When it comes to karting games, you can either try something new in an attempt (and likely failure) to reinvent the genre, or you can play it safe and just take notes from Mario Kart.
Smurfs Kart has absolutely no qualms about going with the latter option, with barely a shred of originality to be found in its game design. But you know something? That isn’t always a bad thing. In fact, this decision to borrow heavily from the best — coupled with developer Eden Games' (Test Drive Unlimited) form in the racing genre — means Smurfs Kart is a decent little racer.
There’s no need to be sitting down while you read this, because nothing we’re going to tell you about Smurfs Kart’s structure is going to stun you in your boots. You already know the drill. It’s a karting game starring characters from everyone’s favourite blue Belgians (with apologies to fans of football team Club Brugge, or a drowned Tintin).
The roster consists of 12 of the navy numpties, from well-established favourites like Papa Smurf, Jokey, and Smurfette to others that old farts like us admittedly aren’t as familiar with, such as Blossom, Astro Smurf, and the mechanical Clockwork Smurf. Each has their own voice acting and their own personality, meaning they each feel about as unique as a dozen completely blue characters can possibly feel. Each also has their own unique kart, which can’t really be customised in any way but at least fits the personality of the Smurf driving it.
There are two speed settings to choose from – Fun and Hyperspeed – which work exactly like the ‘cc’ ratings in Mario Kart, not only increasing each kart’s top speed but also upping the AI difficult level significantly.
Once you’re on the track, anyone who’s played Mario Kart 8 Deluxe (which is practically everyone, according to sales figures) will feel immediately at home with the handling, which isn’t an exact facsimile but is close enough that you’ll have adjusted by the first race. That is, assuming you haven’t accidentally turned on the driving aids by mistake like we did. Much like Mario Kart, it’s possible to turn on assists for younger players – these stop you going off the track, keep you accelerating, and let you steer with motion controls. It’s possible to accidentally turn these on during the pause or character select screens but they’re just as easily turned off again.
Powersliding is your typical hop-and-slide method you see in Nintendo’s game, and you get your typical three-stage sparks when sliding which determine how fast your speed boost is when you come out of the turn. It charges a bit faster here than in Mario Kart but otherwise it’s the same thing.
Same deal with power-ups. Coins are replaced by Smurfberries and most of the typical Mario Kart weapons are in here too under a different guise. Green shells are acorns, red shells are bees, bananas are clumps of dirt, that sort of stuff. It’s all straightforward, it’s all Mario Kart, it’s all easy to learn.
This would all be for naught if the game ran like absolute Smurf but that’s actually one of the few genuine surprises we had while playing Smurfs Kart – this is quite a pretty game when all’s said and done. The frame rate isn’t 60 frames per second like Mario Kart is, but while it’s 30fps it’s at least an extremely solid 30, unlike some other karting games on the Switch (we’re looking at you, Nickelodeon Kart Racers 3). And that drop to 30 has clearly been made to ensure the game looks as detailed as possible.
And to be honest, it really does look lovely at times. If it isn’t running at native 1080p resolution while docked, it must be really close to it, and there are some really lovely lighting effects there coupled with detailed characters and tracks. Unless you vomit at anything less than 60fps, you’ll be surprised at how impressive it looks whether docked or handheld.
It isn’t without its negatives, mind you, and the most notable of these is in the number of tracks available. Each track is well designed and a joy to race around, and they aren’t just lazily arranged flat surfaces: there’s been clear effort here to make them fun, with pretty much each of them offering some sort of shortcut and some even featuring different routes altogether.
They even manage to feel diverse when the setting is the same. A few of the tracks take place in the Smurfs’ village, and while the initial flyovers for each of them look worryingly similar, once the races start there’s a clear variety between, for example, the course that winds in between their houses and the one set in their huge cornfields.
The main problem is that there are only 12 courses to choose from, split into three cups. While it’s possible to unlock mirror versions of these, that’s still not a hell of a lot of variety for a $40 / £45 game. Multiplayer is local split-screen-only, too, with no online play to keep you occupied. It really won’t be long until you’ve thoroughly played each track inside-out, and while this may not be a massive issue for younger players, older fans will get a bit Smurfed off after a while.
That said, there’s also a Sticker Album in the game which awards players for performing certain achievements, including winning certain numbers of races with specific characters. This should add a bit of longevity and give players a reason to take on each track for the umpteenth time. Ultimately, though, this lack of content is the only main issue – albeit a pretty big one – in a surprisingly well-made karting game.
Conclusion
On the track, Smurfs Kart pulls off a surprisingly solid imitation of Mario Kart, with satisfying handling and some wonderful visuals (albeit at 30fps). In the grand leaderboard of Switch karting games, it’s not quite going to trouble the podium places, but it’s certainly lingering just behind the front-runners and definitely delivers an entertaining time, even if it’s as short as its subject matter. A lack of courses is what keeps it from being one of the very best karting games on the Switch, but they certainly haven't Smurfed this one up.
Comments 63
Smurf Karts really got a higher score than booster course pass wave 2, let that sink in.
@PARK1755 Completely different types of product (DLC of mostly old tracks versus full game with entirely original content) viewed in completely different contexts and reviewed by completely different writers. But other than that, sure
Games about speed should really offer a lower resolution 60fps mode nowadays. It does look pretty.
What the smurf?! How did this smurf get a higher score that mario smurf expansion smurf smurf 2?
@scully1888 I was mainly just being sarcastic but yeah you’re right, still kind of funny though.
Smurf smurfing smurfle smurf am I smurf?
Well who would've smurfed?
Not as Smurf as it could have Smurfed, but I suppose I'll Smurf what I can Smurf.
That was a smurfin' great headline!
Well, you know what they Smurf:
"Early to Smurf, early to Smurf, makes a Smurf Smurfy, Smurfy and Smurf"
I may have to smurf this game! Looks smurfy enough!
I mean it doesn't seem to be a bad game but apart from maybe Anti-Matter, I don't really understand who the target market is... Kids are probably more into contemporary animation shows and most adults will be more discerning than to pay £44.99 for a Mario Kart clone with only 12 tracks and no online play.
It's made for kids, I don't think they care about 30fps or online play.
"I don't Smurf half of you half as Smurf as I should Smurf; and I Smurf less than Smurf of you Smurf as well as you Smurf."
@scully1888 [Brooklyn Mario voice]
"Ya know what dey Smurf: 'All Smurfs Smurf Smurf!'"
As for Kart racers, there's Mario Kart and then there's everybody else.
It's no surprise that the game looks and plays well and is decent, since Eden games developed it.
Although the lack of more content is a pity, but it is seen that Eden games can still develop good racing games.
12 tracks is very little.
I understand that they want too keep the game true to the smurfs natural environments, so they cant have the same variation as Mario kart.
But still, i think at least 16 would have been a lot better. With that said, you can collect medals in the time trial mode and its quite challenging and something, mario kart 8 should have also.
Mission Vileaf was pretty smurfy, but I think I’m smurfed out for cart racers at this smurf.
I almost wished they tried to experiment a bit and really have fun with the IP rather than play it safe with another MK clone. I imagine it would have been cool if you’re racing to escape Gargamel’s castle, complete with traps and Azreal hot on your tail. Or a “tag” or battle mode vs. purple smurfs. G’NAP!
I just smurfed myself
"You take the Smurf pill, you stay in Smurf land, and I show you how deep that Smurf hole goes..."
-Smurfeus
"with apologies to fans of football team Club Brugge, or a drowned Tintin"
I admit, that last bit made me laugh out loud.
I'm still baffled at the fact that someone put Smurfs in cars. They just seem to go against their very being. I know Handy Smurf made a lot of wooden inventions (and they famously built a dam), but driving around in toxic fume producing vehicles just seems un-Smurfy.
You can see their whole smurfussy
You gotta be Smurfin me.
Glad to know it's fun, do rather like the Smurfs and Mission ViLeaf was fab.
Not enough good kart racers so will get this when it makes it to PS5 next year.
One for the Smurfs fan. I’m blue
I took a shot every time someone in the comments said "Smurf," and now I'm in the ER.
@PARK1755
@Clyde_Radcliffe
Don't forget, I already have Race with Ryan PS4 vanilla version with just only 6 tracks (12 if counted with the Mirrored version) + 4 tracks from DLC or Deluxe Edition.
And I heard Smurf Kart will get PS4 / PS5 version on next year according from Microids.
If Smurf Kart will get PS4 / PS5 version in physical release, I will get that game and I'm sure it will running on 60 fps and hopefully the developers add more new tracks exclusively for non Nintendo version.
Sounds pretty cool. Will probably pick it up further down the line when it's on sale.
12 tracks doesn't quite justify the launch price tag for me
It’s no Garfield kart, nothing can beat that master piece.
Nice headline !
I’m holding out for a Nosey Smurf stealth game
Two and 0 for the Smurfs console games. Very Smurfy. Can we get a remake of the Smurfs for the Snes/Smurf Nightmare for the Gameboy next? Or another 3d platformer?
@Teksetter The Purple smurfs be like the Cops and robbers mode in Mario Kart 8 Ultimate? You hear the G'naps as an enemy smurf closes in on you as you try to save the transformed one's in a cage somewhere.
@Captain_Toad
Great idea! Iam a big fan of th Snes/ MD The smurfs, and the smurfs nightmare. A new 2d-adventure could be cool also.
I have no problems with this existing, it's giving me Disney Speedstorm vibes.
However, 12 tracks? It's gonna take some more than that. Even the most basic Mario Kart has 16 new tracks.
I may not smurf it for that smurf, I'm gonna wait for a smurf. Sorry, couldn't smurf. I mean, resist.
I would buy this as a joke if it was cheaper.
No Gargamel or Azrael as characters?
30fps doesn't fuss me, it looks nice enough and will get if they add at least 4 tracks. It looks very small for £45. I'd probably pay twenty odd.
What the Smurf?
Definitely the game all Nintendo fans were waiting for a review of.
7/10? No smurfing way.
They had an opportunity to make it like Diddy Kong Racing, and would have other characters to use as potential bosses. That would've surprised many in a good way if it had a decently long and good single player mode. Shame.
@PARK1755
we must be due another booster soon.
But how many Smurfin' players can play simultaneously? Two player split screen or four?
@KIRO
Farmer Smurf farm-sim game!
Why not a thing yet??
I’m blue with envy…
12 tracks is pretty little, but, the deal breaker for me is no online.
no purchase until @Anti-Matter weighs in.
Smurfing, that′s what we like best.
"Smurf"
(suggestion: an alternative to this part of this article (involving no language that be described as profane) such as "smurf")
@PARK1755 looking at the screens and reading the review: I can totally imagine it did actually! 😂
Seems some genuine love went into this one. The booster pass is lovely but you can't really say they tried their best now can you?! Almost all tracks are straight from tour with a bit of polish and a new music track.
I could seriously consider buying it on discount
yes, I am old for smurfs... who cares?
Smurfs are still a thing?! What the smurfing Smurf.
They should have made it a surfing game instead, Surfin' Smurfs
@Teksetter Always loved Farmer Smurf's accent.
Well it definitely looks very smurfy.
@garfreek yeahhhh, you’re right lol.
I was really into The Smurfs when I was a tyke (one of my childhood gifts is a production cel of Smurfette talking to another Smurf—still have it), so I’m glad to hear that some new Smurfs game isn’t so smurfed. I’ll also keep an eye out for a discount!
This smurfy coincidence might also explain why I’ve been humming the music from the GameBoy Smurfs games recently…
@nessisonett Smurfussy!! 🤣🤣🤣🤣🤣
I grabbed this physical the other day. It's good fun to be honest, I've been enjoying beating the time trial challenges. Probably not the sort of game that i'll play forever, but a good time nonetheless.
This game is from the same publisher as Garfield Karts. I'm assuming they used the same engine, but they made some new tracks and jammed in the Smurfs. Garfield got a 2/10. Is Smurfs actually three and a half times better or did they rate the orange tabby based on memes?
@Clyde_Radcliffe The TV series was rebooted 2 years ago so I assume this is a tie-in to that version rather than the classic show or the decade old films. https://en.wikipedia.org/wiki/The_Smurfs_(2021_TV_series)
Beautiful looking game. I wish it had online, but then again it might be completely barren like Dreamworks Racing was. Crossplay is very needed in these type of third party games. I still might pick this up just because Smurfs are awesome and it looks pretty.
Finally got this game, it’s currently on sale for $15.99, and it’s perfect for that price. It’s a really solid kart racer and has everything I want for my racing fix. Like this review says, it’s very similar to Mario Kart, but that’s not a bad thing. Controls are responsive, good selection of racers, and the visuals and courses are great. All around solid time.
While I do wish there were a few more tracks, 12 is serviceable. The 12 they have feel unique, but you can tell from the settings that the Smurfs are pretty limited on locations. I feel that if they added anymore, they wouldn’t have felt very unique. And the 12 are used as mirror courses, so that adds a bit to replay value. There are also time trials for extra challenge so they get a lot of use out of those 12 tracks.
If, like me, you want a fun racer that isn’t Mario Kart for some variety, this is a great option. Even if you don’t have any connection with the Smurfs, it’s a fun little game. Definitely worth the sale price.
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