate the counter for some reason, Samus Returns was a very competently crafted game made with the utmost care. And like I said before, it’s something they’ve vastly improved from the last game.
If you watch the treehouse footage, you’ll see they really did improve the counter move to have extra mobility. So I wasn’t making anything up as you said.
@BloodNinja I understand your apprehension. I also personally felt Samus Returns was a pretty flawed game. Was not a fan of the Diggernaut boss, did not like the counter mechanic (at all) feeling it awkwardly shoehorned in and having the game overcompensate but buffing tankiness of enemies. That said I felt the extended gameplay footage looked more promising and am feeling more optimistic about Dread after hearing the dev talk about the newer considerations and tweaks it does seem to flow nicely imo.
@Donkey-Kong-Fan no offence but you’re being pretty unreasonable. BloodyNinja has every right to state reasoned opinions and views (which they have) for why they dont like it. They dont have to see it your way anymore than you refuse to see it theirs. Besides, ‘whining’ is a matter of perspective. BloodyNinja expressed their reasoned disappointment for the game, where you’re disappointed upon reading an opinion that doesnt match yours (that theyre ‘ruining the hype for you’) - that is no less ‘whining’. Personally I appreciate reading comments from both sides of an issue so long as theyre civil and reasoned.
BloodyNinja has no obligation to walk on eggshells just so you can enjoy the hype and its unreasonable to expect that and should have no bearing on your own expectations for the game. If you’re upset by it then it falls on you sign out and attend to your own needs. Verbally beating down another person for not ‘being positive’ is an example of toxic positivity and fans need to stop imposing that. Art is subjective, pure and simple..
I bet they're using the same engine that on Spacelords, which explains why the game is has a promising rendering background, but at the same time looks a bit compromised (you'll notice some segments on the Treehouse gameplay had blurry textures and a rather janky framerate).
But I'm sure the final game will look just as polished as a first-party title, the graphics are already looking marvelous
@DarkScythe13 Dude, thank you.
NINJA APPROVED
@Donkey-Kong-Fan I don't know how well-made the game was. To say it was competently made and well cared for is a bad assumption, because unless you work for the company or know someone inside the company, that's just more information you are making up. All I can do is judge it off the final product, just like you.
Literally every argument you make can be used against your unreasonable hype for the game. We are both operating off exactly the same information, yet your opinion should be the deciding factor? Take a hike.
@NeonPizza I'm turning 40 this month, so I feel you on that. It's VERY hard to get me hyped these days. When Blazing Chrome came out, I just thanked myself for keeping Contra 3. When EVERY FREAKING METROIDVANIA ever comes out, I'm happy with Super Metroid and Symphony of the Night. I honestly don't understand the need for the "next new thing," all the time, when the good old games are still available, most even without the need for emulation!
Now, to fully contradict myself, I would be so happy with a new, proper F-Zero. No frills, no weird campaigns with garbage story that I don't care about...just good, fast racing and stellar melodies. But again, I still have F-Zero, and F-Zero X, and I'm very happy with those. If they ever decided to get off their arses and make a GREAT F-Zero, I would put money down on that.
@Donkey-Kong-Fan Yes, because playing a game doesn't reveal the daily ins and outs of an entire development cycle. Quit your arrogance, any more replies and I'm reporting you, because you are inventing conflict and trying to incite arguments for no apparent reason other than being butthurt that someone doesn't like a game you like. Leave me alone, please.
Removed - trolling/baiting; user is banned
@NeonPizza Thing is, I gave Blazing Chrome a REALLY good shot, but every time I got to the speed bike level in the snow I just kept giving up. It's essentially the bike stage from Battletoads all over again, and I don't have the patience for that stuff, these days.
Dark Souls, though.
New Metroid game: get's announced
Kraid: Oh please, I hope this new entry can finally add me back in the running!
I hope Nintendo ports Samus Returns to the Switch. My 2DS XL is falling apart
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...