Features News - Page 29

Feature: The Making of Star Fox

The Making of Star Fox

We go behind the scenes to discover how a small UK code-house helped Nintendo enter the realm of 3D – and make millions in the process

In these days of ultra-realistic graphical plenty it’s all too easy to forget that for console gamers, 3D visuals didn’t really become par for the course until the advent of the 32-bit technology in the...

Feature: The Making of the Nintendo Virtual Boy

The Making of the Nintendo Virtual Boy

With the 3DS around the corner, we take a look back at Nintendo's other attempt to crack the world of three dimensions

Everybody has an awkward secret that they’d rather not share with the world. Be it an old school photo that showcases your crimes against fashion or an acutely embarrassing vinyl LP in your record collection that you simply can’t bear to part with, we keep these things hidden..

Interviews: Namco Bandai Games - Fragile Dreams

Namco Bandai Games - Fragile Dreams

Some interesting insights into the unique Wii release.

With Fragile Dreams: Farewell Ruins of the Moon recently released in North America and hitting Europe today, we thought it would be a good time to get in touch with some of the guys at Namco Bandai in order to find out a little more information about this rather unique Wii title. Kentaro Kawashima, Producer at Namco Bandai Games and Tomoni..

Interviews: Steve Lycett - Sonic & Sega All-Stars Racing

Steve Lycett - Sonic & Sega All-Stars Racing

Sumo Digital's executive producer talks karts and characters

Since the release of OutRun 2 back in 2004, Sumo Digital has gone on to become somewhat of a bedfellow with SEGA, having produced several games based on key IP. Following on from the release on Sonic & Sega All-Stars Racing, we caught up with Steve Lycett, Sumo Digital's executive producer, to chat about the latest game developed for..

Feature: The Making of the Nintendo Game Boy

The Making of the Nintendo Game Boy

Last year the machine turned 20, but what was it like to work with? We speak to the developers who made this legendary handheld sing

Every now and then a product comes along that is so groundbreaking that it becomes synonymous with its function. The Hoover, Cellotape, Pritt-Stik…these names and many more like them have become so intrinsically...

Feature: The Making of Unirally

The Making of Unirally

Whoever said two wheels are better than one clearly didn’t experience this wholly unique racing title

If you consider yourself to be a true artisan then there’s nothing worse that pouring your heart and soul into creating something truly breathtaking only to then be accused of flagrant plagiarism; such an allegation robs you of the unique...

Interviews: Readers Ask Steve Wiebe

Readers Ask Steve Wiebe

The King of Kong answers your questions

You asked, and now underdog star of the 2007 documentary The King of Kong and current holder of the Donkey Kong Jr. world record Steve Wiebe has answered. Before he takes on the Donkey Kong world record yet again at the Game Developers Conference in San Francisco this week, see what Wiebe thinks about modern games, whether Donkey Kong 3 is next in line, how..

Feature: The History of the Nintendo Game & Watch

The History of the Nintendo Game & Watch

We take a look at the LCD range that sparked a portable revolution

When you look back on the history of video games it’s not uncommon to discover amusing anecdotes regarding defining moments in the industry. For example, rumour has it that Namco’s Pac-man was conceived when creator Toru Iwatani glanced at a pizza with one slice missing and...

Talking Point: Does Nintendo Need to Exercise More Quality Control on the Wii?

Does Nintendo Need to Exercise More Quality Control on the Wii?

Are shoddy ports and the tide of cheap cash-in titles putting the Wii at risk of meeting the same end as the Atari 2600?

Nintendo is right to be proud of the Wii: it has single-handedly put them back at the top of the console stack after two generations of consoles which, whilst not outright disasters, failed to capture the imaginations of the...

News: Gaming from the Heart

Gaming from the Heart

Games that tug the heartstrings

Valentine's Day is sometimes derided as a "Hallmark Holiday" - a day created for shops to sell stuff like greeting cards and chocolates due to feelings of obligation. Despite this, it must be said that having a day in which you're expected to express love and devotion to those closest to you can't be all...

Guides: How to Get Your Wii Online

How to Get Your Wii Online

Explore the wonderful world of the web with Wii!

Here at Nintendo Life we pride ourselves on being the web's leading WiiWare and Virtual Console resource, with every single download title reviewed. However, there are still millions of Wii owners unable to get their console online, or not even aware the machine is Internet-enabled right away! If you've recently bought a Wii and are looking for some..

Interview: Climax - Silent Hill: Shattered Memories

Climax - Silent Hill: Shattered Memories

Nintendo Life heads to Konami HQ to talk to the studio behind the storming new Silent Hill title

UK-based developers Climax are kind of on fire right now. They've just released Silent Hill: Shattered Memories in partnership with Konami, and they're already working on two more projects for the gaming supergiant. Shattered Memories has already been released in America to critical acclaim. Nintendo..

Feature: For Your Consideration - Henry Hatsworth in The Puzzling Adventure

For Your Consideration - Henry Hatsworth in The Puzzling Adventure

Why you should vote for Hatsworth's jolly good show

As part of our Game of the Year Awards, Nintendo Life is inviting you to choose one game as your Reader’s Game of the Year. You can vote for anything released on a Nintendo platform in 2009, be it WiiWare, DSiWare, Wii or DS, but you only get one vote, so use it wisely! To remind you of some of the stellar titles we’ve seen in 2009, we’ll be..

Feature: For Your Consideration - New Super Mario Bros. Wii

For Your Consideration - New Super Mario Bros. Wii

Why the mushroom kingdom needs your help to raise the flag!

As part of our Game of the Year Awards, Nintendo Life is inviting you to choose one game as your Reader’s Game of the Year. You can vote for anything released on a Nintendo platform in 2009, be it WiiWare, DSiWare, Wii or DS, but you only get one vote, so use it wisely! To remind you of some of the stellar titles we’ve seen in 2009,..

Feature: For Your Consideration - Punch-Out!!

For Your Consideration - Punch-Out!!

Why Little Mac needs your vote to rise to the top!

As part of our Game of the Year Awards, Nintendo Life is inviting you to choose one game as your Reader’s Game of the Year. You can vote for anything released on a Nintendo platform in 2009, be it WiiWare, DSiWare, Wii or DS, but you only get one vote, so use it wisely! To remind you of some of the stellar titles we’ve seen in 2009, we’ll be..

Feature: Retro GT Clothing Interview

Retro GT Clothing Interview

We catch up with the chaps behind this awesome gaming-related clothing brand

Video gaming has spawned many iconic images over the years, so its little surprise that many brands have crossed over to feature on various items of clothing. One of our favourite clothing companies has to be UK-based Retro GT, who specalise in custom-made designs that reflect several decades of misspent youth. We caught..

Feature: For Your Consideration - LostWinds: Winter of the Melodias

For Your Consideration - LostWinds: Winter of the Melodias

Why Toku and Enril need your vote!

As part of our Game of the Year Awards, Nintendo Life is inviting you to choose one game as your Reader’s Game of the Year. You can vote for anything released on a Nintendo platform in 2009, be it WiiWare, DSiWare, Wii or DS, but you only get one vote, so use it wisely! To remind you of some of the stellar titles we’ve seen in 2009, we’ll be writing a series..

Feature: For Your Consideration - Little King's Story

For Your Consideration - Little King's Story

Why Corobo deserves your vote

As part of our Game of the Year Awards, Nintendo Life is inviting you to choose one game as your Reader’s Game of the Year. You can vote for anything released on a Nintendo platform in 2009, be it WiiWare, DSiWare, Wii or DS, but you only get one vote, so use it wisely! To remind you of some of the stellar titles we’ve seen in 2009, we’ll be writing a series of..

Feature: The Spooky Denizens of the World of Nintendo

The Spooky Denizens of the World of Nintendo

We run down the scariest of scaries the Big N has cooked up

We here at Nintendo Life love Halloween. Despite the fact it was originally a time when the dead were believed to cause sickness to the living and damage their crops, but nowadays it's just a good excuse to gorge ourselves on delicious, delicious candy. As part of our All Hallows’ Eve celebrations, we take a trip down memory lane and..

Feature: The Making of The Wizard

The Making of The Wizard

We go behind the scenes of one of Hollywood’s most misunderstood classics

The Wizard is very much a guilty pleasure. When the film was released it was panned by critics and flopped at the box office, yet many people still talk about it in hushed, almost reverent tones over fifteen years after its release. Although many critics will gladly tell you...

Features: Looking Back At BIT.TRIP BEAT, Pt. 2

Looking Back At BIT.TRIP BEAT, Pt. 2

Our Looking Back series of features aims to explore prominent Wii and DS titles from conception to reception. First up: Bit.Trip Beat.

Continuing on from the first part of our look back at the development process behind WiiWare hit BIT.TRIP BEAT, Alex Neuse of Gaijin Games warns of the dangers of games going soft, explains the series' brutal difficulty and why BEAT was made a "passive"..

Features: Looking Back At BIT.TRIP BEAT, Pt. 1

Looking Back At BIT.TRIP BEAT, Pt. 1

Our Looking Back series of features aims to explore prominent Wii and DS titles from conception to reception. First up: Bit.Trip Beat

With Gaijin Games recently announcing the third game in their psychedelic Bit.Trip series, Void, we felt the series' debut, Beat, deserved another look. In the first part of this inaugural entry, Alex Neuse of Gaijin Games discusses its influences, the level design..

Features: Metroid's Metal Makeover

Metroid's Metal Makeover

How five guys blasted the series' haunting soundtrack into a whole different genre - without sucking

The trouble with covering beloved music is that it’s so easy to lose something in the translation. Successfully capturing the original work’s intent and mood is atypical; what most often happens when things go south is the heart and soul of the piece are mangled with good intentions. It’s not..

Feature: Tending and Feeding Your Japanese Wii

Tending and Feeding Your Japanese Wii

If you're considering getting a Japanese Wii, here's some tips and suggestions on getting the most out of it.

Ever since the Japanese took over the home video game console market in the mid-80s there's been a major gulf between game releases in the consoles' country of origin and nations importing them, either because Japanese publishers lacked...