As part of its month-long coverage deal with IGN, Sega has finally given us a substantial look at the gameplay for Sonic Frontiers.
Clocking in at just over 7 minutes, the footage is our best look yet at the open world that players will find themselves in when the game launches later this year. We get glimpses at various methods of traversal, including grind rails, wall running, and springs that shoot Sonic up into the air. We also get a look at some of the puzzles that we're likely to come across in the game.
In terms of narrative, not much information was provided, however we do know that the world in which the game takes place is an island that Sonic finds himself stranded on at the beginning of the game.
All in all, it's a lovely look at Sonic Frontiers' world and how we'll be navigating it, though we can't help but wonder what the point of it all is at the moment. Granted, we're sure to get a better look at the narrative and characters over the course of the month, but right now, the game looks like a great showcase of Sonic's speed and movement, but that's about it. We also assume the game's enemies were removed for the purpose of the showcase, but this choice simply exacerbates the feeling of emptiness within the world.
Hopefully we'll get more context in the coming weeks and months as we march toward the game's release.
Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.
What do you think of the gameplay showcase for Sonic Frontiers? Does it make you more excited for its release, or less? Let us know!
I would say that it’s an early build, but people were obsessed with defending BDSP with that and that game turned out awful. Very little gameplay has been shown and this is only the first zone, so my hopes are still creeping upwards.
I enjoyed the trailer but seems stiff still to me. Im interested to see what comes from this month.
I don't know. There's loads of random platforms/rails in mid-air, thus a bunch of pop-in.
I have no hope for this game whatsoever, so if it ends up great. I will buy it if not. Well.... Expected. Can only go up imo.
That pop-in has me very scared for the Switch version if the gameplay shown is from the PS5/Series X version
Makes me think of a slightly more visually impressive version of Halo Infinite's campaign but much like that game, the open world feels very empty.
Dont want to be critical just for the sake of it, but why does it feel like a massive tech demo? This Sonic really needs to have good combat to make the world relatable in some way. As it is i feel like this world would become tedious after around 2 hours. And where is Sonic's Sheikah slate?
They were clearly holding back - we saw some combat yesterday and didn't see any of it today, and rumors/leaks indicate there's more going on, including actual proper stages. Still an admittedly weak full gameplay reveal, but some of that seems to be on IGN/whoever was playing. Traversal definitely has potential, but it definitely needs some further optimization (frame pacing wasn't perfect) and I still have no idea how they expect the game to run on Switch. But if it's really just running around with simplistic puzzles and occasional combat like how it appeared here...it's going to be another mediocre 3D Sonic
My two year old saw a glimpse of this and said "Bweath of the Wild?" Lol
Maybe I'm feeling optimistic today but this looks pretty good to me. Sonic looks like he controls really well and this world seems to have been built around his mechanics and speed. The biggest thing that bothers me is that nothing looks organic, like why is everything shaped and placed the way they are? Nevertheless, it's giving me major Xenoblade vibes rather than BOTW
It's ironic you called it sparse yet BoTW is equally as sparse but got massive praise from you.
Even though it was still massively fun and getting around wasn't too much pain when you had the horse, there was still a lot of barren area that was a slog to walk to get to something interesting. So I won't hold too much judgment in this game until I've played it myself
This looks good and all but while I get that Sega and ST wants to show off the "openess" of the open-world here, tbh this is one of the issues I have with most open-worlds in general, near emptiness of "life" besides the player character.
Also, am I the only one who thinks they should have used some other kind of music? Not saying the actual music here is bad, I like it but I would have prefered something that actually makes you feel like that this is a Sonic game.
Something with the realistic graphics feels off, especially with the cartoonish sound effects and a blue hedgehog legging it around... like a silly sonic gta 5 mod or something.
Never massively seen the appeal of 3d sonic gameplay anyway, but at least games like Heroes/Lost World felt like the characters actually belonged there. Here the world looks bland and generic.
Also fair to assume this is gonna look/perform like doo doo on switch
Right?! The problem with open worlds is that you cant just fill it with side quest junk and collectibles and call it a done deal for the sake of putting it as a buzzword for the marketing.
Sonic is all about speed, which necessitates a big area to feel fast. Too much stuff everywhere would just impede that.
@sirlordrob Exactly! Huge disappointment !
Looks like some kind of tech demo littered with technical issues. The environment looks incredibly sparse and drab and gameplay looks very uninspiring and limited.
I’m calling it that it’ll get 5/10
Breath Of The Wild still looks infinitely better than this.
However I will say the realistic graphics and the odd emptiness of a space with grind rails is kinda weird lol.
Hopefully things change but what i saw here hasn't got me convinced in this yet
A relatively sparse world for an open world Sonic game isn't a problem for me. Sonic is supposed to run fast, and I wouldn't want to feel like I'm supposed to stop every ten seconds to pick up something.
Looks pretty nice, although it won't look nearly as nice on Switch (maybe Switch 2?). Strange that they didn't show any combat.
This...is a tech demo, right? Because everything just screams "early build" to me.
Hopefully they give us a story trailer someday that includes some bosses and whatever. Because so far, this is pretty concerning.
I think it looks fun, but that Switch version is going to be rough. Sticking with Xbox on this release.
This game is not gonna run well on switch
I wish it looked more like a video game. Switch version is going to run like Troll and I, isn't it lol.
Cautiously optimistic for the Switch versions performance....that said I really hope there are some populated areas/towns (mountain, coastal, desert, etc.) to explore...hopefully even a city type town.
Also, where are the enemies? 🤔
Not sure what part of this looks remotely "sparse" or "empty", but after seeing fans apply these labels to games like BotW and Xenoblade, that's not something to scratch one's head about.😏 So far, the world looks visually captivating (I said "visually", you framerate/resolution nerds, not "graphically") and its contents are exactly what I've long grown to be a sucker for (even despite recurrently sucking at😅) - to the point where I might be tempted to cut through the franchise backlog queue and get this game. Really the most promising Sonic game since Chronicles to my taste. If you have a character defined by speed, giving him proper room and freeroam for it always feels overdue.
@Axecon it would be definitely cooler to find all this architecture tied to the lore, but from our outside perspective... do we often question why the likes of Bayview, Rockport and Fairheaven look like the city planners merged a bunch of autodromes and filled them with buildings?😆
This gameplay reveal is the equivalent of having the Breath of the Wild reveal just show Link climbing up Sheikah Towers.
This looks like a fan mockup of "What if Sonic was in UE5?" It looks okay, but Sonic clashes really hard with the realistic environments. I'll remain somewhat optimistic, but I don't have really high hopes for it.
I'm assuming this is the hub and you access (probably more linear) levels through it?
@Schizor88 reading this hurt my brain.
Grinding on rails while listening to a peaceful environmental piece just feels off. Just spitballing here, but I feel like an adaptive soundtrack that picks up in intensity with the speed/action would be a huge improvement.
Sonic just seems very out of place. Sometimes I feel like Sega doesn't understand their own character
I am not pleased. This is not what 3D Sonic should be like.
What's worse is this isn't them reinventing the wheel, it's them piggybacking off other games.
@Aerona I agree with all points here.
Sonic just can’t do 3D. The fans need to accept it, Sega needs to accept it. The Adventure games have aged like milk and beyond those, there is nothing worth noting.
I wonder if the movie is why they've put him in such a realistic looking real world environment...
@AlienX "it's them piggybacking off other games"
Does feel like that, even the music and visual effects are so BOTW. I wish it was more inspired by or a return to the Mystic Ruins from Sonic Adventure
It's like they went "Look at Hyrule after Calamity Ganon.. What would happen to Sonic's World (whilst point-blank refusing to call it Mobius) after Eggman has done the most damage he possibly can to the landscape..?".. Whilst also forgetting that this would end up with a technically-overwhelmed robotised landscape.
I hope by the time it's released we see many more possibilities. For now it looks like a pretty game, fun for an hour-long play, but boring in a large session.
Perhaps changing between Sonic, Tails and Knuckles would give the variety it needs. Let´s hope this surprises us somehow!
I really feel for developers these days: A HUGE market for the underpowered Switch and a divided market with PlayStation and Xbox. Having to develop and optimize for both Switch and the other systems is probably a nightmare. And you can't just ignore the Switch userbase and tell Nintendo to piss off because it's too big to ignore for ROI purposes.
Anyway, I'm not too hopeful this will play well on Switch but it certainly does look cool in concept. I'm also not a fan of 3D Sonic games because frankly I feel they haven't been done well (not even Sonic Adventure, etc.) They just feel janky with getting whipped every which way, changing directions/whiplash... Specifically, I always had a hard time with jump accuracy, trying to land in a specific spot. 3D Mario games for example, nail this. 3D Sonic games (and even Sonic in Smash Bros) feels ...weird to me.
I'm losing track of my point here... I'm just trying to say, it looks like it's going to be really fun if they can successfully marry both speed and 3D AND if you have a Sony or Microsoft system. For all else, you're getting it on Switch because Sega can't ignore the huge userbase.
Hopefully this one converts me to 3D Sonic!
Honestly really enjoy this. Love the music too
This game vs death stranding vs botw vs oot vs star ocean 6 vs ffxiv. Where is your sanctuary?
@Aerona I honestly love the contradiction in sound vs action here. Best part about the game play tbh. It makes up for the emptiness
Man this looks lame… haha
It looks so empty so I'm not crazy hyped for this
Boring running at the speed of terrible LOD pop in. Don’t worry guys I’m sure Sonic Team will listen to criticism and will patch in a fun movement system rather than Sonic the 3D Cursor who needs dash pads and and rails to give a fake sense of excitement.
I mean the game looks really pretty but thats all I can say about it so far.
As people here have already pointed out it looks liked a tech demo.
I'm not so optimistic considering this game is supposed to launch this year.
@TheMelodiusRose @StarPoint Pretty much what it looks like.
I wasn't at all convinced by yesterday's trailer, but watching this today I actually see a lot of potential and found myself thinking "ooh that looks fun! I want to play!". I was quite surprised reading so many negative comments under the video, and in these comments here too.
Sure, it doesn't look like a "Sonic" world imo, and he feels out of place in this environment, but I feel like thats kinda the point - stuck on a desolated island, with puzzles and a mystery to explore and slowly open things out and work out whats going on... its far from the ideal 3d Sonic I'm still dreaming of one day, but Sonic looks fun to control and this environment looks like one I'll enjoy exploring. I feel far more optimistic than I did yesterday, or after seeing the original CGI trailer.
I fear for the Switch performance though. Yeesh.
I'll watch. Unlike the above ppl I'm want thrown backwards on my interest. It seems decent but then again last Sonic game I thought was good was adventure and adventure 2. /Shrug
So Sonic will be able to walk normal and not slide and glide everywhere? I'm actually glad to see that it seems Sonic has weight to him and a tight control like the Adventure games.Think i'm warming up to it a bit more, but I still don't know about the openness of it. I can see getting tired of just running around...
I'm just going to wait for more gameplay. The open world footage shown now really doesn't give us enough information. It looks quite empty which I guess is suitable for Sonic's high speed but tbh I wasn't mad on the hub worlds in Sonic Adventure and 06. I guess it's just a waiting game now and I could be pleasantly surprised.
@UltimateOtaku91 I've said this before when I was criticizing Elden Ring after my playthrough on the Soulsbourne forum thread but I'll repeat a small part of it here.
People are lately under a misconception that Breath of the Wild is 'not so great' and isn't actually worth the praise it got when that's completely asinine. The reason BotW worked so well when it came out is that despite being the first real modern game of its kind which didn't rely on map markers to keep the player invested in a massive open area, it also had many, MANY mechanics which are all quite different from each other which will keep you exploring the world and immersing yourself in it. It was so extensive in fact, that some compared it to immersive sims where you can essentially 'live a second life' akin to the Elder Scrolls games.
You could spend hours just taming different horses, going on treasure hunts, clearing out areas for a various collection of different loot, simply exploring, looking for every small korok seed you can find, completing your compendium, doing minigames, running through the puzzle dungeons, progressing through the story, challenging yourself with the Ganon boss fight and the castle at any time, cooking, doing weird side-quests with quirky characters, playing with the game's different physics, I could probably go on. Hell, we get articles every couple of weeks on this website showing something new people found to do in Breath of the Wild. Just a few weeks back I recall someone playing with the electricity physics on metallic objects to create really awesome looking conductive electricity art.
There was an abhorrent amount of things which made Breath of the Wild feel full of content despite, yes, being barren. If the open world was not barren in Zelda it would feel quite unnatural and fail to immerse the player. The world itself in that game was its own character and a major part of the appeal. If you weren't interested in exploring it or immersing yourself in it then Breath of the Wild probably wasn't for you.
Here what I see is a much more amateur copy of that formula with plains and fields with random obstacles sticking out, I can't possibly imagine that a Sonic game (platformer) would have the same activity variety as a Zelda game (action adventure). I've said this in the Elden Ring discussion bigger doesn't always mean better. Open doesn't always mean better. Developers should play to their strengths and instead of making a marketable open world just to call a game "first open world Sonic" they should have either made the experience linear but more focused or at the very least smaller but more filled with varied content.
Maybe I'm wrong about this game and it will come out great, I mean time will tell, I can't predict the future. I just really wanted to make something clear that I feel a lot of people forget when just openly criticizing Breath of the Wild nowadays.
There are things that game got very right which many of the games following it that were trying to copy the same formula and style of open world failed at. What makes this even more depressing is that Breath of the Wild, and I will point this out again is a first of it's kind and it came out in 2017. That's over FIVE years ago. Sonic is a mega-franchise which earns a lot more money than anything Zelda-related and the fact that a game released 5 years ago which pretty much inspired their new direction and formula is still miles ahead of them in game design is just not looking so great for Sonic. Sonic hasn't been the fastest in a long time and this demo doesn't change my opinion at all.
And that has absolutely nothing to do with me.... So good luck with that. 🤞👍😆
I agree. This feels like the perfect world to set a new Phantasy Star in. Not so much for Sonic.
@TheMelodiusRose I played Colours on the Switch and was hoping it lived up to the hype and nostalgia it was receiving… I didn’t play beyond the first level. Sonic is too fast for his own good, lead to a lot of jank.
I had Adventure 2 Battle on the GameCube and I 100% it, but those Rogue levels were really infuriating due to controls, camera angles and enemy placement.
@Schizor88 well, it wasn’t me that typed out those erroneous full stops and sentence breaks.
Unless you really did mean that you’d buy the game if it isn’t great…?
Oh no...this looks so STIFF and CLUNKY...and slow (with the exception of Sonic needing boost pads, rails and springs to get decent speed going). I've only watched 2.5 minutes so far, but the game just seems to chug framerate-wise, which is making it hard to watch. The environment feels bland, those coins and rings should honestly be magnetized to Sonic since this isnt precise, and I'm just not seeing anything that feels interesting or screams, "PLAY ME". And I've been a Sonic fan all my life. But I've managed to avoid most of the duds at this point, and so far, I'm not very impressed with what I see. I'll try watching some more of the video, but ugh, its ROUGH. Not trying to rain on anyone's parade who is excited for it.
EDIT: I've made it to the 4th minute. Where are the freaking enemies? And it just feels like there's no cohesion with rails and springs spread haphazardly around the place.
Made it to the 5th minute...😣...really? A bland puzzle that requires rotating a single statue in line with the others and a "blow out the torches" style of puzzle? What is this?
6th minute - this aimless running around really lacks cohesion. There dont appear to be any memorable landmarks or routes that feel worth exploring.
7th minute - so I guess these sign posts are supposed to be the equivalent of BOTW shrines? But with much less interesting types of puzzles that we've seen a million times in plenty of other games?
@lyle_catcliffe @TheMelodiusRose It's funny for me Sonic Adventure 1 actually always controlled better, it wasn't perfect or anything and I still don't think Sonic is very good at 3D but it was fun learning how to use Sonic's inertia to jump past 1/3 of the level to hit those time challenge achievements.
It's unfortunate that the game only had around 6 Sonic levels and the rest was all just different characters with varying degrees of quality, all below Sonic's.
Sonic Adventure 2 was much more "slippery" than SA1 to me. I platinumed SA1 but never got around doing that for SA2, something felt a little off. It's the same feeling I got in Sonic Heroes and Shadow the Hedgehog, almost as if you're 'locked' into moving a certain direction for a brief moment when you start to move. The same would be the case for Unleashed, but in that game you're meant to be locked in because the stages are much more straight-line and you're meant to dash through them in high speed, it's part of the design. In SA1, SH and StH it always felt awkward to me.
I actually had the most fun controlling Sonic recently in Sonic: Lost World. For all its flaws I genuinely thought the parkour system was clever and responsive, dashing and jumping felt natural, I never felt like the controls were dragging me down in a gameplay segment. I haven't played it in a couple of years so perhaps I am misremembering things, but I think that game was fun to control.
@QueenAdrian Yeah, the IGN build is effectively a vertical slice focusing on exploration. It’s only the first zone, and leaves out enemies, NPCs, and the story. I still have hope for this game, but there’s still no excuse for the animations missing frames and general lack of polish. I think they should delay it, they’ve learned the hard way what happens when they rush an ambitious Sonic game for the holidays.
Rather have actual stages instead of an open world. Also rather have an artstyle instead of looking like every fanmade unreal engine mod ever. Not for me.
Still hoping for a Sonic Adventure 2 Remaster.
It looks like a tech demo in all honesty, empty world, pop in all over the place, and I hope it’s just a tech demo because this, doesn’t look too good.
Im going to wait for more gameplay, but if it doesn’t get any better, the. I sadly don’t see much hope.
Plus if this is as fast sonic can move, it’s not going to be fun to move around in, I need speed people!
The traversal seems rather disjointed almost, moves don't seem to flow well with each other. That boost sound is definitely going to get annoying too. In open world games, traversal is key.
@Varkster I agree with a lot of that. For context, despite having owned every mainstream console since the 8bit days, I've only ever pre-ordered and bought 2 home consoles on launch day... N64 because I wanted to play as Mario in 3D, and Dreamcast because I wanted to play Sonic in 3D.
My opinion was that Mario nailed it first time. Sonic Adventure 1 was mostly "ok" but those handful or so of action based Sonic levels really felt amazing, and I figured the rest of the game was there to pad it out and add value, because they had to rush for launch. I was ok with that. I played that first level over and over and over dreaming of a full game to that quality.
I figured Adventure 2 would be the game I wanted, being that they had more time to add more of the "real" game and wouldn't need as much padding, and surely the "good" bits would be even better! I pre-ordered the game, and even queued outside the gamestore waiting for it to open as I was so hyped... and I've never been so disapointed. I was so mad/let down that its the only game I've ever actively taken back to a shop and asked for a refund. That was an over reaction, and a few months later I bought it again and gave it a proper chance, and its much better than I first thought, but its still definitely a worse game than the first in many ways.
Lost World was far from perfect but it was fun to control, felt like a proper 3d representation of 2d Sonic (albeit with some jank and the unecessary gimmicks) the graphical style was actually amazing and exactly what I wish more 3d Sonic games would go for. I feel like with 6 months more development and proper playtesting it could have been great.
Sonic Heroes was pretty great, but as you said, a lot of it feels on rails and like you aren't fully in control. Same could be said for the "normal" stages of Unleashed. Fun, but not perfect, and again, not living up to that initial promise of the action levels of SA1, imo.
Looks decent enough. I'll keep an eye on it.
it doesn't look very Sonicy to me. Sonic environments are best when they are cartoony and whimsical. (but not overly so like in Lost World i guess)
Still see a lot of core problems associated with the Sonic series.
Situational momentum for wall running
Art style clashes
Boring level design
Floating platforms for no reason
Dull combat (from the other snippet)
No cohesive level design from A to B
I don't know what the solution is to the Sonic problem, but marrying him with Death Stranding ain't it, chief.
People complain that so many franchises become stale, that franchise got boring because it's always the same thing, not only people get sick of playing the same game again and again, but also the franchise refuses to evolve and use the advancements of the videogame industry to its benefit, the franchise declined because it never changes.
Sonic is a rare case where the franchise declined because it changes too much, every game has to reinvent the wheel, every game needs to have new stuff, that often no one asked, instead of just getting the stuff that worked on previous games and just improving and expanding on them, they need to make a completely different game, they could take risks if the franchise was doing well on 3D, but it isn't, they can't even do corridor stages properly, and they are already trying to make an open world.
Sweet Lew LORD, that gameplay was rougher than a rough sketch! Early footage or not, SEGA needs to take their time with this one. I can wait until Summer of 2023 if that's what it takes
@victordamazio This. Sonic is a series plagued with inconsistency, and this is a problem that even goes beyond the games.
The realistic graphics are a big turn off for me here. Now if this looked like Green or Emerald Hill zone with bright colours and a Sonic aesthetic, I'd be far more pumped.
This doesn't look fun.
Looks like a proof of concept tech demo, with random puzzles and gameplay interactions scattered throughout a fairly empty open field. The inconsistent art style doesn't help at all. Hopefully this was just a bad trailer and Sega is hiding a lot.
The only thing good from what was shown was the lighting, but that's to be expected given that this is the first Sonic game designed for PS5/XBS hardware. Pop-in was pretty bad so it's not like what was shown is free of any technical issues, though I suppose that can be ironed out before launch.
Stiiiill hopeful. I like open world game and I don't need something to do every ten seconds as long as traversing it is fun... so that'll be up to how sonic controls. Pls be gud!
I'm pleased to see Sonic looking like he has some control over what he's doing. Agree this looks like an overworld. I'm still intrigued for now.
Little disappointed that they haven't added more stuff to make it look like the Sonic universe. Where's my checkerboard grass??
Free camera control movement, that's a first for a Sonic game and the fact that you're not relying on the game pushing you forward is something cool as now you had complete control of Sonic instead of the game. The graphics also look nice, I think that Sonic Team finally got something unique up in this game, hopefully it became something special in the complete version.
Breath of the Wild is empty yet most people love the game
The lack of combat here gives me great hope for this game. I doubt they will be bold enough to omit it entirely, but I hope this illustrates an emphasis on exploration over combat. I’ll be a little sad if they cover this world in robots to battle with mindless homing attacks.
The headline should either be:
1) “A Pretty, But Sparse, Open World”
2) “A Pretty But Sparse Open World”
I miss the days when the core appeal of the "Action/Adventure" genre was about following an exciting storyline that unfolds as you travel to a wide variety of locations, rather than being about messing around in barren grasslands.
@BTB20 that’s the bottom here. If this reveal was intended to generate excitement it failed. It generated excrement.
Jesus where is the friggin Sonic art style? Ooof this is painfully generic.
I would describe the footage as many things but sparse is not one of them. The opposite of that in fact.
This might be the loneliest looking Sonic game yet. Where is everyone?
It looks sparse? Compared to which contemporaries?
It looks miles better than Pokemon, for sure.
It looked very full of things to interact with at high speeds to me. Of course I'm not saying the game will be amazing. I would like for that to be the case, but Sonic Team has a lot to prove. We will see if they can deliver.
But nonetheless, interesting to see this criticized while other games get praised...
I dislike how people keep comparing Sonic Frontiers to BOTW simply because of the grassy scenic overworld map. I think comparing the game to Bower's Fury is a more apt comparison since both games are open-world action-adventure platformers.
In that regards, Sonic Frontiers absolutely looks sparse. Bower's Fury's map is theoretically just a big boring body of water, but there are a ton of well-crafted stages and points of interest littered throughout the world. Meanwhile, based on the footage shown, Sonic Frontier's map is littered with a handful of rather basic (and artistically off-putting) puzzles and gameplay interactions, almost as if the whole project was a tech demo rather than an actual game set to release in 5-6 months.
K this is 1000% exactly what I thought it would be. Sonic teasers are pure fools gold, this is just same stuff different gen.
Sonic Frontier level design be like:
This looks amazing for me. It looks like I would love this game.
I am worried how the Nintendo Switch port would play and look. It would take some DOOM Eternal-tier porting magic to make it work.
The Switch version would probably have to look like Silent Hill on the PSX if they do it wrong.
I think it looks like a fun and intriguing world to run through and explore, I think the demo they showed was meant to be devoid of enemy’s so they could focus on exploration, a combat demo is probably coming soon. These open world islands are also most likely going to house normal modern boost stages.
I'm looking forward to this. My big problem with it atm is that render distance though.
Hopefully that improves.
@westman98 Oh God no. That scene when Sonic was running with the woman was just nightmare fuel but hilarious at the same time 😂
It's too early still for me. Once I see what this game can fully do I'll give my extensive opinion. So far I'm liking the massive sandbox to speed around, so hopefully it'll have more to offer.
Mario and the recent Kirby provide a great window into how to move 2D platformers seamlessly into 3D. Yet, for reasons unclear to me, they've decided to directly copy BotW with this. I remain hopeful but nervous.
This game has 70% Metacritic written all over it.
i'm into it, just running around is usually fun for me, real curious how enemies are gonna be handled in the world with high movement speed. just hope it runs well, differences in versions are also something to consider.
Everyone: during the game awards reveal "Looks good but too much like breath of the wild."
Now new gameplay reveals has springs, grind rails, rings, loops. Everyone:
"Looks like a tech demo."
Can’t believe somebody got doxxed for saying they were looking forward to this game…
Are we not allowed to like sonic games?
Don’t worry guys the TRUE FANS!!1 are swearing this video is a older build from last year and any day now Sega will show off the finalized game using Adventure style physics and actual level design probably at the same time Microsoft activates the hidden second GPU in the Xbox One.
Yikes, looks really rough. I hope they fix the technical issue at least. I don't understand how Sega has such a hard time figuring out an art style for Sonic games and keeps attempting to marry Sonic to realistic environments making them just look completely out of place every single time.
Aside from that, I don't see the hook of the game yet. Looks like an empty world with a random puzzle/rail every now and then which stick out like a sore thumbs. Basically looks like default Unity world assets with random sonic assets placed on top, no wonder people get a tech demo feel out of it.
@lyle_catcliffe good luck with your anger and low self-esteem. I want nothing to do with it 🤣🤣🤣
@Schizor88 ok stranger
the idea they can master an open world when they can't even master a 2d sonic is laughable
I wish there was Nintendo console could achieve the closest to this. I hope the final game is gameplay intact on Switch at least.
And just for you to know, the world isn't as empty if it's suppossed to be big. Even Xenoblade X had empty spaces..
That’s actually scary…
As much as I want to, I don't think I'll be getting this on the switch. There will be some heavy downgrade on this so will probably get it for PlayStation (as long as I can get one from John Lewis).
I don't think this is that much of an early build. I think this is going to be as good or nearly as good as it will be.
The pop ups so close to Sonic is a bit concerning, but Sega normally want to hit a date, as opposed to delaying it to polish it properly, but I could be wrong and they are indeed sorting out tweaks in time for release. Will have to see.
Have Sega brought Yuji Naka back on board? Has Balan Wonderworld stamped all over it.
@UltimateOtaku91 BOTW was an exploration game. Calling it sparse is kind of a silly criticism and there are always new things to discover. If you were just trying to get from point a to point b, you weren't getting the most out of the game. Sonic is not an exploration game. So that makes the game looks disjointed to me right now.
Sonic just looks so out of place in a "realistic-looking" world like this one. Why can't SEGA get it right?
"...but but Breath of the Wild looks empty too!" is honestly the most pathetic damage control I've seen, and for Sonic of all games 😂.
Breath of the Wild has about dozen towns/villages and probably a hundred or so enemy encampments scattered throughout its overworld, not to mention 120 shrines and 4 Divine Beasts + Hyrule Castle and about 900 Korok seeds to collect.
As far as what I can tell from the two trailers, Sonic Frontiers has none of that. Even the supposedly incompetent GameFreak has shown off a more lively open-world in Pokemon Scarlet/Violet.
Just because the game isn't set in some big bustling urban city with a ton of NPCs like Los Santos in GTAV doesnt make it "empty".
Tap here to load 108 comments
Leave A Comment
Hold on there, you need to login to post a comment...