Comments 171

Re: Feature: Nintendo Franchises We Want to See at E3 - Metroid

Pandaman

I see a lot of debate here between both (amazing) styles. So why not both?

The game can function like a 3D adventure game, with certain rooms and areas transporting you to your gamepad for a pure 2D adventure. Somewhat like how Other M tried to split the difference by sometimes keeping you on rails in a 3D space, but more stark. The game can encourage backtracking and further exploration by switching what were once 2D areas over to 3D and visa versa.

Bam.

Re: Feature: Nintendo's Smash Bros. Invitational Could Be Just The Beginning For Contests and eSports

Pandaman

I disagree with triforce that this is a sign of competitive gaming to come from Nintendo. While this new event seems like an about face at a glance, how is it realistically different than anything Nintendo typically does to promote their products?

Mall events, pokemon mall tournaments, best buy play in's, smash invitational....nintendo does these things ALL the time, and they have never, ever resulted in a multi-tiered, organized expenditure that the e-sports community truly desires and necessitates to operate. This is more of just a cool promotion that Nintendo is using to solidify their brand and promote some new stuff. Not an unwise move, still cool, but hardly a sign of things to come.

Re: Sega Won't Have A Booth At This Year's E3

Pandaman

A small part of me was overwhelmed with joy when I was at their booth last year. It was the first time being in e3, and it was almost surreal to be at ground zero for Sega - something I had dreamed about since I was a little kid.

...I just really wish the whole booth hadn't been about Sonic Boom.

Re: Feature: A Day in The Future Life of a Nintendo Gamer

Pandaman

@Neko_Rukiafan Hey, thanks for reading and for the feedback.

I just wanted to respond to our readers that the notion of clickbait articles is something many writers, myself included, very often hope to avoid. In this case, the title of the article and the content are one and the same: "A day in the future life of a nintendo gamer". There should be nothing subjective or misleading about neither the title, nor the article. I do hope readers continue to critically discern what they consume and decide what holds value for them by similar lines.

I also wanted to point out that it's perfectly fine to disagree with anything you read (and I hope you do so very often!), what is being done here is simply reflecting on news that already exists. While there is a speculative component to this particular article, it would be totally inaccurate to report that mobile integration was NOT what Nintendo was doing. Nintendo's merger is true no matter any of our's opinion, and thus its important to take that into consideration when dissecting media that is doing nothing more than reflecting the news.

Also, since I wrote this piece, I just so happen to think that I painted a pretty even-keel (as opposed to off the wall sensationalist) picture of what Nintendo might realistically do, no?

Re: Opinion: Splatoon Is to Shooters what Mario Kart Is to Racers

Pandaman

The game did not give off the vibe of Mario Kart when I played it, but more like Team Fortress in aesthetic, other than the violence. I think maybe they are just reiterating the company line with that quote.

At the time, the game had a "TELEPORT SQUID" feature, which would send you directly to the contested area upon respawn, which sort of seemed a bit self defeating, or maybe arcade-esque. I'm curious if that was still there in the latest build. Even still, the action was chaotic and I could tell might be a very competitive online multiplayer game if allowed to develop.

Re: Interview: Yacht Club Games Talk Drawing in 8-bit and Aspirations for Shovel Knight 64

Pandaman

@Haiassai I actually want to jump in and say that to a lesser extent than Wii Sports, Super Mario 64 was the ultimate expression of an idea that was never surpassed upon release.

I say to a lesser extent, because there were actually quite a few N64 platformers that I count among my all time favorite pieces of media, let alone games. But making a 3D platformer is just really hard. If Yacht Club has it in them to tackle that design quandary, I would play a "Shovel Knight 64" game like my life depended on it.

Re: Free-To-Play Puzzler Pokémon Shuffle Gets Updated To Version 1.1.1

Pandaman

Still doesnt feel as "Good" as the games its copying. That is, getting combos doesn't shoot off nearly as much dopamine or whatever as candy crush does...don't know if its in the sounds, or animation, or what.

Also, I can't STAND that the game insists on instantaneously showing you where a combo is by drawing squares around moves. I could understand maybe it doing it once...or after awhile, like in mobile games. But IMMEDIATELY? Come on.