News Article

Shin'en Multimedia Lining Up Another Wii U Game Reveal

Posted by Thomas Whitehead

More FAST Racing Neo details to follow

Shin'en Multimedia was on the Wii U from day one with Nano Assault Neo, a twin-stick shooter that continued one of the studio's established franchises and was also an early showcase for the impressive visuals possible for downloads on the system. It was unsurprising that keen Nintendo download fans were also pleased with the reveal last year of FAST Racing Neo, a futuristic racer set to continue the franchise that kicked off on WiiWare.

We've actually seen no footage or screens of the game as yet, however, though it is coming in 2014. When a fan asked the company when we can expect to see more on Twitter, it actually replied to confirm that more details on the racer would emerge after another reveal for a Wii U game.

For fans of the studio's work it's certainly a positive that more projects are in the works for the Wii U. Do you have any preferences on what this new project should be, whether a continuation of a franchise or something all new? Let us know in the comments below.


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User Comments (40)



TheRealThanos said:

It would not surprise me if it is an HD version of one of their previous games, since it is a very short time frame to release two completely new games in, so I would guess that it would either be Fun! Fun! Minigolf U, Nanostray U or Jett Rocket U but I'm hoping for a true surprise in the form of a completely new IP.
Guess we'll just have to wait and see...
Suspiciously, the original Twitter page has a Jett Rocket background...
I hope it means nothing...



cookiex said:

While Nano Assualt Neo's demo didn't impress me enough to buy it, it still looked very nice visually. Hope they have a demo for FRN when it comes out.



Nintenjoe64 said:

I downloaded the demo of Fast Racing League on Wiiware last night and was really impressed.



rjejr said:

@cookiex - I have to give a lot of credit to Shin'en just for having a demo. There are currently 12 Wii U demos on the eShop. I know people - myself included - complain about the lack of Wii U games, but it still has a lot more than 12. I know Nintendo isn't a big fan of 1st party games getting demos but Lego City could have had a mission. And WW HD is in stores. And Game and Wario. And the Olympics. DKCTF should get one. Just pick a level.

Maybe while they were making the Jett Rocket update/patch they were making a port I liked the 1st one enough that I'ld buy the sequel on Wii U.



Shiryu said:

Images! Trailer! Music samples !Gameplay footage! Give us something, Shin'en!



ToniK said:

@rjejr Yes. I really can't understand why they don't come up with more demos. I would think it has a reasonably big impact. Although some demos can put you off like W101 did. I'm sure it's a great game but the demo was not that great. But all in all: more demos please. I'll download every single one of them.



Gerbwmu said:

I hope it is something off the wall, unexpected.....A new IP or maybe even something they are working with Nintendo on......



XCWarrior said:

Shin'en makes great games. I'm sure whatever they announce will be quality and of my interest.



FineLerv said:

Day 1 purchase on any of their stuff. Nano Assault Neo is still a great game.



Mahe said:

Unfortunately, this probably means that FAST Racing Neo is still a long way off...



Stargazer said:

2D shmup please! I'm dying here! Preferably one with lots of power-ups and stuff.



rjejr said:

@ToniK - I actually bought my Wii U the day after the W101 demo came out b/c I wanted to play it. In retrospect if it didnt have a demo I could have waited a few weeks and spent $300 for the WW HD bundle, but I still think demos help. And even if they dont help, it's kind of gotten to the point where it seems wrong that there aren't more of them. In other words - it shouldnt be a big deal when the Wii U eShop gets a demo, but it is a big deal. Well it would be a big deal if it got any.




I wish nintendo would just buy this studio outright and give them a bigger team and more funding.

This company show more creativeness (is that a word ?) than big budget, "AAA", companies like activision have shown in years.

Give them F-Zero, or starfox, I'm almost certain they would do a very good job.



TruenoGT said:

These guys have a great opportunity with other devs abandoning the Wii U. The millions of folks who own one still want cool games, and Shin'en will have little competition if they stick with it. Can't wait for FAST Neo.



Dark-Link73 said:

I hope I'd Jett Rocket for U. I never bought the original but had lots of fun with the demo. I've been thinking to finally buy it but if they announce a remake then I'll surely buy it for U.



vattodev said:

@cookiex Are you talking about the 3DS one? I played the Wii U version first and loved it. The 3DS one, is not a twin stick shooter, because the 3ds doesn't have two sticks. They tried to use the buttons to aim, but it's clearly not as precise as the analog sticks. So IMO Nano Assault Neo on the Wii U is one of the best indie games on the console, while I didn't enjoy the 3DS demo at all.



WaveSpooky said:

More F-Zero filler. Whatever fills the void.
I'll wait for the real thing...Not another pretty 'n polished, well playing yet 'uninspired' plagiaRific Shinen game.
Come up with something original for once. yeesh. Shovel Knight is the only WiiUWare upcoming release i have my eye on.
Would love it if WayForward finally got around to doing a Chip 'n Dale Rescue Rangers remake.



ACK said:

@ToniK @rjejr Demos have exhibited little value to (eShop) devs. Sure, there are examples of demos mobilizing interest in a game, but the alternatives of being whetted by an appetizer or turned off by a sloppy showing are probably far more common. While providing substantial value to the consumer, the risk for a developer is equally significant and ultimately permanent/irreversible. And despite free distribution, those demos only increase the developers' front-end investment with zero return.

I think W101 was the the ultimate proof of (failed) concept. Given the amount of intrigue and notability the game garnered prior to release and then promptly squandered with a premature, haphazard demo... I don't have the numbers, but I find it hard to believe that demo wasn't widely digested while sales results do not exhibit a positive correlation. Unsurprisingly, it was among the last demos uploaded.



XFsWorld said:

@vattodev Nano Assault supports Circle Pad Pro. But I agree, WiiU is the best version- online leaderboards and 2player local.

Edit: well the 3DS version has online leaderboards too.



Sinister said:

Nintendo should let them use the F-Zero franchise and give them some funding.
F-Zero: Fast Racing Neo does not even sound so bad.



Ernest_The_Crab said:

@I-AM-REGGIE @Kodeen Creativeness works as well. They are both nouns that essentially mean the same thing, however the fact that "creativity" shows up in both the Oxford and Merriam-Webster dictionaries while "creativeness" only shows up in the Merriam-Webster dictionary suggests that "creativeness" might be American in nature, perhaps created during the time period in which they tried to distinguish their English from that of the British.

@ACK At the same time though, they miss the market of people that would not invest any money in if they have no option to try the game beforehand (ie people sitting on the fence). It can be quite risky either way and serves less purpose (without demos) if you're trying to expand your audience.

@Sinister The name sounds redundant since the F-Zero series already takes place in the future.



Emblem said:

Shin'en have built up a lot of kudos with me so far so i hope they can keep up the good work.



WYLD-WOO said:

I`m a big fan of Shin`en and have most of their stuff. I hope the name lives up to the game. One of my favourite eshop titles is AiRace and that`s what I call fast.



T7L3RB said:

The only Shin'nen game I've played is Nano Assault Neo on Wii U but I can say it's addicting and beautiful. Fast Racing Neo will be a day one purchase for me. I really wish Nintendo would let Shin'nen develop a F-Zero game for them.



unrandomsam said:

@vattodev You can use the circle pad pro on the 3DS. It makes it much easier though. (Originally it was without it for the retail release).

Even something like Under Defeat HD I play with the face buttons because the difficulty is better.



unrandomsam said:

@ACK They have not done them right that is why. If it is a complicated game it needs a decent amount of it in the demo. I can see what they are doing can make it worse but that is because they don't put enough in them.



JaxonH said:

So, F-Zero has now been replaced by Fast Neo. An appropriately similar name for an appropriately similar game



Stargazer said:

@JaxonH Shin'en may as well try their hand at a rail shooter while they're at it. Scar Effects? Cluster Rocks? Stare Box?



JaxonH said:


Honestly, I haven't heard of any of those games before. Yeah I'm feeling like I'm out of the loop on that one, but hey. I have played a few on-rails shooters though, the best being Sin & Punishment Star Successor on the Wii. That game... my goodness it was fantastic. I'd love to see what Shinen could do with that genre.

I'm really stoked for Fast Neo, because it's been so long since I had a new F-Zero to play. I really hope this one lives up to my expectations, otherwise back to GX it is. At least I have the AX Cup unlocked now to dive into...



rjejr said:

@ACK - "I think W101 was the the ultimate proof of (failed) concept."

Thing is, the internet is the place to complain, and it's hard to know how many really would have bought the game but actually didn't b/c of the demo. ie fence sitters who used the demo as an excuse but they probably really werent going to buy it anyway, the demo just sealed the deal. I dont think you hear as much from people who were happy w/ a demo and bought the game b/c of it.

I for 1 bought it b/c of the demo. I hardly buy anything at all on PSN w/o a demo but I own a couple dozen PSN games - not counting PS+.

So I think you are right about any given game demo - 50 / 50 chance, but when you look at the totality of demos - gamers expect demos, and some people just won't buy games w/o a demo. It's not about 1 demo selling 1 game, it's about the eShop having 30 or 40 demos for people to try out so that some games will be purchased. So yes, it's a risk for any given indie company to pay for their own demo, but it's a must for Nintendo to get the eShop generating cash.



Macarony64 said:

I don't mind they use one of their already established ips. A nano assault rts would be amazing on wii u.



SCAR said:

I'm pretty sure Shin'en's development team isn't big enough to handle an F-Zero or Starfox game in a reasonable amount of time. They could, but it would take a LOOOONG time with a team size that's not comparable to bigger 3rd parties.

I'm not saying it has anything to do with development skill, but the team size.



SCAR said:

Also, Nano Assault EX was far superior to the Wii U game, IMO. The graphics and sound are definitely better on Wii U, but the 3DS Nano Assault game had much more content and level variety.

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