When we reviewed RiME a short time ago, we lamented the fact that the Switch port had so many issues. From the muddy visuals to the often appalling frame rate, the Nintendo port was a bit of a mess - something that was hard to swallow after the long wait for the game's release.
A patch was promised which would fix many of these problems, and it's finally live. The good news is that it does seem to address many of the performance hitches that plagued the game at launch.
Here's the full list of changes:
- Increased visual fidelity, bloom and post-processing
- Sharpened image resolution
- Opening Cinematics visually improved
- Fixed possible stage exploits that would enable players to skip parts of the stages
- Increased texture quality in specific areas
- Increased view distance
- Fixed an issue with foliage density, shadows, and render distances
- Updated texture mipmaps for the Fox
- Improved global mipmaps
- Improved shadow distance and quality
- Fixed instances of foliage pops
- Stabilized FPS
- Optimized the Boys cape and hair physics
- Rebuilt streaming volumes
- Fixed an issue that allowed you to see outside of the map in later stages
- Updated lighting to prevent bleed through
- Updated the quality of trees in earlier stages where they would display poorly
In case you were hungry for more, here's some comparison footage to mull over:
That's quite a lot of enhancements, but has this perhaps come too late? Those who soldiered through RiME at launch may not feel compelled to play the adventure a second time. Let us know if you'll be giving it a spin by posting a comment below.