News Article

First Toki Tori 2 Patch Submitted to Nintendo

Posted by Thomas Whitehead

Second, more substantial update still being hatched

Toki Tori 2 was on a number of Wii U eShop wishlists when it was pushed back from launch day to an early April release, and has delivered a substantial twist on the formula that gamers became accustomed to in the preceding Toki Tori releases. It's placed pretty well in the Wii U eShop charts in different regions, so it looks as though its fans have been happy to buy into the new approach of largely open exploration and puzzles reliant on visual cues with minimal guidance.

While it's certainly a title with merit, Two Tribes has confirmed that a first patch has been submitted to Nintendo for approval; it's hoped that it'll be available in the next two weeks. One aspect that's been improved is a common sticking point — which was also encountered in our Toki Tori 2 review — where it's easy to become rather confused on how to proceed; this isn't a case of puzzles being too hard, but a perception that the next step at this key point is too vague. Alongside improved cues to improve the "flow" of that part of the game, the following fixes are also in the upcoming update.

  • Improved the flow of the game after reaching the room with the ‘thing’
  • Added another super-secret area
  • Fixed a bug where Toki Tori was invisible after returning to the game
  • Fades between levels now fade the audio too
  • Simplified the puzzle in the underwater passage
  • Fixed an issue when the TokiDex was completed in the photo room
  • Some back- and foreground elements got a fresh coat of paint
  • When all the collectibles in a level (or the entire game) are collected a melody will play to notify the player
  • Fixed a rare bug where the player completed the game, but the end scene wouldn’t trigger
  • Various level tweaks, based on Miiverse feedback

A second patch is also confirmed, but will be a lot longer in the making due to the greater detail and functionality that's planned; for one thing, a future update will hopefully include the promised level editor.

If you've downloaded Toki Tori 2, let us know what you think and whether you've noticed any of these issues due to be fixed.


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User Comments (22)



hiptanaka said:

Cool that they actually take Miiverse feedback into account. I hope "tweaks" don't mean more guidance or lower difficulty, though. I wouldn't mind some puzzle solutions being sped up a bit, though. A couple of things have taken minutes to solve even after I know the solution.



Knux said:

Kind of ironic because I just started playing this yesterday.



Giygas_95 said:

Sounds like they're making it more balanced rather than dumbing it down which is good. I still haven't bought this game and don't know if I ever will though.

@HeatBombastic You're getting your brother a 3DS? Aw, that's nice of you!



erv said:

I love this game, it really is great. One of those rare occasions where I definitely didn't agree with the lower nintendolife score.

This game has great feel and playability, is quite clever and has lots of atmosphere. Highly recommended.



luminalace said:

I really like this game but it's very different to the other Toki Tori games. I do get stuck often but I love working out the solutions too.



SLiM said:

Love this game so much. I really enjoy going to the Miiverse community and helping with questions and seeing other's thoughts.



DrKarl said:

Back in my day, game developers paid testers to play the game and find bugs and other areas needing improvement.

These days gamers pay developers in order to Beta test the game.

I liked it the old way...



gsnap said:

@DrKarl The game was hardly in beta form. It was a complete game either way, so what if they tweak a few things based on feedback?



DrKarl said:

@gsnap I have been following this title on this site for some time. To me, this SCREAMS public paid beta test. The "common sticking point" referenced in the article was known about way before release. They had already delayed the game due to it. They knew the problem existed and shipped it anyway. Why not these days, hey? I mean, no need to put out quality work now when you can just patch it later and have people pay to find the bugs for you.



gsnap said:

No, nothing about the game SCREAMS public paid beta test.

No game has ever been released as perfect.



rjejr said:

My kids and I are really looking forward to this one. They spend an exorbitant amount of time playing Granny in Paradise (PC version) and most of that time is spent making levels, so we're really interested in the level editor which hopefully will be released by the time we own a WiiU.



chewytapeworm said:

I downloaded this on day 1 but STILL haven't touched it! So it looks like I may well be waiting another two weeks for that update before I delve in...



DreamOn said:

Miiverse scared me from buying this. Almost every post was an "help, stuck" post. I just don't want to be overly frustrated by a game.



timp29 said:

Seriously enjoyed this game.

Sure there are alot of "help, stuck" posts, but most of the gamers on MiiVerse are probably early teens and at times this game is difficult but not impossible.

I got stuck twice, one time people had to explain it to me, the other time I figured it out. Toki Tori 2 tries something unique in that it offers very little guidance, relying on the user to "get" the natural progression of the game. For the most part it works, but some of the mechanics people won't fully appreciate until about 15% into the game. There are a couple of visual clues, I got stuck because I didn't really realise that it was a significant clue when it was shown.

It will be hard for the patch to remedy the 'flow' issues without making it really obvious. This game is definitely worth a download if you like puzzlers.



TobiasAmaranth said:

I am one of the first to have 100%'d this game and I look forward to finding the new super-secret area. I plan on playing through the game again as a whole.

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