Comments 451

Re: Nintendo Details New Emblems And Additional Storylines For Fire Emblem Engage DLC

Polvasti

I think that, instead of having a kazillion different Emblems, they should've had a smaller number of Emblems and given them more dialogue and cutscenes to establish their individual personalities. As it is, most of them are very generic and interchangeable fantasy heroes. I get it that you're supposed to be familiar with their personal quirks from their parent games, but not everyone has played all or even most of them. So if you don't already know these characters, most of them come across as mere ciphers.

Re: A New Fire Emblem Datamine Has Possibly Uncovered A Gap In The Main Timeline

Polvasti

Even if Three Hopes was called "Seasons" in its own code, it's perfectly possible they later considered it to be the 18th game in the series, and that's why Engage is coded "Iron19". It's not like they're following some unchangeable law when it comes to this numbering, it's just for their internal housekeeping. But of course it leads to juicier speculation if you think "Iron18" was some cancelled project instead of, you know, the 18th FE game which came out last year.

Re: Feature: 9 Unanswered Questions We Have About Zelda: Tears Of The Kingdom

Polvasti

@larryisaman Presumably the whole sky island setting was created precisely to address the concern that the game would feel too samey to its predecessor. Since this is a direct sequel, they can't change Hyrule as dramatically as they've done between non-sequel entries in the series, so their solution was to add a whole new unexplored dimension to the Hyrule of the previous game. (Or possibly more than one dimension – Zelda falling through the ground in the trailer could possibly mean we get to explore some underground levels as her.)

Re: Video: Digital Foundry's Technical Analysis Of Mortal Shell: Complete Edition On Switch

Polvasti

@molkom To me it seems Digital Foundry often exaggerates how much framerate and framepacing affects gameplay, at least if you're not the sort of player who's constantly fixated on them. I watched their video about the new upgraded Witcher 3 on PC, and the dude was complaining about some distracting framerate/pacing in certain parts of the game, and even though I was watching the video on a big 4K television, I could not even see the thing he was complaining about.

Re: Zelda amiibo Listings Surface Online Ahead Of Tears Of The Kingdom Release

Polvasti

@ketrac Agreed. I felt cheated to find out that even though I bought Breath of the Wild for 60 euros, some of the content was still locked and I would've needed to pay many times more for plastic toys I don't need or want to unlock it. And it's not like it was just some cosmetic additions like skins or something, Amiibo extras like Epona or Wolf Link add to the gameplay significantly. So I ended up buying the unofficial Amiibo card pack that allowed me to unlock all this stuff for a fraction of the price. And I still hated the fact that I needed to pay extra to unlock things that were already in the game I bought.

I have no problem with Amiibo existing as mere collectible toys for those who want them. But tying significant game content to them, and forcing people interested in said content pay more than they paid for the actual game is an awful, awful practice.

Re: Feature: Nintendo Switch Ports We'd Love To See In 2023

Polvasti

While the Switch could probably handle Mass Effect Legendary Edition with some graphical downgrades, I think the size of it would be a big issue. The PC version is 120 gigabytes, and even the US console versions (which lack various alternate languages) are around 80 gigs. So even if you release it as an English-only version, it won't fit on a single Switch cartridge. And while they could make it an Eshop exclusive, a 80–120 gig download is gonna hog a lot of the space available on a typical MicroSD card. So the only realistic option would be to release the three games separately.

Re: New Kingdoms Of Amalur Expansion Gets A "Last Moment" Delay On Switch

Polvasti

I played the original PC version of the game back when it came out, and I really liked it, but it was pretty buggy. And since 38 Studios famously went bankrupt, it was never patched. But now they've re-released the game and are even creating new content for it, so does that mean that bugs have finally been ironed out? I might be interested in buying it again for the Switch if that's the case.

Re: Feature: The Best Hidden Gems And Underrated Switch Games Of 2022

Polvasti

I dunno if it's a "hidden gem", but I feel Nobody Saves the World was the most underrated game of the year on Switch. Great story with lots of genuinely funny humour, funky cartoon graphics, classic Zelda style action adventure gameplay + experimenting with countless different builds for your character is as fun as in Hades. And it's a good port too, running flawlessly on Switch with 60 FPS. I got as much enjoyment out of it in 2022 as from AAA games like Nier Automata or Three Hopes.

Re: Poll: Rate Your Favourite Switch Games Of The Year 2022

Polvasti

@nathatruc Not every Switch game that came out last year is on the list, the article clearly states the criteria for inclusion: "below you'll find every Switch game we've reviewed this year awarded a 6/10 or higher". Sonic Frontiers got a 4/10 review, so it's not included.

Re: Talking Point: Are You Excited To See Call Of Duty Return To Nintendo Platforms?

Polvasti

I couldn't care less. One of the reasons I own a Switch and no other consoles is because FPS games don't interest me at all. And even if they did, I wouldn't want to give my money to crappy companies like Activision/Microsoft. Game publishers becoming part of larger and larger conglomerates is not good for video games as a form of culture and art IMO, because the bigger the company is, the more likely they're gonna be motivated by money, not by making better and more innovative games.

Re: Fire Emblem Engage Characters - Every New And Returning Hero Revealed So Far

Polvasti

@Bobb Same Face Syndrome is very common in manga/anime as well as in video games with a manga/anime style character design. Typically it only applies to the protagonists though; supporting characters and antagonists are allowed to have more diverse facial designs, since they don't need to look "good". (The idea behind the Syndrome seems to be that you can't identify with a character unless they look good/cute, and that is less of a issue with non-protagonists.) You can have an anime/manga style character design that still avoids repeating the same face, as Three Houses showed for example. But it seems the designer of this came is more prone to it.

Re: Fire Emblem Engage Characters - Every New And Returning Hero Revealed So Far

Polvasti

The Thief class grants Yunaka lock-picking abilities and swift movements for sneaking up on enemies.

I hope they've made the lock-picking skill more balanced than how it was in Three Houses. In that game it was practically useless, since you could buy as many keys you needed from the merchant, the keys would fit any lock, and they were so cheap you never ran out of them. For example, changing the game mechanics so that specific locks in a specific level need specific keys, so you have to either spend time searching the chests on that level or use a character who can pick locks, would make the skill way more useful.

Re: Monolith Soft Celebrates Xenoblade Chronicles 2 Fifth Anniversary With Special Artwork

Polvasti

I think it does show a lack of respect when they assume that people who play the game are folks who want to see female characters depicted like that... Instead of players being women (and others) who are tired of stereotypical, sexist depictions of women in media. And sure, tits & ass imagery can be art too, but I'd save it for games where it actually is the main point. In games like this, where it doesn't seem to serve any purpose, it feels like totally gratuitous fanservice, not some artful design choice.

Re: Monolith Soft Celebrates Xenoblade Chronicles 2 Fifth Anniversary With Special Artwork

Polvasti

@Arawn93 You can keep on making strawman arguments about "prudishness" for all you want, that doesn't magically make them true. "Showing skin" is not the issue, it's how those characters showing skin are depicted. They are depicted as regular women with regular bodies, they're visually designed to have exaggerated physiques, comically large boobs, etc., in the ages-old tradition of sexist visual stereotypes. AFAIK them having bodies like than and dressing up like that doesn't serve any narrative point, so the main point is to titillate straight male players. And yes, the first XC had issues with this too, mostly with Sharla, but it wasn't as over-the-top.

Also, no one has claimed that fanservice is a big part of the game or that these characters aren't strong. People are merely saying that this gratuitous fanservice is distracting and doesn't serve any purpose in a game like this. It actually makes more sense in those volleyball etc. games you mention, because there it really is the main point. You might be fine with it in a serious RPG too, but that doesn't mean everybody is. For me personally, this kind of casual sexism is usually a deal-breaker, just like casual racism and casual homophobia are. That is not because of prudishness, it's because I'd like video games to respect all kinds of players, not just straight men who want to see some tits & ass.

Re: Princess Peach And Donkey Kong Debut In New Super Mario Bros Movie Trailer

Polvasti

Also, some people here seem to think that depicting female heroes in fiction as more feminine is somehow better and truer than making them more masculine, but that is a very problematic idea. Not all women are feminine and not all men are masculine; gendered concepts of femininity and masculinity are very much stereotypes in themselves. In real life people are way more complex than that. A lot of men are not tough guy fighters and a lot of women are not caring nurturers.

But it really is worth noting that this is a fantasy movie whose main audience is kids. No one is expecting it to include complex, realistic characters who escape all tropes and stereotypes. It's a piece of heroic fiction, so it's more preferable that the main female hero among a cast of dudes is presented as a strong, positive role model than as someone adhering to ages-old stereotypical ideas of feminity and how women should be. If the movie had more female main characters, there would a better opportunity to display a wider variety of archetypes of women, but that doesn't seem to be the case with this one. (Though I'm happy if I'm be proven wrong.)

Re: Princess Peach And Donkey Kong Debut In New Super Mario Bros Movie Trailer

Polvasti

@RareFan Most heroes in fantasy stories like this are strong, it comes with the genre. I've never seen anyone complain that Aragorn or Thor are boring characters because they're strong, so I don't understand why strong women in fantasy stories would automatically be boring either. It all depends on what else is done with the character besides showing her strength.

Re: Princess Peach And Donkey Kong Debut In New Super Mario Bros Movie Trailer

Polvasti

@RareFan Perhaps, but with centuries of gendered oppression and discrimination, which is still very much a part of most societies on our planet, a stereotype of strong women who need no men is still very much preferable to the stereotype of damsels in distress. This is a kids' movie, and I'm very happy that young girls these days can grow up with these kind of pop culture heroes instead of female characters whose main role is to support and/or be rescued by the male hero.

Re: Princess Peach And Donkey Kong Debut In New Super Mario Bros Movie Trailer

Polvasti

I thought it was funny that they took the effort of having Seth Rogen introduce the trailer, and then his character had no lines in it.

Also, I guess I'm not surprised, by it, but it still saddens me how some people here are complaining about Peach having an active hero role in this. Did you really expect this movie to conform to stupid gender stereotypes which were already old and tired 37 years ago, when the first Super Mario game came out, let alone in 2022?

Re: Switch Is Most Popular With 22-Year-Olds, Nintendo Says

Polvasti

I'm 43, so the NES and the original black-and-white Game Boy were a big thing in my childhood. After that any video games I played were strictly on the PC, but last year I got the Switch and I've been happy to join the Nintendo train again after 30 years. I've got a gaming PC too, but most of my playing is now on the Switch. There's so many cool exclusive games on it, and its portable nature makes the Switch great for smaller indie games as well.

Re: Best Action Games On Nintendo Switch

Polvasti

Glad to see Hades there among the more big budget titles, it's easily among my top 5 games of all time. Everything about it is so creative and so lovingly made; not just the gameplay and the visual design, but also the characterisation, the voice acting and the plotting. It's rare for such a game to have both an incredibly addictive roguelite gameplay loop and a deep, touching story.

Re: Nintendo Switch Online Missions And Rewards: November 2022 - Super Mario Odyssey, Animal Crossing

Polvasti

I wish they'd allow you to exchange Platinum Points into Gold Points you can use at the Eshop. Even if the exchange ratio was something like 10 Platinum Points for each Gold Point, it'd still be better than the current award system. I don't care that much about customising the small player icon you can barely see at the upper corner of your screen, and the physical rewards are mostly useless trinkets limited to a handful of games.

Re: Nintendo Introduces Chloe In Fire Emblem Engage

Polvasti

@BeautyandtheBeer It's sexist because she's supposed to be a knight, i.e. a physical fighter, yet her costume design doesn't reflect that anyway. The whole point of the outfit seems to be to emphasize her impossible hourglass figure and large breasts. And yes, since this is a manga/anime style game, all the heroes of all genders are drawn to be good-looking... But none the male characters we've seen so far have been designed with outfits which would, say, emphasize their buttocks or biceps. Their designs are appropriate to their role and class, and their major purpose is not to look sexy. That's where the sexism shows, the way female characters are depicted as fanservicey first and foremost, whereas with males the fanservice is secondary.

And yeah, sexy and sexist are not the same, but the women you see on a Saturday night who are wearing sexy clothes are probably not professional soldiers about to go to a battle. If you compare Chloe's design to the default outfits of Ingrid and Catherine, the two most prominent female knights in Three Houses, their designs both look gorgeous and make sense with what those characters do.

Re: Nintendo Introduces Chloe In Fire Emblem Engage

Polvasti

@BeautyandtheBeer Yes, I'm well aware that a lot people like cheesecake and the objectification of women, and that's why character models like this keep being made. That doesn't one can't be disappointed by the sexism of treating female characters like lust objects, especially since the previous game mostly avoided it. (The biggest exception being Manuela, but at least she wasn't being depicted as a physical warrior wearing ludicrous clothes like this, and her choice of attire was actually explained with her character motivations.)

Re: Nintendo Introduces Chloe In Fire Emblem Engage

Polvasti

I'm disappointed they went for the cheesecake approach with this pegasus knight, when Ingrid in Three Houses had an athletic build and a much more appropriate attire for a physical fighter type of character. Why is it so hard for so many JRPG makers to understand not everyone playing their games are straight teenage boys or other folks like that who are excited just to see some boobies? Of course these games are not realistic, so the characters don't need to be that, but they don't need to be embarrassingly sexist either.

Re: Talking Point: Is The Golden Age Of Licensed Music In Games Over?

Polvasti

My favourite music genres are techno, ambient, jazz, and classical music, and while many games have music in those styles, they tend to be original soundtracks, not licensed tracks. In fact, I can't think of any game that would use licensed, pre-recorded jazz or ambient music. So while there's plenty of original game music I like, I've never really discovered any licensed music through them.

Re: Community: 24 Switch Games We Missed, As Recommended By You

Polvasti

@Anachronism I'm not usually that bothered by graphical issues either, but stuttery movement is a special case, especially in fast-paced games like Foregone, as it just make my eyes hurt. So it's a shame the game has suffers from it, otherwise I it would be right up my alley.

Just to be sure, I tried to play Foregone today to see if they've patched it, but no, the stutter is still there. If they're indeed using filtered 3D models like you say, that might explain the issue. Like I said, there's no reason to have such stuttering in a 2D pixel game.