Comments 114

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

SirPrimalform

@NFrealinkling That's not how it works, legally speaking. What you bought was a) an intangible licence to play the game and b) a medium that the game is stored on.

Someone playing their legal backup and exercising their right to use the software (the right they possess due to the licence) is doing nothing wrong.

Someone playing a backup of a game they own is not taking "what's not yours".

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

SirPrimalform

@jsty3105 "In answer to who owns the hardware, you kinda do but Nintendo and every other console maker can stop you from installing chests and hacks to protect themselves and other gamers. So they can and should stop you from accessing their servers."

We're not talking about cheats and hacks here, we're talking about people playing their backups offline.

"I didn't know the Switch 1 has been removed from sale and has stopped being supported. Can you share the news? I'd have thought it would've been major news but guess I missed it."

Nice strawman. I didn't say anything of the sort.

Re: Poll: Do You Prefer Zelda: Wind Waker HD's Bloom Lighting Or The "Flat" OG?

SirPrimalform

Oh, very definitely the original in terms of shading. The original flat shading was much more effective at giving that "2D in 3D" look. The shading in the HD version gives a sense of depth that was purposefully avoided in the original. Applying that kind of shading to WW makes the models look more 3D, but in a bad way that reminds me of early 3D untextured gouraud shaded models.

Re: Xenoblade Chronicles 3 Collector's Edition Is Finally Available To Pre-Order, If You Can Access The Site

SirPrimalform

@Otoemetry Yup, I'm also here wondering what's happened there. Annoyingly, I still had it in my basket when the site came back up, but upon trying to complete the purchase I was told the item was out of stock. It's then that I went back and discovered the item page was now a 404 error.
I can't imagine they've really sold out given how little time the site has stayed up. Fingers crossed for tomorrow.

Re: Switch Online's N64 Update Is Live (Version 2.4.0), Here's What's Included

SirPrimalform

@Impaler-D The problem is that the intended frame rate for Ocarina of Time is only 20 FPS (in NTSC, I grew up with the 16.66 FPS PAL version). I agree that consistently achieving 20 FPS is a reasonable expectation, but even bumping that up to 30 FPS makes some strange things happen (animations play at 1.5x the speed, which messes up the timing of a lot of things). They'd have to start hacking the ROM to fix that at which point you're way past "virtual console" territory and getting more towards a remaster.

Personally I actually wish the N64 emulator had an "original resolution" mode and a CRT filter like the NES and SNES emulators. I find high resolution rendering to be somewhat unflattering to N64 games.

Re: Random: WWE's Stone Cold Steve Austin Says Breath Of The Wild Is The Best Zelda Game

SirPrimalform

@blindsquarel Feel is subjective. I certainly don't get a Zelda feeling from BotW and it's not like I haven't played the original. While simplistic, I get a Zelda feel from the first game and recognise the essential elements in a primitive form.
Not so with BotW, but obviously everything anyone here is saying is subjective.

BotW missing elements that even the first game had is a fact - whether or not those elements are important is opinion obviously. I'm personally hoping BotW 2 brings back some of those elements, because my perfect Zelda would probably be the BotW-type landscape with the "essentials" added back in. I doubt everyone who loved BotW would object to bringing those elements back, so it feels like it would be a win-win.

Re: Random: WWE's Stone Cold Steve Austin Says Breath Of The Wild Is The Best Zelda Game

SirPrimalform

@blindsquarel Personally, I feel the same way about the "It's like the first Zelda!" argument. It's lazy and I've heard it a million times.

The first Zelda has actual dungeons and each one of them holds a unique item, not some breakable weapon that can be found in a dozen other places.
The unique items form actual measureable progress: some let you reach areas you could not, hurt enemies that you could not etc.
Yes there were places you could sequence break, but it is by no means an open-world game.
BotW gives you all of the slate runes right at the beginning and doesn't item-gate anything.

As much as I enjoyed the game, it misses every single key Zelda. Metroidvania-like item gating is and has always been part of the Zelda formula. When you take that and replace it with generic loot you have something more like a modern western ARPG.

The "perfect" Zelda game for me would be something that keeps the scale of BotW's world, but applies the Zelda formula to it. More slate runes or other unique items, hide them in the actual dungeons and make them necessary for progression.

Re: Feature: Hot Zelda: Link To The Past Takes From '90s Game Mags, 30 Years Later

SirPrimalform

I do miss the days when games journalists wrote how they spoke. British games journalists are nowadays usually writing for an international audience and would tend to avoid turns of phrase that wouldn't be understood outside the UK.

This article has a shocking lack of Super Play. Super Play was before my time really, but I was an avid reader of its later incarnations N64 Magazine and NGC.

Re: Video: PlayStation Vita Apps Are Up And Running On Switch, Here's A Look

SirPrimalform

@AlternateRT Ok, I've watched some of the video and while I concede that a translation layer can translate from one architecture to another, in this case it doesn't have to.
The Vita and Switch both use ARM CPUs and it seems that the main thing this particular translation layer does is translate Vita calls to the Switch OS. In that respect this is closer to Nintendont or WINE than it is Rosetta 2. Thanks for the info about other kinds of translation layers though.

Re: Video: PlayStation Vita Apps Are Up And Running On Switch, Here's A Look

SirPrimalform

@AlternateRT I believe there have to be some strong similarities in processor architecture to use a translation layer like that. Proton is based on WINE and in both cases they rely on you using the same kind of processor (i.e. x86/x64) and they just translate the Windows OS calls to the equivalents in Linux. This is also how Nintendont works on the Wii (and Wii U). What you are saying seems to back up what I was saying.