@NFrealinkling Just because it's legal for Nintendo to do this doesn't make it moral. Case in point, they recently banned someone for buying a second hand Switch 1 game.
@NFrealinkling That's not how it works, legally speaking. What you bought was a) an intangible licence to play the game and b) a medium that the game is stored on.
Someone playing their legal backup and exercising their right to use the software (the right they possess due to the licence) is doing nothing wrong.
Someone playing a backup of a game they own is not taking "what's not yours".
@jsty3105 "In answer to who owns the hardware, you kinda do but Nintendo and every other console maker can stop you from installing chests and hacks to protect themselves and other gamers. So they can and should stop you from accessing their servers."
We're not talking about cheats and hacks here, we're talking about people playing their backups offline.
"I didn't know the Switch 1 has been removed from sale and has stopped being supported. Can you share the news? I'd have thought it would've been major news but guess I missed it."
@KingMike This is a device for playing Switch 1 backups, that's an 8 year old console that has been superceded. Doesn't that more or less fall within the reasonable use case you outlined?
@NFrealinkling And you don't see a difference between getting banned from playing online for your online conduct and bricking a console because of legitimate offline behaviour?
@NFrealinkling Do you have proof that 100% of MIG Switch users are using for piracy? Because the intended use is for users to back up their own carts and the manufacturer sells a device for doing just that. There's an above zero percentage of MIG Switch users using it as intended, so a blanket bricking policy is unjustified.
Oh, very definitely the original in terms of shading. The original flat shading was much more effective at giving that "2D in 3D" look. The shading in the HD version gives a sense of depth that was purposefully avoided in the original. Applying that kind of shading to WW makes the models look more 3D, but in a bad way that reminds me of early 3D untextured gouraud shaded models.
While the remake was excellently done and I can hardly think of anything I'd change, it'll never be able go replace the Gameboy versions for me. Having played both GB versions I'm on the fence about which is better but I'd have to go for monochrome for the nostalgia.
@Otoemetry Yup, I'm also here wondering what's happened there. Annoyingly, I still had it in my basket when the site came back up, but upon trying to complete the purchase I was told the item was out of stock. It's then that I went back and discovered the item page was now a 404 error. I can't imagine they've really sold out given how little time the site has stayed up. Fingers crossed for tomorrow.
@LUIGITORNADO Except it has way more interesting dungeon design than either of those series had up to that point. I found them to just be generally more engaging than either series you mentioned.
@Impaler-D The problem is that the intended frame rate for Ocarina of Time is only 20 FPS (in NTSC, I grew up with the 16.66 FPS PAL version). I agree that consistently achieving 20 FPS is a reasonable expectation, but even bumping that up to 30 FPS makes some strange things happen (animations play at 1.5x the speed, which messes up the timing of a lot of things). They'd have to start hacking the ROM to fix that at which point you're way past "virtual console" territory and getting more towards a remaster.
Personally I actually wish the N64 emulator had an "original resolution" mode and a CRT filter like the NES and SNES emulators. I find high resolution rendering to be somewhat unflattering to N64 games.
@Impaler-D That's not as easy to do as you assume. A lot of games, including Ocarina of Time have their animations tied to their frame rate. OoT runs at 20fps (in NTSC) for example, and locking that to 30fps would make the animations run at 1.5x the speed. The best they could do is maybe improve the points where the game slows down below 20fps.
@wazlon That's because Sega pulled it from pretty much everywhere in anticipation of this launch, so Origins would be the only way to buy the original Sonic games.
@blindsquarel Feel is subjective. I certainly don't get a Zelda feeling from BotW and it's not like I haven't played the original. While simplistic, I get a Zelda feel from the first game and recognise the essential elements in a primitive form. Not so with BotW, but obviously everything anyone here is saying is subjective.
BotW missing elements that even the first game had is a fact - whether or not those elements are important is opinion obviously. I'm personally hoping BotW 2 brings back some of those elements, because my perfect Zelda would probably be the BotW-type landscape with the "essentials" added back in. I doubt everyone who loved BotW would object to bringing those elements back, so it feels like it would be a win-win.
@blindsquarel Personally, I feel the same way about the "It's like the first Zelda!" argument. It's lazy and I've heard it a million times.
The first Zelda has actual dungeons and each one of them holds a unique item, not some breakable weapon that can be found in a dozen other places.
The unique items form actual measureable progress: some let you reach areas you could not, hurt enemies that you could not etc.
Yes there were places you could sequence break, but it is by no means an open-world game.
BotW gives you all of the slate runes right at the beginning and doesn't item-gate anything.
As much as I enjoyed the game, it misses every single key Zelda. Metroidvania-like item gating is and has always been part of the Zelda formula. When you take that and replace it with generic loot you have something more like a modern western ARPG.
The "perfect" Zelda game for me would be something that keeps the scale of BotW's world, but applies the Zelda formula to it. More slate runes or other unique items, hide them in the actual dungeons and make them necessary for progression.
BotW is a good game, it's just not a good Zelda game... or even one at all. It's a Zelda game in the sense that Mario Party is a Mario game. It's a Zelda game in terms of brand (so is Link's Crossbow Training or Hyrule Warriors), but it's not a Zelda game in terms of gameplay.
I do miss the days when games journalists wrote how they spoke. British games journalists are nowadays usually writing for an international audience and would tend to avoid turns of phrase that wouldn't be understood outside the UK.
This article has a shocking lack of Super Play. Super Play was before my time really, but I was an avid reader of its later incarnations N64 Magazine and NGC.
@Aurumonado Ah ok, I identified them as North American by the ESRB rating. As long as they're the same region as far as the carts go it doesn't matter if you want them to play. I can see how you might not want them if you're a collector though.
@123akis It wasn't just me! I got a new copy of the Luigi's Mansion port and thought it was glued shut at first because it took more force than usual. Then I noticed it was thinner and started thinking maybe it was a refurb in a fake case or something.
@Aurumonado No it sounds like there are reprints in North America too, it's just less obvious because the case hasn't changed. See the tweet from the NY indie store that says they're stocking up on reprints.
@Radbot42 "After some discussion with Nintendo, we organized bringing these titles back to the Wii U and 3DS as a way to celebrate those consoles and the eShop."
@MrGawain ...and after creating said original stuff, Nintendo then farms it out to a second or third party dev to misunderstand what made the original great!
@AlternateRT Ok, I've watched some of the video and while I concede that a translation layer can translate from one architecture to another, in this case it doesn't have to. The Vita and Switch both use ARM CPUs and it seems that the main thing this particular translation layer does is translate Vita calls to the Switch OS. In that respect this is closer to Nintendont or WINE than it is Rosetta 2. Thanks for the info about other kinds of translation layers though.
@AlternateRT Ah, fair enough. I'm not familiar with Rosetta 2, or Macs in general so that example was lost on me. What is the difference between those and an emulator? Is it that an emulator emulates the entire machine while the translation layer is lower level and just swaps each instruction for the new processor's equivalent?
@AlternateRT I believe there have to be some strong similarities in processor architecture to use a translation layer like that. Proton is based on WINE and in both cases they rely on you using the same kind of processor (i.e. x86/x64) and they just translate the Windows OS calls to the equivalents in Linux. This is also how Nintendont works on the Wii (and Wii U). What you are saying seems to back up what I was saying.
@NintendoEternity That's not the interesting part. The noteworthy thing is that it is apparently able to do so without emulation. I'm guessing there must be some similarity in architecture, a bit like the way the Wii U can run GC games or the 3DS can run GBA games.
Comments 114
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
@NFrealinkling Just because it's legal for Nintendo to do this doesn't make it moral. Case in point, they recently banned someone for buying a second hand Switch 1 game.
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
@NFrealinkling That's not how it works, legally speaking. What you bought was a) an intangible licence to play the game and b) a medium that the game is stored on.
Someone playing their legal backup and exercising their right to use the software (the right they possess due to the licence) is doing nothing wrong.
Someone playing a backup of a game they own is not taking "what's not yours".
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
@jsty3105 "In answer to who owns the hardware, you kinda do but Nintendo and every other console maker can stop you from installing chests and hacks to protect themselves and other gamers. So they can and should stop you from accessing their servers."
We're not talking about cheats and hacks here, we're talking about people playing their backups offline.
"I didn't know the Switch 1 has been removed from sale and has stopped being supported. Can you share the news? I'd have thought it would've been major news but guess I missed it."
Nice strawman. I didn't say anything of the sort.
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
@NFrealinkling That doesn't answer my question.
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
@NFrealinkling Sure, but what's the justification for punishing people who aren't pirating?
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
@KingMike This is a device for playing Switch 1 backups, that's an 8 year old console that has been superceded. Doesn't that more or less fall within the reasonable use case you outlined?
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
@NFrealinkling And you don't see a difference between getting banned from playing online for your online conduct and bricking a console because of legitimate offline behaviour?
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
@MagiKnight Key word "allowed". Who owns the hardware, is it Nintendo or is it the consumer?
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
Removed
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
@NFrealinkling Do you have proof that 100% of MIG Switch users are using for piracy? Because the intended use is for users to back up their own carts and the manufacturer sells a device for doing just that. There's an above zero percentage of MIG Switch users using it as intended, so a blanket bricking policy is unjustified.
Re: Switch Emulator Ryujinx Might Not Be Dead, Despite Nintendo's Takedown
@sanderev Writing something on a box does not make it law.
Re: New DIY Kit Aims To Revive The "Classic GameCube Controller Feel"
@Savage_Joe Really? None of my GC controllers have any issues after 20 years. I'd never even heard of drift until the Switch.
Re: New DIY Kit Aims To Revive The "Classic GameCube Controller Feel"
Split d-pad? The GC d-pad needed improvement but I can't see how that improves things.
Re: Zelda's Voice Actor Would "Love" To Reprise Her Role In The Live-Action Movie
Please god, no!
I don't hate her, but I think her Zelda accent is really terrible.
Ah, it won't make much difference as I'm probably going to just pretend the movie doesn't exist at all.
Re: Poll: Do You Prefer Zelda: Wind Waker HD's Bloom Lighting Or The "Flat" OG?
Oh, very definitely the original in terms of shading. The original flat shading was much more effective at giving that "2D in 3D" look. The shading in the HD version gives a sense of depth that was purposefully avoided in the original. Applying that kind of shading to WW makes the models look more 3D, but in a bad way that reminds me of early 3D untextured gouraud shaded models.
Re: Feature: Donkey Kong Cymru: The Extremely Brief History Of Welshness In Nintendo Games
That's a top tier pun in the title there. I love that it only works if you pronounce Cymru correctly.
Re: Talking Point: Which Version Of Zelda: Link's Awakening Is Your Favourite?
While the remake was excellently done and I can hardly think of anything I'd change, it'll never be able go replace the Gameboy versions for me. Having played both GB versions I'm on the fence about which is better but I'd have to go for monochrome for the nostalgia.
Re: Xenoblade Chronicles 3 Collector's Edition Is Finally Available To Pre-Order, If You Can Access The Site
@Otoemetry Yup, I'm also here wondering what's happened there. Annoyingly, I still had it in my basket when the site came back up, but upon trying to complete the purchase I was told the item was out of stock. It's then that I went back and discovered the item page was now a 404 error.
I can't imagine they've really sold out given how little time the site has stayed up. Fingers crossed for tomorrow.
Re: Camelot Appears To Have Updated Its Official Website With Golden Sun Artwork
@LUIGITORNADO Except it has way more interesting dungeon design than either of those series had up to that point. I found them to just be generally more engaging than either series you mentioned.
Re: Switch Online's N64 Update Is Live (Version 2.4.0), Here's What's Included
@Impaler-D The problem is that the intended frame rate for Ocarina of Time is only 20 FPS (in NTSC, I grew up with the 16.66 FPS PAL version). I agree that consistently achieving 20 FPS is a reasonable expectation, but even bumping that up to 30 FPS makes some strange things happen (animations play at 1.5x the speed, which messes up the timing of a lot of things). They'd have to start hacking the ROM to fix that at which point you're way past "virtual console" territory and getting more towards a remaster.
Personally I actually wish the N64 emulator had an "original resolution" mode and a CRT filter like the NES and SNES emulators. I find high resolution rendering to be somewhat unflattering to N64 games.
Re: Switch Online's N64 Update Is Live (Version 2.4.0), Here's What's Included
@Impaler-D That's not as easy to do as you assume. A lot of games, including Ocarina of Time have their animations tied to their frame rate. OoT runs at 20fps (in NTSC) for example, and locking that to 30fps would make the animations run at 1.5x the speed. The best they could do is maybe improve the points where the game slows down below 20fps.
Re: Switch Online's N64 Update Is Live (Version 2.4.0), Here's What's Included
@Strictlystyles No sign of restocks in the UK.
Re: Switch Online's N64 Update Is Live (Version 2.4.0), Here's What's Included
@solarwolf07 They're not. These are edits to the config files for the emulator.
Re: Here's How Sonic 3's New Music In Sonic Origins Stacks Up To The Classics
@wazlon That's because Sega pulled it from pretty much everywhere in anticipation of this launch, so Origins would be the only way to buy the original Sonic games.
Re: Here's How Sonic 3's New Music In Sonic Origins Stacks Up To The Classics
Welllll, it's not like I planned on buying Origins anyway, especially after some of the scummy moves Sega has pulled in the lead up to this release.
Re: Random: WWE's Stone Cold Steve Austin Says Breath Of The Wild Is The Best Zelda Game
@blindsquarel Feel is subjective. I certainly don't get a Zelda feeling from BotW and it's not like I haven't played the original. While simplistic, I get a Zelda feel from the first game and recognise the essential elements in a primitive form.
Not so with BotW, but obviously everything anyone here is saying is subjective.
BotW missing elements that even the first game had is a fact - whether or not those elements are important is opinion obviously. I'm personally hoping BotW 2 brings back some of those elements, because my perfect Zelda would probably be the BotW-type landscape with the "essentials" added back in. I doubt everyone who loved BotW would object to bringing those elements back, so it feels like it would be a win-win.
Re: Random: WWE's Stone Cold Steve Austin Says Breath Of The Wild Is The Best Zelda Game
@blindsquarel Personally, I feel the same way about the "It's like the first Zelda!" argument. It's lazy and I've heard it a million times.
The first Zelda has actual dungeons and each one of them holds a unique item, not some breakable weapon that can be found in a dozen other places.
The unique items form actual measureable progress: some let you reach areas you could not, hurt enemies that you could not etc.
Yes there were places you could sequence break, but it is by no means an open-world game.
BotW gives you all of the slate runes right at the beginning and doesn't item-gate anything.
As much as I enjoyed the game, it misses every single key Zelda. Metroidvania-like item gating is and has always been part of the Zelda formula. When you take that and replace it with generic loot you have something more like a modern western ARPG.
The "perfect" Zelda game for me would be something that keeps the scale of BotW's world, but applies the Zelda formula to it. More slate runes or other unique items, hide them in the actual dungeons and make them necessary for progression.
Re: Random: WWE's Stone Cold Steve Austin Says Breath Of The Wild Is The Best Zelda Game
BotW is a good game, it's just not a good Zelda game... or even one at all.
It's a Zelda game in the sense that Mario Party is a Mario game.
It's a Zelda game in terms of brand (so is Link's Crossbow Training or Hyrule Warriors), but it's not a Zelda game in terms of gameplay.
Re: Looks Like Nintendo Has Been Reprinting 3DS Retail Games For A Final Hurrah
@Tyranexx Oh yeah, if you have more than one then it's a no-brainer!
Re: Looks Like Nintendo Has Been Reprinting 3DS Retail Games For A Final Hurrah
@Tyranexx Just hack your 3DS and you can make it region-free.
Re: Feature: Hot Zelda: Link To The Past Takes From '90s Game Mags, 30 Years Later
I do miss the days when games journalists wrote how they spoke. British games journalists are nowadays usually writing for an international audience and would tend to avoid turns of phrase that wouldn't be understood outside the UK.
This article has a shocking lack of Super Play. Super Play was before my time really, but I was an avid reader of its later incarnations N64 Magazine and NGC.
Re: Looks Like Nintendo Has Been Reprinting 3DS Retail Games For A Final Hurrah
@Aurumonado Ah ok, I identified them as North American by the ESRB rating. As long as they're the same region as far as the carts go it doesn't matter if you want them to play. I can see how you might not want them if you're a collector though.
Re: Looks Like Nintendo Has Been Reprinting 3DS Retail Games For A Final Hurrah
@123akis It wasn't just me! I got a new copy of the Luigi's Mansion port and thought it was glued shut at first because it took more force than usual. Then I noticed it was thinner and started thinking maybe it was a refurb in a fake case or something.
Re: Looks Like Nintendo Has Been Reprinting 3DS Retail Games For A Final Hurrah
@Aurumonado No it sounds like there are reprints in North America too, it's just less obvious because the case hasn't changed.
See the tweet from the NY indie store that says they're stocking up on reprints.
Re: Looks Like Nintendo Has Been Reprinting 3DS Retail Games For A Final Hurrah
@Wyatt006 Woah woah, Megamix was digital-only in the US? That's crazy!
Re: eShop Closure Be Damned, This Dev Is Bringing Seven New Games To 3DS And Wii U
@Unit_DTH Speak for yourself! While there's no doubt there's a wider selection on the Switch, in terms of hardware I prefer the Wii U.
Re: eShop Closure Be Damned, This Dev Is Bringing Seven New Games To 3DS And Wii U
@Radbot42 "After some discussion with Nintendo, we organized bringing these titles back to the Wii U and 3DS as a way to celebrate those consoles and the eShop."
Sounds like he already convinced them.
Re: Nintendo Switch System Update 14.0.0 Is Now Live, Here Are The Full Patch Notes
Oh my god. They finally add folders except not really. Putting them in a sub-menu of a sub-menu kind of mitigates their convenience.
Re: Glory Hunters Looks Like A Game Boy Zelda, And Plays Like Nothing Else
"and it pulls from the looks of A Link to the Past with that iconic green-on-green monochrome Game Boy colour palette"
Errr... No.
Re: Video: PlayStation Vita Apps Are Up And Running On Switch, Here's A Look
@SwitchForce Breaking warranty is a given, but it's the owner's choice to make.
Re: AM2R Creator Isn't A Fan Of Metroid Dread's E.M.M.I. Encounters
@MrGawain ...and after creating said original stuff, Nintendo then farms it out to a second or third party dev to misunderstand what made the original great!
Re: AM2R Creator Isn't A Fan Of Metroid Dread's E.M.M.I. Encounters
Well, MercurySteam improved over Samus Returns but I wouldn't exactly say they knocked it out of the park.
Re: Video: PlayStation Vita Apps Are Up And Running On Switch, Here's A Look
@AlternateRT Ok, I've watched some of the video and while I concede that a translation layer can translate from one architecture to another, in this case it doesn't have to.
The Vita and Switch both use ARM CPUs and it seems that the main thing this particular translation layer does is translate Vita calls to the Switch OS. In that respect this is closer to Nintendont or WINE than it is Rosetta 2. Thanks for the info about other kinds of translation layers though.
Re: Video: PlayStation Vita Apps Are Up And Running On Switch, Here's A Look
@AlternateRT Ah, fair enough. I'm not familiar with Rosetta 2, or Macs in general so that example was lost on me.
What is the difference between those and an emulator? Is it that an emulator emulates the entire machine while the translation layer is lower level and just swaps each instruction for the new processor's equivalent?
Re: Video: PlayStation Vita Apps Are Up And Running On Switch, Here's A Look
@AlternateRT I believe there have to be some strong similarities in processor architecture to use a translation layer like that. Proton is based on WINE and in both cases they rely on you using the same kind of processor (i.e. x86/x64) and they just translate the Windows OS calls to the equivalents in Linux. This is also how Nintendont works on the Wii (and Wii U). What you are saying seems to back up what I was saying.
Re: Video: PlayStation Vita Apps Are Up And Running On Switch, Here's A Look
@NintendoEternity That's not the interesting part. The noteworthy thing is that it is apparently able to do so without emulation.
I'm guessing there must be some similarity in architecture, a bit like the way the Wii U can run GC games or the 3DS can run GBA games.
Re: Video: PlayStation Vita Apps Are Up And Running On Switch, Here's A Look
@Neofan99 And why shouldn't they do that? It's an interesting story.
Re: Video: PlayStation Vita Apps Are Up And Running On Switch, Here's A Look
@SwitchForce Why does that mean NL shouldn't report on this?
Re: The Risqué 'Duel Princess' Returns To PC Following Switch And Steam Delisting
@Tobiaku SWJs are a bogeyman made up mostly by the right.
Re: Poll: Do You Have An Issue With Xenoblade Chronicles' Accents?
It's a refreshing change since 99% of JRPG localisations are done with the US market in mind.