I see a lot of debate here between both (amazing) styles. So why not both?
The game can function like a 3D adventure game, with certain rooms and areas transporting you to your gamepad for a pure 2D adventure. Somewhat like how Other M tried to split the difference by sometimes keeping you on rails in a 3D space, but more stark. The game can encourage backtracking and further exploration by switching what were once 2D areas over to 3D and visa versa.
Excellent article. If you guys want an additional scope on the budget framework for even SMALL games, check out Katie Chironis's article on how we are often misled regarding what it takes to make a game:
I know it's linked in the article, but I wanted to highlight one of my favorite pieces of media this year: For those of you who want to go deeper into the eSport debate, I highly suggest watching Frank Lantz's excellent talk on eSports that just went live: https://www.youtube.com/watch?v=HAzVHj-7kcI
I disagree with triforce that this is a sign of competitive gaming to come from Nintendo. While this new event seems like an about face at a glance, how is it realistically different than anything Nintendo typically does to promote their products?
Mall events, pokemon mall tournaments, best buy play in's, smash invitational....nintendo does these things ALL the time, and they have never, ever resulted in a multi-tiered, organized expenditure that the e-sports community truly desires and necessitates to operate. This is more of just a cool promotion that Nintendo is using to solidify their brand and promote some new stuff. Not an unwise move, still cool, but hardly a sign of things to come.
A small part of me was overwhelmed with joy when I was at their booth last year. It was the first time being in e3, and it was almost surreal to be at ground zero for Sega - something I had dreamed about since I was a little kid.
...I just really wish the whole booth hadn't been about Sonic Boom.
Guys, let's talk about what CommanderVideo's moveset would be. Up B would be his spring jump, obviously. His downtilt has gotta be his slide. And final smash...rainbow power, right...???
@Neko_Rukiafan Hey, thanks for reading and for the feedback.
I just wanted to respond to our readers that the notion of clickbait articles is something many writers, myself included, very often hope to avoid. In this case, the title of the article and the content are one and the same: "A day in the future life of a nintendo gamer". There should be nothing subjective or misleading about neither the title, nor the article. I do hope readers continue to critically discern what they consume and decide what holds value for them by similar lines.
I also wanted to point out that it's perfectly fine to disagree with anything you read (and I hope you do so very often!), what is being done here is simply reflecting on news that already exists. While there is a speculative component to this particular article, it would be totally inaccurate to report that mobile integration was NOT what Nintendo was doing. Nintendo's merger is true no matter any of our's opinion, and thus its important to take that into consideration when dissecting media that is doing nothing more than reflecting the news.
Also, since I wrote this piece, I just so happen to think that I painted a pretty even-keel (as opposed to off the wall sensationalist) picture of what Nintendo might realistically do, no?
The game did not give off the vibe of Mario Kart when I played it, but more like Team Fortress in aesthetic, other than the violence. I think maybe they are just reiterating the company line with that quote.
At the time, the game had a "TELEPORT SQUID" feature, which would send you directly to the contested area upon respawn, which sort of seemed a bit self defeating, or maybe arcade-esque. I'm curious if that was still there in the latest build. Even still, the action was chaotic and I could tell might be a very competitive online multiplayer game if allowed to develop.
@Haiassai I actually want to jump in and say that to a lesser extent than Wii Sports, Super Mario 64 was the ultimate expression of an idea that was never surpassed upon release.
I say to a lesser extent, because there were actually quite a few N64 platformers that I count among my all time favorite pieces of media, let alone games. But making a 3D platformer is just really hard. If Yacht Club has it in them to tackle that design quandary, I would play a "Shovel Knight 64" game like my life depended on it.
Still doesnt feel as "Good" as the games its copying. That is, getting combos doesn't shoot off nearly as much dopamine or whatever as candy crush does...don't know if its in the sounds, or animation, or what.
Also, I can't STAND that the game insists on instantaneously showing you where a combo is by drawing squares around moves. I could understand maybe it doing it once...or after awhile, like in mobile games. But IMMEDIATELY? Come on.
Not typically do businesses find themselves struggling while simultaneously keeping an iron fist around their blisteringly popular IP's. Awesome analysis! I especially am curious about their R&D budget as it relates to what, ostensibly, will be Nintendo's answer to mobile devices in the coming years.
Comments 171
Re: Feature: Our Hopes and Dreams for Nintendo at E3 2015
@gatorboi352 No, a GOOD Mario platformer.
shots fired
Re: Feature: Nintendo Franchises We Want to See at E3 - Metroid
I see a lot of debate here between both (amazing) styles. So why not both?
The game can function like a 3D adventure game, with certain rooms and areas transporting you to your gamepad for a pure 2D adventure. Somewhat like how Other M tried to split the difference by sometimes keeping you on rails in a 3D space, but more stark. The game can encourage backtracking and further exploration by switching what were once 2D areas over to 3D and visa versa.
Bam.
Re: Feature: The Full Story Behind Star Fox 2, Nintendo's Most Famous Cancellation
Nintendo Life is on a roll!
Re: Editorial: The eShop's Pricing Dilemma is the Fault of Many, But Damages Creativity and Risk Taking
Excellent article. If you guys want an additional scope on the budget framework for even SMALL games, check out Katie Chironis's article on how we are often misled regarding what it takes to make a game:
http://www.polygon.com/2015/5/19/8624665/big-indie-kickstarters-are-killing-actual-indies
Re: Nintendo Announces Best Buy Locations and Details for Nintendo World Championships 2015 Qualifiers
Two hours from Torrence. Should I do it?
Re: Feature: The Poor Career Choice of Super Smash Bros. Professionals
Keep up the comments everyone!
I know it's linked in the article, but I wanted to highlight one of my favorite pieces of media this year: For those of you who want to go deeper into the eSport debate, I highly suggest watching Frank Lantz's excellent talk on eSports that just went live: https://www.youtube.com/watch?v=HAzVHj-7kcI
Re: Feature: Nintendo's Smash Bros. Invitational Could Be Just The Beginning For Contests and eSports
I disagree with triforce that this is a sign of competitive gaming to come from Nintendo. While this new event seems like an about face at a glance, how is it realistically different than anything Nintendo typically does to promote their products?
Mall events, pokemon mall tournaments, best buy play in's, smash invitational....nintendo does these things ALL the time, and they have never, ever resulted in a multi-tiered, organized expenditure that the e-sports community truly desires and necessitates to operate. This is more of just a cool promotion that Nintendo is using to solidify their brand and promote some new stuff. Not an unwise move, still cool, but hardly a sign of things to come.
Re: Sega Won't Have A Booth At This Year's E3
A small part of me was overwhelmed with joy when I was at their booth last year. It was the first time being in e3, and it was almost surreal to be at ground zero for Sega - something I had dreamed about since I was a little kid.
...I just really wish the whole booth hadn't been about Sonic Boom.
Re: Warren Spector Reminisces About the Development of the Epic Mickey Series
Are you guys indirectly publishing stories by me? I asked him some of these questions!!
Re: Exclusive: Behind The Scenes On Playtonic's Yooka-Laylee
Damien, PLEASE tell me you asked them if there was an ice key in the game...!!!
Re: Feature: A Day With The Biggest StreetPass Group in the US
@StreetPassNYC Thanks for reading and checking in!
I don't know if we have a writer in nyc (do we?), but if the next time I do find myself in nyc...
Re: Interview: Choice Provisions on the Nindie Scene, Future Plans and Why CommanderVideo Should Be in Smash Bros.
@Mijzelffan To be fair, CommanderVideo IS ALREADY in Smash Bros as a trophy!
Re: Interview: Choice Provisions on the Nindie Scene, Future Plans and Why CommanderVideo Should Be in Smash Bros.
Guys, let's talk about what CommanderVideo's moveset would be. Up B would be his spring jump, obviously. His downtilt has gotta be his slide. And final smash...rainbow power, right...???
Re: Feature: A Day in The Future Life of a Nintendo Gamer
@Neko_Rukiafan Hey, thanks for reading and for the feedback.
I just wanted to respond to our readers that the notion of clickbait articles is something many writers, myself included, very often hope to avoid. In this case, the title of the article and the content are one and the same: "A day in the future life of a nintendo gamer". There should be nothing subjective or misleading about neither the title, nor the article. I do hope readers continue to critically discern what they consume and decide what holds value for them by similar lines.
I also wanted to point out that it's perfectly fine to disagree with anything you read (and I hope you do so very often!), what is being done here is simply reflecting on news that already exists. While there is a speculative component to this particular article, it would be totally inaccurate to report that mobile integration was NOT what Nintendo was doing. Nintendo's merger is true no matter any of our's opinion, and thus its important to take that into consideration when dissecting media that is doing nothing more than reflecting the news.
Also, since I wrote this piece, I just so happen to think that I painted a pretty even-keel (as opposed to off the wall sensationalist) picture of what Nintendo might realistically do, no?
Re: The Legend of Zelda for Wii U No Longer Set for 2015 Release
Real talk: making enough Zelda amiibos will take until 2016.
Re: Community Interview: Give Us Your Affordable Space Adventures Questions for KnapNok Games and Nifflas
How are taxes calculated and attributed in space?
Re: Opinion: Splatoon Is to Shooters what Mario Kart Is to Racers
The game did not give off the vibe of Mario Kart when I played it, but more like Team Fortress in aesthetic, other than the violence. I think maybe they are just reiterating the company line with that quote.
At the time, the game had a "TELEPORT SQUID" feature, which would send you directly to the contested area upon respawn, which sort of seemed a bit self defeating, or maybe arcade-esque. I'm curious if that was still there in the latest build. Even still, the action was chaotic and I could tell might be a very competitive online multiplayer game if allowed to develop.
Re: Interview: Yacht Club Games Talk Drawing in 8-bit and Aspirations for Shovel Knight 64
@Haiassai I actually want to jump in and say that to a lesser extent than Wii Sports, Super Mario 64 was the ultimate expression of an idea that was never surpassed upon release.
I say to a lesser extent, because there were actually quite a few N64 platformers that I count among my all time favorite pieces of media, let alone games. But making a 3D platformer is just really hard. If Yacht Club has it in them to tackle that design quandary, I would play a "Shovel Knight 64" game like my life depended on it.
Re: Free-To-Play Puzzler Pokémon Shuffle Gets Updated To Version 1.1.1
Still doesnt feel as "Good" as the games its copying. That is, getting combos doesn't shoot off nearly as much dopamine or whatever as candy crush does...don't know if its in the sounds, or animation, or what.
Also, I can't STAND that the game insists on instantaneously showing you where a combo is by drawing squares around moves. I could understand maybe it doing it once...or after awhile, like in mobile games. But IMMEDIATELY? Come on.
Re: Nintendo Provides a Handy Quick Guide to Completing a New Nintendo 3DS System Transfer
This has more steps than a DDR song.
Re: Talking Point: Limitations on Stock and Advertising Are a Price to Pay for Nintendo's Return to Profits
Not typically do businesses find themselves struggling while simultaneously keeping an iron fist around their blisteringly popular IP's. Awesome analysis! I especially am curious about their R&D budget as it relates to what, ostensibly, will be Nintendo's answer to mobile devices in the coming years.