After a successful Kickstarter campaign and an Early Access release on Steam earlier this year, Hover: Revolt of Gamers is now looking towards a release on consoles – including Nintendo's system, the Wii U.
Drawing inspiration from the likes of SEGA's Jet Set Radio series and EA DICE game Mirror's Edge, Hover promises to offer extreme sensations with the assistance of high-end visuals and transcend the barriers that exist between solo and multiplayer experiences. It will also include the talents of Hideki Naganuma, who was the composer of Jet Set Radio and many other SEGA titles.
As a result of such high standards, the Wii U version will be the last version to arrive. According to Midgar Studio’s Jérémy Zeler-Maury, it will be need to built from the ground up primarily due to the graphical structure of Nintendo's system. Adding to this is reassurance the game will not be a lazy port and will be properly adapted to the system.
The WiiU version of Hover is the most complicated thing and will be done after the console releases on PS4 and XB1. It will require us to recreate the game from scratch in terms of graphics. We’re using Physically Based Rendering and other rendering technologies that don’t really run well on WiiU. Also, we promised during the Kickstarter campaign that we would tune the gameplay properly, we don’t want to do a cheap port, so it will take some time.
The Kickstarter page also mentions the Wii U version of the game will feature asymetric gameplay and local multiplayer modes. As for a release, judging by previous comments – as long as it takes.
Tell us below if you be interested in playing Hover: Revolt of Gamers on the Wii U. Also be sure to let us know if you're already playing the Early Access version on Steam and your impressions of the game.