@GinMiguel Not sure yet, but it can be possible that the DLC might be purchasable individually (either in the Game itself or in the Eshop/Storefront) after it releases in the Season Pass like with most cases
Remember that Minecraft is not an IP that belongs to Sega Atlus (but to Mojang/Xbox) so the DLC WILL expire on its own once the contract is finished and it's not renewed. So it makes sense that all Season Pass content would be purchasable individually as to ensure that, if the Season Pass do include Content that is third party that hasn't expired or first party content, you can avoid bad situations afterward
@Not_Soos The New Mario Kart tracks are not updates at all, these are DLC. And most of them were premade because they belong to previous entries (most of them from Tour). That's why Nintendo can add 8 at every DLC Wave. Only a very few are actually brand new
Compare this with Disney Speedstorm whose every tracks are being made from Scratch by a very small team. And you want them to Rush 8 Tracks every single season? That's impossible for them to do such unrealistic goal
@rjejr Gameloft is a Mobile Games Developer first and foremost. And this game shows that fact. So it does not matter if it have not released it in mobile (yet) because the "taint" will always be there
@Serpenterror It could have been to be an Standard back in the N64 and GC days because back then there was no internet to speak of in the majority of the houses so it was or going to your friend's house or they going to yours.
But honestly how many people do that nowadays? Specially when people can play on their own Switch or Mobile device and thus have a screen of their own. So usually it's you and your younger sibling most of the time.
4 Player Coop might be something that is nice to have, but no one uses now
@Maxz Not to mention Private Battles as well as the Training Circuit on the Lobby as well as scouting the maps. So you do have option to test gear and weapon options until you find the perfect build for your style and then you play ranked, in fact, something people should be doing is scouting the maps of the rotation and train with the weapons in the Lobby before entering Ranked or even Turf War, so I don't enter "with my pants down" (another way to say unprepared)
But of course, the other reason he's asking that PVP gets replicated offline is because of the problem of playing online which can be attributed to either the problems because of how Spotty NSO is many times (which doesn't just affect this game) or him/her having such a bad Internet in his place or none at all (which in that cases I would say "go invest on a better internet service or get out of the farm or find another game, because this game is not designed for you alone"). Don't take it as a offense, but there's a reason this game is made as it is now and will not adapt for people that can't play because of being a person with bad internet or none at all
@Maxz the problem is not that he wants something like Instant Action in the Pandemic Star Wars Battlefront Games. The problem is how this can be implemented with how the Splatoon games are designed.
You'll need to make a AI that can easily pass as good Splatoon players and also take all the Maps (with all the variations for all game modes) current and future, all gear current and future (with all the gear ability combinations possible with each piece of Gear) and all weapon combinations current and future as it would have to change them every match. And, lets be honest that is something impossible to do
@AstroTheGamosian the problem is not replicating Motion Controls, that has been done before. I'm talking of the Dual Screen aspect which is something the Switch can't do, and very likely the successor will not do either.
@AstroTheGamosian that's the issue. The DS family (including and the 3DS and all it's variants) and the Wii U are designed in such a way that making ports for the Switch (and surely its successor) is impossible without having to remake (from the ground up) each and every title to remove the Dual Screen features. That's a waste of money and time in most cases if they will not sell in the end (as we've seen with Miitopia and Pikmin 3)
@Dragonite89 not to break into anything. But this was going to happen sooner or later. Nintendo can't keep those eShops active forever just because of a small bunch of people clamoring "game preservation" (that's a very lame excuse for them to do so). If you really cared about the games, should have archived them already (you had enough years to do so). If you didn't, that's not Nintendo fault, but yours
@Anachronism So is Digital Games but look: The Wii U was the last console with a Real Physical Format, and it died with it. Now everything is digital reliant including Videogames in general. No one really cares that we're renting games now and they never will
@ollietaro Specially considering that KH 1.5, Re: Chain of Memories and 2.5 re-made twice already:
They were Remade for the PS3 because they wanted to fully take advantage of the CELL Architecture as well as the fact SE lost the original Source codes of 1.5 and Re: Chain
Then the team had to Remake them again when they found out that they couldn't port the PS3 Remakes because of compatibility issues related to PS4's (and also PS5) AMD x86-64 architecture.
This Remake was then ported to Xbox because they share the Architecture with PS4/5. And then, because the main developers of the Franchise are very much occupied with FFVIIR, it was given, along with KH 2.8 (which contains the Remakes of Dream Drop Distance (originally from the 3DS) and Birth by Sleep (which was developed for PS3)) and KHII (and the Remind DLC) to Epic Games for the PC ports, (which is why they're EGS Exclusive since they were the ones who did all the work for SE, specifically the Paragon team) and to Ubitus for the Switch Cloud Versions.
@kobashi100 Do not underestimate something because it will bite you back when you least expect it.
Nintendo has done this mistake too many times and ended up paying for that with fails (with the N64 they believed they will win the generation against the PS1 with a technically more superior console spec-wise, and look how it ended, with PS1 crushing it, then they had that behavior with the 3DS believing that Mobile will not harm them at all and look how that went, with Mobile overtaking the portable gaming landscape and portable consoles suffering greatly until Switch came).
You too overconfident that the idea of Switch's Hybrid concept will prevail to understand that technology evolves faster than you think and a successful idea in one console could become it's Successor's detriment after when others do it even better (the Steam Deck and the OneXPlayer are proof of that)
But when the next console arrives and it turns out to be basically the same with just an internal upgrade to make it stronger in raw metrics, It will not succeed to bring interest once again and overall sales will be lesser than the Switch. It Happened with Nintendo twice with both the 3DS and in an even worse scale, with the Wii U. Nintendo must not be repeating this mistake again (even more when you have the Steam Deck already on the market for years when it does come).
Situations like what happened with the Switch, Wii, and DS, only happen once in a lifetime
@kobashi100 Nintendo is only relevant because they had no rival in the Portable Gaming department for so many years.
But that is changing as both Mobile Gaming is catching up with Console Gaming at big steps (we now have SoCs that are more powerful than the Tegra X1 and more and more console games are getting ported over to Mobile with no big issues)
And both Miniature and Handheld PCs becoming more prevalent thanks to recent developments in APUs (the x86 versions of ARM SoCs) as recently evidenced by the Steam Deck (but also the OneXPlayer, the new GPD Win and the AYA Neo), which will draw away many Western Switch Owners from the Switch as it proves that it is what they wanted the Switch to be.
The big sell of the Nintendo Switch for many in the West was the fact that you could take big console gaming on the go, and it held some true early on, but as time went on, it became evident the Switch biggest draw to it for them is becoming more of a Gimmick than anything else, with both Nintendo now focusing on the Portable aspect more than the Home Aspect that was advertised for when it was revealed, and now with Cloud Gaming fully showing that the Switch is completely Outdated and Weak for today's standards when it comes of Western Big Budget and AAA development (even more with Next Gen here) which is, in the end, what many in the West crave for
If the Wii U has shown us is that you can't use the same overall concept twice in a row and expect success
@Gamer83 That's the Problem: Nintendo Switch's Tegra X1 is too Weak and Outdated that Big Budget games that are made nowadays (which developments are centered in PS4 Pro/PS5, Xbox One X/Xbox Series and Pascal GTX/RTX PCs and in a few years will be only Next Gen-centered) would not come to the Switch Natively (and more than likely, neither it's successor if it continues the Switch's profile of a ARM-based Portable Console that can become a Home one with the dock). This is even important to consider with Companies like Square Enix which regards the west not as important as Japan due to their innate Xenophobia and Sense of Superiority and thus they see Panic Button as a insignificant bunch. So, as years progress, Unless a game is specifically made for the Switch or Mobile. If it comes to the Switch, it would be Cloud-based
This is one of the Reasons why Nintendo MUST start to get with the times and finally make a x86 Home console if they want to stay relevant with the Western PC based crowd (just like Sony and Microsoft did with the PS4 and Xbox One respectively). But that will not Happen with the leadership we have now
@Krambo42 That's something we agree on. Unlike the Japan-exclusive REVII Cloud Version's controversial Yearly Subscription (which honestly makes sense for this game as usually this game lasts an average of 8 to 15 hours if you want just to go with the Story at your own pace or up to 40 if you're a completionist, so after you done it, there's no reason to go back to the game so a year is more than enough time), This is a pay once and done rental until servers get downed just like any digital game (But with the difference that with a Digital game, you can actually store them for future use even when servers get downed, but even so, the Switch itself was not a console designed for game preservation at all (none of the Modern Consoles are (and even PC and Android to a extent neither unless you heavily rely on piracy which is frowned upon by most gamers and even the companies themselves) but it's more evident with the Switch due to the Portable-centered design) as the Switch lacks support for external Hard Drives, and microSDs are very fragile (and very Expensive if you want the higher capacities such as the 0.5, 1 or 2 TB ones which are the ones perfect for game preservation that are compatible with the Switch) to simply keep all the games there down the line. Heck, the physical format of the Switch is basically a Proprietary version of a SD card with a Downloaded game inside of it)
@HotGoomba I don't think the Street Fighter games will be added here at this point in time considering that the games are already out in the Switch with the Street Fighter 30th Anniversary Collection. a very successful title specially Digitally. and Not to mention Ultimate Street Fighter II the Final Fighters which came earlier than that
And so, Capcom does not need to add the Street Fighter games, unlike like Sega, which is desperate in some ways to get its Megadrive/Genesis Anniversary collection sold (because of some bad press they had at Launch)
@gamefan37 Unless Nintendo manages to pay a BIG sum of Money for the GoldenEye 007 License which Nintendo more than likely does not have at all (Even with the Switch's Success, Nintendo does not have the money for such thing considering the financial turmoil they had to suffer with the Wii U).
We are thankful we got the Rare Games on the NSO's N64 because Nintendo allowed Microsoft to publish games on the Switch under their name (specially Cuphead and the Ori games)
@AG_Awesome Technically yes. But on Sin & Punishment, the controls were actually made to consider also the Left Handed (which was rare back at the time) so they had 2 control schemes one that focus on the right handed and another for the left handed integrated on the controller which is represented in the Switch with the 2 styles of control schemes: the right handed uses the Right Stick to aim and ZR to shoot (emulating the Right thumb on the N64's Stick and right index on the right trigger (both triggers were Z on the N64) while you use the Switch's left face buttons (or arrow buttons) to Strafe (emulating using the N64 controller's D-pad with your left hand)
@danemord The problem is that a very good Internet Connection capable of running cloud games is a privilege most people can't afford
Yet considering one thing in particular (the fact that the Original Source Codes of KH I Final Mix and Re: Chain of Memories were completely deleted from SE Archives and thus the Games were remade from the ground up for the PS3 rather than a HD remaster) is understandable why these are Cloud Versions instead of a port considering that PS3, while less powerful than the Switch in Raw Specs, it was the hardest console to develop for in history thanks to the Cell Processor being a real pickle to work with.
This also meant that: 1 Bringing PS3 to other consoles is impossible without from the Ground up Remakes. (The games that we're getting as Cloud Version are the PS4 Remakes instead of the PS3 ones)
And 2, Emulating the PS3 was basically impossible until the last couple of years when CPUs and GPUs became capable, Processors that are too far ahead than the Switch's Tegra X1in raw metrics
@Beep_Beep @KingMike @Ryu_Niiyama these are the PS4 Remakes (literally as these were made from scratch again to release them in the 1.5 + 2.5 collection (By Disney's demand)) as the Original Source Codes for KH I Final Mix (1.5) and Re: Chain of Memories were deleted from SE Archives back in the mid-2000's (Along with FFVIII and many others as this not only affected SE but also other developers in the Japanese Gaming Industry).
Before we start, FFVIII Remastered only exists because a Small Passionate Dev Team reverse engineered the code and then gave it back to SE. So SE as a reward for the spent time and effort for no compensation, Green-lit the development of Remastered
@TryToBeHopeful Those that have the game physically can't buy the DLC as the eShop (unlike the PS Store and Xbox Store because of the fact that games are installed) does not recognize physical versions as games that you already own. They're separate things (patches for physical versions actually go through a very different channel of the eShop exclusive for them)
@Dpishere It would be better is these were included in NSO but will never happen as Disney need as much money it can get and NSO is not like Gamepass (with Nintendo Paying up the distribution cost like Microsoft does as they lack the money)
@KiraMoonvalley Disney is a big company that was left in a bad shape thanks to the fact that it's main source of Income (Cinemas and Theme Parks) were taken down by the Pandemic and the alternative (Disney +) will take quite a time before it becomes profitable (Just like Netflix when it started). They need all the money they can get
That's good and all but one problem: Those that got the Limited Physical Version will be left out of this as always as Switch Physical are truly separate codes
@SigourneyBeaver That is because the fact that in order to Understand the game, you'll have to purchase the Balan Wonderworld Novel that came the same day and have even the dialogues that were supposed to be on the game itself
@JR150 @UltimateInkling Technically "it is" if you are a EA Play or Game Pass user (which is a better offer than buying the game and the route most people will take to get this game). But yes, it should be free. But you know how Nintendo behaves with Free to Play titles on Switch (specially with EA after that backstab with the Wii U). The Switch Tax Exists (which is higher than normal on MTXs than games)
@UmbreonsPapa If you have an Xbox or PC you can test the Full Game with Game Pass Ultimate (or Game Pass for PC) as it is part of EA Play (first time a game gets added Day 1 there). if you only have Switch. Go for the Demo or watch a extended gameplay
Comments 40
Re: Sonic Racing: CrossWorlds Switch 2 Version Announced Alongside "Paid Upgrade" For Switch
@GinMiguel Not sure yet, but it can be possible that the DLC might be purchasable individually (either in the Game itself or in the Eshop/Storefront) after it releases in the Season Pass like with most cases
Remember that Minecraft is not an IP that belongs to Sega Atlus (but to Mojang/Xbox) so the DLC WILL expire on its own once the contract is finished and it's not renewed. So it makes sense that all Season Pass content would be purchasable individually as to ensure that, if the Season Pass do include Content that is third party that hasn't expired or first party content, you can avoid bad situations afterward
Re: Disney Speedstorm Teases New Lilo & Stitch Track, Coming This August
@Not_Soos The New Mario Kart tracks are not updates at all, these are DLC. And most of them were premade because they belong to previous entries (most of them from Tour). That's why Nintendo can add 8 at every DLC Wave. Only a very few are actually brand new
Compare this with Disney Speedstorm whose every tracks are being made from Scratch by a very small team. And you want them to Rush 8 Tracks every single season? That's impossible for them to do such unrealistic goal
Re: Disney Speedstorm Won't Nerf Monsters, Inc. Racer Mike Wazowski
@rjejr Gameloft is a Mobile Games Developer first and foremost. And this game shows that fact. So it does not matter if it have not released it in mobile (yet) because the "taint" will always be there
Re: Disney Speedstorm Won't Nerf Monsters, Inc. Racer Mike Wazowski
@ComfyAko they wouldn't. This is a Mobile Title after all, so they don't get attacked since they know what to expect
Re: Nintendo Teases How The ‘Gacha’ Mechanic Works In Zelda: Tears Of The Kingdom
This is the same approach we've got with Xenoblade 2
Re: LEGO 2K Drive Outlines Year One Seasons And 'Premium Drive Pass' Rewards
Something expected from Take Two Interactive (specially 2K). So, this is not news to me
Re: PSA: Splatoon 3 Is Currently 33% Off On Switch eShop (Europe)
@DarkFighter more like Amazon does that, not Nintendo
Re: Review: Disney Speedstorm - Great Courses And Characters, But Stutters On Switch
@Serpenterror It could have been to be an Standard back in the N64 and GC days because back then there was no internet to speak of in the majority of the houses so it was or going to your friend's house or they going to yours.
But honestly how many people do that nowadays? Specially when people can play on their own Switch or Mobile device and thus have a screen of their own. So usually it's you and your younger sibling most of the time.
4 Player Coop might be something that is nice to have, but no one uses now
Re: PSA: Splatoon 3 Is Currently 33% Off On Switch eShop (Europe)
@Maxz Not to mention Private Battles as well as the Training Circuit on the Lobby as well as scouting the maps. So you do have option to test gear and weapon options until you find the perfect build for your style and then you play ranked, in fact, something people should be doing is scouting the maps of the rotation and train with the weapons in the Lobby before entering Ranked or even Turf War, so I don't enter "with my pants down" (another way to say unprepared)
But of course, the other reason he's asking that PVP gets replicated offline is because of the problem of playing online which can be attributed to either the problems because of how Spotty NSO is many times (which doesn't just affect this game) or him/her having such a bad Internet in his place or none at all (which in that cases I would say "go invest on a better internet service or get out of the farm or find another game, because this game is not designed for you alone"). Don't take it as a offense, but there's a reason this game is made as it is now and will not adapt for people that can't play because of being a person with bad internet or none at all
Re: PSA: Splatoon 3 Is Currently 33% Off On Switch eShop (Europe)
@Maxz the problem is not that he wants something like Instant Action in the Pandemic Star Wars Battlefront Games. The problem is how this can be implemented with how the Splatoon games are designed.
You'll need to make a AI that can easily pass as good Splatoon players and also take all the Maps (with all the variations for all game modes) current and future, all gear current and future (with all the gear ability combinations possible with each piece of Gear) and all weapon combinations current and future as it would have to change them every match. And, lets be honest that is something impossible to do
Re: PSA: 3DS And Wii U eShop Download Codes Can No Longer Be Redeemed
@AstroTheGamosian the problem is not replicating Motion Controls, that has been done before. I'm talking of the Dual Screen aspect which is something the Switch can't do, and very likely the successor will not do either.
Re: PSA: Splatoon 3 Is Currently 33% Off On Switch eShop (Europe)
@sixrings because no one programs AI very good, specially one that have to change gear and weapon constantly to make each match different
Re: PSA: 3DS And Wii U eShop Download Codes Can No Longer Be Redeemed
@AstroTheGamosian that's the issue. The DS family (including and the 3DS and all it's variants) and the Wii U are designed in such a way that making ports for the Switch (and surely its successor) is impossible without having to remake (from the ground up) each and every title to remove the Dual Screen features. That's a waste of money and time in most cases if they will not sell in the end (as we've seen with Miitopia and Pikmin 3)
Re: PSA: 3DS And Wii U eShop Download Codes Can No Longer Be Redeemed
@Dragonite89 not to break into anything. But this was going to happen sooner or later. Nintendo can't keep those eShops active forever just because of a small bunch of people clamoring "game preservation" (that's a very lame excuse for them to do so). If you really cared about the games, should have archived them already (you had enough years to do so). If you didn't, that's not Nintendo fault, but yours
Re: Capcom Ending Resident Evil 7 Cloud Rental Service On Switch
@Yannis it's not being removed, it's turning into an upfront buy now like almost all cloud games in the switch
Re: Thymesia Cloud Version Drops On Switch Next Week Alongside PC, PS5, Xbox
@Anachronism So is Digital Games but look: The Wii U was the last console with a Real Physical Format, and it died with it. Now everything is digital reliant including Videogames in general. No one really cares that we're renting games now and they never will
Re: Kingdom Hearts Cloud Versions Updated, Here Are The Full Patch Notes
@ollietaro Specially considering that KH 1.5, Re: Chain of Memories and 2.5 re-made twice already:
They were Remade for the PS3 because they wanted to fully take advantage of the CELL Architecture as well as the fact SE lost the original Source codes of 1.5 and Re: Chain
Then the team had to Remake them again when they found out that they couldn't port the PS3 Remakes because of compatibility issues related to PS4's (and also PS5) AMD x86-64 architecture.
This Remake was then ported to Xbox because they share the Architecture with PS4/5. And then, because the main developers of the Franchise are very much occupied with FFVIIR, it was given, along with KH 2.8 (which contains the Remakes of Dream Drop Distance (originally from the 3DS) and Birth by Sleep (which was developed for PS3)) and KHII (and the Remind DLC) to Epic Games for the PC ports, (which is why they're EGS Exclusive since they were the ones who did all the work for SE, specifically the Paragon team) and to Ubitus for the Switch Cloud Versions.
Re: Review: Marvel's Guardians Of The Galaxy: Cloud Version - A Disastrous Way To Play A Great Game
@kobashi100 Do not underestimate something because it will bite you back when you least expect it.
Nintendo has done this mistake too many times and ended up paying for that with fails (with the N64 they believed they will win the generation against the PS1 with a technically more superior console spec-wise, and look how it ended, with PS1 crushing it, then they had that behavior with the 3DS believing that Mobile will not harm them at all and look how that went, with Mobile overtaking the portable gaming landscape and portable consoles suffering greatly until Switch came).
You too overconfident that the idea of Switch's Hybrid concept will prevail to understand that technology evolves faster than you think and a successful idea in one console could become it's Successor's detriment after when others do it even better (the Steam Deck and the OneXPlayer are proof of that)
Re: Review: Marvel's Guardians Of The Galaxy: Cloud Version - A Disastrous Way To Play A Great Game
@kobashi100 It is a success now with the Switch.
But when the next console arrives and it turns out to be basically the same with just an internal upgrade to make it stronger in raw metrics, It will not succeed to bring interest once again and overall sales will be lesser than the Switch. It Happened with Nintendo twice with both the 3DS and in an even worse scale, with the Wii U. Nintendo must not be repeating this mistake again (even more when you have the Steam Deck already on the market for years when it does come).
Situations like what happened with the Switch, Wii, and DS, only happen once in a lifetime
Re: Review: Marvel's Guardians Of The Galaxy: Cloud Version - A Disastrous Way To Play A Great Game
@kobashi100 Nintendo is only relevant because they had no rival in the Portable Gaming department for so many years.
But that is changing as both Mobile Gaming is catching up with Console Gaming at big steps (we now have SoCs that are more powerful than the Tegra X1 and more and more console games are getting ported over to Mobile with no big issues)
And both Miniature and Handheld PCs becoming more prevalent thanks to recent developments in APUs (the x86 versions of ARM SoCs) as recently evidenced by the Steam Deck (but also the OneXPlayer, the new GPD Win and the AYA Neo), which will draw away many Western Switch Owners from the Switch as it proves that it is what they wanted the Switch to be.
The big sell of the Nintendo Switch for many in the West was the fact that you could take big console gaming on the go, and it held some true early on, but as time went on, it became evident the Switch biggest draw to it for them is becoming more of a Gimmick than anything else, with both Nintendo now focusing on the Portable aspect more than the Home Aspect that was advertised for when it was revealed, and now with Cloud Gaming fully showing that the Switch is completely Outdated and Weak for today's standards when it comes of Western Big Budget and AAA development (even more with Next Gen here) which is, in the end, what many in the West crave for
If the Wii U has shown us is that you can't use the same overall concept twice in a row and expect success
Re: Review: Marvel's Guardians Of The Galaxy: Cloud Version - A Disastrous Way To Play A Great Game
@Gamer83 That's the Problem: Nintendo Switch's Tegra X1 is too Weak and Outdated that Big Budget games that are made nowadays (which developments are centered in PS4 Pro/PS5, Xbox One X/Xbox Series and Pascal GTX/RTX PCs and in a few years will be only Next Gen-centered) would not come to the Switch Natively (and more than likely, neither it's successor if it continues the Switch's profile of a ARM-based Portable Console that can become a Home one with the dock). This is even important to consider with Companies like Square Enix which regards the west not as important as Japan due to their innate Xenophobia and Sense of Superiority and thus they see Panic Button as a insignificant bunch. So, as years progress, Unless a game is specifically made for the Switch or Mobile. If it comes to the Switch, it would be Cloud-based
This is one of the Reasons why Nintendo MUST start to get with the times and finally make a x86 Home console if they want to stay relevant with the Western PC based crowd (just like Sony and Microsoft did with the PS4 and Xbox One respectively). But that will not Happen with the leadership we have now
Re: Rumour: Switch Online Datamine Uncovers Plans For "At Least" 38 N64 Games And 52 Sega Genesis Titles
@gamefan37 Maybe in the (heavily decayed) Japanese Gaming Industry but Nintendo is not the richest company of Japan overall
Re: Out Now: Marvel's Guardians Of The Galaxy: Cloud Version Is Out, But Try The Demo First
@Krambo42 That's something we agree on. Unlike the Japan-exclusive REVII Cloud Version's controversial Yearly Subscription (which honestly makes sense for this game as usually this game lasts an average of 8 to 15 hours if you want just to go with the Story at your own pace or up to 40 if you're a completionist, so after you done it, there's no reason to go back to the game so a year is more than enough time), This is a pay once and done rental until servers get downed just like any digital game (But with the difference that with a Digital game, you can actually store them for future use even when servers get downed, but even so, the Switch itself was not a console designed for game preservation at all (none of the Modern Consoles are (and even PC and Android to a extent neither unless you heavily rely on piracy which is frowned upon by most gamers and even the companies themselves) but it's more evident with the Switch due to the Portable-centered design) as the Switch lacks support for external Hard Drives, and microSDs are very fragile (and very Expensive if you want the higher capacities such as the 0.5, 1 or 2 TB ones which are the ones perfect for game preservation that are compatible with the Switch) to simply keep all the games there down the line. Heck, the physical format of the Switch is basically a Proprietary version of a SD card with a Downloaded game inside of it)
Re: Rumour: Switch Online Datamine Uncovers Plans For "At Least" 38 N64 Games And 52 Sega Genesis Titles
@HotGoomba I don't think the Street Fighter games will be added here at this point in time considering that the games are already out in the Switch with the Street Fighter 30th Anniversary Collection. a very successful title specially Digitally. and Not to mention Ultimate Street Fighter II the Final Fighters which came earlier than that
And so, Capcom does not need to add the Street Fighter games, unlike like Sega, which is desperate in some ways to get its Megadrive/Genesis Anniversary collection sold (because of some bad press they had at Launch)
Re: Rumour: Switch Online Datamine Uncovers Plans For "At Least" 38 N64 Games And 52 Sega Genesis Titles
@gamefan37 Unless Nintendo manages to pay a BIG sum of Money for the GoldenEye 007 License which Nintendo more than likely does not have at all (Even with the Switch's Success, Nintendo does not have the money for such thing considering the financial turmoil they had to suffer with the Wii U).
We are thankful we got the Rare Games on the NSO's N64 because Nintendo allowed Microsoft to publish games on the Switch under their name (specially Cuphead and the Ori games)
Re: Rumour: Switch Online Datamine Uncovers Plans For "At Least" 38 N64 Games And 52 Sega Genesis Titles
@Bailey5000 Forget GoldenEye 007 coming because the license for Bond will be VERY EXPENSIVE for Nintendo to get
Re: Nintendo Switch Online's N64 Games Need Some Work
@AG_Awesome Technically yes. But on Sin & Punishment, the controls were actually made to consider also the Left Handed (which was rare back at the time) so they had 2 control schemes one that focus on the right handed and another for the left handed integrated on the controller which is represented in the Switch with the 2 styles of control schemes: the right handed uses the Right Stick to aim and ZR to shoot (emulating the Right thumb on the N64's Stick and right index on the right trigger (both triggers were Z on the N64) while you use the Switch's left face buttons (or arrow buttons) to Strafe (emulating using the N64 controller's D-pad with your left hand)
Re: Three Kingdom Hearts Games Are Coming To Switch, But They're All Cloud Versions
@danemord The problem is that a very good Internet Connection capable of running cloud games is a privilege most people can't afford
Yet considering one thing in particular (the fact that the Original Source Codes of KH I Final Mix and Re: Chain of Memories were completely deleted from SE Archives and thus the Games were remade from the ground up for the PS3 rather than a HD remaster) is understandable why these are Cloud Versions instead of a port considering that PS3, while less powerful than the Switch in Raw Specs, it was the hardest console to develop for in history thanks to the Cell Processor being a real pickle to work with.
This also meant that: 1 Bringing PS3 to other consoles is impossible without from the Ground up Remakes. (The games that we're getting as Cloud Version are the PS4 Remakes instead of the PS3 ones)
And 2, Emulating the PS3 was basically impossible until the last couple of years when CPUs and GPUs became capable, Processors that are too far ahead than the Switch's Tegra X1in raw metrics
Re: Three Kingdom Hearts Games Are Coming To Switch, But They're All Cloud Versions
@Beep_Beep @KingMike @Ryu_Niiyama these are the PS4 Remakes (literally as these were made from scratch again to release them in the 1.5 + 2.5 collection (By Disney's demand)) as the Original Source Codes for KH I Final Mix (1.5) and Re: Chain of Memories were deleted from SE Archives back in the mid-2000's (Along with FFVIII and many others as this not only affected SE but also other developers in the Japanese Gaming Industry).
Before we start, FFVIII Remastered only exists because a Small Passionate Dev Team reverse engineered the code and then gave it back to SE. So SE as a reward for the spent time and effort for no compensation, Green-lit the development of Remastered
Re: Review: The Forgotten City - Cloud Version - A Skyrim Mod Turned Gripping Narrative Time Loop
@Deerock69 That is how Capcom tried with REVII Cloud Version in Japan and you know how that turned out there
Re: 'Disney Classic Games Collection' DLC Upgrade Will Be Available for $9.99
@TryToBeHopeful Those that have the game physically can't buy the DLC as the eShop (unlike the PS Store and Xbox Store because of the fact that games are installed) does not recognize physical versions as games that you already own. They're separate things (patches for physical versions actually go through a very different channel of the eShop exclusive for them)
Re: 'Disney Classic Games Collection' DLC Upgrade Will Be Available for $9.99
@marnelljm and the Jungle Book
Re: 'Disney Classic Games Collection' DLC Upgrade Will Be Available for $9.99
@Dpishere It would be better is these were included in NSO but will never happen as Disney need as much money it can get and NSO is not like Gamepass (with Nintendo Paying up the distribution cost like Microsoft does as they lack the money)
Re: 'Disney Classic Games Collection' DLC Upgrade Will Be Available for $9.99
@KiraMoonvalley Disney is a big company that was left in a bad shape thanks to the fact that it's main source of Income (Cinemas and Theme Parks) were taken down by the Pandemic and the alternative (Disney +) will take quite a time before it becomes profitable (Just like Netflix when it started). They need all the money they can get
Re: 'Disney Classic Games Collection' DLC Upgrade Will Be Available for $9.99
That's good and all but one problem: Those that got the Limited Physical Version will be left out of this as always as Switch Physical are truly separate codes
Re: Yuji Naka Parted Ways With Square Enix Following Balan Wonderworld's Release
@SigourneyBeaver That is because the fact that in order to Understand the game, you'll have to purchase the Balan Wonderworld Novel that came the same day and have even the dialogues that were supposed to be on the game itself
Re: Review: Knockout City - Dodge This Superb Squad-Based Arcade Action At Your Peril
@blockfight This is a EA Origins title so technically EA is only publishing but the game is how the developers wanted
Re: Review: Knockout City - Dodge This Superb Squad-Based Arcade Action At Your Peril
@JR150 @UltimateInkling Technically "it is" if you are a EA Play or Game Pass user (which is a better offer than buying the game and the route most people will take to get this game). But yes, it should be free. But you know how Nintendo behaves with Free to Play titles on Switch (specially with EA after that backstab with the Wii U). The Switch Tax Exists (which is higher than normal on MTXs than games)
Re: Review: Knockout City - Dodge This Superb Squad-Based Arcade Action At Your Peril
@UmbreonsPapa If you have an Xbox or PC you can test the Full Game with Game Pass Ultimate (or Game Pass for PC) as it is part of EA Play (first time a game gets added Day 1 there). if you only have Switch. Go for the Demo or watch a extended gameplay
Re: PSA: Yes, Your DS And 3DS Cartridges Will Eventually Deteriorate, But Don't Panic
@JayJ Might be the Memory Chip within the Cartridge losing contact with the cartridge's motherboard, take it to a specialized tech