Comments 332

Re: Plans For Tony Hawk's Pro Skater 3 + 4 Remasters Were Axed After Vicarious Visions Got Absorbed By Blizzard

Matty1988

That's a shame. I finally got round to buying 1+2, was disgusted by the Activision style menus and achievement systems (really wish that reviews pointed this out as I hate it). Honestly the remakes are pretty meh. The core gameplay is okay but all the lighting effects, cluttered world and subdued colour palette makes it difficult to see the collectibles and stuff. Prefer the originals.

Also when I got round to the second game it quickly dawned on me that the tongue in cheek humour and best levels didn't come until THPS3!

Re: Mario Movie Producer Defends Chris Pratt's Casting (Again), Says Movie Is 75% Complete

Matty1988

@Pillowpants personally I feel Martinet is very one note. It's an Illumination film so it's going to have a very different tone than the games (for better or worse) I just can't imagine Martinet emoting particularly well in an "all is lost" moment, or the more tender moments (that are literally in every Illumination film, even the gutdang Minions film). Getting a proper actor is a good thing imo

Re: Mario Movie Producer Defends Chris Pratt's Casting (Again), Says Movie Is 75% Complete

Matty1988

Chris Pratt is a pretty good actor and honestly his casting is the least of my concerns. Illumination rarely make good films and they're very "memey". Nintendo being over controlling isn't likely to improve things imo as the Japanese take on Mario humour has always been a little off.

I think in light of the 2 Sonic films being successful (and having very different tones to illumination films) you've got to wonder if Nintendo are trying to course correct. They ideally should have handed the project over to NoA as let's face it, it's going to make 90% of it's box office in the west anyway.

Re: Brad Buxer Reconfirms Michael Jackson's Involvement With Sonic 3's Soundtrack

Matty1988

@HammerGalladeBro Music copyright was a bit funny in the 90s, and with video games the compositional copyright was different from a usual copyright because the music wasn't replayed by the on board chipset, it was replicated. A lot of people in the 80s and 90s video games ended up retaining copyright over the composition unless they were employed by the publisher.

Re: Talking Point: Should Sonic Frontiers Be Delayed? We Discuss Its Bizarre Debut And Fan Reaction

Matty1988

It looks fundamentally flawed from a design and engine perspective. The game clearly uses canned/situational momentum which is unbelievable for an open world game. The combat and exploration "first looks", which should be building hype, painted an image of a game that didn't have the correct design document, especially if...this was what they used to say "hey, buy our game, here's the core mechanics!". Hopefully Sonic Team cancel the project because goddamn son if that's your best then expect critical mauling (again).

Re: Sonic Frontiers Gameplay Showcases A Pretty, But Sparse Open World

Matty1988

Still see a lot of core problems associated with the Sonic series.

Situational momentum for wall running
Art style clashes
Boring level design
Floating platforms for no reason
Dull combat (from the other snippet)
No cohesive level design from A to B

I don't know what the solution is to the Sonic problem, but marrying him with Death Stranding ain't it, chief.

Re: Feature: Just How Accessible Are Switch Games Like Xenoblade, Pokémon, And Mario Odyssey?

Matty1988

Xenoblade 2 is the third game in the series, not the second. X is the second game and is probably the most inaccessible Xenoblade game. Basically has a 15 hour tutorial

As for "accessibility" I think the gaming community does a disservice by calling certain options for certain disabilities automatically accessable. True accessibility would be a CERO style rating system that breaks down physical, visual, auditory, learning disability, developmental disorder, etc, in to their own categories. Your game isn't "accessible" because you implement font size options. It's accessible to those who have certain visual impairments. True accessibility would make games essentially movies imo.

The most accessible game I can think of is Mario Kart 8 Deluxe. It has large fonts, very little in the way of difficult mechanics, most of the menus have audio/visual elements for sign posting, it encourages a low skill ceiling by body anything above 50% a "victory" by having your character celebrate, and the auto-accelerate and auto-pathing options make it extremely easy to enjoy for a multitude of disabilities, physical or mental. I've a friend paralysed from the shoulder down and by utilising velcro and a glove, he can hold his own in our group nights.