User Profile

Collo

Collo

Netherlands

Joined:
Fri 21st August, 2009

Recent Comments

Collo

#1

Collo commented on Toki Tori 2 Top 5: Two Tribe's Favourite Creat...:

@Hejiru

You've been paying attention! We like that :)

In my (Collin's) mind the porcupine is still a wussy who's easily scared. I think Niels 't Hooft wrote these little stories and he's not on the day-to-day design team. So I think he simply interpreted what ended up being in the game.

We did tone down some of his behavior (such as being afraid of Toki Tori since he was frozen by him in part 1 so many times) to make it easier to understand for the player.

Anyway, he has spikes and mows the lawn when scared ;)

Collo

#7

Collo commented on Two Tribes Founder: Wii U Could Become A "Casu...:

To be clear: I don't think there's anything wrong with family friendly gaming. You can take one look at Toki Tori 2 for proof :)

Also, kind of interesting how a tweet mistake can become a story like this. It's not like my opinion is so important or shocking, but it still seems to be picked up.

Collo

#11

Collo commented on Toki Tori Hatches on European eShop Next Week:

Sorry GeminiSaint, missed your questions!

The game has something of a storyline with animated cutscenes that went missing when we made the WiiWare version. It also has different music and some other small changes.

Collo

#15

Collo commented on Toki Tori Hatches on European eShop Next Week:

@ Luigi_is_better

The WiiWare version content was updated and remixed a little, but the core is basically identical.

It also has a totally unnecessary time limit and a jump button that only hops up single tiles. But that's because we didn't know what we were doing at the time ;)

Any others?

Collo

#18

Collo commented on Two Tribes has a Frenzic Release Planned for T...:

We'll be posting a blog about the improvements we've made sometime next week. Keep an eye out on www.twotribes.com and of course Nintendo Life for the interview. :)

Concerning the price, it's probably going to be 200 points. It fits the product nicely, so I think we'll end up with that.

Collo

#23

Collo commented on Review: Rubik's Puzzle Galaxy: RUSH (WiiWare):

@bbpoy

The problem with rubiks world was that we tried to create too many games at once. RUSH is the fully developed, tweaked, expanded and polished bigger brother of one of that games.

We think RUSH is a great stand alone game, and this review seems to agree! So why not use this info to make your decision, instead? :)

Collo

#27

Collo commented on HD Wii - Is It Coming? Depends Who You Ask:

@opeter
I am very much sure of that. The PC emulator requires multiple times the processor and graphical power on the Wii to be able to run some of the games decently at a higher resolution. If Nintendo took that approach they would have design highly powerful and expensive technology to emulate it.

Remember, the Wii is already a GameCube that has been stretched to it's limits. So pushing it any further would mean totally new hardware, and you'll get that in time, just not as a upgrade to the current Wii.

Collo

#30

Collo commented on Rubik's Puzzle Galaxy: Rush Official Trailer:

@stokley
The game had received a total transformation, compared to the retail game. We have a ton more levels, new control scheme, different atyle and multiplayer rubiks modes with Wi-Fi leaderboards!

So do not mistake this for a quick port! :)

Collo

#31

Collo commented on Rubik's Puzzle Galaxy: Rush Official Trailer:

@WolfRamHeart
The controls for RUSH are easy. You use the Wii Remote to select signs and you can then place, drag or remove them as you please. You can grab the camera by pressing A and B together, or you can use the nunchuk to rotated the camera.

For the Rubik's part there are two modes to control the game, one by dragging sides with the Wii Remote and the other by using the dpad while pointing at a part of the cube.

Collo

#37

Collo commented on Exclusive Rubik's Puzzle Galaxy: Rush Screenshots:

@bro2dragons
You raise a fair point, something we'd like to have feedback on from you guys. What would you pay for Rush knowing it has the following:

  • Over 70 levels, as pictured in the latest screens
  • Several Different Rubik's Cube modes, all multiplayer as well
  • Including a tutorial on how to solve one.
  • Online leaderboards
Collo

#39

Collo commented on Interviews: Rubik's Puzzle Galaxy: RUSH - Two ...:

@ brandonbwii
You raise a few good (and tough ;)) questions here, I'll try to answer them for you.

First off, we were only the developers of Rubik's World, so we are not privy to how many copies were sold, nor were we in charge of the pricing. So if it is a flop or not I will leave up to the publisher.

For us it is about creating good games, and we felt that there was a lot of potential left in the ideas behind the game. So we went ahead picked Rush as the first one.

Then on to your last question: I stand by the quality of Rush, and puzzle game fans should most definitely be pleased with what we've created for them.

Collo

#40

Collo commented on Interviews: Rubik's Puzzle Galaxy: RUSH - Two ...:

@ all
Glad you seem to like what we've created! Hopefully some of the skepticism we noticed after releasing the teaser has been taken away ;)

@ Corbie
We'll probably be able to announce something in the near future. It's different from what we've done before, but should still feel familiar when you play it :)

@ JayArr
You will definitely be challenged when playing Rush.