That's a shame. I finally got round to buying 1+2, was disgusted by the Activision style menus and achievement systems (really wish that reviews pointed this out as I hate it). Honestly the remakes are pretty meh. The core gameplay is okay but all the lighting effects, cluttered world and subdued colour palette makes it difficult to see the collectibles and stuff. Prefer the originals.
Also when I got round to the second game it quickly dawned on me that the tongue in cheek humour and best levels didn't come until THPS3!
@Pillowpants personally I feel Martinet is very one note. It's an Illumination film so it's going to have a very different tone than the games (for better or worse) I just can't imagine Martinet emoting particularly well in an "all is lost" moment, or the more tender moments (that are literally in every Illumination film, even the gutdang Minions film). Getting a proper actor is a good thing imo
Chris Pratt is a pretty good actor and honestly his casting is the least of my concerns. Illumination rarely make good films and they're very "memey". Nintendo being over controlling isn't likely to improve things imo as the Japanese take on Mario humour has always been a little off.
I think in light of the 2 Sonic films being successful (and having very different tones to illumination films) you've got to wonder if Nintendo are trying to course correct. They ideally should have handed the project over to NoA as let's face it, it's going to make 90% of it's box office in the west anyway.
Lol I wonder how this is going to play out in the modern world. Duke is an ultra macho meat head and those tropes just don't fly in a world where a vocal minority on Twitter dictate what is allowed on TV, etc.
I didn't watch it (not falling for it, Geoff) but based on the announcements so far he had no right hyping this as much as he did. Absolute crap and I hope based on his continual over-hyping/under-delivering every year for the game awards, and subsequent attempt at an E3 competitor, people get wise to his nonsense.
@HammerGalladeBro Music copyright was a bit funny in the 90s, and with video games the compositional copyright was different from a usual copyright because the music wasn't replayed by the on board chipset, it was replicated. A lot of people in the 80s and 90s video games ended up retaining copyright over the composition unless they were employed by the publisher.
It looks fundamentally flawed from a design and engine perspective. The game clearly uses canned/situational momentum which is unbelievable for an open world game. The combat and exploration "first looks", which should be building hype, painted an image of a game that didn't have the correct design document, especially if...this was what they used to say "hey, buy our game, here's the core mechanics!". Hopefully Sonic Team cancel the project because goddamn son if that's your best then expect critical mauling (again).
There are ongoing stock issues for next-generation consoles, but the PS5 is hanging in there, and with tonight's State of Play, perhaps there will be even more reason for people to pick up Sony's console.
Still see a lot of core problems associated with the Sonic series.
Situational momentum for wall running Art style clashes Boring level design Floating platforms for no reason Dull combat (from the other snippet) No cohesive level design from A to B
I don't know what the solution is to the Sonic problem, but marrying him with Death Stranding ain't it, chief.
I didn't connect with Night in the Woods at all but I find it a bit strange that it makes a lot of lists in video game media for a multitude of reasons.
The saddest game I have on Switch is Anodyne 2, even the "happy ending" is mostly an emotional gutpunch.
Not falling for it Geoff! You've been over hyping and under delivering everything you've been part of for your entire career. Never watched a Game Awards, never watching this.
@WeLiveInASociety A lot of them are historic, probably why Reggie is being brought up. Some were from around 2015. We'll probably never hear resolution to it. What's probably going to happen is most of them just fade from public memory, and the few that caused murmurs will see settlements.
Interesting gimmick, might give it a go. Seems like one of those concepts that would benefit from a more robust combat system. I bet a sequel would be amazing.
@ZZalapski Yup, the Succubus in most folklore interpretations drains a male of his essence through..."relations", sometimes even literally by absorbing his..."stuff". The female targeting equivalent would be the lesser known Incubus.
Haven't been in to speedrunning in like 5 years but the Zelda ones back then were pretty impressive, particularly OoT which got real weird. My favourite run is the Mystical Ninja Starring Goemon ones due to all the weird techniques only found in the Japanese version
Never used any of the Nopon characters voluntarily. Skipped most comic relief scenes in X with Nopon. Ignore them to the best of my abilities. Simple as.
Xenoblade 2 is the third game in the series, not the second. X is the second game and is probably the most inaccessible Xenoblade game. Basically has a 15 hour tutorial
As for "accessibility" I think the gaming community does a disservice by calling certain options for certain disabilities automatically accessable. True accessibility would be a CERO style rating system that breaks down physical, visual, auditory, learning disability, developmental disorder, etc, in to their own categories. Your game isn't "accessible" because you implement font size options. It's accessible to those who have certain visual impairments. True accessibility would make games essentially movies imo.
The most accessible game I can think of is Mario Kart 8 Deluxe. It has large fonts, very little in the way of difficult mechanics, most of the menus have audio/visual elements for sign posting, it encourages a low skill ceiling by body anything above 50% a "victory" by having your character celebrate, and the auto-accelerate and auto-pathing options make it extremely easy to enjoy for a multitude of disabilities, physical or mental. I've a friend paralysed from the shoulder down and by utilising velcro and a glove, he can hold his own in our group nights.
Comments 332
Re: Soapbox: Why Do We Talk About Games By Comparing Them To Other Games?
Removed
Re: Soapbox: Why Do We Talk About Games By Comparing Them To Other Games?
Removed
Re: Round Up: The Reviews Are In For Sonic Origins
Why can't Sega just get it together bros
Re: Mario Movie Producer Defends Chris Pratt's Casting (Again), Says Movie Is 75% Complete
@Gamergirl94 You mean you're not looking forward to Mario twerking and/or flossing?
Re: Plans For Tony Hawk's Pro Skater 3 + 4 Remasters Were Axed After Vicarious Visions Got Absorbed By Blizzard
That's a shame. I finally got round to buying 1+2, was disgusted by the Activision style menus and achievement systems (really wish that reviews pointed this out as I hate it). Honestly the remakes are pretty meh. The core gameplay is okay but all the lighting effects, cluttered world and subdued colour palette makes it difficult to see the collectibles and stuff. Prefer the originals.
Also when I got round to the second game it quickly dawned on me that the tongue in cheek humour and best levels didn't come until THPS3!
Re: Mario Movie Producer Defends Chris Pratt's Casting (Again), Says Movie Is 75% Complete
@GoldenSunRM My man that's a GOAT tier avatar
Re: Mario Movie Producer Defends Chris Pratt's Casting (Again), Says Movie Is 75% Complete
@Pillowpants personally I feel Martinet is very one note. It's an Illumination film so it's going to have a very different tone than the games (for better or worse) I just can't imagine Martinet emoting particularly well in an "all is lost" moment, or the more tender moments (that are literally in every Illumination film, even the gutdang Minions film). Getting a proper actor is a good thing imo
Re: Mario Movie Producer Defends Chris Pratt's Casting (Again), Says Movie Is 75% Complete
Chris Pratt is a pretty good actor and honestly his casting is the least of my concerns. Illumination rarely make good films and they're very "memey". Nintendo being over controlling isn't likely to improve things imo as the Japanese take on Mario humour has always been a little off.
I think in light of the 2 Sonic films being successful (and having very different tones to illumination films) you've got to wonder if Nintendo are trying to course correct. They ideally should have handed the project over to NoA as let's face it, it's going to make 90% of it's box office in the west anyway.
Re: Video: We Haven't Had A Nintendo Direct Yet, But That's Fine
The Summer Game Fest/State of Play, etc, announcements were laughably bad bros
Re: Square Enix Reveals Crisis Core: Final Fantasy VII Reunion, Arriving On Switch Later This Year
Love this game, gotta wonder if the ending will be altered giving the change in direction with the FFVII rebirth thing
Re: The Switch Has Now Sold Over 25 Million Units In Japan
it_prints_money.gif
Re: This New 8BitDo Controller Was Designed By And For Children With Limited Mobility
Well done to these guys I'm surprised controller diversity isn't more widespread
Re: Nintendo Switch Tops Hardware Sales In May's NPD Results
The dollar sales thing is very surprising
Re: Rumour: Nintendo Leaker Shares Details Of A New "Finished" Fire Emblem On Switch
Emily Rogers
Stopped reading here lmao
Re: Sega Confirms Sonic Frontiers Won't Be Delayed, Says Fans "Don't Understand" It
They've done a remarkably poor job at hyping the game
Re: Duke Nukem Is Getting A Movie From Legendary & The Creators Of 'Cobra Kai'
Lol I wonder how this is going to play out in the modern world. Duke is an ultra macho meat head and those tropes just don't fly in a world where a vocal minority on Twitter dictate what is allowed on TV, etc.
Re: Geoff Keighley Announces Physical Event For Summer Game Fest 2023
His event was somehow worse than E3 normally is
Re: Poll: What Did You Think Of The Summer Game Fest 2022 Opening Showcase?
I didn't watch it (not falling for it, Geoff) but based on the announcements so far he had no right hyping this as much as he did. Absolute crap and I hope based on his continual over-hyping/under-delivering every year for the game awards, and subsequent attempt at an E3 competitor, people get wise to his nonsense.
Re: Jun Senoue To Adapt Some Of Sonic 3's Music For Sonic Origins
@Banjo- The actual compositions are pretty naff, they're all built on 20-30 second loops
Re: Jun Senoue To Adapt Some Of Sonic 3's Music For Sonic Origins
Going by his work on Sonic 4 that's a bit questionable
Re: Brad Buxer Reconfirms Michael Jackson's Involvement With Sonic 3's Soundtrack
@HammerGalladeBro Music copyright was a bit funny in the 90s, and with video games the compositional copyright was different from a usual copyright because the music wasn't replayed by the on board chipset, it was replicated. A lot of people in the 80s and 90s video games ended up retaining copyright over the composition unless they were employed by the publisher.
Re: Brad Buxer Reconfirms Michael Jackson's Involvement With Sonic 3's Soundtrack
I think a good 1/2 of the OST has already been found to contain musical queues to various 80s/90s music. The Jetzons one is mind blowing.
https://youtu.be/H2OWC5Hosv8
Re: Video: Here's 45 Minutes Of Sonic Origins Gameplay Footage
Why are they refusing to confirm/deny the Sonic 3 OST lol they're really gone out of their way to hide the OSTs
Are the negotiations still ongoing or something?
Re: Meet Valdi, A War Medic Who Will Support You In Xenoblade Chronicles 3
I hope there's not a healer class in the game, I liked how in X/2 the healing was implemented in to the battle rather than taking up a character slot
Re: Talking Point: Should Sonic Frontiers Be Delayed? We Discuss Its Bizarre Debut And Fan Reaction
It looks fundamentally flawed from a design and engine perspective. The game clearly uses canned/situational momentum which is unbelievable for an open world game. The combat and exploration "first looks", which should be building hype, painted an image of a game that didn't have the correct design document, especially if...this was what they used to say "hey, buy our game, here's the core mechanics!". Hopefully Sonic Team cancel the project because goddamn son if that's your best then expect critical mauling (again).
Re: Summer Game Fest Showcase Airing "Exclusive New Look" At Cuphead: The Delicious Last Course
Geoff really trying to make this thing the E3 replacement. I bet it'll be cringe incarnate, like E3.
Re: SEGA Announces The Mega Drive Mini 2, Boasting 50 Games
Sega been riding the success wave of the Mega Drive for as long as I've been alive
Re: Capcom's Next Street Fighter Game Won't Be A PlayStation Console Exclusive
I don't understand why this article is on a Nintendo site. An article to confirm the SF series is skipping Nintendo seems silly
Re: Japanese Charts: The Nintendo Switch Continues To Dominate The Top Ten
There are ongoing stock issues for next-generation consoles, but the PS5 is hanging in there, and with tonight's State of Play, perhaps there will be even more reason for people to pick up Sony's console.
Or any at all amirite?
laughs in Nintendrone
Re: Sonic Frontiers Gameplay Showcases A Pretty, But Sparse Open World
Still see a lot of core problems associated with the Sonic series.
Situational momentum for wall running
Art style clashes
Boring level design
Floating platforms for no reason
Dull combat (from the other snippet)
No cohesive level design from A to B
I don't know what the solution is to the Sonic problem, but marrying him with Death Stranding ain't it, chief.
Re: Feature: The Saddest Games On Switch - Games To Make You Cry
I didn't connect with Night in the Woods at all but I find it a bit strange that it makes a lot of lists in video game media for a multitude of reasons.
The saddest game I have on Switch is Anodyne 2, even the "happy ending" is mostly an emotional gutpunch.
Re: Summer Game Fest Publisher List And Details Announced, Nintendo Apparently Not Featuring
Not falling for it Geoff! You've been over hyping and under delivering everything you've been part of for your entire career. Never watched a Game Awards, never watching this.
Re: Life Is Strange Devs DONTNOD Announce Rebrand, Plus A Peek At Their New Games
Haven't enjoyed a single one of their games, but glad to know how to pronounce their name now
Re: Check Out The First Proper Gameplay Footage For Sonic Frontiers
"What should we use to highlight our new game?"
"5 seperate short clips where we show the combat is spamming homing attacks"
"Genius."
Re: Manage An "Internet Angel" In 'Needy Streamer Overload' This Fall
The premise for this is pretty humorous, it comes highly recommended
Re: Sonic Origins' Story Mode Snubs Tails & Knuckles
@Daniel36 Considering Knuckles is a bad guy for 3/Knuckles...yeah.
Re: Sonic Origins' Story Mode Snubs Tails & Knuckles
Knuckles also won't be playable in CD at all, for some reason
Have you played Sonic CD?
Re: Ex-NoA President Reggie Fils-Aimé Addresses Reports Of Worker Mistreatment At Nintendo
@WeLiveInASociety A lot of them are historic, probably why Reggie is being brought up. Some were from around 2015. We'll probably never hear resolution to it. What's probably going to happen is most of them just fade from public memory, and the few that caused murmurs will see settlements.
Re: TOKOYO: The Tower of Perpetuity Will Bring An 'Epic' Daily Struggle To Switch
Interesting gimmick, might give it a go. Seems like one of those concepts that would benefit from a more robust combat system. I bet a sequel would be amazing.
Re: Random: Sonic The Hedgehog's "Ugly" Design Makes A Cameo In The New Chip N' Dale Movie
The community showing signs of body shaming here.
Smdhmd, smgdh
Re: Saucy Succubi Alchemy Sim 'My Lovely Wife' Launches On Switch In June
@ZZalapski Yup, the Succubus in most folklore interpretations drains a male of his essence through..."relations", sometimes even literally by absorbing his..."stuff". The female targeting equivalent would be the lesser known Incubus.
Re: Random: It Looks Like Activision Blizzard's 'Diversity Tool' Analysed Super Mario And Co. Years Ago
Lol I heard about that, it sounds creepy as all hell. Boiling characterisation down to a series of points doesn't seem very progressive.
This article reads like comment bait and/or satire
Re: Hogwarts Legacy Shares New Location Footage In 20-Minute ASMR Video
If it's not a cloud version this is day one for me
Re: Toby Fox Shares Brief Game Development Update, Says It's "Going Well"
The first two chapters were really good
Re: Legend Of Zelda Fans Accuse Indie Game Of "Ripping-Off" Link's Awakening
Oh no, not Twitter
Re: Random: Zelda: Breath Of The Wild Speedrunner Slices 34 Seconds Off The World Record
Haven't been in to speedrunning in like 5 years but the Zelda ones back then were pretty impressive, particularly OoT which got real weird. My favourite run is the Mystical Ninja Starring Goemon ones due to all the weird techniques only found in the Japanese version
Re: Meet Your Nopon Party Members In Xenoblade Chronicles 3
Never used any of the Nopon characters voluntarily. Skipped most comic relief scenes in X with Nopon. Ignore them to the best of my abilities. Simple as.
Re: Feature: Just How Accessible Are Switch Games Like Xenoblade, Pokémon, And Mario Odyssey?
@Sonos Poor quality article imo
Re: Feature: Just How Accessible Are Switch Games Like Xenoblade, Pokémon, And Mario Odyssey?
Xenoblade 2 is the third game in the series, not the second. X is the second game and is probably the most inaccessible Xenoblade game. Basically has a 15 hour tutorial
As for "accessibility" I think the gaming community does a disservice by calling certain options for certain disabilities automatically accessable. True accessibility would be a CERO style rating system that breaks down physical, visual, auditory, learning disability, developmental disorder, etc, in to their own categories. Your game isn't "accessible" because you implement font size options. It's accessible to those who have certain visual impairments. True accessibility would make games essentially movies imo.
The most accessible game I can think of is Mario Kart 8 Deluxe. It has large fonts, very little in the way of difficult mechanics, most of the menus have audio/visual elements for sign posting, it encourages a low skill ceiling by body anything above 50% a "victory" by having your character celebrate, and the auto-accelerate and auto-pathing options make it extremely easy to enjoy for a multitude of disabilities, physical or mental. I've a friend paralysed from the shoulder down and by utilising velcro and a glove, he can hold his own in our group nights.
Re: Poll: Does Nintendo Really Need To Release Mother 3 In The West Anymore?
It's a really good game and I'd like it in some kind of compilation for completeness same