Comments 171

Re: Feature: The Legend of Zelda: Breath of the Wild is Nintendo's Boldest Step Into Contemporary Game Design

Pandaman

"Perhaps it was the zeitgeist kicked off by Minecraft that made this trend so dominant, but as games get bigger and more time consuming, there's an acceptance among some developers that there are gamers not interested in running from A to B and following the story."

Which is ironic, because Zelda is one of the games that established open ended gameplay in the first place!

Re: Hands On: Embracing Freedom in The Legend of Zelda: Breath of the Wild

Pandaman

@Kirk I think you underestimate how good this game looks in person, and by how combining realism with cartoon characters it immerses you more greatly than necessarily those pulling for one over the other.

And yes, I've played and beaten a great chunk of those games you listed. If this were PC Life or XBOXLife, you would have read similar types of praise for them, too. Firewatch is particularly engrosing. Thanks for the comment.

Re: Hands On: Embracing Freedom in The Legend of Zelda: Breath of the Wild

Pandaman

@Jaredfrogman there are falling piano notes that occasionally whisp in, usually when you discover something major. Similarly, getting into a fight makes a tense bass line occur for as long as you're fighting, but it's FAR more subtle than in the Zelda games before. The very subtle music cues ars really quite artistic in and of themselves!

Re: Soapbox: Why Websites Don’t Need to Give a Game a Review Score (and Probably Shouldn’t)

Pandaman

@Dezzy To you and some other readers:

Yes, metacritic is convenient. Yes, a score is an inoffensive, attractive option.

But we must also consider this: This convenience has led to some very serious issues in our field. And yes, the uniqueness of games have led to scores changing how they get created.

With these facts in front of me, I believe that losing that basic convenience and risking someone not reading (so?) are lesser problems than incentivized industry contracts and dumbed down reader bases.

Re: Treehouse Veteran Erik Peterson Is Leaving Nintendo After 13 Years

Pandaman

Sad to see Erik go. I've had a few very pleasant run-ins with him at media events, and without a doubt, Erik was the most empathetic and personally invested Nintendo rep that you could meet. He would stay to answer questions and talk to fans, and if for some reason he needed to leave, he'd make sure to find a time that you could talk later. Trust me, this is not necessarily the expectant relationship that media is used to having with their subjects.

Sad to see you leave Erik, and I hope you keep visible on social media wherever you land next!

Re: Editorial: The Legend of Zelda Offers Youthful, Optimistic Adventures in a Generation of Mature Quests

Pandaman

I think Nintendo fans who only play Nintendo titles would benefit greatly from playing a game like Witcher, Fallout, Mass Effect, etc. There is an entire dimension to what games can do that Nintendo rarely touches on, and I'm not sure for good reason.

That said, the inverse is sometimes also true. That is to say, Zelda games (and nintendo games for that matter) are profoundly contained to a singular tone, almost like a fairy tale, and far less like a complex game using video game logic. It's really pretty remarkable, and that impact is lost if you only play specific titles.

Twilight Princess is lower on the totem pole for me as far as Zelda games go. It apes Ocarina of Time a little too much, never really gaining its own identity. But it does feature some stunningly fun dungeons, and I'll always be washed in nostalgia when I hear the little subtle tings of its gameplay: Midna's concerned grunts, the wolf coming over the wiimote, the sound of the twilight realm opening...2006 was a great year!

Re: Editorial: Game Localisation Isn't Just About Preserving The 'Pure' Original

Pandaman

@Annoying_NPC "NoA is saying "You are not mature enough to handle women in their underwear in a game rated M. You can't handle a girl in a bikini and a breast size slider" These features were in the Japanese version, not the North American version. That's not censorship?"

NOA is saying that the content isn't suitable for the culture, not that their audience can or cannot "handle" it.

If society truly is only as fast as the slowest member, then problematic entertainment such as a breast slider on an underage character does more harm than good. What statement is being lost by this change? Is this Tiananmen Square, or is this a JRPG menu option? Are you aware what censorship truly is, and what it hopes to subvert?

Re: Editorial: Game Localisation Isn't Just About Preserving The 'Pure' Original

Pandaman

Good article Tom.

Personally, I wonder why a game like Fire Emblem needed the anime tropes and sexual cliches to begin with. The game already stands alone as one of the best incarnations of strategy rpg's today. I feel debating tired choices is a better place to put forth one's energy, as opposed to debating the philosophical purity of stylus petting.

Re: Feature: The Poor Career Choice of Super Smash Bros. Professionals

Pandaman

@Gridatttack Only because people KEEP asking me this...even though its the first thing written on the page...

~From now until the start of the new year we're going to be republishing some of what we feel are our best features of 2015. Hopefully this will offer the chance for newer readers to catch up on content they might have missed and allow long-time fans to reacquaint themselves with features they enjoyed the first time around.~

Re: Review: Animal Crossing: Happy Home Designer (3DS)

Pandaman

@Just_Ethan "That's an unusually low score for a first party Nintendo game."

While that statement may be true, I still marvel at how a 7 out of 10 is construed as a "bad" score. Not trying to single out just one reaction, but its saddening that video game review scores have turned into 6-10 (TERRIBLE/ehhhh/good but deeply disappointing/almost great/MASTERPIECE)

Anything below a 6 is mostly undheard of, and the scores of 1-4 are virtually never used, thus pointless.

Re: Talking Point: Nintendo's Dismissal of Chris Pranger Highlights Issues With Company Culture

Pandaman

@FLUX_CAPACITOR To you and others, I encourage you all to disagree with both me and others often - but please keep things civil in the comments unless you want moderation to come down on you.

To answer your question, there are cases of non-big wigs using colorful language, but it is few and far between (compared to major talking heads, which are far more plentiful than most realize, and far more than I could quote) Furtheremore, do not underestimate the fact that a Nintendo Treehouse Employee IS a fairly high up position; this man is responsible for almost ALL the text in Animal Crossing: New Leaf, a major Nintendo release.

But there definitely are some instances that come to mind. Nintendo's own marketing of France at NOE once remarked that only "geeks and otaku" would desire a harddrive for their console, and he remained unscathed. How about Bungie's Luke Smith giving that infamous E3 interview just a few months ago? He is still with the team.

Conversely, remember Sony dropping and SUING commercial personality Kevin Butler because he appeared in a tire commercial holding a Wii Wheel? These things are absolutely at the discretion of the employer. My mindset is that Nintendo is in their own rights, but ought to move the goalposts a little bit further out, joining the ranks of other professionals in the industry. Pranger did nothing as malicious as even the examples I gave.

Re: Talking Point: Nintendo's Dismissal of Chris Pranger Highlights Issues With Company Culture

Pandaman

@Kirk I just read some of your replies, and I appreciate your candor and your viewpoint.

What makes this situation fascinating is that to me, it's such a gray area. Many are saying that "well, of course he did wrong, so he should be fired!" I wager a great many of these people have neither heard the podcast, nor understand what it is exactly that they're defending.

On the other hand, even if ignoring the emotional components of this story, I absolutely understand why Nintendo would fire him - even if hypothetically it wasn't against his terms of employment to speak out (which knowing Nintendo, seems highly unlikely).

My point with this story that many people have seemingly glossed over (or I didn't do a good enough job stressing) is that just because you can get fired for talking about interpersonal work topics, doesn't mean you should (or maybe even shouldn't, to be fair!), and MOST IMPORTANTLY, there are plenty of examples of game developers who speak with very similar candidness (that is to say, intimate, but not necessarily inappropriate) all throughout the industry. In my estimation, regardless of this whole Pranger situation, Nintendo ought to consider the benefits of a slightly more open workforce - even moreso than they already have been with simply allowing twitter feeds or whatnot.

Re: Talking Point: Nintendo's Dismissal of Chris Prangar Highlights Issues With Company Culture

Pandaman

@NandN3ds "This does not mean a multi-billion dollar corporation should play fast-and-loose with company transparency. But talking about general company reasoning and interesting creative anecdotes shouldn't be so taboo."

A final word for me on this: A lot of people are playing armchair HR person with this. For some reason, standards of bureaucratic conduct are ingrained in so many people that they feel almost personally offended if they hear someone was out of line at their job. Question why you feel this way.

I recall off the top of my head people like Kevin Levine telling a reporter about market research and how most college kids have never heard of Bioshock, and the lengths they went to to try and market to them.

Gabe Newell has been so frank with Valve's customer base on virtually everything other than sequels. It's common knowledge that he goes through spells where he personally answers questions in his inbox, saying things that would otherwise force someone like Reggie to step down if he was ever recorded saying.

Someone like Doug TenNapel or Senran Kagura or other, let's call it open minded developers? They certainly are still in the industry. Heck, Warren Specter told me himself what he thought about specific developers and their creative practices - ON the record!

These people are at the top of their development teams, but they also have frequently worked for bigger corporations. I am not saying what Prangar did was equatable to the general day in and day out conduct of the average game maker. FAR from it, as I spelled clearly out at the top. But who among you wasn't refreshed to hear most of what he had to say? And then who among you don't feel more enlightened about the company you follow after having heard most of those things?

I, for one, enjoy the idea of a more transparent Nintendo. Nintendo employees ARE allowed to talk about their jobs more today than ever before. He obviously got his wires crossed during that interview, but it's not as shocking as some of the more fervent gut-reactions would have you believe. Not even close.

Re: Talking Point: Nintendo's Dismissal of Chris Prangar Highlights Issues With Company Culture

Pandaman

@aaronsullivan "One way in which Nintendo can defuse this in the future is to be more transparent about costs and process"

This is EXACTLY it. Why foster an environment of secrecy and bureaucracy? Are investors seriously hinged on import statuses of niche titles so much that it's worth the goodwill of your consumer base? Just make the general difficulties of localization common knowledge, and you avoid looking like an evil corporation. In turn, employees aren't grinning through their teeth when they're asked "WHERE IS THIS GAME" on a daily basis.

Re: Talking Point: Nintendo's Dismissal of Chris Prangar Highlights Issues With Company Culture

Pandaman

Let's get this out of the way right now: the impetus of the piece is that while he probably did enough to consider termination, nintendo's standard is not as universal as with other game makers.

People act like he was giving out release dates and secret projects. He didn't. In the eyes of Nintendo, he most likely just disclosed more than they were comfortable with. That comfort I am (for the most part) questioning here.

Re: Gold and Super Smash Bros. Mario amiibo, Signed by Charles Martinet, Up for Auction to Support Child's Play

Pandaman

Remember, don't think of this as paying an upcharge on an amiibo. For one, you can't buy this in a store, and Charles only signed them with the "here we gooo!" written on the sides because he knew it was for charity.

The way it typically works at shelters and hospitals is that they keep a running list of games kids have said they wanted to play (provided they even have a system to play on). If a kid is sitting in a shelter or a hospital for however much time (sometimes days, weeks, even months), they might be asked if they want to check out a game if they're lucky. For hospitals, the need is such that one floor might have a console, say the ICU, whereas another floor won't have anything at all.

The ability for kids to normalize their otherwise unpleasant time is a huge part of the recovery process. Seeing the amazement from a kid recovering after an accident or dealing with chronic pain or who has no parents playing the game they see endlessly advertised on TV, but which they had zero hope of ever playing, is marvelous.

So think of it like this: You are not really buying an amiibo. If you bid on this, you are literally buying a game, two games, or if we're lucky, even a console for dozens, if not hundreds of kids to get a chance to play.

Re: Interview: Warren Spector Discusses Game Choices, Development Leadership and Shigeru Miyamoto

Pandaman

I talked to the Deus Ex team about Human Revolution on the Wii U. No official comments, but they did tell me they were still very, very proud of the Director's Cut released on the Wii U. I've played the game originally on the PC, and then a 2nd time on the Wii U, and I was surprised how much the gamepad genuinely added to the experience. It's seriously the best version of the game - against all expectations!

Re: Hands On: Logging More Flight Time With Star Fox Zero

Pandaman

@GrailUK Does it not contextually enhance your understanding of something by understanding how it got there? Don't you want to know which paintings Frida painted after she found out Diego was cheating on her? Don't Public Enemy's songs make more sense understanding the politics of the early 1990's?

As it goes then, don't you find it just a little strange that Hideki Kamiya has no involvement with this title? Isn't it odd that this game looks nowhere NEAR as good as Yoshi's Wooly World, Mario Kart 8, Mario 3D World, Smash Bros U, or virtually any other 1st party Wii U title? Or Bayonetta 2, for that matter? What's going on here?

Nintendo Life impressed upon you their thoughts of the demo itself, and yes, that often includes the context in which the game was presented to us - as it should be. Neither of us were disingenuous about our honest takeaways, and I hope you at least appreciate that our goal is to not just to be a mouthpiece for Nintendo's PR team.

Re: Hands On: Logging More Flight Time With Star Fox Zero

Pandaman

I wanted to add for our readers that I am not vehemently against motion controls in general. I have played just about a trillion eShop titles on the Wii and Wii U. I absolutely love Wii Sports Resort, for instance. Aside from the business-political quagmire that I see the title in, I just feel like overwhelming focus on motion controls is totally wrong-headed for this franchise.

In regards to holding down the trigger for target view, it really is no help locking on to an aggressive AI who is super good at keeping behind you (like in the old star fox games) when you still have to get to their ship using body motions.

Morgan will hate me for disclosing this, but he did tell me on the showfloor that he is awful at Star Fox games, and that's why he may have loved it. (I don't believe him though!)

Re: First Impressions: Getting Into the Fold With Mario & Luigi: Paper Jam

Pandaman

@Tony_342 Thanks for pointing that out Tony! The artwork really is amazing.

To the point of Dream Team however...for as visually GREAT that Dream Team is, I find it to be the antithesis of an RPG: almost everything you can do is entirely linear. Leveling up brings with it little consequence. as you are virtually always the level you're supposed to be at any point in the story. And most importantly, the game absolute bludgeons you over the brain with tutorials...even THIRTY HOURS IN! Incomprehensible.

That said, I still tepidly enjoyed Dream Team, but its the only Mario & Luigi game I've never finished.

Re: First Impressions: Our Maiden Flight In Star Fox Zero Prompts Mixed Emotions

Pandaman

Just a few notes guys.

Obviously Armada/ Assault doesn't look overall "better" in the more obvious ways games have improved since ten years ago. Explosions look better now, polygon counts are higher, etc. But character models are stuff and glossy, not flowing with hair and organic like before. The lights blurred, wove through the action, and popped more even back then than they do now. And the water effects of this new game, I'll just say, aren't there to impress.

In terms of the voices, I think I did hear some new voice work. A couple times I even laughed out loud. But when I first heard all the familiar taglines, I went from assuming it was fan service to realizing they may have been placeholders.

It wasn't fun to write this up. I love Star Fox. The demo wasn't "unfun" altogether...I could see how it might improve greater exposure. But this was more effort than it was entertaining.