- Number of Players
- Release Date
- 25th Jun 2007, 800 points (USA)
- 20th Jul 2007, 800 points (UK/EU)
- 10th Aug 2007, 800 points (JPN)
Wii U eShop
- 22nd Aug 2013, £5.49 (UK/EU)
- 22nd Aug 2013, $7.99 (USA)
- 25th Jun 2014, ¥800 (JPN)
- 11th Jul 1993 (JPN)
- Aug 1993 (USA)
- Aug 1993 (UK/EU)
- 28th Jul 2016, £7.19/€7.99 (UK/EU)
- 25th Aug 2016, $7.19 (USA)
- Street Fighter
- Controller Support
- Classic, Gamecube
New 3DS / SNES
Speedy fighting on the go
Ever since SNES games were announced as coming to the New Nintendo 3DS it seemed inevitable that Capcom would jump at the chance to flog us Street Fighter II again and - sure enough - here it is. In a surprise move they've skipped the World Warrior port and moved straight to Street Fighter II Turbo: Hyper Fighting, released...
Wii U eShop / SNES
The need for speed
Although many will accuse Capcom of flogging the Street Fighter license within an inch of its life, the company wasn't solely to blame for the production line of incremental updates which appeared after the release of the original Street Fighter II. Unscrupulous arcade owners would "hack" arcade boards to increase the speed of the...
Wii Virtual Console / Super Nintendo
Time to get hyper
If there's one thing the Virtual Console service has taught us, it's that some games have aged better than others. Playing the original Street Fighter II after all these years is a real eye-opening experience - it is almost too slow to be playable (especially for PAL gamers). After years of Street Fighter updates from Capcom, it...
About The Game
Street Fighter II defined gaming in the 1990s by revolutionising the fighting game genre. Regarded as one of the greatest games of all time, Street Fighter II' Turbo: Hyper Fighting was the third and final release of the original Street Fighter II series.
Featuring the original eight world warriors including Ryu, Chun Li and Guile - along with playable boss characters Balrog, Vega, Sagat and M. Bison - Street Fighter II' Turbo: Hyper Fighting offers enhanced gameplay speed and improved character balancing.