Final Fantasy II

Final Fantasy II

2010

System
Super Nintendo
Publisher
Square Enix
Developer
Squaresoft

8.8

Game Rating

User Ratings: 16

Our Review: 8/10

Overview

Also Known As
Final Fantasy IV (Japan)
Number of Players
Single Player
Genre
RPG
Release Date

Wii Shop

  • 8th Mar 2010, 800 points (USA)
  • 11th Jun 2010, 900 points (UK/EU)
  • 4th Aug 2009, 900 points (JPN)

Wii U eShop

  • 19th Feb 2014, ¥900 (JPN)
Series
Final Fantasy

Screenshots (8)

Final Fantasy II Screenshot
Final Fantasy II Screenshot
Final Fantasy II Screenshot
Final Fantasy II Screenshot
Final Fantasy II Screenshot
Final Fantasy II Screenshot
Final Fantasy II Screenshot
Final Fantasy II Screenshot

Reviews

  • 66

    Virtual Console / Super Nintendo

    Review Final Fantasy II

    Still a timeless RPG classic.

    While the game was the second numbered Final Fantasy when it was released in North America back in 1991, it's actually the fourth entry in the series due to the second and third 8-bit releases remaining in Japan at the time. It marked the series debut on Nintendo's 16-bit console and added quite a few new gameplay elements to the mix, namely Square's new Active-Time..

About The Game

This is the fourth entry in the Final Fantasy series. It was known as Final Fantasy II internationally, because the second and third games were never released outside of Japan.

The military country of Baron is one of the strongest in the land, with a proud army and a majestic air force known as the Red Wings. But, while their armies are kind and loyal, the recent actions of the King are anything but. The young Captain of the Red Wings, Cecil, is ordered to steal a crystal from a village of innocent magicians, and when he questions the actions of his King, Cecil is immediately thrown out of the country and sent off to kill strange monsters. Little does he realize the price the King's actions will pay, and what the true secret of the crystals, and their powers, truly is...

This is the first Final Fantasy game that introduced the famous ATB (active-time battle) system: during the battles, you have a time indicator for each party member that tells you when this character is able to act. If it takes you too long to select a command for this character, the enemy will act without waiting for your turn. The game abandons the job system that was implemented in the first and the third game in favor of pre-set character classes (paladin, white mage, ninja, etc.) assigned to each party member.