From now until the start of the new year we're going to be republishing some of what we feel are our best features of 2015. Hopefully this will offer the chance for newer readers to catch up on content they might have missed and allow long-time fans to reacquaint themselves with features they enjoyed the first time around. This time, we've got an interview with Warren Spector which originally appeared on the site in June, just after E3.
At this year's E3 event we had the opportunity to sit down with Warren Spector, one of the most respected names in game development. Be sure to check out the first part of this interview in which we discussed game choices, development leadership and Shigeru Miyamoto. In this second part, we tackle recent history and the current status of Nintendo in the industry.
In 2010, Warren Spector and Junction Point Studios released Disney Epic Mickey, a game which to this day still receives both critical acclaim and fiery dissension. As both Epic Mickey and its sequel remain a topic of interest among game fans, we asked Spector to look back on this era of his career, share his thoughts on Nintendo, as well as to look ahead towards what's next in his plans.
Let's talk about Epic Mickey. It's been a couple of years since Epic Mickey 2. How do you feel now that the franchise is behind you? Has it settled in with you? Do you have any opinions now that you didn't have previously when it ended?
(sigh) I wish it was still ongoing. I kind of know what I wanted to do in the third game.
I'm immensely proud of what we did. We had a lot of goals for those games. One was to bring back Mickey Mouse as the heroic figure he was earlier in his career, and that he still is in comic books around the world. I just wanted people to see that Mickey could be more than just a corporate mascot. I think we did a pretty good job of that.
The honor of bringing Oswald the Lucky Rabbit back to Disney…that was amazing. I think we did a really good job of that. I mean, he's at the theme parks now.
I've actually seen the Oswald ears at Disneyland.
There you go. We brought him back, and I was really proud of that. We wanted to bring the idea of choice and consequence gameplay to a larger audience. I call it "choice and consequence light" in the Epic Mickey games. But it was definitely there. There were so many ways to play through those games. But there were lots of ways to solve every problem in those games. I think we did a pretty good job of that.
Mostly I look back on it with pride. We wanted to honor Disney's history, and I think we did that.
The game, was definitely…people were of different opinions of it, more so than most games I can remember in recent history.
You know, I've got a motto. It's better to fail gloriously than to succeed in mediocrity. If you're not polarizing people you're not trying hard enough. And I think…we kind of annoyed some core gamers, let's just be clear about that.
But you know what? I got more heartfelt fan mail on the Epic Mickey games than for anything else I've ever worked on. I can show you mail from people saying, "This game changed my life", "This game reminded me why I love Disney.", "I use this game as part of my cerebral palsy physical therapy", "I have cancer, and this game helped me get through a trying part of my life." Disney fans loved those games, and that was a win for me.
Was it always a platformer going in the conceptual stages?
You never thought of any other genre?
I'm kind of a genre mash-up guy. There's a lot of people in this business that are blank slate designers. I'm not. So I start the conception process in a variety of ways, but one of them is: "What if I took game X with game Y and mashed them together. What would happen?" In Epic Mickey, I wanted to take some elements of platform games, and some elements of Zelda-style action adventure, and even some very simple Deus Ex-y kind of stuff and mash them together to see what would happen.
Were you wary that you'd have to cater to a younger demographic and therefore the game couldn't get any more complex?
Just the opposite! Twelve year olds just got it. The adults were the ones who had trouble with it.
...I think from a creative standpoint, from a design standpoint, from an IP standpoint, from a graphics standpoint, I think Nintendo rocks.
When you start working for Disney, one of the first things you learn, sort of by osmosis, is they don't make games for kids. They don't make movies for kids. They make entertainment for families. And when you talk to the folks at Pixar, they always talk about, "We make entertainment for everyone." And so I said, "We may fail, but let's give it a shot! Let's try and make a game for everyone, that kids and adults can play alone – let's try that, what the heck." And I think we did a pretty good job of that too.
Speaking of games for everyone, Nintendo comes to mind as a company that doesn't make games for kids necessarily, but for everyone. What do you think about Nintendo today, in 2015?
I'm kind of a Nintendo geek. I don't want to get myself in trouble….you know, I'm looking around the show floor here. And let's say there are 2500 games being shown. 2400 of them all look exactly alike. You can't even tell which one you're looking at, you know? And it drives me crazy.
And then you go to IndieCade, and you go to Nintendo, and all of a sudden it's like, "Oooh, games can be different. Cool!" So I think from a creative standpoint, from a design standpoint, from an IP standpoint, from a graphics standpoint, I think Nintendo rocks.
The thing is, I mean, from a hardware standpoint it's hard to say what Nintendo's future looks like, let's be honest about that. But the fact that they're finally gonna put their IP on mobile…they're fine. There are a billion smartphones on the planet. They're gonna do just fine when Mario hits that.
Yeah, can we talk a little bit about what it was like publishing through Nintendo? Because previously you didn't have too much connection with your work to Nintendo, and I feel like that changed a lot with Epic Mickey through the Wii.
I loved working with them…working with Nintendo is great. I got to spend time with Iwata-san, which was awesome. The guy who runs Nintendo! I was sitting there talking to him, thinking "This guy knows more about games than I do!" (laughter) You don't find that in a lot of game company CEO's, it just doesn't happen.
I got to meet Mr. Miyamoto twice. One time he put his hand on my shoulder and I instantly became a better designer – I heard the Zelda theme go off. (laughter)
They were way easier to work with than most publishers and even studios I've dealt with.
That's interesting. I feel like a man between Disney and Nintendo would be in a really rough, narrow path.
No, I mean, Nintendo was really open. And you know, it's funny…a lot of people assume Disney is this monstrous, monolithic…you know…they were great. I think my team and I proved that we respected the properties so much and we knew the history so well…we very quickly I think proved that we were going to be respectful of their properties – Mickey, Oswald, and all of their history. And that won us a lot of friends. We made great friends at the Disney Archives, at part of the company called "Corporate Brand Management", which is all about protecting the IP and making sure they're not being misused. They were great.
I am getting to the point where I'm missing making something.
I've said this before, I'll say it again. We were told "no" one time in the entire process. Disney said, "You can't show Mickey's teeth." I have no idea why, he shows his teeth all the time. Including on Disney's website! But, what the hell? "Oh no, I can't show Mickey's teeth, I'm going on strike! This game is over!"
So two more questions…Warren Spector, an academic now. Going back to game design in the near future?
It doesn't have to be in stone…
I find teaching satisfying, and after 31 years of making games I was looking for different challenges, and I've certainly been confronted with different challenges.
I am getting to the point where I'm missing making something.
You can say I'm making students…I don't know what the future holds.
Not even a slight clue?
You know, I'm always working on game concepts. I desperately want to write some more comic books. I got to write DuckTales comics a couple years ago, and I loved doing that. There are things I want to do that result in a concrete end product. So, it wouldn't surprise me if I ended up making games again before too long. We'll see.
Do you have an answer for your favorite decision in a video game?
You know…I can't honestly say! Okay…so it's a little self-serving, and I may come up with a different answer tonight as I'm going to sleep or something, but I actually love the endings, plural, of the original Deus Ex. Like I said, they were not about killing a boss monster. It was: Is the human race better off in a dark age, but with complete freedom? Freedom, but technologically backwards…is that the best future for the world? Or is the best future for the world an AI that is plugged into all of us, so there's perfect knowledge, but there's no free will? Or, is the best state for the future of mankind, leaving things pretty much the way they are, controlled by the Illuminati in the background, but things are pretty okay now…and those three endings got people arguing.
Go to the forums back then and look at what people were saying. It wasn't, how did you kill that monster, it was, "How could you think the world would be better off that way?!"
[As a follow up to this question, Warren Spector then sent us the following addition by email]
Also, if you want to add an answer to the unanswerable question about my favorite choice & consequence moment, it's the final choice in DX.
Based on everything you've learned from NPCs and situations in the game you get to decide how the world should end up. Not the PC - you.
It wasn't about saving a princess or beating a bad guy, it was about the fate of the world based on your feelings about right & wrong.
That's a pretty powerful moment & even though it doesn't have in-game consequences, it might have consequences for players outside the game.
So there you go. My answer to the unanswerable question.
We'd like to thank Warren Spector for his time.
I still wish that Epic Mickey concept art would make it into a game for real!
I wanted to like Epic Mickey, as a big lover of animation, but I just couldn't. I certainly appreciated the concept and effort, which were really great, but man that in game camera was so bad. I died over, and over again because the camera just did whatever it wanted. I finally gave up, and sold it.
I loved Epic Mickey when it got released. I replayed it 4 times if I remember correctly. I never had any problems with the camera, actually. But then I got Epic Mickey 2 for PS3, and it was bad. Really, really bad.
Disney may have told him no only once directly, but he left out the part where most of the design choices were dictated by focus groups. There was so much promise in the concept, but ultimately it was a bland platformer with a mechanic that never quite saw its potential.
Great interview. Kinda makes me wanna play the first one now.
Both EM 1 and 2 had both great concepts and design. The only problem was, especially the first one, was more on technical issues rather than the game itself. Sometimes controls are clunky, etc. It's a very good game imho.
Now i almost feel bad for not getting far into epic mickey.
Wow really, no problems at all with the first one? My run-through was simply unplayable. I'd jump somewhere and the camera just moved like it had a mind of it's own. I gave the game the benefit of the doubt, but I fell off platforms too many times, and at one point I just said to myself, I've given this game more than enough chances. I really wanted to go further, as I loved the concept, but I just couldn't take the technical issues anymore.
I wanted to get back into it with Epic Mickey 2, but sadly, and your comment reassures this, the reviews said these issues got even worse. A complete shame really.
Epic Mickey had a disaster camera that made it almost impossible to play and Epic Mickey was just a bad game, I hope Warren Spector finally realises...
Both Epic Mickey titles had their faults (still havn't beaten the 2nd one), but I've played FAR worse.
Plus, I'd like to think it's led Disney to actually TRY in game development/ publishing. DuckTales Remastered, Castle of Illusion... heck, they've even added a ton of legacy PC titles to Steam (if you havn't played TRON 2.0, do it now).
Epic mickey 2 was an okay co-op adventure. Camera had some issues, and some areas were nigh impossible co-op (oswald flying mickey across gaps worked a lot better when the ai controlled him).
The game is a nightmare for completionists though.
He sounds like a nice guy that truly loves gaming, but I have to agree with the other users, Epic Mickey 1 and 2 had a great concept but the actual game mechanics were very flawed...
I really enjoyed Epic Mickey. The camera could be horrendous though, and sometimes I found that I couldn't make jumps. It's a flawed game, but I liked it. I usually recommend it when people want pick up some good Wii games.
Didn't play the second one, but I have heard that the Wii version is the best version gameplay wise.
I only played Epic Mickey, and being honest, i don't remember any problems, with the camera or the gameplay
I played Epic Mickey recently so my opinion is based on paying $5 for a used copy. I thought the game was good the two big faults I have with it are the camera and always having to go back through the side scrolling connector levels; that got annoying fast. I never played the sequel and judging by the reaction, I don't plan on it.
I liked that you could unlock and watch entire silent era Disney cartoons and wish they included more. It's pretty cool that Spector used Oswald since I never even knew Walt had co-created that character before Mickey.
That many people didn't like the game? I got the first one on release and loved it. I thought, even at the time, that they made mickey a real character when before I thought he was just a face with no personality like mario.
I enjoyed both games very much (Big Disney and Nintendo fan myself). I've always liked Warren Specter's attitude as well. Definitly seems like a guy I'd like to meet.
On a side note, this is why I enjoy both those companies so much. He's speaking about Disney here, but I think it could fit with Nintendo as well at times:
" When you start working for Disney, one of the first things you learn, sort of by osmosis, is they don't make games for kids. They don't make movies for kids. They make entertainment for families. "
"Is the human race better off in a dark age, but with complete freedom? Freedom, but technologically backwards…is that the best future for the world? Or is the best future for the world an AI that is plugged into all of us, so there's perfect knowledge, but there's no free will? Or, is the best state for the future of mankind, leaving things pretty much the way they are, controlled by the Illuminati in the background, but things are pretty okay now…and those three endings got people arguing." More relevant now than ever.
"I got to meet Mr. Miyamoto twice. One time he put his hand on my shoulder and I instantly became a better designer – I heard the Zelda theme go off."
I really enjoyed the first Epic Mickey, despite the lack of voice-acting and the bad camera. The personality and design of the game really shined through. I still haven't gotten Epic Mickey 2, but that's mainly because I haven't gotten around to it. I was pretty disappointed that the Wii U version lacked motion controls, and seemed pretty glitchy/laggy, so when I do get it, I'll be getting the Wii version.
I'm actually at Disneyland California right now and in the second park (California Adventure) they have a Oswald giftshop. Also there was a Oswald costume taking pictures with people. I'm honestly surprised they gave Oswald so much since he is a obsucure character but there was a line to see him and there were kids with Oswald ears so I guess he is popular enough.
Thanks NintendoLife for the fantastic two part interview with this industry icon. I remember ultima, wing commander, from my early years and had no idea WS was involved in these before Deus Ex. Deus Ex: human revolution was my entry point into the series and I absolutely loved it, even though WS was not directly involved. Thank you Warren Spector for enriching our lives with your pioneering efforts in video games!
I love Epic Mickey
@dadajo - I love that we're getting live, on the scene reports straight from Disney Land
I wonder if Warren has played any of the games in the SMT franchise? That choice that he talks about is identical to the one asked in most SMT games, including spinoffs.
Nah, I didn't like Epic Mickey. Compared to the concept it was weak sauce.
I LOVED Epic Mickey and the sequel. I am a proud owner of them both. I even sprang for the "Collector's Edition" which came with a bonus DVD and an awesome special edition Mickey Mouse figure. During a time when some third party developers did not want to put any effort into the Wii, Mr. Spector and his team did. I will always respect them for that. I have always been a fan of 3D platformers and I LOVED all the little Disney Easter eggs they put in the game. Even today, outside of Nintendo, you don't see many 3D platformers. Because of this (1) I'm never getting rid of my N64 and (2) I will always have my Wii to play games like Epic Mickey!
Epic Mickey had potential if they were ever to make another they need to focus on the main problems like the camera
I found epic mickey very boring and pretentious. But you can tell he really put his heart and soul on it.
"you know, I'm looking around the show floor here. And let's say there are 2500 games being shown. 2400 of them all look exactly alike. You can't even tell which one you're looking at, you know? And it drives me crazy.
And then you go to IndieCade, and you go to Nintendo, and all of a sudden it's like, "Oooh, games can be different. Cool!" So I think from a creative standpoint, from a design standpoint, from an IP standpoint, from a graphics standpoint, I think Nintendo rocks."
A wonderful quote
Epic Mickey 1+2 are both awesome and full of charm despite being a tad glitchy.
Epic Mickey kind of pulled my wife into gaming for just being a Mickey hero game... But as a non gamer she had a very hard time playing through the first level or section, or whatever structure it had. She played it over a long weekend, and I observed her muddling, offer her suggestions on how to proceed. She didn't make it far, and basically life priorities pulled her away from it. She asked about the second game when she saw it in the store, but I had to remind her she didn't play through the first one.
I spent an hour or so trying to play, and the gameplay was just horrible. Maybe the camera should have used more of a triggering or auto panning similar to super Mario Galaxy series. Instead it felt like the super Mario 64 camera... Which is still perfectly ok only for super Mario 64, but not any other titles especially from the advanced console generations. When you have to work around the gameplay faults to progress, the game isn't exactly fun.
That said, I could feel that this beautiful game had lots of entertainment potential, and it's just a shame it couldn't be delivered to everyone who are fans of Disney. Maybe a true and proper hd remix with gameplay fixes, for both games at the $30 pricepoint, could make this series into the experience it was intended to be.
FIrst one was only ok, concept was there but repetitive gameplay got boring and the second one was jus well.......bad. I actually hope that someone DOES make another Mickey game but with totally different concept. Dang i wish i was in the gaming bussiness i can pitch a whole bunch of ideas.
Great interview. Many thanks to Mr Spector for all his games. HD Deus Ex for eshop please!!!
This was a very interesting read! I enjoyed hearing the opinions of a man who made so many classic franchises. (Epic Mickey 1 included.)
I'd love to see an Epic Mickey game which really lives up to it's full potential. The first wasn't perfect, but it had a great atmosphere & played fairly well. It just feels like the series hasn't been given the opportunity to truly shine. The potential is definitely there for something quite amazing.
Hey Nintendo, here's a project you should fund: Epic Mickey 3, exclusive to your next console. Let Warren take his time & go all out.
Ah how I wish....
@Zyph Clunky controls, mediocre play and odd difficulty are actually kinda par for the course on Disney. Little Mermaid and Aladdin were some of the
only ones I can remember that had good controls but were too easy.
Duck Tales 2 has very unintuitive bouncing and occasionally bad enemy placement, but is one of the best.
Adventures in the Magic Kingdom was a great idea but the controls made the platforming levels like Haunted Mansion and Autotopia damn near unplayable.
Jungle Book, Lion King and Epic Mickey suffer from awkward controls though they're more fun and Lilo and Stitch: Hamsterveil Havoc, Finding Nemo and Journey to Atlantis are awful messes that barely deserve to be called games! And don't get me started on Mickey Mousecapades.
This is why I don't play Disney games anymore they all suffer from the same problems. Bland, really easy, bad controls. It would be to their benefit if they'd learn to fix those problems.
Disney has been making games since the NES games just in case you didn't know.
Well yes, but I guess I felt like there was a drought of decent games coming from them after a certain point.
It's quite odd to think of a legend like Mr Spector reacting like that when he met Mr Miyamoto. I mean, I suppose any fanboy would be in awe of him, but it seems one of gaming's most influential figures is too.
umm... this is old news?
I did love Epic Mickey but the camera was admittedly awful. That clock tower also gave me the creeps. It did kinda feel like a horror game at times with all the weird old-timey music and the whole children forgetting the characters thing.
Warren Spector is most famous because he never admitted that the camera was awful, horrible and disastrous, to the point that the game was almost unplayable.
Mario 64 had better camera controls than Epic Mickey. But the core concept of the game is good (the story in Epic Mickey 2, though, was just lazy). Sure hope Oswald gets the rightful place in Kingdom Hearts lore he deserves, though!
Very nice interview and a nice guy aswell.
"From now until the start of the new year we're going to be republishing some of what we feel are our best features of 2015. Hopefully this will offer the chance for newer readers to catch up on content they might have missed and allow long-time fans to reacquaint themselves with features they enjoyed the first time around. This time, we've got an interview with Warren Spector which originally appeared on the site in June, just after E3."
Why was this article bumped?
Epic Mickey annoyed me because it wasn't really Mickey and didn't really feel very Disney, imo. It had too much weird crap that some guy (Warren), who has his own particular quirky tastes, just wanted to add into the mix because that's what he likes, rather than thinking about what really fits Mickey and Disney. Also, it was really just very generic crap in terms of gameplay design, level design (in terms of what it did with the gameplay and mechanics), and it had meh controls and and even worse camera. It was just clunky, and slightly off, and meh. It was like a crap version of any of the good 3D platformers that we actually enjoyed in the past--that tried to kid itself it was anywhere near close to some of those other greats, but clearly didn't really understand what made those other games great at a core gamed design level. It should be pure fun to just run, jump, fight enemies, and just play around in these worlds and with these characters in and of themselves, and it wasn't fun to do any of that stuff in "Epic" Mickey. And that's ultimately why it flopped (at least critically. I have no idea about sales).
"And I think…we kind of annoyed some core gamers, let's just be clear about that"
I mean, maybe you annoyed some people who bought it expecting a good game? Don't see why it's anything to be proud of though. No offense meant, but it wasn't received particularly well because it just wasn't as good as previous games.
I want to know what Nintendo games he sees that are so innovative and different. Mario Kart 8? Mario Party 13? Zelda 18? Pokemon Violet?
Maybe he'd just seen Splatoon.
What's amusing is the idea of making Mickey "epic" and dark aimed precisely at attracting core gamers, which by the way brought the game tons of hype. And core gamers didn't like it for the sole reason that it wasn't a good game: the controls were bad, the camera was horrendous, the level design was uninspired, the universe was limited and redundant (tons of copy and past characters), Mickey's redesign was bad, the paint/thinner concept was much more superficial than promised, the "choice" aspect was superficial, some areas had just plain catastrophic gameplay, the 2D sections were incredibly mediocre, the promises about visiting Disney history were not fulfilled at all...
Spector never wanted to admit any of this and would rather play victim any time an issue was brought up... and he made the sequel even worse, fixing none of the issues of the first game and adding new issues. That after he said they'll deliver Super Mario quality. This man is as arrogant, egocentric and blind as Molyneux.
What's funny is I defended Epic Mickey back then: it was pretty bad, but it tried interesting things. Spector's attitude made me turn around, I've never seen such denial.
The concepts were great, but the end result was an average typical 3D platformer with a paint gimmick.
It needed a bit more substance than just 3D action platforming with a paint twist, Splatoon is not just a typical shooter with a paint twist and that's why it's reinvented shooters.
@Stargazer Mario Kart 8 has more innovation for racing games than every other racing game and FPS put together. While Nintendo have follow ups and sequels, they still have more innovation than Halo of Duty: Assassin's 2k16, which 2500 out of 2600 games seem to fit.
@MadAdam81 Whaaaaaat? What possible innovation are you talking about? The anti-grav feature that changes nothing about the way you race? Don't get me wrong as I enjoy the game, but lol inno-race-shun
@Stargazer The anti-gravity parts in MK8 do change the way you race. Hitting other players causes speed boosts - or did you forget that? Changes in a game like Mario Kart don't have to be big in order to have a new effect on gameplay. In a series where every split-second matters, the smallest alteration can fundamentally change the entire way the game is played.
It's funny how you bash Nintendo for it's supposed lack of innovation, considering the praise given to both Splatoon and Super Mario Maker.
Of course, whenever Nintendo does something different (Nintendo Land, Star Fox Zero), people cry about 'gimmicks'... and when Nintendo focuses on traditional gameplay (Smash Bros, Mario Kart 8) they're accused of being 'safe'.
@Stargazer Entertain me: what racer innovated more than Mario Kart 8, and why?
@Kage_88 You got me there. Bumping into other racers for a tiny boost is huge and makes the anti-grav portion totally worthwhile. Because there is no other way they could have implemented the boost feature.
@Simbabbad. I dunno, probably the first Super Mario Kart since it created a whole kart racing sub genre.
"Annoyed Core Gamers"? How about just "Annoyed Gamers". The main problem with the Epic Mickey series was that they were terribly designed. The controls were poor and the camera horrible, these are not things you can write off as problems only hardcore gamers care about. The games were also basic and boring.
I'm still quite upset the film got canned. Ever since I finished the first game, I was eagerly expecting a film. I guess Disney thinks Mickey doesn't have what it takes to be on the big screen anymore. It could have had so much potential! It would have been a glorious comeback to the big screen.
Don't really get why people had problems with Epic Mickey's camera since if you grew up playing N64 games you pretty much became a master of camera control. Even the greats like Banjo Kazooie and Super Mario 64 had their share of camera problems, you just had to work around them. In my opinion it doesn't detract from what is otherwise a great game.
oh, had no idea they were doing that... just thought weirdness was going on..
I wish the first Epic Mickey game got a Steam release but the studio closed down.
Fascinating interview, even though I never played the Epic Mickey games and don't really care about them. But I'm very interested in playing Deus Ex now, after reading this.
@Ryno His response to that last question also jumped out at me. I was surprised by the reference to the Illuminati. Generally the mere mention of "the Illuminati" will get you dismissed as a "crazy conspiracy theorist". I wish more people bothered to think about these kinds of things though, how they're affected by them, how those who control the banking system control the world. Sure, we have a certain amount of freedom in the West, but there are so many things that we have essentially no control over. Why are all these senseless wars being fought? Spectre says "...but things are pretty ok now." I'm not so sure the Syrians, Iraqis, Afghans etc. would agree with that. Anyway, perhaps this isn't the place to discuss these issues.
I remember Spector blatantly lying during a gameplay demonstration of Epic Mickey. The host was playing the game and run into two NPCs and asked "Do we talk to them" and he goes "It's up to you, this game is based on choices like all my games etc etc" like he's some kind of aristotelian guru - turns out they weren't NPCs, they were just two terracotta statues.
Don't get me wrong, I like the guy but he's been around for 30 years and for half of that he's been basically repeating how great and how groundbreaking Deus EX was like a broken record. He sounds like those old musicians who keep referring back to that bunch of good songs they wrote in the 60s.
Deus Ex is one of my favorite games ever. The graphics haven't aged that well, but the gameplay is top notch (I'm talking about the original one).There are two sequels that are a bit garbage because of their console roots, and then is the new one, released for the Wii U about 2 years ago and that I haven't played yet.
@maceng I've never been much of a PC gamer but I might have to see if I can find a way to play the original Deus Ex. I believe the wii u one was a port of the 3rd game and I think it got really good reviews. Might have to check that one out too. Also there's a new one coming out next year, probably not on wii u though. I just watched the trailer and it looks amazing.
@Stargazer It wasn't just the anti-grav, but also how with tracks you would think you just fell off but you still keep going. Mario Kart 8 was a real innovation in track design.
@maceng I had fun with Human Revolution, I recommend giving it a go.
@MadAdam81 I don't know about you, but when actually racing on the tracks I never notice the cool track design. I only notice the anti-grav aspect if I'm driving sideways on a wall. The tracks look cool when viewing them during an overview of the track, but when actually racing on them it just feels like a standard MK track.
I enjoy the game (aside from the neutered battle mode). I just have a hard time seeing anything innovative about it.
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